Notice:
This mod is a work in progress. It will be a long time before an actual first release, but expect updates every now and then.
Intro
Spelunky and Minecraft have moderately similar gameplay mechanics, and I love them both. I've clocked +170 hours in Spelunky, and countless more in Minecraft, so I thought it would be a no brainer to make a mod to integrate gameplay mechanics from Spelunky into Minecraft!
Development Team
Lead Developer: LaDestitute
Lead Modder: N/A (looking!)
Lead Spriter: N/A (looking!)
Lead Modeler: N/A (looking!)
Modpacks
See below for my policies on modpacks.
Private (modpacks for small private servers, and modpacks which do not have public download links):
You do not need my permission, just give me credit and link to the thread.
Public (modpacks you intend to post on the forums or another website with a download link):
You must ask for permission from me, give credit and provide a link to the mod's thread in your own modpack thread.
Special Thanks:
Notch (Markus Persson): For Minecraft
LexManos: For Forge
Derek Yu: For Spelunky
ProgrammerHero: For his help with slab blocks
MrrGingerNinja: For his config tutorial and various other tutorials, including custom storage blocks
coolAlias: For help with rendering throwing items properly
AtomicStryker: For his Ropes+ code for an example of integrating ropes into Spelunkcraft (thanks dude)
Update news
None yet!
Bugs
*Big Chest has no opening animation/sound and doesn't rotate to player when placed
Blocks
Bonepile (may generate skull items or spawn bow-less skeletons)
Wall Sconce
Mystery Box
Box of Flares
Golden Idol
Altar(will probably as one of the last things)
Traps
Arrow Trap (Dispenser with single arrow and redstone wiring)
Boulder
Rigged Chest
Monster Pot
Items
Bomb
Sticky Bomb
Flare
Equipment
Whip
Spring Shoes
Boomerang
Machete
Web Gun
Shotgun
Teleporter
Freeze Ray
Parachute
Kapala
Cape
Jetpack
Shield
Mobs
Snake
Cobra
Bow-less Skeleton
Rat
Spiderling
Shopkeeper
Scorpion
Caveman
Golden Scarab
Damsel (will probably as one of the last things)
Giant Spider (will probably as one of the last things)
Hired Hand (will probably as one of the last things)
Items
Small Emerald Gem
Large Emerald Gem
Small Sapphire Gem
Large Sapphire Gem
Small Ruby Gem
Large Ruby Gem
Key
Bomb Paste
Udjat Eye
Rope
Pot
Rock
Skull
Equipment
N/A
Mobs
N/A
Blocks
Ores
Sapphire Ore & Ruby Ore
Rarity: Diamond
Depth: 4 to 32
Required Tier: Iron
Drops: 1 Large Sapphire/Large Ruby (depending on which ore)
Trade Value: 3 Gold Ingots (Ruby)/2 Gold Ingots (Sapphire)
Recipes: Solid gem blocks and solid gem slabs
Drops: Self (1 Slab)
Trade Value: 4 Gold Ingots (Ruby)/2 Gold Ingots (Sapphire)
Recipes: 3 Small Sapphires or 3 Small Rubies (makes four slabs)
Crate
Rarity: Depends on content
Generated: Abandoned mineshafts, the jungle, the ice caves, and the temple
Required Tier: Wood/Gold
Drops: Random
Trade Value: Random
Properties: Drops no block on destruction, and has only one inventory slot
Recipes: N/A (Cannot be crafted)
Powder Box
Rarity: ?
Generated: Abandoned mineshafts
Required Tier: N/A
Drops: Nothing
Trade Value: ?
Properties: Can be walked on top of safely. Extremely volatile, has a second long fuse, will detonate if A: hit, B: ignited by redstone or flint & steel, C: Items & blood falling onto it/thrown at it, D: Nearby explosions, and E: Pushed off of a ledge (can be pushed), or if a one block thick supporting floor is destroyed.
Recipes:
Big Chest
Rarity: ?
Generated: Abandoned mineshafts
Required Tier: Wood/Gold
Contains: x1 Udjat Eye
Trade Value: ?
Properties: Contains the Udjat Eye. Must be opened with the Key item.
Recipes: N/A (cannot be crafted)
Spikes
Rarity: Common
Generated: Abandoned mineshafts, the jungle, the ice caves, and the temple
Required Tier: Diamond/Mattock
Drops: Nothing
Trade Value: 0 Gold Ingots
Properties: Can be walked into from the side on ground level with it, but falling on top of it is an INSTANT KILL, no matter your max health.
Recipes: N/A (cannot be crafted)
Items
Gems
Emerald, Sapphire, & Ruby
Rarity: Diamond
Depth: 4 to 32
Required Tier: N/A
Drops: Depends
Trade Value:
1 Gold Ingot (1 Small Emerald)/2 Gold Ingots (1 Large Emerald)
2 Gold Ingots (1 Small Sapphire)/3 Gold Ingots (1 Large Sapphire)
3 Gold Ingots (1 Small Ruby)/4 Gold Ingots (1 Large Ruby)
Recipes: Solid gem blocks and solid gem slabs
Key
Rarity: ?
