The Meaning of Life, the Universe, and Everything.
Join Date:
1/8/2013
Posts:
164
Member Details
For the first few months of me using Automagy and lurking this thread, I thought Tuhjin's picture was a letter, like some form of Asian writing, with random yet artistic brush swipes or something like that. Then I saw it was a flying device, but had no clue of what. Thought I'd mention that.
Rollback Post to RevisionRollBack
In the name of peace, moderation, and decency- WIPE THEM ALL OUT!
Had a bit of breakage with Zelda Sword Skills's Wizzrobes and Automagy's Ring of Ender Disjunction, I think. I figure Wizzrobes use similar logic for their teleporting as Endermen do but with a bit of a difference..
java.lang.StackOverflowError: Ticking entity
at java.security.AccessController.doPrivileged(Native Method)
at java.lang.ClassLoader.checkPackageAccess(ClassLoader.java:500)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:146)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308
And so on ad infinitum. Not sure if this would be on you or on it, precisely, but I'll submit this to both of you just in case.
Had a bit of breakage with Zelda Sword Skills's Wizzrobes and Automagy's Ring of Ender Disjunction, I think. I figure Wizzrobes use similar logic for their teleporting as Endermen do but with a bit of a difference..
java.lang.StackOverflowError: Ticking entity
at java.security.AccessController.doPrivileged(Native Method)
at java.lang.ClassLoader.checkPackageAccess(ClassLoader.java:500)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:146)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308
And so on ad infinitum. Not sure if this would be on you or on it, precisely, but I'll submit this to both of you just in case.
It's because Wizzrobes try to teleport every time they take damage, without a limit on the number of attempts.
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
How do I get the ember heart? I couldn't see anything in the book about it and I need it to make the nethermind. Is it something I need to make or find?
What are the prereqs on the Essentia Aggregator? I've had it in a previous game, but I can't seem to unlock it this game. I have the Essentia Locus unlocked and researched.
I'm trying to set up an Inventarium with multiple requisition tomes and it's getting a bit unwieldy. My current design is as follows:
Each Requisition Tome has a mirror and a Signum Entia bound to me. So, when I'm in front of the tome, the signal is high.
Golems and Golem Taskmasters hooked up to all my chests. The golems share the same drop off point, which is an item grate over a magical mirror.
This magic mirror is linked to a hungry chest as buffer in a distribution line. There's a row of item grates over mirrors, where each mirror is linked to a mirror above a requisition tome. Each of these has mercurial redcrystals linked to them. I've built a large redstone selector, with one output for each item grate. The selector, of course, has memory, so the last tome I stood in front of will be the only grate open, all others will be closed. A golem will empty the hungry chest into whichever item grate is open.
The problem is, this is a bit, uh, big. And kind of slow. The selector uses pistons, so it's fairly large. Takes up a whole room. Also, the fact that I'm using a buffer chest means there's a fair bit of latency between request and getting the items. This buffer isn't strictly necessarily, obviously, but if I gave my drop-off golems multiple drop-off points, I'd have to build the memory and logic in whereever they are, and I don't have space for this thing in my stock room. Does anyone have any better systems? A way I could condense this monster down?
In my opinion, this is one of the big problems with the Inventarium. Granted, you already know this, Tuhljin, since you plan on improving it anyway. Still, it'd be nice if anyone has a solution for me in the mean time.
A slightly unrelated request/suggestion, have you considered implementing redcrystals for some logic gates? After all, Automagy is "automation and logistics". Basic logical operations would be nice, but some advanced gates would be really great. I hate that, as a a player using magic, I'd have to resort to using something like ProjectRed to implement some circuits in any reasonable amount of space. A redcrystal implementing a transparent latch, for example. Basically I just want an easy way to implement an n-bit memory bank because it's currently really obnoxious, even using something like Project Red.
Oh, and also, if you added a one-block cross-over cell (e.g., signals from the left and right don't affect signals from the front and back) that'd be nice and would make working with redcrystal worlds easier.
In my case, I use just anchored enderchest as shared end-point which is from Gany's End for multiple requisition tomes.
Anchored enderchest can be connected with hopper.
So, this system has only one drop off point which consists of item grate, hungry chest, hopper (speedy hopper if you like), and anchored enderchest.
This is quite simple and almost maintenance free unless golems fall into the item grate
In my case, I use just anchored enderchest as shared end-point which is from Gany's End for multiple requisition tomes.
Anchored enderchest can be connected with hopper.
So, this system has only one drop off point which consists of item grate, hungry chest, hopper (speedy hopper if you like), and anchored enderchest.
This is quite simple and almost maintenance free unless golems fall into the item grate
Reasonable solution. You could do something similar with the chest binding seals from Thaumic Exploration.
I've been avoiding them, though, mostly because it feels a little cheap and lazy.
Version 0.27 has been released. I wanted to include more (only got the input mirror connection set up, not output which would allow for proper multi-destination requisition) but, with things still being busy on my end, that could take some time and I figured you've been waiting long enough.
Version 0.27 has been released. I wanted to include more (only got the input mirror connection set up, not output which would allow for proper multi-destination requisition) but, with things still being busy on my end, that could take some time and I figured you've been waiting long enough.
iuput mirror is good implementation, i think
I'll try that and looking forward to future updates!
Thank you for great work!
Hello Tuhljin, this addons for TC4 is awesome ! And the next update will be soon?
if you would look back 2 posts from your's that question is answered
"Who am I, you may wonder?
