In AE2,only Vibrated Chamber can provide energy to equipment.I wish Essential can use a new equipment to provide energy to equipment of AE2. I believe in this mod can do this.thx
In AE2,only Vibrated Chamber can provide energy to equipment.I wish Essential can use a new equipment to provide energy to equipment of AE2. I believe in this mod can do this.thx
minor bug, shift-rightclicking a pedestal with a AE wrench focus places a wrench in the pedestal.
Thank you for letting me know.
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I would also like to apologize for the lack of updates, as the summer semester has kept me busy around the clock.
However I am trying to get through the bug reports and get 0.8.10.6 pushed out ASAP. Here is a small list of upcoming changes:
Updating forge & AE dependencies to the latest
Major under-the-hood overhaul of essentia transmission code.
ComputerCraft support.
Essentia Conversion & Storage monitors placeable in SMP.
More details when the update gets pushed. Thank you everyone for your support and patience!
The Meaning of Life, the Universe, and Everything.
Location:
Johnson City, TN
Join Date:
3/13/2012
Posts:
290
Minecraft:
Nividica
Member Details
As ComputerCraft is now supported, I have included documentation on the GitHub wiki for how to use it.
The best part of CC support is that you can now use a single block to monitor all essentia levels on the network. For anyone who wishes there was an easier way to keep essentia at a certain level, this is for you.
Hm, I can empty jars in the essentia terminal, but can't fill them? Is this intended behaviour?
edit: okay, phials work, empty labelled jars can be filled, (partially) filled jars are always emptied, no matter label or not, selection or not, empty non-labelled jars just don't work at all, they can't even be placed into the input slot
Hm, I can empty jars in the essentia terminal, but can't fill them? Is this intended behaviour?
edit: okay, phials work, empty labelled jars can be filled, (partially) filled jars are always emptied, no matter label or not, selection or not, empty non-labelled jars just don't work at all, they can't even be placed into the input slot
Thank you for pointing this out, empty jars should be valid targets, will get this patched up.
Arcane recipe pattern ingredients are strictly enforced when using the Arcane Assembler.
I'm probably going to expand the essentia vibration chamber GUI at some point, however I would like some feedback from the community regarding potential upgrades before I do so.
Should the EVC accept cards?
Acceleration: This would cause essentia to be processed and power to be produced faster just by adding cards. Same total amount of power produced, just produced faster.
That is it exactly. I didn't know it had already been submitted, thank you!
The number of essential disappeard 1 by 1
i could tell fireball the owner of AE to accept your patch request.
minor bug, shift-rightclicking a pedestal with a AE wrench focus places a wrench in the pedestal.
In AE2,only Vibrated Chamber can provide energy to equipment.I wish Essential can use a new equipment to provide energy to equipment of AE2. I believe in this mod can do this.thx
So I told fireball that you sent a patch request and he said that he had never got any requests for a patch.
so im clue less
Playing ftb infinity, hooked up the essentia provider to an alchemical construct, and its not pulling any essentia from my me network.
Can we get a picture? The block can be set to the top of the construct, it's one of the safest bets to ensure that it's set up properly.
can't place the essentia monitor when playing on the server
This is the issue: https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/683
And here is the patch: https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/688
However, the patch is sorely out of date now. Once I get a chance to update it I will let Fireball know.
This is on the roadmap, but not anytime soon.
Thank you for letting me know.
---------------------------------------------------
I would also like to apologize for the lack of updates, as the summer semester has kept me busy around the clock.
However I am trying to get through the bug reports and get 0.8.10.6 pushed out ASAP. Here is a small list of upcoming changes:
More details when the update gets pushed. Thank you everyone for your support and patience!
Version 0.8.10.6 has been released.
This update brings some major under-the-hood changes to essentia transmission.
Please be sure to back up your worlds!
Dependencies:
Added:
Changes:
Bugfixes:
As ComputerCraft is now supported, I have included documentation on the GitHub wiki for how to use it.
The best part of CC support is that you can now use a single block to monitor all essentia levels on the network. For anyone who wishes there was an easier way to keep essentia at a certain level, this is for you.
Version 0.8.10.7 restores Java 7 support, and has a minor level emitter fix.
It doesn't look like you have a source of heat under the construct.
Hm, I can empty jars in the essentia terminal, but can't fill them? Is this intended behaviour?
edit: okay, phials work, empty labelled jars can be filled, (partially) filled jars are always emptied, no matter label or not, selection or not, empty non-labelled jars just don't work at all, they can't even be placed into the input slot
Thank you for pointing this out, empty jars should be valid targets, will get this patched up.
The filling - draining logic is simple:
has the storage monitor been fixed server side
Thaumcraft + AE2 = Awesome
Version 0.8.10.8 has been released, bringing AE power production!
Added:
Bugfixes:
I'm probably going to expand the essentia vibration chamber GUI at some point, however I would like some feedback from the community regarding potential upgrades before I do so.
Let me know what you think, and as always, thank you for your support!