Generated: Abandoned mineshaft, always generated WITH the Big Chest, but inside of another normal chest
Required Tier: Wood/Gold
Drops: Itself
Trade Value: ?
Properties: Used to open the Big Chest
Recipes: N/A
Bomb Paste
Rarity: ?
Dropped by: Giant Spider
Required Tier: N/A
Trade Value: ?
Properties: Makes bombs stick to blocks/mobs
Recipes: Used with a stack of bombs to craft a stack of sticky bombs
Udjat Eye
Rarity: ?
Generated in: Big Chest
Required Tier: N/A
Trade Value: ?
Properties: Alerts the player of gold, emerald, sapphire, and ruby ore, and of the presence of a Black Market structure under Jungle biomes
Recipes: N/A
Rope Pile
Rarity: ?
Generated in: Shops, crates, and chests
Required Tier: N/A
Trade Value: ?
Properties: Functions like a ladder that gets automatically placed (you use a grappling hook to throw the rope, and said hook always costs a cheap 1 Gold Ingot while 1 Rope Pile (equal to six blocks up or down) costs 4 Gold Ingots)
Recipes: N/A
Throwing items
Skull, Pot, & Rock
Rarity: ?
Generated in/Dropped by: Skeletons (Skulls), Cobblestone & Boulders (Rocks), and Chests
Required Tier: N/A
Trade Value: ?
Properties: Each of these can be thrown to deal one heart of damage to mobs or to trigger arrow traps. Skulls and pots break upon throwing, but rocks do not. Pots may contain nothing, a gold nugget, large gems, and lastly, a single spider or snake mob. Monster pots, nothing, and gold nuggets are more common than large gems.
Recipes: 1 Cobblestone block = 4 Rocks, and blowing up a boulder drops 6-9 rocks
Golden Idol
Rarity: ?
Generated in: Abandoned mineshafts, jungles, ice caves, and the temple
Required Tier: N/A
Trade Value: 10 Gold Ingots
Properties: Is worth a lot, very shiny, and always booby-trapped by a boulder, thin ice, disappearing blocks, or spike ceiling.
Recipes: 1 Cobblestone block = 4 Rocks, and blowing up a boulder drops 6-9 rocks
This mod is a work in progress. It will be a long time before an actual first release, but expect updates every now and then.
Intro
Spelunky and Minecraft have moderately similar gameplay mechanics, and I love them both. I've clocked +170 hours in Spelunky, and countless more in Minecraft, so I thought it would be a no brainer to make a mod to integrate gameplay mechanics from Spelunky into Minecraft!
Development Team
Lead Developer: LaDestitute
Lead Modder: N/A (looking!)
Lead Spriter: N/A (looking!)
Lead Modeler: N/A (looking!)
Modpacks
See below for my policies on modpacks.
Private (modpacks for small private servers, and modpacks which do not have public download links):
You do not need my permission, just give me credit and link to the thread.
Public (modpacks you intend to post on the forums or another website with a download link):
You must ask for permission from me, give credit and provide a link to the mod's thread in your own modpack thread.
Special Thanks:
Notch (Markus Persson): For Minecraft
LexManos: For Forge
Derek Yu: For Spelunky
ProgrammerHero: For his help with slab blocks
MrrGingerNinja: For his config tutorial and various other tutorials, including custom storage blocks
coolAlias: For help with rendering throwing items properly
AtomicStryker: For his Ropes+ code for an example of integrating ropes into Spelunkcraft (thanks dude)
Update news
None yet!
Bugs
*Big Chest has no opening animation/sound and doesn't rotate to player when placed
Features
Planned:
N/A (as of alpha release 1.0)
Structures
Shop
Shopkeeper Vault
Snake Pit
Abandoned Mineshaft variant (Darkness, 75% less torches)
Blocks
Bonepile (may generate skull items or spawn bow-less skeletons)
Wall Sconce
Mystery Box
Box of Flares
Golden Idol
Altar(will probably as one of the last things)
Traps
Arrow Trap (Dispenser with single arrow and redstone wiring)
Boulder
Rigged Chest
Monster Pot
Items
Bomb
Sticky Bomb
Flare
Equipment
Whip
Spring Shoes
Boomerang
Machete
Web Gun
Shotgun
Teleporter
Freeze Ray
Parachute
Kapala
Cape
Jetpack
Shield
Mobs
Snake
Cobra
Bow-less Skeleton
Rat
Spiderling
Shopkeeper
Scorpion
Caveman
Golden Scarab
Damsel (will probably as one of the last things)
Giant Spider (will probably as one of the last things)
Hired Hand (will probably as one of the last things)
Implemented:
N/A (as of alpha release 1.0)
Structures
N/A
Blocks
Sapphire Ore
Sapphire Block
Ruby Ore
Ruby Block
Spikes
Crate
Sapphire Slab
Ruby Slab
Big Chest
Powder Box
Traps
Spikes
Items
Small Emerald Gem
Large Emerald Gem
Small Sapphire Gem
Large Sapphire Gem
Small Ruby Gem
Large Ruby Gem
Key
Bomb Paste
Udjat Eye
Rope
Pot
Rock
Skull
Equipment
N/A
Mobs
N/A
Blocks
Ores
Rarity: Diamond
Depth: 4 to 32
Required Tier: Iron
Drops: 1 Large Sapphire/Large Ruby (depending on which ore)
Trade Value: 3 Gold Ingots (Ruby)/2 Gold Ingots (Sapphire)
Recipes: Solid gem blocks and solid gem slabs
Solid Gem Blocks
Required Tier: Iron
Drops: Self
Trade Value: 27 Gold Ingots (Ruby)/18 Gold Ingots (Sapphire)
Recipes:
Slab Blocks
Drops: Self (1 Slab)
Trade Value: 4 Gold Ingots (Ruby)/2 Gold Ingots (Sapphire)
Recipes: 3 Small Sapphires or 3 Small Rubies (makes four slabs)
Crate
Rarity: Depends on content
Generated: Abandoned mineshafts, the jungle, the ice caves, and the temple
Required Tier: Wood/Gold
Drops: Random
Trade Value: Random
Properties: Drops no block on destruction, and has only one inventory slot
Recipes: N/A (Cannot be crafted)
Powder Box
Rarity: ?
