Okay, not sure what happened to my last post, but there is an issue I feel you should look into regarding limestone world gen with a BoP biome map
-snip-
Oddly enough, somehow only half the fix was implemented! So it succeeded in initial testing, but didn't pass the grade later. In any case, we've got it fixed now (thanks joshie!), and the next hotfix release will be put out shortly, possibly tonight.
-snip-
on the other hand, the Deep Tank is no longer able to form: Various materials and sizes (3x3x5, 5x5x5, 7x7x5) all refuse to form a Deep Tank, the Controller only tells me its an invalid structure.
How... odd. I suspect something may be off with your Deep Tank structure. That said, the aforementioned fix will also include some Deep Tank polish for further structural fixes.
How do I get the High oven to produce steam reliably? At the moment, I try to pull the steam out with fluiducts (water is blacklisted) but most of the time, the water gets put at the bottom, blocking the steam from getting out. Does anyone have a workaround for this problem?
At the moment, part of the problem with the High Oven's steam production is two-fold: pipes and faucets always want to pull out the bottom fluid, and if the tank is full of water, it can't produce steam because there's no room for it to move things around.
So, I have three things in mind to remedy this:
1. Steam pipes, which will be connected to top-facing drains and automatically pull steam out.
2. Scorched Analyzer, a structure block which allows you to determine how many items a slot contains or how much fluid is in the tank using redstone, akin to comparators.
3. Generally rewriting how steam is produced.
Until then, there is a workaround. In the server on play on, my steam room uses two High Ovens hooked up to a single aqueous accumulator. The High Ovens will produce steam faster than the accumulator can pump water in, thus the steam drops to the bottom of the tank before more water is pumped in, and from there it is ejected into a fluidduct (with water blacklisted just in case) where it is transferred to a Deep Tank, and from there to Steam Engines. Actually, I think I have a screenshot...
The key is that little control panel with the levers: most notably, it's important to remember to shut off the accumulator when the ovens are inactive or below steam production temperature so that they don't get flooded with water.
Sorry for the long lack of ''me'' here, I will try to do the on-body textures soon(ish). However, would you have a problem with a Terrasteel-coloured variant of the same texture to be used for Terrasteel in the Botania mod (your mod has priority since I offered it to you first, but I can freely add this smashing looking texture to Botania to)?
Got 'em! They're beautiful. ;_;
I don't have a problem if Vazkii doesn't!
Hey, Toopsie, were you planning on making Scorched faucets? TCon Seared faucets stick out on High Ovens and Deep Tanks like a sore thumb to me, and I can't get over it.
I would be glad to take that upon myself, send a pull request for you on GitHub, if you'd like.
For some odd reason, every time someone makes a suggestion via IRC, the next day or so, it's mirrored on the forums - for visa versa!
And yes'ir, I'll most certainly make this a reality. If you'd like to contribute however, go right ahead. I'm working on finishing up the next hotfix (0.0.4.2-fix2) so that I can get back to working on content. The develop branch (for 0.0.4.3) is where all the new things go - unfortunately this means that I believe both the High Oven and Deep Tank are currently borked on that branch due to some big logic backend changes. Still, scorched faucets could be tested against the smeltery. :3
Is it known that turning to the page past "known oxidizers" in the book will cause a crash in the latest version? (And TConstruct v1.5.3d3) Crash log:
-snip-
Oh, now that's a new one!
Thanks for the report, I'll look into it.
I have another question: My Highoven produces slag but I am not able to pip it out of the oven. Unless I show up from time to time it gets stuffed with it and stops smelting down my ores.
Shouldn't I be able to use AE Import Busses or TE pipes wo remove them? I set the Item Duct they are connected with to various settings, but none pulled out the slag.
EDIT: I treid building several tanks. None worked, so I guess this means there's a bug somewhere within my game. I can survive without the tank but its just a shame. Here's a screenshot of the "faulty" tank.
On the top stands a High Oven (I even tore it down to see if it interfered with the creation of the tank), the tank itself has 3 Drains on top and all around the bottom.
The Only block missing is the Controller since I'm scared to cause a CTD when I place it.
Some observations/bug reports while playing with the deep tanks. (Sorry for any repetitions from other posts, just being thorough):
Set up:
-Incomplete deep tanks will still drain pipes (Shown below is the minimum that I had to build to get this effect. The only things connected to the pipes are the one drain and one aqueous accumulator.)
-Seared drains will empty pipes (or at least fluiducts) even when full.
-Potentially related to the last point. Deep tanks to not fill up all the way. (Found your storage algorithm: 4000 mb * (length - 2) * (width - 2) * (height - 1)
-Deep tank controller can still be accessed when not part of the correct structure. SUGGESTION: Make the blue part of the deep tank controller gray when the correct structure is not detected, like the smeltery controller
-Deep tanks do not lower the amount of liquid they are holding if it exceeds there current maximum capacity, leading to liquids being rendered above the deep tank.
Good news, everyone! It feels so good to be a gangsta!
Mod updated. Links in OP.
Changes:
3x3x3 High Oven max temperature is now 2,000c
Sand consumption reduced to 1 block
Various material dissipation rates reduced slightly
Bucket 'O Steam may now be acquired with the casting table
Deep Tank may now use any OreDictionary glass
Deep Tank walls may now be composed of scorched bricks and drains
WAILA tooltip now displays the current total fluid and max (ex 1000mB / 8000mB Total)
Russian language support
Bugfixes:
Really fixes Limestone worldgen crash
Fixed several potential NPEs in High Oven//Deep Tank structure
Drains no longer accept fluids if master tank is full
Steel armor couldn't be repaired on an anvil
Or if you prefer, in video format (including a couple FAQS!):
(At some point, I derp not realizing the lever that was activating the oven was disabling the duct, so harharhar.)
-snip- steel golem -snip- going super fast and ape crazy on enemies -snip-. The way the legs are made give me a cool idea though. -snip- steel golem -snip- go into a gorilla stance then when riding -snip-. Also you should make it so if an enemy is in the air that they can hover by shooting steam from they're bottoms. -snip- let them hover for like 2 or 3 seconds -snip-. Also let the player manually do that whenever on the steel golem.-snip-
-snip- an amazing idea. you should put an anvil in the basin then cover the anvil in steel and make a "forger" -FRIGGIN EPIC SNIP-
Against, pretty close. A lot of this will be covered in the blacksmithing system plans.
Also, thanks to Dylan, we now have textures to do modifiable steel armor properly - which will be renamed Guardian Armor for ~reasons~
If you ever do that, I think Imps from natura should try to convert pigmen to their cause. And Steel Golem shouldn't be too happy about their propaganda and they probably should start cooking some mashed Imp flesh bonanza.
The high oven has something I'd like to call a glitch (don't know if it is or not) but you need a 3x3x4 High oven to make a piece of steel. -snip- And also, I don't know if this will be added, but you should put in some "Secret" or "Easter egg" metals that don't show up in N.E.I, or don't have a visible recipe. -snip-
The former issue has been fixed as of the above release.
As for secret metals and all that jazz: ...something like that. Though, not quite. Variable steel will eventually be a thing. The idea is that you'll be able to make steel out of lots of different things, and the things you use and even temperature its cooked at determines its properties, traits, available modifier slots, and even color.
I have another question: My Highoven produces slag but I am not able to pip it out of the oven. Unless I show up from time to time it gets stuffed with it and stops smelting down my ores.
-snip-
EDIT: I treid building several tanks. -snip-
For the slag issue, ...I got nothin'. That's pretty odd... actually, I must say, both issues seem pretty odd. I could see the first being an erroneously placed duct somehow pulling from your output duct, but that honestly shouldn't happen anyway. As for tanks, that's... odd. I hate to pin it on other mods, but really I can't think of any other potential source - though that doesn't seem likely, either. Well, there's always the new update... that might remedy things for ya'.
Some observations/bug reports while playing with the deep tanks. (Sorry for any repetitions from other posts, just being thorough):
Why, such a splendid report! Fortunately, most of these (drain-related) bugs should be taken care of in the update I just posted. There's still some issues for sure, but we're pretty close to the Deep Tank being solid now. Much appreciated, again, and do not hesitate to file more fantastic reports in the future!
Also, good idea on the controller grey~blue. I'll put it on the todo list.
hey, while playing Agrarian Skies, I found this bug that makes my game crash every time I load my save, I posted it on the agrarian skies bug report forum - But thought I should share it here.
Found a huge bug in Steelworks
What I was doing :
Making a deeptank(steelworks), placing a deep tank controller on a finished deep tank crashed the game. Everytime I load my save, it crashes to desktop.
hey, while playing Agrarian Skies, I found this bug that makes my game crash every time I load my save, I posted it on the agrarian skies bug report forum - But thought I should share it here.
-snip-
New deep tank observations (replaced the deep tank controllers):
-The way you determine when to say there is more space in the tank gui is off, you have it show more every 4000 mb on the 0, so a full tank will always have 4000 mb worth of empty space on the gui, you should have it show more when it goes over the current 4000 not when it is at the current 4000.
-11x11 and 9x9 deep tanks still do not seem to top off
-tanks do not remove extra stored liquid when made smaller (may not be a bug other than it bugging me)
Mekanism's Charcoal block cannot be used for the Smeltery, or can it not be oredict changed into this charcoal block.
However, It's the opposite for this charcoal block, and it can even be oredict changed to Coal if I wanted.
MFR's Unifier works.
Mariculture's works.
And The OreDict Table mod doesnt work.
The charcoal block from mekanism overrides the charcoal block in this mod. Idk if there is any way to ore dictionary charcoal blocks but that would be extremely helpful.I just saw the guy who posted the same thing my bad
Just saw the person who said the same exact same by bad
Got this crash report on a server. The structure wont form correctly and when it does it doesn't have the input spot for the ingots and then I insta crash.
Just tried building a deep tank, it's 5x5x12~ and the controller says its invalid, the base is scorched bricks, drains, and the controller, with the 3x3 glass core, the walls are clear glass with seared glass corners and the top is a 3x3 glass core with scorched bricks and drains surrounding. My high oven is directly on top of that.
I am having trouble...
but more specifically me and my brother high oven won't go over 1000 degrees. so nothing get's melted and we are left steelless.
Any advise?
Derp. Not updating my Ag-skies makes it hard to make steel with only a three tall oven. this is great mod though. Enjoying it immensely.
Oddly enough, somehow only half the fix was implemented! So it succeeded in initial testing, but didn't pass the grade later. In any case, we've got it fixed now (thanks joshie!), and the next hotfix release will be put out shortly, possibly tonight.
How... odd. I suspect something may be off with your Deep Tank structure. That said, the aforementioned fix will also include some Deep Tank polish for further structural fixes.
At the moment, part of the problem with the High Oven's steam production is two-fold: pipes and faucets always want to pull out the bottom fluid, and if the tank is full of water, it can't produce steam because there's no room for it to move things around.
So, I have three things in mind to remedy this:
1. Steam pipes, which will be connected to top-facing drains and automatically pull steam out.
2. Scorched Analyzer, a structure block which allows you to determine how many items a slot contains or how much fluid is in the tank using redstone, akin to comparators.
3. Generally rewriting how steam is produced.
Until then, there is a workaround. In the server on play on, my steam room uses two High Ovens hooked up to a single aqueous accumulator. The High Ovens will produce steam faster than the accumulator can pump water in, thus the steam drops to the bottom of the tank before more water is pumped in, and from there it is ejected into a fluidduct (with water blacklisted just in case) where it is transferred to a Deep Tank, and from there to Steam Engines. Actually, I think I have a screenshot...
The key is that little control panel with the levers: most notably, it's important to remember to shut off the accumulator when the ovens are inactive or below steam production temperature so that they don't get flooded with water.
Got 'em! They're beautiful. ;_;
I don't have a problem if Vazkii doesn't!
For some odd reason, every time someone makes a suggestion via IRC, the next day or so, it's mirrored on the forums - for visa versa!
And yes'ir, I'll most certainly make this a reality. If you'd like to contribute however, go right ahead. I'm working on finishing up the next hotfix (0.0.4.2-fix2) so that I can get back to working on content. The develop branch (for 0.0.4.3) is where all the new things go - unfortunately this means that I believe both the High Oven and Deep Tank are currently borked on that branch due to some big logic backend changes. Still, scorched faucets could be tested against the smeltery. :3
Oh, now that's a new one!
Thanks for the report, I'll look into it.
Welcome to the forums!
At the moment, no, but after speaking with Glassmaker a few days back, I believe he's working on it.
~~~
There was going to be more replies in this post, but it's time for work! My apologies to those I've missed~
As long as you reply later. Good work!
Shouldn't I be able to use AE Import Busses or TE pipes wo remove them? I set the Item Duct they are connected with to various settings, but none pulled out the slag.
EDIT: I treid building several tanks. None worked, so I guess this means there's a bug somewhere within my game. I can survive without the tank but its just a shame. Here's a screenshot of the "faulty" tank.
On the top stands a High Oven (I even tore it down to see if it interfered with the creation of the tank), the tank itself has 3 Drains on top and all around the bottom.
The Only block missing is the Controller since I'm scared to cause a CTD when I place it.
Thanks for the great work and prompt bug fixes.
Set up: -Incomplete deep tanks will still drain pipes (Shown below is the minimum that I had to build to get this effect. The only things connected to the pipes are the one drain and one aqueous accumulator.) -Seared drains will empty pipes (or at least fluiducts) even when full. -Potentially related to the last point. Deep tanks to not fill up all the way. (Found your storage algorithm: 4000 mb * (length - 2) * (width - 2) * (height - 1) -Deep tank controller can still be accessed when not part of the correct structure. SUGGESTION: Make the blue part of the deep tank controller gray when the correct structure is not detected, like the smeltery controller -Deep tanks do not lower the amount of liquid they are holding if it exceeds there current maximum capacity, leading to liquids being rendered above the deep tank.
It feels so good to be a gangsta!
Mod updated. Links in OP.
Changes:
(At some point, I derp not realizing the lever that was activating the oven was disabling the duct, so harharhar.)
You're actually pretty close.
Against, pretty close. A lot of this will be covered in the blacksmithing system plans.
Also, thanks to Dylan, we now have textures to do modifiable steel armor properly - which will be renamed Guardian Armor for ~reasons~
Hahahahahahahaha....
Totally legit. :3
The former issue has been fixed as of the above release.
As for secret metals and all that jazz: ...something like that. Though, not quite. Variable steel will eventually be a thing. The idea is that you'll be able to make steel out of lots of different things, and the things you use and even temperature its cooked at determines its properties, traits, available modifier slots, and even color.
For the slag issue, ...I got nothin'. That's pretty odd... actually, I must say, both issues seem pretty odd. I could see the first being an erroneously placed duct somehow pulling from your output duct, but that honestly shouldn't happen anyway. As for tanks, that's... odd. I hate to pin it on other mods, but really I can't think of any other potential source - though that doesn't seem likely, either. Well, there's always the new update... that might remedy things for ya'.
I plan on having steam pipes in the next update, so keep your eyes on the horizon and thanks for playing. :3
Why, such a splendid report! Fortunately, most of these (drain-related) bugs should be taken care of in the update I just posted. There's still some issues for sure, but we're pretty close to the Deep Tank being solid now. Much appreciated, again, and do not hesitate to file more fantastic reports in the future!
Also, good idea on the controller grey~blue. I'll put it on the todo list.
Oh, you sly dog, you.
Found a huge bug in Steelworks
What I was doing :
Making a deeptank(steelworks), placing a deep tank controller on a finished deep tank crashed the game.
Everytime I load my save, it crashes to desktop.
Forge Crash report :
Pastebin : http://pastebin.com/hACFJyt6
So sad right now
Should be fixed as of 0.0.4.2-fix2
awesome
-The way you determine when to say there is more space in the tank gui is off, you have it show more every 4000 mb on the 0, so a full tank will always have 4000 mb worth of empty space on the gui, you should have it show more when it goes over the current 4000 not when it is at the current 4000.
-11x11 and 9x9 deep tanks still do not seem to top off
-tanks do not remove extra stored liquid when made smaller (may not be a bug other than it bugging me)
But no more deep tanks with the munches, yay!
It seems like wailord used water spout...
Mekanism's Charcoal block cannot be used for the Smeltery, or can it not be oredict changed into this charcoal block.
However, It's the opposite for this charcoal block, and it can even be oredict changed to Coal if I wanted.
MFR's Unifier works.
Mariculture's works.
And The OreDict Table mod doesnt work.
http://i.imgur.com/orRIkrY.png
Just saw the person who said the same exact same by bad
Got this crash report on a server. The structure wont form correctly and when it does it doesn't have the input spot for the ingots and then I insta crash.
I love this Addon!
but more specifically me and my brother high oven won't go over 1000 degrees. so nothing get's melted and we are left steelless.
Any advise?
Derp. Not updating my Ag-skies makes it hard to make steel with only a three tall oven. this is great mod though. Enjoying it immensely.
https://highfidelity.io
Very exciting.