I just tested this mod by itself on 1.7.2 with the latest 1.7.2 forge and crashed with the java.lang.ClassNotFoundExpection.com error
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 3/3/15 8:44 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.gruntxproductions.mce.HaloMod
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:501)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.gruntxproductions.mce.HaloMod
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:491)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Mac OS X (x86_64) version 10.10.2
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 91113344 bytes (86 MB) / 560062464 bytes (534 MB) up to 1019478016 bytes (972 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn518M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed
mce{2.0} [Minecraft: Combat Evolved] (http---dl.gruntxproductions.net-mce-build-1.1.jar) Unloaded->Errored
O_O! Lesson learned that not all mods work with the latest version of forge. I got it to work with the recommended forge version thanks Sev40. The gun models are amazing by the way.
Back with another progress report. Small, as always
I'm getting into the code, and I've managed to port over our new Assault Rifle Model over to it. I even had it rescaled (as someone said). So does it look better now?
But thats the most recent addition. I have also decided to get off my ass and create a new model for the Plasma Pistol. I even had it textured for you guys
Lastly, I have created another 2 models for the mod; the MA5K, and Halo 3's Heavy Machine Gun. I cannot guarantee that the HMG will make the next update, but the MA5K will. Not sure whenever to make the MA5K single-shot, or an automatic weapon. Thoughts anyone?
Thats all today guys. Have a good weekend!
Rollback Post to RevisionRollBack
Developer for Minecraft: Combat Evolved, a Halo mod. Complete with 3D weapons and is multiplayer-capatible!
Back with another progress report. Small, as always
I'm getting into the code, and I've managed to port over our new Assault Rifle Model over to it. I even had it rescaled (as someone said). So does it look better now?
But thats the most recent addition. I have also decided to get off my ass and create a new model for the Plasma Pistol. I even had it textured for you guys
Lastly, I have created another 2 models for the mod; the MA5K, and Halo 3's Heavy Machine Gun. I cannot guarantee that the HMG will make the next update, but the MA5K will. Not sure whenever to make the MA5K single-shot, or an automatic weapon. Thoughts anyone?
Thats all today guys. Have a good weekend!
1) Yes,it does look good now.
2) Holy crap. now THAT is some quality modeling.
3) The MA5K is a carbine version of the MA5,meaning is lighter and easier to carry and maneuver. Also,it is stated that it is a automatic rifle.
4) Oh my.....
The Meaning of Life, the Universe, and Everything.
Join Date:
3/18/2015
Posts:
55
Minecraft:
CHead2000
Xbox:
CHead2000
Member Details
Hey! I LOVE Halo. and I'm so glad that there is a great mod to add one of my favorite games into my other favorite game! Great 3D models and HUD! I have a couple suggestions, though:
Things to Change:
The Spartan Armor-Spartans are more of a Camo-Green, not regular green
Not sure if it's possible, but I hate it when there is a cool sci fi armor set, but it's so bulky. Is there any way to change the armors so they aren't bulky?
Health Bar- Make the health appear right underneath the shields in the HUD as bars, not hearts. (Halo: Reach style)
Things to Add:
BOSSES:
Didact- spawns in Cryptum structure, manually awakened. Maybe he drops some sort of powerful weapon, like the Composer.
Gravemind- spawns in Library structure or Flood hive. Not sure what he could drop.
GUNS:
Animations: The guns should have animations for shooting and reloading, like in Flans mod
Great Mod Overall!
P.S.
Do you think you could update for all other versions, too? Not just the most recent?
1) The default colour of the Mk VI armour might be white, because realistically its easier to paint different colours onto it. The plan is to have colour-variants for all the dyes in the game. However, if Luke feels like adding a texture variant for it, then I'll make it the new default colour.
2) I've seen this done in the Halo HUD mod, which I'm guessing that's where your idea came from, but I don't know exactly how to get it working. I'll ask Grunt when I get back in contact with him.
3) The Didact may end up getting in at some point (as an actually boss, unlike 343's excuse for one), but we do not have the model for him, let alone a texture. So it'll be a while until he gets in.
The Gravemind is a no-go - that thing is colossal, with tentacles extending hundreds of kilometres in length. Its a huge investment in time and skills for a team of 5. Needless to say, that monster is going nowhere near our mod, I'm sorry to say. But concerning the Library or Flood Hive, they might be in, depending on how they look when they're scaled-down to the 64x64 limit for world generation.