Generated: Abandoned mineshafts
Required Tier: N/A
Drops: Nothing
Trade Value: ?
Properties: Can be walked on top of safely. Extremely volatile, has a second long fuse, will detonate if A: hit, B: ignited by redstone or flint & steel, C: Items & blood falling onto it/thrown at it, D: Nearby explosions, and E: Pushed off of a ledge (can be pushed), or if a one block thick supporting floor is destroyed.
Recipes:
Big Chest
Rarity: ?
Generated: Abandoned mineshafts
Required Tier: Wood/Gold
Contains: x1 Udjat Eye
Trade Value: ?
Properties: Contains the Udjat Eye. Must be opened with the Key item.
Recipes: N/A (cannot be crafted)
Spikes
Rarity: Common
Generated: Abandoned mineshafts, the jungle, the ice caves, and the temple
Required Tier: Diamond/Mattock
Drops: Nothing
Trade Value: 0 Gold Ingots
Properties: Can be walked into from the side on ground level with it, but falling on top of it is an INSTANT KILL, no matter your max health.
Recipes: N/A (cannot be crafted)
Items
Gems
Rarity: Diamond
Depth: 4 to 32
Required Tier: N/A
Drops: Depends
Trade Value:
1 Gold Ingot (1 Small Emerald)/2 Gold Ingots (1 Large Emerald)
2 Gold Ingots (1 Small Sapphire)/3 Gold Ingots (1 Large Sapphire)
3 Gold Ingots (1 Small Ruby)/4 Gold Ingots (1 Large Ruby)
Recipes: Solid gem blocks and solid gem slabs
Key
Rarity: ?
Generated: Abandoned mineshaft, always generated WITH the Big Chest, but inside of another normal chest
Required Tier: Wood/Gold
Drops: Itself
Trade Value: ?
Properties: Used to open the Big Chest
Recipes: N/A
Bomb Paste
Rarity: ?
Dropped by: Giant Spider
Required Tier: N/A
Trade Value: ?
Properties: Makes bombs stick to blocks/mobs
Recipes: Used with a stack of bombs to craft a stack of sticky bombs
Udjat Eye
Rarity: ?
Generated in: Big Chest
Required Tier: N/A
Trade Value: ?
Properties: Alerts the player of gold, emerald, sapphire, and ruby ore, and of the presence of a Black Market structure under Jungle biomes
Recipes: N/A
Rope Pile
Rarity: ?
Generated in: Shops, crates, and chests
Required Tier: N/A
Trade Value: ?
Properties: Functions like a ladder that gets automatically placed (you use a grappling hook to throw the rope, and said hook always costs a cheap 1 Gold Ingot while 1 Rope Pile (equal to six blocks up or down) costs 4 Gold Ingots)
Recipes: N/A
Throwing items
Rarity: ?
Generated in/Dropped by: Skeletons (Skulls), Cobblestone & Boulders (Rocks), and Chests
Required Tier: N/A
Trade Value: ?
Properties: Each of these can be thrown to deal one heart of damage to mobs or to trigger arrow traps. Skulls and pots break upon throwing, but rocks do not. Pots may contain nothing, a gold nugget, large gems, and lastly, a single spider or snake mob. Monster pots, nothing, and gold nuggets are more common than large gems.
Recipes: 1 Cobblestone block = 4 Rocks, and blowing up a boulder drops 6-9 rocks
Golden Idol
Rarity: ?
Generated in: Abandoned mineshafts, jungles, ice caves, and the temple
Required Tier: N/A
Trade Value: 10 Gold Ingots
Properties: Is worth a lot, very shiny, and always booby-trapped by a boulder, thin ice, disappearing blocks, or spike ceiling.
Recipes: 1 Cobblestone block = 4 Rocks, and blowing up a boulder drops 6-9 rocks
FAQ
N/A
Downloads
N/A yet
Banners & icons
N/A
License
N/A yet
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