1: When I type any character into the search bar of the "Create New Recipe" window, when I am adding things to the crafting grid to define what the recipe is, the game crashes. - Is this just me? I can complete the recipe but I have to search though every item to find the ones I need. A functioning search bar would be nice, but its not the end of the world I guess.
2: Are there plans to enable creation of a custom furnace? With custom recipes in that furnace etc?
3: Is there a way to delete / edit current recipes?
Really great mod dude, keep up the fine work!
1: This doesn't happen to me. Could you post the crash log?
2: Yes and yes.
3: There is no way as of now.
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I'm on twitter: @CubeX2_. Follow me for upcoming features and other stuff ;).
can i use this mod in a modpack? i will NOT monetize it in any way.
Rollback Post to RevisionRollBack
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If you're the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
Just saw CS3 had an own thread, which (I assume so) means, you're currently working on this sometimes.
I asked in the CS2 mod several months ago, whether you're thinking about adding a way to implement 3DModels (made with techne).
Is this still in the "I could do this"-Section? If the coding on this one is too much work I could understand it.
BTW: an offer, since I'm a huge fan of the CS-Mod and an excellent photoshopper & HUD designer, if you need help for some HUD textures of the in-game options, write me a message
I didn't abandon 3D Models but it's definitely no priority at the moment.
CubeX2 sir, is it possible with either Custom Stuff 2 or Custom Stuff 3 to create a GUI with clickable buttons? I have previously made a 7x7 crafting table with matching recipes in Custom Stuff 2, but I am comming up with a blank on how to make a onmousedown at position type of thing for GUIs.
Is it possible to make custom flowers spawn naturally through the world generation button? And do you have plans to let us make custom creative tabs as well?
Hi, for some reason, I don't seem to be able to edit the textures for facing blocks. The button on the menu simply doesn't seem to work. I know I have the mod and Rhino installed correctly, everything else works =/
Is it possible to make custom flowers spawn naturally through the world generation button? And do you have plans to let us make custom creative tabs as well?
Flower generation will be added in the next update, creative tabs as well.
Hi, for some reason, I don't seem to be able to edit the textures for facing blocks. The button on the menu simply doesn't seem to work. I know I have the mod and Rhino installed correctly, everything else works =/
How do I use items in recipes that are damaged but not consumed? I'm thinking along the lines of the Philosopher's Stone in EE. I look in the data.txt, and I see a "Damage" field, but it doesn't make any sense as of now.
Can you explain what the fields are please?
Example:
Damage: 32767s (I believe this is the META...)
Count: 1b (Actual number of items?? But a recipe slot can't use more than one item at once right??)
IsOre: 0b (Umm... let me guess...)
Maybe put a "-" before or after the item like in CS2? Haven't tested this yet.
I REEAALLY prefer the old CS1 and CS2 format.. so much easier to work with. It'd be nice to have an importer of some type, since I have so many recipes in CS2. I do love not having to restart though.
How do I use items in recipes that are damaged but not consumed? I'm thinking along the lines of the Philosopher's Stone in EE. I look in the data.txt, and I see a "Damage" field, but it doesn't make any sense as of now.
Can you explain what the fields are please?
Example:
Damage: 32767s (I believe this is the META...)
Count: 1b (Actual number of items?? But a recipe slot can't use more than one item at once right??)
IsOre: 0b (Umm... let me guess...)
Maybe put a "-" before or after the item like in CS2? Haven't tested this yet.
I REEAALLY prefer the old CS1 and CS2 format.. so much easier to work with. It'd be nice to have an importer of some type, since I have so many recipes in CS2. I do love not having to restart though.
The data.txt file is the packs data in a readable format. Changing it won't do anything.
You can't make a recipe that just damages an item atm but that will most likely be included in the next update.
I'm also going to make an CS2 importer that will be able to import simple stuff like recipes but I'll wait with that until CS3 has all the things from CS2 that I plan to add to the importer.
Rollback Post to RevisionRollBack
I'm on twitter: @CubeX2_. Follow me for upcoming features and other stuff ;).
Awesome man, thanks for listening. This mod to me is what minecraft is all about.. think of something, and make it happen. It's the mod of mods IMO. A true sandbox mod.
Is it possible to make a custom crafting table with this mod or the previous versions? Also, I'd like to be able to make a custom block that can only be placed on water like a lily pad, would that be possible?
1: This doesn't happen to me. Could you post the crash log?
2: Yes and yes.
3: There is no way as of now.
Try the version I've just uploaded. I should fix that issue.
My bad, I forgot to remove that after testing. Should now work for real.
You need to install Rhino as mentioned in the first post. I've also added a note to the curse page.
You can just delete all drops and it won't drop anything.
You could have a specific chance every second or so to remove itself.
To do so add this to the onUpdate attribute:
You might play a bit with the chance. Also you can adjust the tickrate attribute which is the amount of ticks between every call of onUpdate.
can i use this mod in a modpack? i will NOT monetize it in any way.
I didn't abandon 3D Models but it's definitely no priority at the moment.
You can use it.
Nice
Yes, I made the white lucky block mod.
Is there any documentation/tutorial for this?
CubeX2 sir, is it possible with either Custom Stuff 2 or Custom Stuff 3 to create a GUI with clickable buttons? I have previously made a 7x7 crafting table with matching recipes in Custom Stuff 2, but I am comming up with a blank on how to make a onmousedown at position type of thing for GUIs.
Thanks for your help.
You can't do that at the moment neither with CS2 nor CS3.
Is it possible to make custom flowers spawn naturally through the world generation button? And do you have plans to let us make custom creative tabs as well?
Hi, for some reason, I don't seem to be able to edit the textures for facing blocks. The button on the menu simply doesn't seem to work. I know I have the mod and Rhino installed correctly, everything else works =/
Please make it possible to create your own textures ingame.
If it is already possible please tell me how. :c
I'm Cool. Your argument is invalid.
Flower generation will be added in the next update, creative tabs as well.
This will be fixed in the next update.
I may add this in the future but not anytime soon.
I thought it was impossible to create this, but I was wrong. Nice job with the mod.
"The perfect way to live is not living in a perfect way." - PixelGX
How do I use items in recipes that are damaged but not consumed? I'm thinking along the lines of the Philosopher's Stone in EE. I look in the data.txt, and I see a "Damage" field, but it doesn't make any sense as of now.
Can you explain what the fields are please?
Example:
Damage: 32767s (I believe this is the META...)
Count: 1b (Actual number of items?? But a recipe slot can't use more than one item at once right??)
IsOre: 0b (Umm... let me guess...)
Maybe put a "-" before or after the item like in CS2? Haven't tested this yet.
I REEAALLY prefer the old CS1 and CS2 format.. so much easier to work with. It'd be nice to have an importer of some type, since I have so many recipes in CS2. I do love not having to restart though.
Thanks!
The data.txt file is the packs data in a readable format. Changing it won't do anything.
You can't make a recipe that just damages an item atm but that will most likely be included in the next update.
I'm also going to make an CS2 importer that will be able to import simple stuff like recipes but I'll wait with that until CS3 has all the things from CS2 that I plan to add to the importer.
Awesome man, thanks for listening. This mod to me is what minecraft is all about.. think of something, and make it happen. It's the mod of mods IMO. A true sandbox mod.
Thank you, and keep up the good work!
Is it possible to make a custom crafting table with this mod or the previous versions? Also, I'd like to be able to make a custom block that can only be placed on water like a lily pad, would that be possible?