Ok I am finally searching Model Creators and maybe additional coders that want to be a part of this Mods.
Theres a lot of work with this mod and there is so much Planed and I just don't know what I should do first....
There are things like an unique Trading System I have never seen yet (Details will remain a secret),
a Town/Guild and region Protection system, NPC's a lot of new Blocks and Items.
And much much more and that's just to much for one person (at least for me)..
So when anybody is interested send me a PM with the following stuff:
(For Moddelers):
An example model for a bellow (shouldn't be bigger than (16x8x16 | x y z)
(For Coders):
An example code (maybe a mod that you've already made)
How long you are developing for Minecraft (if never developed for Minecraft just how long you are programming within JAVA)
How long you are Programming within Java
For Booth:
Your Skype/Discord/Curse name so we can communicate.
Your benefits for this:
(For Moddelers:)
Your credit will be given to every Block and Item (& Mob) you Model under the Tool tip trough our Credit System that is currently unused.
(For Coders:)
You can create your own credits using comments in the Code.
For Booth:
Maybe a part of the small earnings of this mod. (I want mainly to use the earning to host someday a wiki like website for this mod and maybe also an official server but there wasn't much for now :()
As there is a bunch of features still unknown for many users I have started to make a website/wiki for the mod.
The design is not final yet (who would have excepted this? :P) but as designing is the most annoying part of website development for me it will stay like that for the 1. release. But is there anything else you would have on this sites? Any other info I forgot about?
Sorry to bother you, but I would appreciate it if you would fix this issue with some of your block models.
In the image linked below there seems to be a texture glitch with shaders, specificity chocapi'cs shaders, they said that it is your issue and that they can't fix it. This texture glitch occurs with the water bucket, empty bucket, water barrels and gunpowder barrels.
Your mod does not seem to have a modID, I'm using reccomplex which requires a mod to have a ModID for it to be used, could you either add one or tell me what it is if its hidden?
There's a mcmod.info file which is in the jar, it says what is below. If you figure out how to change the example name to a specific name then the mod's info will be in the forge mod list in-game I theorize. Maybe head over here to ask: http://mcmoddev.com/ go to their discord
[
{
"modid": "examplemod",
"name": "Example Mod",
"description": "Example placeholder mod.",
"version": "0.1.6",
"mcversion": "1.10.2",
"url": "",
"updateUrl": "",
"authorList": ["ExampleDude"],
"credits": "The Forge and FML guys, for making this example",
"logoFile": "",
"screenshots": [],
"dependencies": []
}
]
Ok I am finally searching Model Creators and maybe additional coders that want to be a part of this Mods.
Theres a lot of work with this mod and there is so much Planed and I just don't know what I should do first....
There are things like an unique Trading System I have never seen yet (Details will remain a secret),
a Town/Guild and region Protection system, NPC's a lot of new Blocks and Items.
And much much more and that's just to much for one person (at least for me)..
So when anybody is interested send me a PM with the following stuff:
(For Moddelers):
An example model for a bellow (shouldn't be bigger than (16x8x16 | x y z)
(For Coders):
An example code (maybe a mod that you've already made)
How long you are developing for Minecraft (if never developed for Minecraft just how long you are programming within JAVA)
How long you are Programming within Java
For Booth:
Your Skype/Discord/Curse name so we can communicate.
Your benefits for this:
(For Moddelers:)
Your credit will be given to every Block and Item (& Mob) you Model under the Tool tip trough our Credit System that is currently unused.
(For Coders:)
You can create your own credits using comments in the Code.
For Booth:
Maybe a part of the small earnings of this mod. (I want mainly to use the earning to host someday a wiki like website for this mod and maybe also an official server but there wasn't much for now :()
When you've been sitting hours to get something running and months later just learn that you had to move a single line code 5 lines upwards....
Still need to do some AI work and more, the Traning Dummy is coming back soon!
