Colt SAA Revolver - 1.5 Health - Pistol Round
Colt M1911 - 2.5 Health - Pistol Round
S & W Revolver - 1.5 Health - Pistol Round
Desert Eagle - 5 Health - Pistol Round
M9 - 3 Health - Pistol Round
Glock 19 - 3 Health - Pistol Round
M11 - 3.5 Health - Pistol Round
MK25 - 3 Health - Pistol Round
MEU - 2 Health - Pistol Round
Kimber Custom - 3 Health - Pistol Round
Mark 23 - 3.5 Health - Pistol Round
P229R DAK - 3.5 Health - Pistol Round
HK45C - 3 Health - Pistol Round
P11 - 3.5 Health - Pistol Round
FN57 - 3.5 Health - Pistol Round
DSR-50 - 3 Health - Pistol Round
M4A1 Carbine - 1 Health - Pistol Round
M27 IAR - 0.5 Health - Pistol Round
FN FAL - 0.5 Health - Pistol Round
Frag Grenade - 12.5 Health (If in centre) - Doesn't Destroy Blocks
Weapons Pack Extension: Call of Duty
Empty - WIP
Weapons Pack Extension: Last of Us
Empty - WIP
Weapons Pack Extension: Halo
Empty - WIP
Weapons Pack Extension: Weapons of Mass Destruction
Empty - WIP
Want to submit your own guns? Here is the layout: [Gun Name] - [Damage points, 1 = Half heart] - [Type, Eg. Sniper, Automatic] - [Weapons pack]
Computers Pack:
WIP
Computer Block - A computer GUI like Windows/MacOS/Linux, The computer also has apps included!
CURRENT COMPUTER PERIPHERALS:
Sys:
Object out - output stream Object err - output stream
RenderUtils:
Method newMaterial(Texture texture, float specularIntensity, float specularExponent) - returns a new Material. Method newMeshRenderer(StaticMesh mesh, Material material) - returns a new MeshRenderer. Method newStaticMesh(Vertex[] vertices, int[] indices, boolean clacNormals) - returns a new StaticMesh. Method newtexture(String fileName, String fileLocation) - returns a new Texture.
Math:
Methods http://docs.oracle.c.../lang/Math.html - adds the default java math. Method newVector2f(float x, float y) - returns a new Vector2f. Method newVector3f(float x, float y, float z) - returns a new Vector3f. Method newMatrix4f() - returns a new Identity Matrix4f. Method newQuaternion(float x, float y, float z, float w) - returns a new Quaternion. Method newQuaternion(Vector3f axis, float radianAngle) - returns a new rotated Quaternion. Method newTransform() - returns a new Transformation utility class. Method newVertex(Vector3f pos) - returns a new Vertex with a position. Method newVertex(Vector3f pos, Vector2f texUV) - returns a new Vertex with a position & texture UV. Method newVertex(Vector3f pos, Vector2f texUV, Vector3f normal) - returns a new Vertex with a position, texture UV & normals.
TextUtils:
Method renderString(String text, float x, float y, float z, float scaleFactor) - renders text at specified position and scale.
DataIO:
Method getFiles(String directory, String suffix) - returns an ArrayList of all sub-directories and all files of a certain type. Method intOut(String directory, String name, int output) - saves an integer as an int file. Method intIn(String directory, String name) - returns an integer from a saved int file. Method longOut(String directory, String name, long output) - saves a long as a long file. Method longIn(String directory, String name) - returns an long from a saved long file. Method doubleOut(String directory, String name, double output) - saves a double as a double file. Method doubleIn(String directory, String name) - returns an double from a saved double file. Method floatOut(String directory, String name, float output) - saves a float as an float file. Method floatIn(String directory, String name) - returns an float from a saved float file. Method stringOut(String directory, String name, string output) - saves a string as an string file. Method stringIn(String directory, String name) - returns an string from a saved string file. Method booleanOut(String directory, String name, boolean output) - saves a boolean as an boolean file. Method booleanIn(String directory, String name) - returns an boolean from a saved boolean file. Method byteArrayOut(String directory, String name, byte[] output) - saves a byte array as an byteArray file. Method byteArrayIn(String directory, String name) - returns an byte array from a saved byteArray file.
Welcome damo!
If you would like to code, you can code for about 72 hours straight, making vehicles oh god! I hate it, or you could start adding all real life animals, e.g. foxes (No not Ylvis!), hippos etc. we dont have a modeller yet.
Pleasure. Then it's time to get back to an old friend from grade/year one! Apparently he's beeen searching for me since our 2010 holiday in South Africa!
Rollback Post to RevisionRollBack
I support!
Better World Generation 4. Bring back the good ol' times!
Pleasure. Then it's time to get back to an old friend from grade/year one! Apparently he's beeen searching for me since our 2010 holiday in South Africa!
I don't actually like this, as it just look like a wolf with a longer tail :/ Sev told me you can scale the model a bit, and I don't know how to texture techne models, so I'll have to update this when I do find out :\
Rollback Post to RevisionRollBack
I support!
Better World Generation 4. Bring back the good ol' times!
The Meaning of Life, the Universe, and Everything.
Location:
Melbourne
Join Date:
4/7/2013
Posts:
67
Minecraft:
DoctorNefario
Member Details
I won't be able to put that much time into it but...
IGN: cowboyshirt
I'd like to be a "Texturer - For professional textures!"
I'm a beginner but I'd like to help.
I won't be able to put that much time into it but...
IGN: cowboyshirt
I'd like to be a "Texturer - For professional textures!"
