for the dark mark,you can make it so that it will cast a little barrier while healing the dark witch,also make it attack the player when it get close,oh and pls change the face for it,it looks so cartoony hope this isnt too much
This mod looks just great I have to say.
How is the compatibility with Witchery Mod, anyone have experience with this?
I know, in the the Witchery mod, you can get a certain witches hand item off of vanilla witches for example.
Do vanilla witches still spawn when Elemental Witch Mod is installed?
Thanks!
Vanilla witches still spawn so it shouldnt be a problem.
for the dark mark,you can make it so that it will cast a little barrier while healing the dark witch,also make it attack the player when it get close,oh and pls change the face for it,it looks so cartoony hope this isnt too much
hoopa make the dark witch and the dark mark and the minions (BTW can you make them like a dark ghost or dark warrior) be invunerable to attacks unless you have a light enchant,the way you get it is to get a light gem and combine it with a sword,you get the light gem by finding a structure underground which is really rare and only spawns once in every world and make a tracker for it and when you reach the structure there are very powerful guardians guarding it
hoopa make the dark witch and the dark mark and the minions (BTW can you make them like a dark ghost or dark warrior) be invunerable to attacks unless you have a light enchant,the way you get it is to get a light gem and combine it with a sword,you get the light gem by finding a structure underground which is really rare and only spawns once in every world and make a tracker for it and when you reach the structure there are very powerful guardians guarding it
seems very troublesome... I don't think i will do that but thanks for the idea!
Everyone needs to stop asking when he is going to release the update. Hoop works on the mod in his free time, which he doesnt always have, plus with his 2 other mods that he actively manages. He will release the update when he feels it is ready for release. Now stop asking!
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Creator of the Mo' Chickens mod! So many chickens, so much death!
Everyone needs to stop asking when he is going to release the update. Hoop works on the mod in his free time, which he doesnt always have, plus with his 2 other mods that he actively manages. He will release the update when he feels it is ready for release. Now stop asking!
I agree, everybody needs to be patient! Hoop has 2 other mods to work on! He can release the update when he feels like it's ready >:( Begging for Hoop to release the update won't change anything! It'll just make it even LONGER to update!
I am currently having a lot of trouble with ideas.. If anyone can send me ideas for the Light Witch abilities or any other witch(Dark witch, etc..) and i accept it, you will get a present from me! ^-^
The Light and Dark Witches should do extra damage to each other as they are non-aggressive. The light which should be non-aggressive until attacked as light usually seems to be good. The pet for the light witch should be able to change the time to day if you right click it or something. For the pet and the witch itself they should have a slow regen during day, but then during night they have almost no regen at all. This could be the same for the dark witch and dark pet just opposite (heal in night and get little regen in day). For the dark witch, if you have a vanilla pet (wolf or ocelot) or a elemental witch mod pet (air pet, ground etc.) it can corrupt it for a while. This means it turns pitch black and attacks you. After a while it will turn back to your pet. Also, if you kill it when it is corrupt, it will spawn in with full health back on your side, otherwise you would lose your pets because you would have to kill them. Don't know how hard this would be to code though, but those are some ideas.
1. The witch would try to find water and manipulate it by shooting water beams at you. (The witch can't do this move if not in water)
2. The witch can create rough water currents that pull you under the water to the sea floor and you can't come back up. (Only way to escape is to break the block under you)
3. The witch can summon in water monsters (Idk what monster should be here,hmm maybe some hostile fish of some sort.)
4. When below 20 health it would create a giant water tornado that would send you flying into the air far away or make you stuck underwater.
5. The witch can heal itself gradually while in water.
6. The witch will shoot water bombs at you that explode on impact.
Hello again. I suggested a few witches a while ago and I believe I should elaborate on them a bit.
Ice Witch: Would be ice colors. Attacks would be primarily ranged, and focused on slowing and freezing to prevent melee damage. Maybe also immune to arrows, just to troll?
Poison Witch: Would be green and lime, with serpent patterns. Would focus around poison projectiles and melee attacks, as well as (if possible) a homing snake that would explode into poison. Attacks would be well-rounded. Maybe an attack like Venoshock that does extra damage when the enemy is poisoned?
Dark Witch:Would be moistly dark colors. Would have a lot of blinding attacks. Could also change time to night and teleport. Would teleport a lot, and maybe summon in endermen?Would also probably teleport away from arrows. Might also give night vision, just to troll.