4) If you've had a keen eye when playtesting our 1.7.10 Beta, you would've noticed Grunt added in firing animations for certain guns in the mod. I'll let you figure out which ones
@RedCode I'm sorry, I checked for a while about Carbines trying to figure out whenever it was Single-shot or automatic. Wikipedia didn't have anything about that, and I obviously didn't check the Halopedias for that.
Rollback Post to RevisionRollBack
Developer for Minecraft: Combat Evolved, a Halo mod. Complete with 3D weapons and is multiplayer-capatible!
The Meaning of Life, the Universe, and Everything.
Join Date:
3/18/2015
Posts:
55
Minecraft:
CHead2000
Xbox:
CHead2000
Member Details
What about making it for 1.6.4? I totally understand if you can't. I saw a previous post saying you'd lost the source code, but I wasn't sure if that meant it would be a while before 1.6.4 or never.
I have been trying to find a good Halo mod for the past week and i thought this would be good but it ain't for my version of minecraft still awesome mod though
What about making it for 1.6.4? I totally understand if you can't. I saw a previous post saying you'd lost the source code, but I wasn't sure if that meant it would be a while before 1.6.4 or never.
If you've read the F.A.Q., then you'll see that we don't update that often. We just choose one version of Minecraft and release our mod on that (hence why there isn't an 1.6.4 version). So no, we're not planning to create a version for 1.6.4 (considering that most mods are updated to 1.7.10, I wonder why you need one for 1.6.4).
I have been trying to find a good Halo mod for the past week and i thought this would be good but it ain't for my version of minecraft still awesome mod though
We have a Beta for 1.7.10, but I would advise against it because its got quite a few bugs (AKA stick with the 1.7.2 version).
I'm trying to get a version out, but from what I've released, its been prone to crashing minecraft So I guess you'll have to wait until I get a crash-free one.
Rollback Post to RevisionRollBack
Developer for Minecraft: Combat Evolved, a Halo mod. Complete with 3D weapons and is multiplayer-capatible!
The Meaning of Life, the Universe, and Everything.
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Member Details
Halo mod! Are there gonna be more covenant weapons or velcles, looks aswome I tested a shotgun on a villager..... BANG like 1 shot kill , keep it up mods aswome
Halo mod! Are there gonna be more covenant weapons or velcles, looks aswome I tested a shotgun on a villager..... BANG like 1 shot kill , keep it up mods aswome
I'm pretty sure we've got most of the pre-halo 4 Covenant weapons in the 1.7.2 release, but vehicles of any type are gonna be a while.
Nothing much of anything has been done, unfortunately. We've pretty much taken a break from the mod. Nevertheless, some stuff has been done that we haven't shown you yet. I might show it off soon.
Rollback Post to RevisionRollBack
Developer for Minecraft: Combat Evolved, a Halo mod. Complete with 3D weapons and is multiplayer-capatible!
If you guys ever want any extra help for this, just ask me. I have a total of 0 hours mod-making experience but I can make alright textures. Plus, if you gave me a .mp3 to .ogg converter I could use I could get you some cool sounds.
P.s. When is the 1.7.10 version coming out?
We need a lot more extra help. Even though Vash and myself can texture, it wouldn't hurt to have a dedicated one. Please PM me some previous work you've made
And as for the full 1.7.10 version (the betas already out), I don't know. If we had another programmer, then it might help release the new build...
Rollback Post to RevisionRollBack
Developer for Minecraft: Combat Evolved, a Halo mod. Complete with 3D weapons and is multiplayer-capatible!
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 3/3/15 8:44 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.gruntxproductions.mce.HaloMod
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:501)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.gruntxproductions.mce.HaloMod
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:491)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Mac OS X (x86_64) version 10.10.2
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 91113344 bytes (86 MB) / 560062464 bytes (534 MB) up to 1019478016 bytes (972 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn518M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed
mce{2.0} [Minecraft: Combat Evolved] (http---dl.gruntxproductions.net-mce-build-1.1.jar) Unloaded->Errored
I'm getting into the code, and I've managed to port over our new Assault Rifle Model over to it. I even had it rescaled (as someone said). So does it look better now?
But thats the most recent addition. I have also decided to get off my ass and create a new model for the Plasma Pistol. I even had it textured for you guys
Lastly, I have created another 2 models for the mod; the MA5K, and Halo 3's Heavy Machine Gun. I cannot guarantee that the HMG will make the next update, but the MA5K will. Not sure whenever to make the MA5K single-shot, or an automatic weapon. Thoughts anyone?
