Forge is now 1558 for recommended and ore dict entires need to be fixed
[Server thread/WARN] [FML/ExtraTiC]: * A broken ore dictionary registration with name ingotDrulloy has occurred. It adds an item (type: class glassmaker.extratic.metals.MetalItem) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod ExtraTiC report it to them!
The Meaning of Life, the Universe, and Everything.
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Has anyone heard from Glassmaker lately? I'm just curious, because I don't think anyone knows what's going on with the mod at this point. Or at least it seems that way.
Last active three days ago and been active in the last week on Github so Glassmaker is around.
I would have reported this issue on Github if there was a ExtraTiC issue tracker
He also posted fairly recently letting everyone know what's going on and thanking some of us for helping keep the thread somewhat moderated/helping others.
Glassmaker knows it needs nerfed, many and I mean MANY people have said this exact same thing. Glassmaker is working on fixing the mods issues AFTER realeasing two Team Metallurgy mods.
The Meaning of Life, the Universe, and Everything.
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ok so I'm working on a modpack for 1.7.10 that only has Tinkers Construct Tinkers Mech works and Thaumcraft 4 from this mods lists also has 20 other FORGE mods that are not on the Bridging list I tried to launch my pack with extra TiC and it failed so I turned off all mods but the ones actually in the modpack and tried again to launch it failed again I'm going to PM the author the crash report to see what he thinks is the issue but maybe some one else can help here with any idea's on how to add this to my pack and have it work?
ok so I'm working on a modpack for 1.7.10 that only has Tinkers Construct Tinkers Mech works and Thaumcraft 4 from this mods lists also has 20 other FORGE mods that are not on the Bridging list I tried to launch my pack with extra TiC and it failed so I turned off all mods but the ones actually in the modpack and tried again to launch it failed again I'm going to PM the author the crash report to see what he thinks is the issue but maybe some one else can help here with any idea's on how to add this to my pack and have it work?
Did you check any comparability issues with ExtraTIC and the OTHER mods in the pack, the items in ExtraTIC might be conflicting with something with the other mods.
The Meaning of Life, the Universe, and Everything.
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ok so glassmaker actually helped a lot as I made this at 5am (The post) so I was missing stuff apparently I missed Mdio Dropping support for tinkers construct, mantle, and Mechworks so I was using 1.6.0 not the new 1.8.8 a simple mistake on my part sorry everyone.
So after making the updates I can't help but notice one material is missing that I was able and still am able to make in 1.6.4 and that is Molten Thaumium the WHOLE and ENTIRE Reason for me wanting Extra TiC but its no longer possible to make in 1.7.10 + so aside from Metallurgy which is a tentative add to my modpack at best why is everyone dropping liquid Thaumium and yet Thaumium parts and thaumic trait still a thing?
I know they are cause in an 8 hour run with the 1.6.0 TC mod I found 3 Thaumium Large Plates in TC villager homes and 2 Thaumium Frying pan heads with a thaumium sword blade.
so can someone tell me why suddenly now I can't craft these but I can still get them from the creative tab? or tell me how to craft them? or is it planned at any point for Glassmaker to Return molten Thaumium since he now runs TC?
also to answer the question " why would you melt a magical metal?" I answer it with this Why would a Magical Transmutation Changed down to its Very atoms lose its power simply because its changed physical state to liquid from solid?
to think otherwise is just stupid is does Ice not have the same life giving properties of its liquid form water? the same thing goes for thaumium! and other metals.
Read the thread, every other page says, use the part builder, this isn't even extraTIC's doing, thaumum toolbars are part of Tinkers' construct, and the decision was to have magic based metal toolparts be crafted in the part builder.
Rollback Post to RevisionRollBack
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My output of snark depends on your output of stupidity.
The Meaning of Life, the Universe, and Everything.
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Sailing 94 I get what your saying but what I'm saying is with glassmaker now in control of TC now is he going to revert that choice? because myself and 14 testers on my modpack all agree just because the metals been made into magic metal then why would its molten form lose that property by Mdiyo's logic and when ALL other metals are melted then cast why then is thaumium mangled into the part builder? + I find onaverage hundreds od mint condition Thaumium weapons how do I reclaim that Thaumium if I can't smelt them down?
I'm saying here molten Thaumium is kind of an important thing here personally how much thaumium have you had to throw away in the form of weapons, Tools, and Armor that could have been recovered in a smeltery if Molten Thaumium were still implemented?