I am someone you know very well.
For I am every man you meet
and I am every woman you meet."
Tuhljin...what exactly is your picture? I'm having difficulty making it out for some reason.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
http://wow.gamepedia.com/File:Gnomish-flying-machine-warii.jpg
I made (make) a fairly popular addon for World of Warcraft, see....
Automagy for Thaumcraft 5 and 4.2 - Automation, Logistics, and Other Toys
It looked like some kind of samurai to me, heh
What is needed to unlock the Golemic Inhibitor?
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
For the first few months of me using Automagy and lurking this thread, I thought Tuhjin's picture was a letter, like some form of Asian writing, with random yet artistic brush swipes or something like that. Then I saw it was a flying device, but had no clue of what. Thought I'd mention that.
That picture always made me think of Odolwa, from Majora's Mask
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Had a bit of breakage with Zelda Sword Skills's Wizzrobes and Automagy's Ring of Ender Disjunction, I think. I figure Wizzrobes use similar logic for their teleporting as Endermen do but with a bit of a difference..
java.lang.StackOverflowError: Ticking entity
at java.security.AccessController.doPrivileged(Native Method)
at java.lang.ClassLoader.checkPackageAccess(ClassLoader.java:500)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:146)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:263)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportRandomly(EntityAITeleport.java:215)
at zeldaswordskills.entity.mobs.EntityWizzrobe.func_70097_a(EntityWizzrobe.java:314)
at tuhljin.automagy.lib.events.AutomagyEventHandler.onEnderTeleport(AutomagyEventHandler.java:330)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_426_AutomagyEventHandler_onEnderTeleport_EnderTeleportEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at zeldaswordskills.entity.ai.EntityAITeleport.teleportTo(EntityAITeleport.java:308
And so on ad infinitum. Not sure if this would be on you or on it, precisely, but I'll submit this to both of you just in case.
It's because Wizzrobes try to teleport every time they take damage, without a limit on the number of attempts.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Destroy blaze spawners, I believe.
What are the prereqs on the Essentia Aggregator? I've had it in a previous game, but I can't seem to unlock it this game. I have the Essentia Locus unlocked and researched.
I was missing Void Jars, actually.
I'm trying to set up an Inventarium with multiple requisition tomes and it's getting a bit unwieldy. My current design is as follows:
Each Requisition Tome has a mirror and a Signum Entia bound to me. So, when I'm in front of the tome, the signal is high.
Golems and Golem Taskmasters hooked up to all my chests. The golems share the same drop off point, which is an item grate over a magical mirror.
This magic mirror is linked to a hungry chest as buffer in a distribution line. There's a row of item grates over mirrors, where each mirror is linked to a mirror above a requisition tome. Each of these has mercurial redcrystals linked to them. I've built a large redstone selector, with one output for each item grate. The selector, of course, has memory, so the last tome I stood in front of will be the only grate open, all others will be closed. A golem will empty the hungry chest into whichever item grate is open.
The problem is, this is a bit, uh, big. And kind of slow. The selector uses pistons, so it's fairly large. Takes up a whole room. Also, the fact that I'm using a buffer chest means there's a fair bit of latency between request and getting the items. This buffer isn't strictly necessarily, obviously, but if I gave my drop-off golems multiple drop-off points, I'd have to build the memory and logic in whereever they are, and I don't have space for this thing in my stock room. Does anyone have any better systems? A way I could condense this monster down?
In my opinion, this is one of the big problems with the Inventarium. Granted, you already know this, Tuhljin, since you plan on improving it anyway. Still, it'd be nice if anyone has a solution for me in the mean time.
A slightly unrelated request/suggestion, have you considered implementing redcrystals for some logic gates? After all, Automagy is "automation and logistics". Basic logical operations would be nice, but some advanced gates would be really great. I hate that, as a a player using magic, I'd have to resort to using something like ProjectRed to implement some circuits in any reasonable amount of space. A redcrystal implementing a transparent latch, for example. Basically I just want an easy way to implement an n-bit memory bank because it's currently really obnoxious, even using something like Project Red.
Oh, and also, if you added a one-block cross-over cell (e.g., signals from the left and right don't affect signals from the front and back) that'd be nice and would make working with redcrystal worlds easier.
It's interesting!
In my case, I use just anchored enderchest as shared end-point which is from Gany's End for multiple requisition tomes.
Anchored enderchest can be connected with hopper.
So, this system has only one drop off point which consists of item grate, hungry chest, hopper (speedy hopper if you like), and anchored enderchest.
This is quite simple and almost maintenance free unless golems fall into the item grate
Reasonable solution. You could do something similar with the chest binding seals from Thaumic Exploration.
I've been avoiding them, though, mostly because it feels a little cheap and lazy.
Version 0.27 has been released. I wanted to include more (only got the input mirror connection set up, not output which would allow for proper multi-destination requisition) but, with things still being busy on my end, that could take some time and I figured you've been waiting long enough.
Automagy for Thaumcraft 5 and 4.2 - Automation, Logistics, and Other Toys
iuput mirror is good implementation, i think
I'll try that and looking forward to future updates!
Thank you for great work!
Amazing mod, im a redstonelover myself. And this adds some real 'ordo' to your thaumcraft world.
Could i also use this in my modpack? That'd be great
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
Thanks! Rules for modpacks are found in the OP.
Automagy for Thaumcraft 5 and 4.2 - Automation, Logistics, and Other Toys