Modular Armour has updated again. Version 1.1.10 (I need to take a break from this)
Quote from Changelog »
Added Botania Mana converter. Converts from Mana to RF, allowing you to power your armour with Mana.
Added Blood Magic converter. Converts from LP to RF, allowing you to power your armour with LP.
Added config options for every power usage in the mod.
Added Minetweaker Compatibility
Machinemuse go out from modding.But Modular PoweSuits upgrading now.A new developer taken Modular PowerSuits.But this mod looks very cool =) (sorry for my English)
I get that. However I still prefer my version. I have actual Mod Compatibility. I work with many other mods, including Baubles, Blood Magic, Botania, Enviromine, and Thaumcraft. MMPS never even got Thaumcraft Compatibility working.
Compatibility with Thaumcraft is live alredy.Korynkai(new owner of MPS) added this.What are you think about talking with Korynkai about working together?Your mod Is beautiful too,because I never seen this upgrades for armor!Your mod may have a good future!(sorry for my English,please)
Had a crash when a skeleton attacked me that led to an unloadable save. I have a huge variety of upgrades so i cant determine which one is causing the crash.
java.lang.StackOverflowError: Ticking entity
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
at chbachman.armour.util.ConfigHelper.get(ConfigHelper.java:33)
Only pasted part of the crash cause it just spams the same thing all the way down.
Thanks
EDIT: Had a bit of a look. I think the undead protection upgrade doesnt like skeletons hitting you with arrows. OR Zombies Hitting you.
Fixed It using mc edit, deleting the offending entities.
I've found this mod through the CurseForge website, and i liked it a lot, but the lack of information on the Curse webpage made the exploration of the mod much more difficult, my suggestion is to put some info on the Curse webpage because it is starting to become the main forge modding section (I personally don't like it a lot). Keep up the good work! (Sorry if my english sucks, i'm Brazillian)
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
Added Modular Baubles.
Baubles is now a requirement.
Changed recipes to work with Ore dictionary.
Removed Baubles as a Requirement.
Added Thaumcraft Aspects
Added more Thaumcraft integration
Added a lot of upgrades :
Changelog:
Files at the usual place.
Added Camel Pack and Gas Mask upgrade!
I also have more upgrades in general.
But to each his own.
The protection upgrades do stack. I plan on changing this in the future.
This is fixed in the newest version.
I love this mod so far I agree definitely needs some models.
I have a couple of suggestions for Modules
Integrated sword type deal maybe a laser weapon like a lightsaber
A module that allows you two manage your inventory remotely kinda like a ender pouch.
More ways to power maybe a Big Reactor or a mini IC2 Reactor
A Couple more mod integration suggestions
Logistics Pipes - There glasses mostly remote ordering system possibly with above suggestion
Draconic Evolution - Protection modules, Massive RF storage, OP tools if ever implemented
Witchery - Brew System maybe portable, More Potions, Some abilities maybe auto spell drawing
Tinkerers - Weapon and armor Integration
Applied Energestics - Wireless module, Small dimensional storage maybe a pocket dimension type idea, Expanded inventory AE style Possible inventory interaction
I am the true Sith one so powerful He snaps his fingers and whole systems die
don't click this link...
I've found this mod through the CurseForge website, and i liked it a lot, but the lack of information on the Curse webpage made the exploration of the mod much more difficult, my suggestion is to put some info on the Curse webpage because it is starting to become the main forge modding section (I personally don't like it a lot). Keep up the good work! (Sorry if my english sucks, i'm Brazillian)
The link redirects to here.
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?