Also Tarlocx, Glassmaker doesn't run Tinker Construct now or has he ever run it, Boni runs TC now and glassmaker runs ExtraTIC, which is his only affiliation with Tinkers. As for the no molten magic metals its because, like how Boni has it, the metals being MAGIC gives them more easily changeable form, so they have no need for a molten version. If you wanna complain about the no molten thaumiam go message Boni about it, Glassmaker only fallowed Boni's style and only that.
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have you EVER read the Thauminomicon entries for Thaumium and Void metal? they BOTH say point BLANK they are STRONGER than IRON now stop and think does it make sence that 1 a metal stronger than Iron is crafted like wood or bone? the answer is no that's my complaint and as for my saying glassmaker was now taking care of TC was a mistake I'll give you that he was the one who notified me and I never even checked the new owner until 4 hours after the posts made when I was finalizing the updates for my modpack.
mDiyo and boni both decided that all magical materials they supported would use the part builder and not the smeltery, as this made the most sense to them. If you disagree with this, you are free to use MineTweaker and ModTweaker to add casting table recipes for thaumium parts.
ok so glassmaker actually helped a lot as I made this at 5am (The post) so I was missing stuff apparently I missed Mdio Dropping support for tinkers construct, mantle, and Mechworks so I was using 1.6.0 not the new 1.8.8 a simple mistake on my part sorry everyone.
So after making the updates I can't help but notice one material is missing that I was able and still am able to make in 1.6.4 and that is Molten Thaumium the WHOLE and ENTIRE Reason for me wanting Extra TiC but its no longer possible to make in 1.7.10 + so aside from Metallurgy which is a tentative add to my modpack at best why is everyone dropping liquid Thaumium and yet Thaumium parts and thaumic trait still a thing?
I know they are cause in an 8 hour run with the 1.6.0 TC mod I found 3 Thaumium Large Plates in TC villager homes and 2 Thaumium Frying pan heads with a thaumium sword blade.
so can someone tell me why suddenly now I can't craft these but I can still get them from the creative tab? or tell me how to craft them? or is it planned at any point for Glassmaker to Return molten Thaumium since he now runs TC?
also to answer the question " why would you melt a magical metal?" I answer it with this Why would a Magical Transmutation Changed down to its Very atoms lose its power simply because its changed physical state to liquid from solid?
to think otherwise is just stupid is does Ice not have the same life giving properties of its liquid form water? the same thing goes for thaumium! and other metals.
They made thaumium into a part builder tool part, same as with the mana based metals that you get from Botania. That's been around since well before the update to 1.7.10, because I remember this being the way things were done in 1.6.4. As it stands, the generation of thamium tool parts was nerfed in favor of generating thamium in chests instead, or at least that's what I thought it was. I haven't seen thaumium tool parts anywhere since I started with TiCon.
Forge is now 1558 for recommended and ore dict entires need to be fixed
[Server thread/WARN] [FML/ExtraTiC]: * A broken ore dictionary registration with name ingotDrulloy has occurred. It adds an item (type: class glassmaker.extratic.metals.MetalItem) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod ExtraTiC report it to them!
Has anyone heard from Glassmaker lately? I'm just curious, because I don't think anyone knows what's going on with the mod at this point. Or at least it seems that way.
You're not wrong, you're just an **** hole
Last active three days ago and been active in the last week on Github so Glassmaker is around.
I would have reported this issue on Github if there was a ExtraTiC issue tracker
He also posted fairly recently letting everyone know what's going on and thanking some of us for helping keep the thread somewhat moderated/helping others.
Enderium needs NERFED through the floor.
Glassmaker knows it needs nerfed, many and I mean MANY people have said this exact same thing. Glassmaker is working on fixing the mods issues AFTER realeasing two Team Metallurgy mods.
Why are there molten versions of Manasteel and such, if they can't be melted down?
Also, what does the "jaded edition" in the config do?
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
ok so I'm working on a modpack for 1.7.10 that only has Tinkers Construct Tinkers Mech works and Thaumcraft 4 from this mods lists also has 20 other FORGE mods that are not on the Bridging list I tried to launch my pack with extra TiC and it failed so I turned off all mods but the ones actually in the modpack and tried again to launch it failed again I'm going to PM the author the crash report to see what he thinks is the issue but maybe some one else can help here with any idea's on how to add this to my pack and have it work?
Did you check any comparability issues with ExtraTIC and the OTHER mods in the pack, the items in ExtraTIC might be conflicting with something with the other mods.
ok so glassmaker actually helped a lot as I made this at 5am (The post) so I was missing stuff apparently I missed Mdio Dropping support for tinkers construct, mantle, and Mechworks so I was using 1.6.0 not the new 1.8.8 a simple mistake on my part sorry everyone.
So after making the updates I can't help but notice one material is missing that I was able and still am able to make in 1.6.4 and that is Molten Thaumium the WHOLE and ENTIRE Reason for me wanting Extra TiC but its no longer possible to make in 1.7.10 + so aside from Metallurgy which is a tentative add to my modpack at best why is everyone dropping liquid Thaumium and yet Thaumium parts and thaumic trait still a thing?
I know they are cause in an 8 hour run with the 1.6.0 TC mod I found 3 Thaumium Large Plates in TC villager homes and 2 Thaumium Frying pan heads with a thaumium sword blade.
so can someone tell me why suddenly now I can't craft these but I can still get them from the creative tab? or tell me how to craft them? or is it planned at any point for Glassmaker to Return molten Thaumium since he now runs TC?
also to answer the question " why would you melt a magical metal?" I answer it with this Why would a Magical Transmutation Changed down to its Very atoms lose its power simply because its changed physical state to liquid from solid?
to think otherwise is just stupid is does Ice not have the same life giving properties of its liquid form water? the same thing goes for thaumium! and other metals.
Read the thread, every other page says, use the part builder, this isn't even extraTIC's doing, thaumum toolbars are part of Tinkers' construct, and the decision was to have magic based metal toolparts be crafted in the part builder.
WARNING:
My output of snark depends on your output of stupidity.
My patience wears thin on strawmen and lies.
Sailing 94 I get what your saying but what I'm saying is with glassmaker now in control of TC now is he going to revert that choice? because myself and 14 testers on my modpack all agree just because the metals been made into magic metal then why would its molten form lose that property by Mdiyo's logic and when ALL other metals are melted then cast why then is thaumium mangled into the part builder? + I find onaverage hundreds od mint condition Thaumium weapons how do I reclaim that Thaumium if I can't smelt them down?
I'm saying here molten Thaumium is kind of an important thing here personally how much thaumium have you had to throw away in the form of weapons, Tools, and Armor that could have been recovered in a smeltery if Molten Thaumium were still implemented?
Also Tarlocx, Glassmaker doesn't run Tinker Construct now or has he ever run it, Boni runs TC now and glassmaker runs ExtraTIC, which is his only affiliation with Tinkers. As for the no molten magic metals its because, like how Boni has it, the metals being MAGIC gives them more easily changeable form, so they have no need for a molten version. If you wanna complain about the no molten thaumiam go message Boni about it, Glassmaker only fallowed Boni's style and only that.
I use Twilight forest's uncrafting table to recover Thaumium from armor and tools
WARNING:
My output of snark depends on your output of stupidity.
My patience wears thin on strawmen and lies.
have you EVER read the Thauminomicon entries for Thaumium and Void metal? they BOTH say point BLANK they are STRONGER than IRON now stop and think does it make sence that 1 a metal stronger than Iron is crafted like wood or bone? the answer is no that's my complaint and as for my saying glassmaker was now taking care of TC was a mistake I'll give you that he was the one who notified me and I never even checked the new owner until 4 hours after the posts made when I was finalizing the updates for my modpack.
mDiyo and boni both decided that all magical materials they supported would use the part builder and not the smeltery, as this made the most sense to them. If you disagree with this, you are free to use MineTweaker and ModTweaker to add casting table recipes for thaumium parts.
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
And continuing to rant about it on the wrong thread will earn you no sympathy.
WARNING:
My output of snark depends on your output of stupidity.
My patience wears thin on strawmen and lies.
Sweeeeeet!
Any change to put some block ores so we can use the castin basin? Aparrently we can just make ingots
They made thaumium into a part builder tool part, same as with the mana based metals that you get from Botania. That's been around since well before the update to 1.7.10, because I remember this being the way things were done in 1.6.4. As it stands, the generation of thamium tool parts was nerfed in favor of generating thamium in chests instead, or at least that's what I thought it was. I haven't seen thaumium tool parts anywhere since I started with TiCon.
You're not wrong, you're just an **** hole
Signalum and Enderium need nerfed a little, perhaps -4 damage on enderium and 7 arrow speed and +.15 seconds on signalum longbow.