Mind Witch: Purple-colored. Would create hallucinations/nausea and control mobs to attack you. It would be mostly ranged and try to stay hidden with hallucination clones, and mess with your screen a lot..
Gravity Witch: Very unique. Would be magenta. Would pull mobs/players around it in, push them away, give them slowness/disable jumping, and make them float up into the sky before dropping them, among other things. These would also affect projectiles. It would not attack directly. Trying to hit this thing would be annoyingly hard.
Life Witch: Would be colored green. Would summon undead minions, drain your life, heal itself, etc. This witch would be a TANK. It would drain your life from a distance while you're busy being swarmed by legions of undead mobs. Would function kind of like a light witch.
Along with 6 new witches (some just building on other suggestions):
Time Witch: Mostly indigo/yellow. This would be another tricky witch. Would change time of day, slow others down, speed itself up, teleport a player to where they were earlier, summon in minions where he was in the past, maybe even teleport (as if he froze time and then moved). The trick would be to always stay in an advantageous position in case of a past-teleport, or else he'll teleport you to where you were earlier and you'll be out in the open.
Melee Witch: Orange-colored. Unlike some of the other witches, this witch goes all-out. Mostly inflicts strength on itself or weakness on you, and has powerful attacks and even combos! Might also summon in minions. He would also be rather fast and resistant. Thankfully, fire and poison exist. You'll have to whittle him down with effects and hope that he doesn't get too close.
Laser Witch: Red and silver. Didn't expect this one, did you? This witch would be one to focus on minions. It would shoot lasers and set up a laser shield, which would damage anything near it (except for the witch), but it would also set up turrets. These turrets would shoot guardian-style lasers (only red), and lock on to the player or any other mobs that aren't the Laser Witch or another turret. They would also be stationary. The witch would set up tons of these, scattering around the field, and with all the turrets firing at you, it'll be tough to survive, let alone win.
Water Witch: Would be mostly blues. This witch would be a real griefer, turning blocks into water, placing down water, placing water on your head, changing water to lava and vice versa, placing down lava, and turning invisible or getting regeneration while in water (this would be turned on and off). This mob would be unable to drown, and would be immune to explosive damage. It would also summon in piranhas to attack you while in the water. By the end of the fight, the arena would probably be a mini-ocean with pockets of obsidian and cobblestone or lava everywhere.
Iron Witch: Silver. Would be another tank, with a lot of defense. It would make iron walls, make a temporary iron dome around itself, Attack you with an iron sword, completely absorb one attack, Shoot you with an an iron block, which would do some damage, do some knockback, and inflict slowness, Make itself immune to knockback for a while, etc. Killing this thing would be TOUGH with all of its defensive abilities.
Blast Witch: Scarlet and black or gray. This mob would have a lot of explosion-based abilities, like placing a block of tnt next to you, placing down a landmine, which would explode if you got too close, create a ring of explosions around itself, shoot a semi-homing missile, shoot a fiery missile, Create a tnt that does a lot of damage but has a small blast radius, shoot a radioactive (poison) missile, etc. Unsurprisingly, this witch would be immune to explosions. With the Water Witch, the arena would be entirely changed. With the Blast Witch, there probably wouldn't be an arena left at all.
So yeah. No Light Witch, but I think the Life Witch could easily take the role. Please take these into consideration, as I love mods like these and I worked really hard on these suggestions.
Hello again. I suggested a few witches a while ago and I believe I should elaborate on them a bit.
Ice Witch: Would be ice colors. Attacks would be primarily ranged, and focused on slowing and freezing to prevent melee damage. Maybe also immune to arrows, just to troll?
Poison Witch: Would be green and lime, with serpent patterns. Would focus around poison projectiles and melee attacks, as well as (if possible) a homing snake that would explode into poison. Attacks would be well-rounded. Maybe an attack like Venoshock that does extra damage when the enemy is poisoned?
Dark Witch:Would be moistly dark colors. Would have a lot of blinding attacks. Could also change time to night and teleport. Would teleport a lot, and maybe summon in endermen?Would also probably teleport away from arrows. Might also give night vision, just to troll.
Mind Witch: Purple-colored. Would create hallucinations/nausea and control mobs to attack you. It would be mostly ranged and try to stay hidden with hallucination clones, and mess with your screen a lot..