I'm a beginner but I'd like to help.
Weapons Pack
Colt SAA Revolver - 1.5 Health - Pistol Round
Colt M1911 - 2.5 Health - Pistol Round
S & W Revolver - 1.5 Health - Pistol Round
Desert Eagle - 5 Health - Pistol Round
M9 - 3 Health - Pistol Round
Glock 19 - 3 Health - Pistol Round
M11 - 3.5 Health - Pistol Round
MK25 - 3 Health - Pistol Round
MEU - 2 Health - Pistol Round
Kimber Custom - 3 Health - Pistol Round
Mark 23 - 3.5 Health - Pistol Round
P229R DAK - 3.5 Health - Pistol Round
HK45C - 3 Health - Pistol Round
P11 - 3.5 Health - Pistol Round
FN57 - 3.5 Health - Pistol Round
DSR-50 - 3 Health - Pistol Round
M4A1 Carbine - 1 Health - Pistol Round
M27 IAR - 0.5 Health - Pistol Round
FN FAL - 0.5 Health - Pistol Round
Frag Grenade - 12.5 Health (If in centre) - Doesn't Destroy Blocks
Weapons Pack Extension: Call of Duty
Empty - WIP
Weapons Pack Extension: Last of Us
Empty - WIP
Weapons Pack Extension: Halo
Empty - WIP
Weapons Pack Extension: Weapons of Mass Destruction
Empty - WIP
Want to submit your own guns?
Here is the layout:
[Gun Name] - [Damage points, 1 = Half heart] - [Type, Eg. Sniper, Automatic] - [Weapons pack]
Computer Block - A computer GUI like Windows/MacOS/Linux, The computer also has apps included!
CURRENT COMPUTER PERIPHERALS:
Sys:
Object out - output stream
Object err - output stream
RenderUtils:
Method newMaterial(Texture texture, float specularIntensity, float specularExponent) - returns a new Material.
Method newMeshRenderer(StaticMesh mesh, Material material) - returns a new MeshRenderer.
Method newStaticMesh(Vertex[] vertices, int[] indices, boolean clacNormals) - returns a new StaticMesh.
Method newtexture(String fileName, String fileLocation) - returns a new Texture.
Math:
Methods http://docs.oracle.c.../lang/Math.html - adds the default java math.
Method newVector2f(float x, float y) - returns a new Vector2f.
Method newVector3f(float x, float y, float z) - returns a new Vector3f.
Method newMatrix4f() - returns a new Identity Matrix4f.
Method newQuaternion(float x, float y, float z, float w) - returns a new Quaternion.
Method newQuaternion(Vector3f axis, float radianAngle) - returns a new rotated Quaternion.
Method newTransform() - returns a new Transformation utility class.
Method newVertex(Vector3f pos) - returns a new Vertex with a position.
Method newVertex(Vector3f pos, Vector2f texUV) - returns a new Vertex with a position & texture UV.
Method newVertex(Vector3f pos, Vector2f texUV, Vector3f normal) - returns a new Vertex with a position, texture UV & normals.
TextUtils:
Method renderString(String text, float x, float y, float z, float scaleFactor) - renders text at specified position and scale.
DataIO:
Method getFiles(String directory, String suffix) - returns an ArrayList of all sub-directories and all files of a certain type.
Method intOut(String directory, String name, int output) - saves an integer as an int file.
Method intIn(String directory, String name) - returns an integer from a saved int file.
Method longOut(String directory, String name, long output) - saves a long as a long file.
Method longIn(String directory, String name) - returns an long from a saved long file.
Method doubleOut(String directory, String name, double output) - saves a double as a double file.
Method doubleIn(String directory, String name) - returns an double from a saved double file.
Method floatOut(String directory, String name, float output) - saves a float as an float file.
Method floatIn(String directory, String name) - returns an float from a saved float file.
Method stringOut(String directory, String name, string output) - saves a string as an string file.
Method stringIn(String directory, String name) - returns an string from a saved string file.
Method booleanOut(String directory, String name, boolean output) - saves a boolean as an boolean file.
Method booleanIn(String directory, String name) - returns an boolean from a saved boolean file.
Method byteArrayOut(String directory, String name, byte[] output) - saves a byte array as an byteArray file.
Method byteArrayIn(String directory, String name) - returns an byte array from a saved byteArray file.
damo333333 - Coder
Sev40 - Texturer (Back up)
My Quick showcase (Very outdated, very!)
NAME IGN: damo190
OK you know who I am and marko I have a see the PM how about we join grunt if not we do this one I JUST WANNA CODE SOMETHING
OK CODING MOBS IT IS
Thanks Wildblood.
Cool.
Damo hows the nature pack going?
Maybe an 'Ancient ruins' pack, and is mainly an ore-structure pack that adds in lots of buildings and ores. Maybe a Prepper pack XD
Ok that'll be in the Nature Pack (Structure Spwning NOOOOOOOOOOOOOOOOOOO)
And here is the file link: http://www.mediafire.com/?392m3ys8ddyq3n6
I don't actually like this, as it just look like a wolf with a longer tail :/ Sev told me you can scale the model a bit, and I don't know how to texture techne models, so I'll have to update this when I do find out :\
IGN: cowboyshirt
I'd like to be a "Texturer - For professional textures!"
I'm a beginner but I'd like to help.
Thanks, do you have any work that we could see?
Thanks a lot.
-Regards
marko5049
Well... No.
This would be my first time.
I just feel like helping a WIP mod launch.
Ok well if you could make a texture for a Colt SAA Revolver to our likings you can join.