Oh, it would be interesting if there was an animal witch which is not aggressive until attacked. It can summon some zombie minions at night and spiders during day. Also when it is low on health, every animal within a 10 to 20 block radius gets aggressive towards you. This would be interesting as you would have to trap it alone to be able to kill it better. Also, if you kill the animals that it turned against you (NOT the ones he summoned) then he gains back half a heart of health. Another idea is that if you had your myths and monsters mod (when it gets fixed and is NOT mandatory for this) then it could summon one of the minions when at low health. You could make a staff that lets you summon some mobs to help you, but has a low durability. The pet that you get from it could be a mix of some animals together or it could be a random hostile mob from vanilla minecraft, such as a zombie and a skeleton. To balance it out though, each mob could have some special abilities, like the skeleton can shoot a ton of arrows really quickly every once in a while so it is as good as the other pets. The zombie could summon baby zombies that are very fast and do a lot of damage but disappear after 10 seconds and has a minute or two recharge. These are just some ideas for the pets you could get.
Oh, it would be interesting if there was an animal witch which is not aggressive until attacked. It can summon some zombie minions at night and spiders during day. Also when it is low on health, every animal within a 10 to 20 block radius gets aggressive towards you. This would be interesting as you would have to trap it alone to be able to kill it better. Also, if you kill the animals that it turned against you (NOT the ones he summoned) then he gains back half a heart of health. Another idea is that if you had your myths and monsters mod (when it gets fixed and is NOT mandatory for this) then it could summon one of the minions when at low health. You could make a staff that lets you summon some mobs to help you, but has a low durability. The pet that you get from it could be a mix of some animals together or it could be a random hostile mob from vanilla minecraft, such as a zombie and a skeleton. To balance it out though, each mob could have some special abilities, like the skeleton can shoot a ton of arrows really quickly every once in a while so it is as good as the other pets. The zombie could summon baby zombies that are very fast and do a lot of damage but disappear after 10 seconds and has a minute or two recharge. These are just some ideas for the pets you could get.
Hello! I had a few ideas for witches, and I think you might like them!
Ice Witch: Would have various freezing attacks. Pet would be a snowman.
Poison Witch: Would focus around poison projectiles, as well as (if possible) a homing snake that would explode into poison. Pet would be a snake.
Dark Witch:Would have a lot of blinding attacks. Could also change time to night. Pet could be a raven, maybe?
Mind Witch: Would create hallucinations/nausea and control mobs to attack you. Pet would be a fortune teller thing.
Gravity Witch: Very unique. Would pull mobs/players around it in, push them away, give them slowness/disable jumping, and make them float up into the sky before dropping them, among other things. Pet would be a floating orb.
Life Witch: Would summon undead minions, drain your life, heal itself, etc. Pet would be a life spirit.
You should make a witch boss with a lot of health but can have really good drops. One could be an elemental witch, which is a mix of the first witches added, fire, wind, lightning and earth. It can have like 750 health and can use all their abilites plus more. Maybe it could summon the pets that you get from the witches to aid it. It could drop all the normal drops from the witches, and rarely drop an egg from one of the witches so you can get a pet. It could also have some extra custom drops, like 'elemental essence,' for lack of a better name, that can craft armour. Each part can make you immune to one element maybe, like the leggings could give you fire resistance (fire) the boots have feather falling x so you have no fall damage (wind) etc. Once the full set is on, when you are being attacked you could have a chance of spawning in a random minion that the other witches use to fight you, that is friendly and helps fight before dying. I just think it would be cool to have a boss with a bunch of drops. Another boss could be a mix of the light and dark witch. With their drops you can craft a spawn egg that can only be spawned in the nether or end. It could be really powerful, with something like 1500 health, but with good drops. That is my idea By the way are you still working on your other mods like myths and monsters, vulcan's revenge etc or are you focusing on this?
You should make a witch boss with a lot of health but can have really good drops. One could be an elemental witch, which is a mix of the first witches added, fire, wind, lightning and earth. It can have like 750 health and can use all their abilites plus more. Maybe it could summon the pets that you get from the witches to aid it. It could drop all the normal drops from the witches, and rarely drop an egg from one of the witches so you can get a pet. It could also have some extra custom drops, like 'elemental essence,' for lack of a better name, that can craft armour. Each part can make you immune to one element maybe, like the leggings could give you fire resistance (fire) the boots have feather falling x so you have no fall damage (wind) etc. Once the full set is on, when you are being attacked you could have a chance of spawning in a random minion that the other witches use to fight you, that is friendly and helps fight before dying. I just think it would be cool to have a boss with a bunch of drops. Another boss could be a mix of the light and dark witch. With their drops you can craft a spawn egg that can only be spawned in the nether or end. It could be really powerful, with something like 1500 health, but with good drops. That is my idea By the way are you still working on your other mods like myths and monsters, vulcan's revenge etc or are you focusing on this?