Gravity Witch: Very unique. Would be magenta. Would pull mobs/players around it in, push them away, give them slowness/disable jumping, and make them float up into the sky before dropping them, among other things. These would also affect projectiles. It would not attack directly. Trying to hit this thing would be annoyingly hard.
Life Witch: Would be colored green. Would summon undead minions, drain your life, heal itself, etc. This witch would be a TANK. It would drain your life from a distance while you're busy being swarmed by legions of undead mobs. Would function kind of like a light witch.
Along with 6 new witches (some just building on other suggestions):
Time Witch: Mostly indigo/yellow. This would be another tricky witch. Would change time of day, slow others down, speed itself up, teleport a player to where they were earlier, summon in minions where he was in the past, maybe even teleport (as if he froze time and then moved). The trick would be to always stay in an advantageous position in case of a past-teleport, or else he'll teleport you to where you were earlier and you'll be out in the open.
Melee Witch: Orange-colored. Unlike some of the other witches, this witch goes all-out. Mostly inflicts strength on itself or weakness on you, and has powerful attacks and even combos! Might also summon in minions. He would also be rather fast and resistant. Thankfully, fire and poison exist. You'll have to whittle him down with effects and hope that he doesn't get too close.
Laser Witch: Red and silver. Didn't expect this one, did you? This witch would be one to focus on minions. It would shoot lasers and set up a laser shield, which would damage anything near it (except for the witch), but it would also set up turrets. These turrets would shoot guardian-style lasers (only red), and lock on to the player or any other mobs that aren't the Laser Witch or another turret. They would also be stationary. The witch would set up tons of these, scattering around the field, and with all the turrets firing at you, it'll be tough to survive, let alone win.
Water Witch: Would be mostly blues. This witch would be a real griefer, turning blocks into water, placing down water, placing water on your head, changing water to lava and vice versa, placing down lava, and turning invisible or getting regeneration while in water (this would be turned on and off). This mob would be unable to drown, and would be immune to explosive damage. It would also summon in piranhas to attack you while in the water. By the end of the fight, the arena would probably be a mini-ocean with pockets of obsidian and cobblestone or lava everywhere.
Iron Witch: Silver. Would be another tank, with a lot of defense. It would make iron walls, make a temporary iron dome around itself, Attack you with an iron sword, completely absorb one attack, Shoot you with an an iron block, which would do some damage, do some knockback, and inflict slowness, Make itself immune to knockback for a while, etc. Killing this thing would be TOUGH with all of its defensive abilities.
Blast Witch: Scarlet and black or gray. This mob would have a lot of explosion-based abilities, like placing a block of tnt next to you, placing down a landmine, which would explode if you got too close, create a ring of explosions around itself, shoot a semi-homing missile, shoot a fiery missile, Create a tnt that does a lot of damage but has a small blast radius, shoot a radioactive (poison) missile, etc. Unsurprisingly, this witch would be immune to explosions. With the Water Witch, the arena would be entirely changed. With the Blast Witch, there probably wouldn't be an arena left at all.
So yeah. No Light Witch, but I think the Life Witch could easily take the role. Please take these into consideration, as I love mods like these and I worked really hard on these suggestions.
Just so you know the light witch is already a work in progress witch, as you can see in the latest version
Troll witch: White with a trollface. Play "Trolol song". Destroy/build at random intervals with random blocks. Fill your inventory with "Troll item" (right-click with it makes it disappears). Summon trollfaces to protect her. Build a trollface with the best blocks for art. Duplicates and explodes when low health. Drops "Troll Essence".
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When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Vanilla witches still spawn so it shouldnt be a problem.
I might still consider it.
thanks for your opinion
np when are you going to release it then?
seems very troublesome... I don't think i will do that but thanks for the idea!
np
http://www.youtube.com/saxon564
I agree, everybody needs to be patient! Hoop has 2 other mods to work on! He can release the update when he feels like it's ready >:( Begging for Hoop to release the update won't change anything! It'll just make it even LONGER to update!
Sure, go ahead. But you wont get anything..
Krill13's Models
holy light
Krill13's Models
1. The witch would try to find water and manipulate it by shooting water beams at you. (The witch can't do this move if not in water)
2. The witch can create rough water currents that pull you under the water to the sea floor and you can't come back up. (Only way to escape is to break the block under you)
3. The witch can summon in water monsters (Idk what monster should be here,hmm maybe some hostile fish of some sort.)
4. When below 20 health it would create a giant water tornado that would send you flying into the air far away or make you stuck underwater.
