So I just looked into your issue with the Spirit Furnace, but I can't seem to reproduce it.
Could you send me a crash log?
I'll try to get a crash log. Usually it crashes the virtual console so hard it doesn't give one. I can tell you that the primary mobs that I was trying to use the souls of were from Zelda Sword Skills. I didn't try any other modded mobs after that.
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If regular is Vanilla then what flavor is your Minecraft?
Welp,Thaumcraft just updated to 1.8.9. I'm hoping it works on 1.8.8 too, given most of my other mods are up to 1.8.8 and/or 1.8.9
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I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Welp,Thaumcraft just updated to 1.8.9. I'm hoping it works on 1.8.8 too, given most of my other mods are up to 1.8.8 and/or 1.8.9
Just so you know, I already have a EvilCraft dev build ready for 1.8.8/9.
Once I find the time to polish things up and update Thaumcraft integration, I'll release it as well.
I think I figured out what caused the crash I had previously, but I'm not 100% sure. I think it was caused due to the mobs having special defenses against melee damage. I was trying to farm Darknuts from Zelda Sword Skills. They have special defenses against attacks from the front until you break enough of their armor. Maybe a good line of text in the book should be "Caution: Exploiting spirits may not work well if they had special defenses against swords in life."
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
I think I figured out what caused the crash I had previously, but I'm not 100% sure. I think it was caused due to the mobs having special defenses against melee damage. I was trying to farm Darknuts from Zelda Sword Skills. They have special defenses against attacks from the front until you break enough of their armor. Maybe a good line of text in the book should be "Caution: Exploiting spirits may not work well if they had special defenses against swords in life."
I'll need a crash log, otherwise I can't really figure out what is wrong.
Just so you know, I already have a EvilCraft dev build ready for 1.8.8/9.
Once I find the time to polish things up and update Thaumcraft integration, I'll release it as well.
Cool, thanks! Good to hear you're on top of things!
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
I am very much looking forward to being able to combine Evilcraft with Thaumcraft again, as the Purifier partly counters TC5's loss of Infusion Enchanting, while the Blood Chest helps with the new difficulty of getting Repair. (Now, if only Giacomo's Foundry joins the party... that combines nicely with the Blood Chest!)
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
You may need to talk bout integration with Intangible by Emoniph. Both Intangible and Evilcraft use walking translucent spirits. Perhaps the Box of Eternal Closure could capture the souls from Intangible as well? In this case there would have to be a way of registering that a creature has already had its soul removed so that it doesn't also produce a Vengeance Spirit. Just how many souls could a creature have? Usually I enjoy big combos myself, but this method of farming soul power seems like it could quickly get to the point of just being insane. Example: Extract a Sheep's Benign Soul. Release the Sheep and wait for it to die. Capture the Sheep's Vengeance Spirit in a Box of Eternal Closure. Reanimate the Sheep in the Spirit Reanimator. Repeat as much as you'd like.
Sorry for the double post, but here's that crash report you wanted. Situation: Trying to use a Box of Eternal Closure containing a Black Knight from Zelda Sword Skills in a Spirit Furnace (with enough room and a proper multi-block) crashed the virtual console.
You may need to talk bout integration with Intangible by Emoniph. Both Intangible and Evilcraft use walking translucent spirits. Perhaps the Box of Eternal Closure could capture the souls from Intangible as well? In this case there would have to be a way of registering that a creature has already had its soul removed so that it doesn't also produce a Vengeance Spirit. Just how many souls could a creature have? Usually I enjoy big combos myself, but this method of farming soul power seems like it could quickly get to the point of just being insane. Example: Extract a Sheep's Benign Soul. Release the Sheep and wait for it to die. Capture the Sheep's Vengeance Spirit in a Box of Eternal Closure. Reanimate the Sheep in the Spirit Reanimator. Repeat as much as you'd like.
You're right, that was also the first thing I thought when I heard about Intangible. I'll look into it.
Sorry for the double post, but here's that crash report you wanted. Situation: Trying to use a Box of Eternal Closure containing a Black Knight from Zelda Sword Skills in a Spirit Furnace (with enough room and a proper multi-block) crashed the virtual console.