Someone made a similar idea to yours a while ago,about adding a boss witch.Hoopa replied to that by saying he won't be adding boss witches or anything like that.
Oh he did? That's sad. Maybe if he doesn't want to make it you could make it so that you have to craft a spawn egg for them in case he is worried people won't like it.
You should make a witch boss with a lot of health but can have really good drops. One could be an elemental witch, which is a mix of the first witches added, fire, wind, lightning and earth. It can have like 750 health and can use all their abilites plus more. Maybe it could summon the pets that you get from the witches to aid it. It could drop all the normal drops from the witches, and rarely drop an egg from one of the witches so you can get a pet. It could also have some extra custom drops, like 'elemental essence,' for lack of a better name, that can craft armour. Each part can make you immune to one element maybe, like the leggings could give you fire resistance (fire) the boots have feather falling x so you have no fall damage (wind) etc. Once the full set is on, when you are being attacked you could have a chance of spawning in a random minion that the other witches use to fight you, that is friendly and helps fight before dying. I just think it would be cool to have a boss with a bunch of drops. Another boss could be a mix of the light and dark witch. With their drops you can craft a spawn egg that can only be spawned in the nether or end. It could be really powerful, with something like 1500 health, but with good drops. That is my idea By the way are you still working on your other mods like myths and monsters, vulcan's revenge etc or are you focusing on this?
Oh he did? That's sad. Maybe if he doesn't want to make it you could make it so that you have to craft a spawn egg for them in case he is worried people won't like it.
nope, sorry. and i am focusing all the mods which is why all the releases are delayed
Now I was Joking with Hoopa and i threw out the Idea of a Cat Witch as a Joke(it will shoot exploding cats and it will be cat based in every way also I suppose it could also be called "Crazy Cat Lady" based on what Hoopa says) and now based on the reviews it might or might not be a thing but lets put into perspective.... Your walking around Minecraft mining and having fun the sun is shining and you couldnt be happier BUT THEN BAM FROM WAY OUTTA MOTHAFUKIN LEFT FIELD A EXPLODING FELINE BOOM YOUR DAZED AND CONFUSED THEN YOU ARE SURROUNDED BY WHAT LOOKS LIKE AN ARMY OF CREEPER MOTHERFUKIN CATS....BOOM!!!!! YOUR BLOWN SKY FREAKIN HIGH YOU LAND ONLY TO BE CONFRONTED BY WHAT RESEMBLES YOUR GRANDMA BUT SURROUND BY A MILITA OF CATS ALL READY TO POUNCE AND SCRATCH YOUR FACE TO KITTY LITTER THEN SUDDENLY A SHADOW APPEARS ON THE GROUND ALL AROUND YOU AS IF SOMETHING IS BLOCKING OUT THE SUN YOU LOOK UP AND SEE WHAT APPEARS TO BE THE GIANT FACE OF A CAT FALLING FROM THE SKY IT LANDS AND ALL YOU CAN HEAR IS A LOUD MEOW AND WHAT SOUNDS LIKE TWO GIANT CREEPERS BUTT FUKING BUT SOME HOW YO BI7CH ASS SURVIVED ONLY TO BE MAULED BY ZOMBIE CAT MAN WIELDING SWORDS (YOU GUESSED IT) MADE OF CATS. YOU FIGHT TOOTH AND NAIL TO ESCAPE THE CATMEN AND THEN FINALLY YOU COME FACE TO FACE WITH THE TRUE MONSTROSITY THAT PUSSIE TOTING SONOFABITCH YOU LOCK EYES AND IN YOUR SOUL YOU KNOW THE TRUE BATTLE HAS ONLY BEGUN....
