But what if said Enderspider is not a Pholcidae?
Doesn't make much sense for a spider to give birth to a different type of arachnid. Oh well.
You're thinking too hard. I'd rather play a mod that sacrifices realism than fun content. It's spider-y enough that nobody will care, and everybody will still thoroughly enjoy the model for what it is.
You're thinking too hard. I'd rather play a mod that sacrifices realism than fun content. It's spider-y enough that nobody will care, and everybody will still thoroughly enjoy the model for what it is.
I'm not thinking too hard, nor did I say I don't want a Harvestman spider. Just pointing out that Daddy Longlegs are not spiders. Easily confused and I don't care that much.
Oh this is hilarious.
Let's get a good argument going between our two best entomologists.
At what point was it insinuated I had a firm grasp on entomology?
You're trying a bit too hard to be funny. How about you keep on topic or move along, kiddo?
At what point was it insinuated I had a firm grasp on entomology?
You're trying a bit too hard to be funny. How about you keep on topic or move along, kiddo?
Lets calm down now kiddies, no need to get into a fight or anything. Lets all just shake hands and play nice, okay? (Feels like a Kindergarten Teacher)
Lets calm down now kiddies, no need to get into a fight or anything. Lets all just shake hands and play nice, okay? (Feels like a Kindergarten Teacher)
Thanks, I don't like fights.
Rollback Post to RevisionRollBack
Because why not put the RPG test thing on my signature?
Lets calm down now kiddies, no need to get into a fight or anything. Lets all just shake hands and play nice, okay? (Feels like a Kindergarten Teacher)
Yeah, let's patronize those involved. Thanks for that authoritative peace calling!
Lay off the mediation if you're going to insult those you're mediating. It makes you look absolutely terrible.
Don't comment on potential internet fights, it often just re-sparks the likelihood that they will occur. Referring to yourself as a Kindergarten teacher is also a good way to get people irritated with you.
This goes for everybody. Stay on topic from here on out, or do not reply, period.
This isn't a social forum, it's a minecraft mod forum. You don't need to drop a reply every 2 hours, especially if it adds nothing to what is being discussed, or the mod itself.
5) For the ender spiders, I think simply teleporting around is not significant enough to make it worth hunting down endermen. They are essentially just stock teal-eyed spiders that can zip around. This sounds cool, but from a usefulness perspective, it really isn't and here's the main reason why. The teleporting mechanic of Endermen is only cool and fun because it's designed to be a challenge for players to adapt to. Minecraft A.I. does not need to adapt, it doesn't think like a human, which this mechanic was coded exclusively for.
Minecraft A.I. by default simply walks on a path-finding route to the mob it is after in a hostile state. Even if something teleports, the moment it rematerializes, that same mob goes straight after it, even if a 180 is necessary. Minecraft A.I. (which is what these spiders will be used to combat) doesn't think like a human. It doesn't get confused if its target vanishes and reappears behind it. It, again, simply turns around immediately, and continues the fight as though the teleport didn't even phase its concentration. If the spider teleports around during combat, a few things could happen, and only one of which might actually be useful.
a) The spider teleports too quickly, and its foe simply ignores the teleport, locking its focus on the entity that is the ender spider. This negates the purpose of teleporting, and gives NO advantage to the ender spider for its primary ability.
The spider teleports too slowly, and the player is too close to the targeted hostile mob. The mob will CHANGE focus from the ender spider who is now out of the picture, and will go straight for the player, doing unexpected damage, because the player was not anticipating for the ender spider to be gone for so long, or teleport at that exact moment. This would make the player have to keep its distance, which is rare to happen because the player often wants to fight along side his/her brood, not sit back and let them potentially die or take more damage than necessary. I understand if this is the exact concept you want players to utilize for these guys, but I just feel it could be done a bit better.
c) The spider teleports at just the right duration, making the targeted hostile mob shift focus from the ender spider to another spider or the player, and then reappears just in time to get a sneak attack in when the mob is no longer focused on the ender spider.
One the teleport thing.
What about projectile weapons? one of the reasons the endermen are such a hassle is because you cannot snipe them from afar.
You must attack them head-on. If enderspiders can teleport away from projectile weapons like the endermen, skeletons for one will be defenseless against them, and in multiplayer, the only way for a apposing player to take out your enderspiders will be to engage it in melee combat, which could hurt them as much as it hurts you.
And another thing, creepers. If a enderspider teleports away from a creeper before it blows up, it can avoid the blast compleatly, or give the creeper enough time to cool down, making it safe to attack again.
And lastly, say the enderspider teleports say, 5~6 blocks away. The mob will still be aggro at it, so will attempt to go kill it.
But while a mob is trying to attack something, whether it be a villager or the player or a wolf, it won't attack anything else, meaning as it tries to go to the enderspider, it will not attack your other spiders, but your other spiders will, and that will make the mob cancel the aggro at the enderspider, and try to attack whatever attacked it. Then the enderspider is free to teleport in and attack it without getting hurt itself
What about projectile weapons? one of the reasons the endermen are such a hassle is because you cannot snipe them from afar.
You must attack them head-on. If enderspiders can teleport away from projectile weapons like the endermen, skeletons for one will be defenseless against them, and in multiplayer, the only way for a apposing player to take out your enderspiders will be to engage it in melee combat, which could hurt them as much as it hurts you.
And another thing, creepers. If a enderspider teleports away from a creeper before it blows up, it can avoid the blast compleatly, or give the creeper enough time to cool down, making it safe to attack again.
And lastly, say the enderspider teleports say, 5~6 blocks away. The mob will still be aggro at it, so will attempt to go kill it.
But while a mob is trying to attack something, whether it be a villager or the player or a wolf, it won't attack anything else, meaning as it tries to go to the enderspider, it will not attack your other spiders, but your other spiders will, and that will make the mob cancel the aggro at the enderspider, and try to attack whatever attacked it. Then the enderspider is free to teleport in and attack it without getting hurt itself
You seem to think Ender teleporting is coded as a strategic A.I. combat decision...
It's simply coded to be sporadic. They would NOT teleport just before a creeper blows up. They would NOT teleport at ideal times that leave a window of opportunity open for other spiders (which may not even be there in the first place, so building this class off of a reliance of other minion spiders isn't a very good idea anyway). And they certainly would not hold a mobs aggravation often enough to be 'distraction spiders' is what you seem to be trying to describe here.
The way ender teleports work is that they are random, and highly environment dependent. The wrong environment prevents the enderspider from reappearing, thus removing it from the fight entirely in certain landscapes or situations.
What you bring up does sound like good points that would function moderately well (most of the time) but you ignored the part where I said that Enderman teleporting is a game mechanic coded for players to deal with, not mobs. The wrong variables are at play if you use a game mechanic built for players and throw it at mobs instead. It'd need some serious revision if it's primary attribute was STILL going to be teleporting around, because that's very hard to perfect for combat, and Endermen are annoying enough to kill as it is. The benefit would be too small, and even if the teleportation worked perfectly on a few rare occasions, the situations required to make it useful are so few and far between, not to mention incredulously rare, that people probably just won't bother with it in the first place. I know I certainly wouldn't. I'd have him as a guard spider so that he protected a pre-cleared area, meaning his teleports would be more free and frequent so long as the combat remained in that particular area.
Keep in mind, Enderman teleporting does not always reappear the Enderman NEAR the target. Imagine how stupid it'd be, for one, if the enderspider zipped away, and then zipped back like, 15 blocks from the creature he is supposed to be fighting and defending his queen from?
There's no real way to make sure something like this doesn't happen based on how Enderman teleporting was originally coded. It's environment dependent, and that variable is out of the modders control.
That's why I still think Enderman teleportation is out of place with this spider.
You seem to think Ender teleporting is coded as a strategic A.I. combat decision...
It's simply coded to be sporadic. They would NOT teleport just before a creeper blows up. They would NOT teleport at ideal times that leave a window of opportunity open for other spiders (which may not even be there in the first place, so building this class off of a reliance of other minion spiders isn't a very good idea anyway). And they certainly would not hold a mobs aggravation often enough to be 'distraction spiders' is what you seem to be trying to describe here.
The way ender teleports work is that they are random, and highly environment dependent. The wrong environment prevents the enderspider from reappearing, thus removing it from the fight entirely in certain landscapes or situations.
What you bring up does sound like good points that would function moderately well (most of the time) but you ignored the part where I said that Enderman teleporting is a game mechanic coded for players to deal with, not mobs. The wrong variables are at play if you use a game mechanic built for players and throw it at mobs instead. It'd need some serious revision if it's primary attribute was STILL going to be teleporting around, because that's very hard to perfect for combat, and Endermen are annoying enough to kill as it is. The benefit would be too small, and even if the teleportation worked perfectly on a few rare occasions, the situations required to make it useful are so few and far between, not to mention incredulously rare, that people probably just won't bother with it in the first place. I know I certainly wouldn't. I'd have him as a guard spider so that he protected a pre-cleared area, meaning his teleports would be more free and frequent so long as the combat remained in that particular area.
Keep in mind, Enderman teleporting does not always reappear the Enderman NEAR the target. Imagine how stupid it'd be, for one, if the enderspider zipped away, and then zipped back like, 15 blocks from the creature he is supposed to be fighting and defending his queen from?
There's no real way to make sure something like this doesn't happen based on how Enderman teleporting was originally coded. It's environment dependent, and that variable is out of the modders control.
That's why I still think Enderman teleportation is out of place with this spider.
True, but why use the endermen teleportaion mechenic for the enderspider?
It means making a whole new teleportaion mechanic but if it improves the gameplay, can't it be worth it?
There's no rule that says "all teleporting things must use the endermen teleportation mechanics", and vanilla AI can be rather idiotic at times
True, but why use the endermen teleportaion mechenic for the enderspider?
It means making a whole new teleportaion mechanic but if it improves the gameplay, can't it be worth it?
There's no rule that says "all teleporting things must use the endermen teleportation mechanics", and vanilla AI can be rather idiotic at times
It's impractical to recode an entirely custom teleportation mechanic that appears to look exactly like the enderman teleportation mechanic (considering the enderspider came from an enderman) you're putting too much on the coders. It's probably better for an easier and fresher mechanic all around.
Big text makes my message important, and so does pointless swearing!
You need to bugger off, like right now. This stuff takes time and comments like that really just antagonize developers. Try not to be such a senseless consumer of free content and be more respectful to the process from whence it comes before being available to you.
FEE FI FO FUM I SMELL IN UNFINISHED MOD. so hurry the frick up!
I don't think you understand how the world works.
These mod developers work to give you a fun extension to Minecraft. We put in our own time, most of us have jobs/school and real life commitments and find ourselves working into the early hours of the mornings to get this free content out to you.
I understand you are young and probably don't grasp the amount of work goes into the smallest of mods, but I ask you to show a little respect to the people who make this content.
Let's get a good argument going between our two best entomologists.
Burn in hell you mumbling abomination
I'm not thinking too hard, nor did I say I don't want a Harvestman spider. Just pointing out that Daddy Longlegs are not spiders. Easily confused and I don't care that much.
I'm just a person who knows a moderate amount about insects and arthropods.
You're trying a bit too hard to be funny. How about you keep on topic or move along, kiddo?
Thanks, I don't like fights.
I have no idea, but I do know we need to get back on-topic.
Lay off the mediation if you're going to insult those you're mediating. It makes you look absolutely terrible.
Don't comment on potential internet fights, it often just re-sparks the likelihood that they will occur. Referring to yourself as a Kindergarten teacher is also a good way to get people irritated with you.
This goes for everybody. Stay on topic from here on out, or do not reply, period.
This isn't a social forum, it's a minecraft mod forum. You don't need to drop a reply every 2 hours, especially if it adds nothing to what is being discussed, or the mod itself.
More like ENDERmologists, amirite?
....Amirite?
One the teleport thing.
What about projectile weapons? one of the reasons the endermen are such a hassle is because you cannot snipe them from afar.
You must attack them head-on. If enderspiders can teleport away from projectile weapons like the endermen, skeletons for one will be defenseless against them, and in multiplayer, the only way for a apposing player to take out your enderspiders will be to engage it in melee combat, which could hurt them as much as it hurts you.
And another thing, creepers. If a enderspider teleports away from a creeper before it blows up, it can avoid the blast compleatly, or give the creeper enough time to cool down, making it safe to attack again.
And lastly, say the enderspider teleports say, 5~6 blocks away. The mob will still be aggro at it, so will attempt to go kill it.
But while a mob is trying to attack something, whether it be a villager or the player or a wolf, it won't attack anything else, meaning as it tries to go to the enderspider, it will not attack your other spiders, but your other spiders will, and that will make the mob cancel the aggro at the enderspider, and try to attack whatever attacked it. Then the enderspider is free to teleport in and attack it without getting hurt itself
It's simply coded to be sporadic. They would NOT teleport just before a creeper blows up. They would NOT teleport at ideal times that leave a window of opportunity open for other spiders (which may not even be there in the first place, so building this class off of a reliance of other minion spiders isn't a very good idea anyway). And they certainly would not hold a mobs aggravation often enough to be 'distraction spiders' is what you seem to be trying to describe here.
The way ender teleports work is that they are random, and highly environment dependent. The wrong environment prevents the enderspider from reappearing, thus removing it from the fight entirely in certain landscapes or situations.
What you bring up does sound like good points that would function moderately well (most of the time) but you ignored the part where I said that Enderman teleporting is a game mechanic coded for players to deal with, not mobs. The wrong variables are at play if you use a game mechanic built for players and throw it at mobs instead. It'd need some serious revision if it's primary attribute was STILL going to be teleporting around, because that's very hard to perfect for combat, and Endermen are annoying enough to kill as it is. The benefit would be too small, and even if the teleportation worked perfectly on a few rare occasions, the situations required to make it useful are so few and far between, not to mention incredulously rare, that people probably just won't bother with it in the first place. I know I certainly wouldn't. I'd have him as a guard spider so that he protected a pre-cleared area, meaning his teleports would be more free and frequent so long as the combat remained in that particular area.
Keep in mind, Enderman teleporting does not always reappear the Enderman NEAR the target. Imagine how stupid it'd be, for one, if the enderspider zipped away, and then zipped back like, 15 blocks from the creature he is supposed to be fighting and defending his queen from?
There's no real way to make sure something like this doesn't happen based on how Enderman teleporting was originally coded. It's environment dependent, and that variable is out of the modders control.
That's why I still think Enderman teleportation is out of place with this spider.
pleas pleas pleas hurry iv ben wating forever
this was my favoret mod and it looks like itle be beter than ever
ag
Hey come look at my gallery of unfinished projects!
FEE FI FO FUM I SMELL IN UNFINISHED MOD.
so hurry the frick up!
Hey come look at my gallery of unfinished projects!
True, but why use the endermen teleportaion mechenic for the enderspider?
It means making a whole new teleportaion mechanic but if it improves the gameplay, can't it be worth it?
There's no rule that says "all teleporting things must use the endermen teleportation mechanics", and vanilla AI can be rather idiotic at times
You need to bugger off, like right now. This stuff takes time and comments like that really just antagonize developers. Try not to be such a senseless consumer of free content and be more respectful to the process from whence it comes before being available to you.
I don't think you understand how the world works.
These mod developers work to give you a fun extension to Minecraft. We put in our own time, most of us have jobs/school and real life commitments and find ourselves working into the early hours of the mornings to get this free content out to you.
I understand you are young and probably don't grasp the amount of work goes into the smallest of mods, but I ask you to show a little respect to the people who make this content.
For being 9 years old, that is some harsh laguage