Well did you try working the shaft? Joking aside did you try the part builder, if you did and it didn't work then use either MineTweaker and ModTweaker to add the recipes.
Nyuk, nyuk...
Part builder didn't work. So I'm guessing I have to try one of the tweakers. For sure this isn't something in one of the configs?
I'm just wondering if you could make an addon for the Lord of the Rings mod in Extra TiC? There are a few metals belonging to a few factions. If you can try to look into it, I would most definitely use it. Thank you in advance.
I have been trying to make draconium tools but i cannot pour the metal in the casts in my smeltery. Is it bugged?
Its not bugged the mods in beta and not all the recipes are in, use either MineTweaker and ModTweaker to add the recipe, if you don't know how look up a video.
Please do project red, i feel red alloy should be cobalt level.
But it's only Iron and Redstone. If anything, it would make more sense for it to be Obsidian level. Also, that's the stuff for making wires. Can't imagine it would make good tools.
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~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
But it's only Iron and Redstone. If anything, it would make more sense for it to be Obsidian level. Also, that's the stuff for making wires. Can't imagine it would make good tools.
it could basically be iron level with exactly the same stats and a slightly higher mining speed in case of tools and slightly higher drawspeed in case of bows.
not too much though. you normally need 50 redstone for a full modifier of haste or drawspeed. while a piece of red alloy only takes 8 redstone.
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I have a question,
Am I misunderstanding the post, or can you not make tools out of metallurgy metals? I think there might be a bug with the mods that I have, I am running the mod in version 1.7.10. I'm pretty sure you could make metallurgy tools in previous versions, but you could have changed it, I don't know.
But if it definitely is a bug, Here is a quick list of all the other mods that I have installed. I have no clue where to even begin with trying to figure out how to fix this, so if you could help me that would be great!
Armor status HUD
Treecapitator
Advanced Solar Panels
AgriCraft
Advent of Ascension
AOBD
Applied Energistics 2
Aroma 1997 Core
Aroma Backup
BDlib
BiblioCraft
Bibliowoods for Biomes O Plenty, Forestry, and Natura
Big Reactors
Binnie Mods for Forestry
Blood Magi
Botania
Buildcraft
Buildcraft Compat
Carpenter's Blocks
Chicken Chunks
Code Chicken Core
CoFH Core
Computer Craft
Custom Main Menu
Decocraft
Dense Ores
Draconic Evolution
Dungeon Pack
Easy Crafting
EMC Condenser
Enchanting Plus
Ender IO
Ender Storage
Ender Tech
Ender Zoo
Fastcraft
Fast Leaf Decay
Forbidden Magic
Forestry
Funky Locomotion
Gendustry
GraviSuite
Hats
Hat Stand
Headcrumbs
Industrialcraft 2
Ic2 nuclear control
iChun Util
InfiniBows
INpure Core
Iron Chest
Jabba
Journey Map
LatCoreMC
Logistics Pipes
Magic Bees
Metallurgy
Metallurgy Core
Mine Factory Reloaded
MineTweaker3
Morph mod
Morpheus
Mystcraft
Natura
Nei Addons
Nether Ores
Not Enough Items
Not Enough Keys
Not Enough Resources
ObsidiPlates
OpenBlocks
OpenModsLib
Open Peripheral Addons
Open Peripheral Core
Open Peripheral Integration
Pam's Harvestcraft
Portal Gun
Project Red
Railcraft
Redstone Arsenal
Resource Loader
RFtools
Runic Dungeons
Simply Jetpacks
Solar Expansion
Springboards
Steve's Addons
Steve's Carts 2
Steve's Factory Manager
Steve's Workshop
Thaumcraft
Thaumcraft NEI plugin
Thaumic Energistics
Thaumic Exploration
Thaumic Tinkerer
Thermal Dynamics
Thermal Expansion
Thermal Foundation
TiC toltips
TMechworks
Translocator
ttCore
Twilight Forest
Waila
Waila harvestability
Wawla
Witchery
WR-CBE
and of course, I also have Extra TiC and Tinkers' construct
Rollback Post to RevisionRollBack
^^ I LOOOVE TCONSTRUCT! ^^
^^FIRST MOD I EVER INSTALLED^^
Am I misunderstanding the post, or can you not make tools out of metallurgy metals? I think there might be a bug with the mods that I have, I am running the mod in version 1.7.10. I'm pretty sure you could make metallurgy tools in previous versions, but you could have changed it, I don't know.
But if it definitely is a bug, Here is a quick list of all the other mods that I have installed. I have no clue where to even begin with trying to figure out how to fix this, so if you could help me that would be great!
Considering Metallurgy was the original mod this addon was made for, I'd say you have a pretty big bug.
You can still make Metallurgy 4 parts with this mod, but the ability to do so is disabled by default. You need to change your config to allow them.
Um...What? ExtraTic should be perfectly compatible with Metallurgy 4 with no config changes. I just looked to make sure, and there isn't even an option referencing that.
Um...What? ExtraTic should be perfectly compatible with Metallurgy 4 with no config changes. I just looked to make sure, and there isn't even an option referencing that.
If you had extraTIC installed before the big update and then updated, it adds any needed configs and it doesn't change any of your previous stuff, also look at this because there is a config:
Um...What? ExtraTic should be perfectly compatible with Metallurgy 4 with no config changes. I just looked to make sure, and there isn't even an option referencing that.
There actually is an option, B:metallurgy=false. It's right below the Mekanism option in the mod support section. For some reason (this may have been fixed in 1.4.5-ish with generating new configs, I haven't checked), this option defaults to false in new config files.
Signalum is waaaaaaaaaaay OP. I made a long bow with signalum arms, and it oneshot zombies right out of the shoot.
With some decent arrows, it three-shot the ender dragon. I mean, I totally agree with the speed part of it, but maybe it ought not to shoot the arrows so fast.
If you had extraTIC installed before the big update and then updated, it adds any needed configs and it doesn't change any of your previous stuff, also look at this because there is a config:
And thus I am proven mistaken. I hadn't even noticed that line (obviously); probably because I was too caught up in looking for a specifically Metallurgy 4 line.
How does one do that? I downloaded both those mods and don't quite understand how to add new recipes.
Nyuk, nyuk...
Part builder didn't work. So I'm guessing I have to try one of the tweakers. For sure this isn't something in one of the configs?
I'm just wondering if you could make an addon for the Lord of the Rings mod in Extra TiC? There are a few metals belonging to a few factions. If you can try to look into it, I would most definitely use it. Thank you in advance.
There isn't a config option for it, I've looked through the configs quite often for things
Its not bugged the mods in beta and not all the recipes are in, use either MineTweaker and ModTweaker to add the recipe, if you don't know how look up a video.
But it's only Iron and Redstone. If anything, it would make more sense for it to be Obsidian level. Also, that's the stuff for making wires. Can't imagine it would make good tools.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
not too much though. you normally need 50 redstone for a full modifier of haste or drawspeed. while a piece of red alloy only takes 8 redstone.
I have a question,
Am I misunderstanding the post, or can you not make tools out of metallurgy metals? I think there might be a bug with the mods that I have, I am running the mod in version 1.7.10. I'm pretty sure you could make metallurgy tools in previous versions, but you could have changed it, I don't know.
But if it definitely is a bug, Here is a quick list of all the other mods that I have installed. I have no clue where to even begin with trying to figure out how to fix this, so if you could help me that would be great!