Dang to bad this mod doesn't work for bukkit forge servers. I just recently made a bukkit forge server for 1.7.10 and I got this crash report and I was hoping to play with friends and enjoy this mod with them but I guess not.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 11/23/14 11:25 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/particle/EntityFX
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:324)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:280)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:620)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/particle/EntityFX
at com.hoopawolf.mwaw.MoWitchAndWizard.postInit(MoWitchAndWizard.java:275)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.particle.EntityFX
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 33 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 35 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 912283168 bytes (870 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1236 Cauldron-MCPC-Plus vgit-Cauldron-MCPC-Plus-1.7.10-1.1236.06.212 (MC: 1.7.10) (API v1.7.10-R0.1-SNAPSHOT) Minecraft Forge 10.13.2.1236 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML{7.10.85.1236} [Forge Mod Loader] (minecraft_server.1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge{10.13.2.1236} [Minecraft Forge] (minecraft_server.1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mwaw{1.7.10-0.0.3} [Elemental Witch Mod] (mwaw-1.7.10-0.0.3 (3).jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
Profiler Position: N/A (disabled)
Player Count: 0 / 20; []
Is Modded: Definitely; Server brand changed to 'cauldron,craftbukkit,mcpc,fml,forge'
Type: Dedicated Server (map_server.txt)
Dang to bad this mod doesn't work for bukkit forge servers. I just recently made a bukkit forge server for 1.7.10 and I got this crash report and I was hoping to play with friends and enjoy this mod with them but I guess not.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 11/23/14 11:25 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/particle/EntityFX
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:324)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:280)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:620)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/particle/EntityFX
at com.hoopawolf.mwaw.MoWitchAndWizard.postInit(MoWitchAndWizard.java:275)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.particle.EntityFX
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 33 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 35 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 912283168 bytes (870 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1236 Cauldron-MCPC-Plus vgit-Cauldron-MCPC-Plus-1.7.10-1.1236.06.212 (MC: 1.7.10) (API v1.7.10-R0.1-SNAPSHOT) Minecraft Forge 10.13.2.1236 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML{7.10.85.1236} [Forge Mod Loader] (minecraft_server.1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge{10.13.2.1236} [Minecraft Forge] (minecraft_server.1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mwaw{1.7.10-0.0.3} [Elemental Witch Mod] (mwaw-1.7.10-0.0.3 (3).jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
Profiler Position: N/A (disabled)
Player Count: 0 / 20; []
Is Modded: Definitely; Server brand changed to 'cauldron,craftbukkit,mcpc,fml,forge'
Type: Dedicated Server (map_server.txt)
hmmm...ok then. For a quick fix, go to your config and set the particle effect on the wands to false! That should do it i think
something quite terrible...actually, very terrible.(when i was fighting the dark witch, i actually panic quite a bit...)
thanks for your ideas!
here's the dark pet model!
What's it supposed to be? Also, when's the update gonna come out??? The screenshots made me so hyped for it >.<
Cool, does it have a second stage yet?
It will be out really soon
Not yet
Thanks xD
I already suggested the ice witch though
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2311624-deeper-caves-caves-going-more-than-2-kilometers
", sans-serif">
i know, but the more the better!
Someone made a similar idea to yours a while ago,about adding a boss witch.Hoopa replied to that by saying he won't be adding boss witches or anything like that.
Krill13's Models
nope, sorry. and i am focusing all the mods which is why all the releases are delayed
---- Minecraft Crash Report ----
// Why did you do that?
Time: 11/23/14 11:25 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/particle/EntityFX
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:324)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:280)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:620)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/particle/EntityFX
at com.hoopawolf.mwaw.MoWitchAndWizard.postInit(MoWitchAndWizard.java:275)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.particle.EntityFX
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 33 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 35 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 912283168 bytes (870 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1236 Cauldron-MCPC-Plus vgit-Cauldron-MCPC-Plus-1.7.10-1.1236.06.212 (MC: 1.7.10) (API v1.7.10-R0.1-SNAPSHOT) Minecraft Forge 10.13.2.1236 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML{7.10.85.1236} [Forge Mod Loader] (minecraft_server.1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge{10.13.2.1236} [Minecraft Forge] (minecraft_server.1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mwaw{1.7.10-0.0.3} [Elemental Witch Mod] (mwaw-1.7.10-0.0.3 (3).jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
Profiler Position: N/A (disabled)
Player Count: 0 / 20; []
Is Modded: Definitely; Server brand changed to 'cauldron,craftbukkit,mcpc,fml,forge'
Type: Dedicated Server (map_server.txt)
hmmm...ok then. For a quick fix, go to your config and set the particle effect on the wands to false! That should do it i think
I guess i will remove the particles in the next update! sorry about that!