How do I disable the environmental accumulator in 1.7.10? I tried to disable it in the config and got a NullPointerException:
If this isn't possible, is there a way to at least disable the loot generated with the environmental accumulator? The whole reason I'm doing this is because I think the loot is too overpowered.
It should be disableable, but apparently I need to fix that for next version...
Alternatively, you can simply increase the rarity of the temple spawning, that should fix your problem.
How does one get crushed dark gem?
Mine Dark Ore with a fortune pickaxe. The higher the fortune level, the more chance on a higher amount of crushed dark gems.
I'll try to get a crash log. Usually it crashes the virtual console so hard it doesn't give one. I can tell you that the primary mobs that I was trying to use the souls of were from Zelda Sword Skills. I didn't try any other modded mobs after that.
If regular is Vanilla then what flavor is your Minecraft?
Welp,Thaumcraft just updated to 1.8.9. I'm hoping it works on 1.8.8 too, given most of my other mods are up to 1.8.8 and/or 1.8.9
Just so you know, I already have a EvilCraft dev build ready for 1.8.8/9.
Once I find the time to polish things up and update Thaumcraft integration, I'll release it as well.
I think I figured out what caused the crash I had previously, but I'm not 100% sure. I think it was caused due to the mobs having special defenses against melee damage. I was trying to farm Darknuts from Zelda Sword Skills. They have special defenses against attacks from the front until you break enough of their armor. Maybe a good line of text in the book should be "Caution: Exploiting spirits may not work well if they had special defenses against swords in life."
If regular is Vanilla then what flavor is your Minecraft?
I'll need a crash log, otherwise I can't really figure out what is wrong.
Cool, thanks! Good to hear you're on top of things!
What was the thaumcraft integration?
Probably just aspects for the EC items.
I am very much looking forward to being able to combine Evilcraft with Thaumcraft again, as the Purifier partly counters TC5's loss of Infusion Enchanting, while the Blood Chest helps with the new difficulty of getting Repair. (Now, if only Giacomo's Foundry joins the party... that combines nicely with the Blood Chest!)
EvilCraft has finally been updated to 1.8.9, download link in the original post.
This includes support for Thaumcraft, Waila and JEI.
Yay! Thanks!
Did you put in a retrogen for the ore?
Yes, retrogen can be enabled in the config file.
Awesome, been waiting for this. Thanks.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Yes, in 1.8, the Box of Eternal Closure and Entangled Chalice don't have models yet.
I hope to (re-)implement them in the next coming weeks.
You may need to talk bout integration with Intangible by Emoniph. Both Intangible and Evilcraft use walking translucent spirits. Perhaps the Box of Eternal Closure could capture the souls from Intangible as well? In this case there would have to be a way of registering that a creature has already had its soul removed so that it doesn't also produce a Vengeance Spirit. Just how many souls could a creature have? Usually I enjoy big combos myself, but this method of farming soul power seems like it could quickly get to the point of just being insane. Example: Extract a Sheep's Benign Soul. Release the Sheep and wait for it to die. Capture the Sheep's Vengeance Spirit in a Box of Eternal Closure. Reanimate the Sheep in the Spirit Reanimator. Repeat as much as you'd like.
If regular is Vanilla then what flavor is your Minecraft?
Sorry for the double post, but here's that crash report you wanted. Situation: Trying to use a Box of Eternal Closure containing a Black Knight from Zelda Sword Skills in a Spirit Furnace (with enough room and a proper multi-block) crashed the virtual console.
http://paste.atlauncher.com/view/e92150ac
If regular is Vanilla then what flavor is your Minecraft?
You're right, that was also the first thing I thought when I heard about Intangible. I'll look into it.
Thanks for the crash log! Already received that issue before, but never got an actual crash log for it up until now
It should be disableable, but apparently I need to fix that for next version...
Alternatively, you can simply increase the rarity of the temple spawning, that should fix your problem.
Can I ask why you find the loot too OP?
You can't, because I haven't implemented them yet for 1.8.x.
Expect their textures to be back in next update.