One Question @all do you Think I should change all the 2D Items to 3D Items?
Just because I am terrible at creating Item Textures and I am now a proud owner of Cubik Studio and need some items for practise.
Just cause I am terrible at secret keeping and have more motivation to work on it when there are people waiting for it
Some will hate it and others will love it!
And another thing hopefully everyone will love ^^
Tell me your opinion, a release date is planned but will stay Secret (during the next 40 Days)
As there is a bunch of features still unknown for many users I have started to make a website/wiki for the mod.
The design is not final yet (who would have excepted this? :P) but as designing is the most annoying part of website development for me it will stay like that for the 1. release. But is there anything else you would have on this sites? Any other info I forgot about?
Update was Planed for yesterday but I have a Crash Bug that I couldn't fix yet....
But as a little teaser here you've got a small screenshot:
And now wish me luck fixing this as I really cannot find the cause.... and it only appears after export... :/
Found the Issue but cannot fix it currently it's not a bug in the Code!
I will try my best to find a solution! Please be Patient and sorry for this
Jaj could fix it but there are a few other bugs that will be fixed with the next version due to required changes for 1.11.
https://minecraft.curseforge.com/projects/dark-roleplay-medieval/files/2352031
https://minecraft.curseforge.com/projects/dark-roleplay-core/files/2352028
You need also a new version of the Core mod as I added an very experimental Crop Type.
And Changed Barley to use it please let me know about all bugs with it!
Here is a small description:
Crops (currently only Barley) now only get older once a day passes and need a bunch of Days till they are grown.
(For example barley needs now 30 Days)
Any Opinions of the Recipe Selection Redesign? (Contains a hint on 2 new Features)
Sorry to bother you, but I would appreciate it if you would fix this issue with some of your block models.
In the image linked below there seems to be a texture glitch with shaders, specificity chocapi'cs shaders, they said that it is your issue and that they can't fix it. This texture glitch occurs with the water bucket, empty bucket, water barrels and gunpowder barrels.
http://i.imgur.com/aedClWF.jpg
Can fix it for Gunpowder Barrel and Dirt Bucket but not for the water variants,
as it's caused by the fact that I need Semi-Transparent Textures for booth of them.
And Chocapics shader seems to add this reflection effect to them instead of just water.
Working on a new Feature I have been planing for a longer time:
Don't looks very promising but it will probably be the most Amazing Feature from the Mod once it's done *muhahah*
One more thing, I can't seem to place some blocks such as the plank/log piles. Is there a reason for this?
Yeah, this aren't blocks yet. Just Items, But the Firewood will become a block with the next update, not so sure for the planks.
Can I have your core mods and medieval mods ModID's?
Your mod does not seem to have a modID, I'm using reccomplex which requires a mod to have a ModID for it to be used, could you either add one or tell me what it is if its hidden?
"drpcore" and "drpmedieval" and every mod has a modid otherwise it wouldn't work
But how can you see the Modid for other mods? Would make it visible if I knew how.
There's a mcmod.info file which is in the jar, it says what is below. If you figure out how to change the example name to a specific name then the mod's info will be in the forge mod list in-game I theorize. Maybe head over here to ask: http://mcmoddev.com/ go to their discord
[
{
"modid": "examplemod",
"name": "Example Mod",
"description": "Example placeholder mod.",
"version": "0.1.6",
"mcversion": "1.10.2",
"url": "",
"updateUrl": "",
"authorList": ["ExampleDude"],
"credits": "The Forge and FML guys, for making this example",
"logoFile": "",
"screenshots": [],
"dependencies": []
}
]
hm... as default it should use the modid and name that's set inside the Code.
Strange as I would prefer the settings being inside the Mod than in the mcmod file.
Will try to fix that! Thx ^^
Edit: Never noticed that you can find the modid there... would have been useful in the past...
Hm... going to have rename a few hundread files.... update might take even longer than I though :/