Thats all today guys. Have a good weekend!
1) Yes,it does look good now.
2) Holy crap. now THAT is some quality modeling.
3) The MA5K is a carbine version of the MA5,meaning is lighter and easier to carry and maneuver. Also,it is stated that it is a automatic rifle.
4) Oh my.....
It's not a problem, we can reduce it's accuracy compared to the MA5C. Or something else entirely.
It's stated in the Halo wiki.
Just saying.
Hey! I LOVE Halo. and I'm so glad that there is a great mod to add one of my favorite games into my other favorite game! Great 3D models and HUD! I have a couple suggestions, though:
Things to Change:
The Spartan Armor-Spartans are more of a Camo-Green, not regular green
Not sure if it's possible, but I hate it when there is a cool sci fi armor set, but it's so bulky. Is there any way to change the armors so they aren't bulky?
Health Bar- Make the health appear right underneath the shields in the HUD as bars, not hearts. (Halo: Reach style)
Things to Add:
BOSSES:
Didact- spawns in Cryptum structure, manually awakened. Maybe he drops some sort of powerful weapon, like the Composer.
Gravemind- spawns in Library structure or Flood hive. Not sure what he could drop.
GUNS:
Animations: The guns should have animations for shooting and reloading, like in Flans mod
Great Mod Overall!
P.S.
Do you think you could update for all other versions, too? Not just the most recent?
1) The default colour of the Mk VI armour might be white, because realistically its easier to paint different colours onto it. The plan is to have colour-variants for all the dyes in the game. However, if Luke feels like adding a texture variant for it, then I'll make it the new default colour.
2) I've seen this done in the Halo HUD mod, which I'm guessing that's where your idea came from, but I don't know exactly how to get it working. I'll ask Grunt when I get back in contact with him.
3) The Didact may end up getting in at some point (as an actually boss, unlike 343's excuse for one), but we do not have the model for him, let alone a texture. So it'll be a while until he gets in.
The Gravemind is a no-go - that thing is colossal, with tentacles extending hundreds of kilometres in length. Its a huge investment in time and skills for a team of 5. Needless to say, that monster is going nowhere near our mod, I'm sorry to say. But concerning the Library or Flood Hive, they might be in, depending on how they look when they're scaled-down to the 64x64 limit for world generation.
4) If you've had a keen eye when playtesting our 1.7.10 Beta, you would've noticed Grunt added in firing animations for certain guns in the mod. I'll let you figure out which ones
@RedCode I'm sorry, I checked for a while about Carbines trying to figure out whenever it was Single-shot or automatic. Wikipedia didn't have anything about that, and I obviously didn't check the Halopedias for that.
What about making it for 1.6.4? I totally understand if you can't. I saw a previous post saying you'd lost the source code, but I wasn't sure if that meant it would be a while before 1.6.4 or never.
When is this coming out for 1.7.10? just wondering. plus does it need forge? AWESOME mod
I have been trying to find a good Halo mod for the past week and i thought this would be good but it ain't for my version of minecraft still awesome mod though
If you've read the F.A.Q., then you'll see that we don't update that often. We just choose one version of Minecraft and release our mod on that (hence why there isn't an 1.6.4 version). So no, we're not planning to create a version for 1.6.4 (considering that most mods are updated to 1.7.10, I wonder why you need one for 1.6.4).
We have a Beta for 1.7.10, but I would advise against it because its got quite a few bugs (AKA stick with the 1.7.2 version).
I'm trying to get a version out, but from what I've released, its been prone to crashing minecraft So I guess you'll have to wait until I get a crash-free one.
OK. Thanks anyway.
........
Progress report?
Halo mod! Are there gonna be more covenant weapons or velcles, looks aswome I tested a shotgun on a villager..... BANG like 1 shot kill , keep it up mods aswome
Cats rule
I'm pretty sure we've got most of the pre-halo 4 Covenant weapons in the 1.7.2 release, but vehicles of any type are gonna be a while.
Nothing much of anything has been done, unfortunately. We've pretty much taken a break from the mod. Nevertheless, some stuff has been done that we haven't shown you yet. I might show it off soon.
When will this be available for 1.7.10?
We need a lot more extra help. Even though Vash and myself can texture, it wouldn't hurt to have a dedicated one. Please PM me some previous work you've made
And as for the full 1.7.10 version (the betas already out), I don't know. If we had another programmer, then it might help release the new build...