Armor status HUD
Treecapitator
Advanced Solar Panels
AgriCraft
Advent of Ascension
AOBD
Applied Energistics 2
Aroma 1997 Core
Aroma Backup
BDlib
BiblioCraft
Bibliowoods for Biomes O Plenty, Forestry, and Natura
Big Reactors
Binnie Mods for Forestry
Blood Magi
Botania
Buildcraft
Buildcraft Compat
Carpenter's Blocks
Chicken Chunks
Code Chicken Core
CoFH Core
Computer Craft
Custom Main Menu
Decocraft
Dense Ores
Draconic Evolution
Dungeon Pack
Easy Crafting
EMC Condenser
Enchanting Plus
Ender IO
Ender Storage
Ender Tech
Ender Zoo
Fastcraft
Fast Leaf Decay
Forbidden Magic
Forestry
Funky Locomotion
Gendustry
GraviSuite
Hats
Hat Stand
Headcrumbs
Industrialcraft 2
Ic2 nuclear control
iChun Util
InfiniBows
INpure Core
Iron Chest
Jabba
Journey Map
LatCoreMC
Logistics Pipes
Magic Bees
Metallurgy
Metallurgy Core
Mine Factory Reloaded
MineTweaker3
Morph mod
Morpheus
Mystcraft
Natura
Nei Addons
Nether Ores
Not Enough Items
Not Enough Keys
Not Enough Resources
ObsidiPlates
OpenBlocks
OpenModsLib
Open Peripheral Addons
Open Peripheral Core
Open Peripheral Integration
Pam's Harvestcraft
Portal Gun
Project Red
Railcraft
Redstone Arsenal
Resource Loader
RFtools
Runic Dungeons
Simply Jetpacks
Solar Expansion
Springboards
Steve's Addons
Steve's Carts 2
Steve's Factory Manager
Steve's Workshop
Thaumcraft
Thaumcraft NEI plugin
Thaumic Energistics
Thaumic Exploration
Thaumic Tinkerer
Thermal Dynamics
Thermal Expansion
Thermal Foundation
TiC toltips
TMechworks
Translocator
ttCore
Twilight Forest
Waila
Waila harvestability
Wawla
Witchery
WR-CBE
and of course, I also have Extra TiC and Tinkers' construct
^^ I LOOOVE TCONSTRUCT! ^^
^^FIRST MOD I EVER INSTALLED^^
Considering Metallurgy was the original mod this addon was made for, I'd say you have a pretty big bug.
Could this have anything to do with me using Metallurgy 4 and not metallurgy 3?
Also with the update, they changed the core used for the mod from Keithy Utils to Metallurgy core.
^^ I LOOOVE TCONSTRUCT! ^^
^^FIRST MOD I EVER INSTALLED^^
You can still make Metallurgy 4 parts with this mod, but the ability to do so is disabled by default. You need to change your config to allow them.
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
Um...What? ExtraTic should be perfectly compatible with Metallurgy 4 with no config changes. I just looked to make sure, and there isn't even an option referencing that.
I was wondering if you'd be able to add one of those books that the original Tinker's Construct had like 'Materials and you'
But this time you can call it "Materials and You - ExtraTiC Edition'
It would be helpful if you could, but I can live without it :T
Thank you!
^^ I LOOOVE TCONSTRUCT! ^^
^^FIRST MOD I EVER INSTALLED^^
If you had extraTIC installed before the big update and then updated, it adds any needed configs and it doesn't change any of your previous stuff, also look at this because there is a config:
There actually is an option, B:metallurgy=false. It's right below the Mekanism option in the mod support section. For some reason (this may have been fixed in 1.4.5-ish with generating new configs, I haven't checked), this option defaults to false in new config files.
Edit: ninja'd
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
Signalum is waaaaaaaaaaay OP. I made a long bow with signalum arms, and it oneshot zombies right out of the shoot.
With some decent arrows, it three-shot the ender dragon. I mean, I totally agree with the speed part of it, but maybe it ought not to shoot the arrows so fast.
And thus I am proven mistaken. I hadn't even noticed that line (obviously); probably because I was too caught up in looking for a specifically Metallurgy 4 line.
Heyy! on a different subject.. I think you should add support for the aether mod
It would be epic if you could
^^ I LOOOVE TCONSTRUCT! ^^
^^FIRST MOD I EVER INSTALLED^^
I asked him about aether support before the big update was released he said MAYBE in the next version version, and here's the message chat prove it