5. The witch can heal itself gradually while in water.
6. The witch will shoot water bombs at you that explode on impact.
Ice Witch: Would be ice colors. Attacks would be primarily ranged, and focused on slowing and freezing to prevent melee damage. Maybe also immune to arrows, just to troll?
Poison Witch: Would be green and lime, with serpent patterns. Would focus around poison projectiles and melee attacks, as well as (if possible) a homing snake that would explode into poison. Attacks would be well-rounded. Maybe an attack like Venoshock that does extra damage when the enemy is poisoned?
Dark Witch:Would be moistly dark colors. Would have a lot of blinding attacks. Could also change time to night and teleport. Would teleport a lot, and maybe summon in endermen?Would also probably teleport away from arrows. Might also give night vision, just to troll.
Mind Witch: Purple-colored. Would create hallucinations/nausea and control mobs to attack you. It would be mostly ranged and try to stay hidden with hallucination clones, and mess with your screen a lot..
Gravity Witch: Very unique. Would be magenta. Would pull mobs/players around it in, push them away, give them slowness/disable jumping, and make them float up into the sky before dropping them, among other things. These would also affect projectiles. It would not attack directly. Trying to hit this thing would be annoyingly hard.
Life Witch: Would be colored green. Would summon undead minions, drain your life, heal itself, etc. This witch would be a TANK. It would drain your life from a distance while you're busy being swarmed by legions of undead mobs. Would function kind of like a light witch.
Along with 6 new witches (some just building on other suggestions):
Time Witch: Mostly indigo/yellow. This would be another tricky witch. Would change time of day, slow others down, speed itself up, teleport a player to where they were earlier, summon in minions where he was in the past, maybe even teleport (as if he froze time and then moved). The trick would be to always stay in an advantageous position in case of a past-teleport, or else he'll teleport you to where you were earlier and you'll be out in the open.
Melee Witch: Orange-colored. Unlike some of the other witches, this witch goes all-out. Mostly inflicts strength on itself or weakness on you, and has powerful attacks and even combos! Might also summon in minions. He would also be rather fast and resistant. Thankfully, fire and poison exist. You'll have to whittle him down with effects and hope that he doesn't get too close.
Laser Witch: Red and silver. Didn't expect this one, did you? This witch would be one to focus on minions. It would shoot lasers and set up a laser shield, which would damage anything near it (except for the witch), but it would also set up turrets. These turrets would shoot guardian-style lasers (only red), and lock on to the player or any other mobs that aren't the Laser Witch or another turret. They would also be stationary. The witch would set up tons of these, scattering around the field, and with all the turrets firing at you, it'll be tough to survive, let alone win.
Water Witch: Would be mostly blues. This witch would be a real griefer, turning blocks into water, placing down water, placing water on your head, changing water to lava and vice versa, placing down lava, and turning invisible or getting regeneration while in water (this would be turned on and off). This mob would be unable to drown, and would be immune to explosive damage. It would also summon in piranhas to attack you while in the water. By the end of the fight, the arena would probably be a mini-ocean with pockets of obsidian and cobblestone or lava everywhere.
Iron Witch: Silver. Would be another tank, with a lot of defense. It would make iron walls, make a temporary iron dome around itself, Attack you with an iron sword, completely absorb one attack, Shoot you with an an iron block, which would do some damage, do some knockback, and inflict slowness, Make itself immune to knockback for a while, etc. Killing this thing would be TOUGH with all of its defensive abilities.
Blast Witch: Scarlet and black or gray. This mob would have a lot of explosion-based abilities, like placing a block of tnt next to you, placing down a landmine, which would explode if you got too close, create a ring of explosions around itself, shoot a semi-homing missile, shoot a fiery missile, Create a tnt that does a lot of damage but has a small blast radius, shoot a radioactive (poison) missile, etc. Unsurprisingly, this witch would be immune to explosions. With the Water Witch, the arena would be entirely changed. With the Blast Witch, there probably wouldn't be an arena left at all.
So yeah. No Light Witch, but I think the Life Witch could easily take the role. Please take these into consideration, as I love mods like these and I worked really hard on these suggestions.
Just so you know the light witch is already a work in progress witch, as you can see in the latest version
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned