java.lang.RuntimeException: Cannot send to server: this method was not overridden!!
at pcl.lc.LanteaCraftCommonProxy.sendToServer(LanteaCraftCommonProxy.java:283)
at pcl.common.multiblock.GenericMultiblock.tick(GenericMultiblock.java:51)
at pcl.lc.multiblock.StargateMultiblock.tick(StargateMultiblock.java:32)
at pcl.lc.tileentity.TileEntityStargateBase.func_70316_g(TileEntityStargateBase.java:218)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at pcl.lc.LanteaCraftCommonProxy.sendToServer(LanteaCraftCommonProxy.java:283)
at pcl.common.multiblock.GenericMultiblock.tick(GenericMultiblock.java:51)
at pcl.lc.multiblock.StargateMultiblock.tick(StargateMultiblock.java:32)
at pcl.lc.tileentity.TileEntityStargateBase.func_70316_g(TileEntityStargateBase.java:218)
-- Tile entity being ticked --
Details:
Name: tileEntityStargateBase // pcl.lc.tileentity.TileEntityStargateBase
Block type: ID #4045 (tile.stargateBase // pcl.lc.blocks.BlockStargateBase)
Block data value: 2 / 0x2 / 0b0010
Block location: World: (189,143,297), Chunk: (at 13,8,9 in 11,18; contains blocks 176,0,288 to 191,255,303), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #4045 (tile.stargateBase // pcl.lc.blocks.BlockStargateBase)
Actual block data value: 2 / 0x2 / 0b0010
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: Stargate Atlantis
All players: 1 total; [EntityPlayerMP['XQSRage'/1952, l='Stargate Atlantis', x=1258,97, y=86,00, z=868,63]]
Chunk stats: ServerChunkCache: 1104 Drop: 0
Level seed: 6770827190640634801
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (124,30,273), Chunk: (at 12,1,1 in 7,17; contains blocks 112,0,272 to 127,255,287), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 153095268 game time, 129105680 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 56912 (now: false), thunder time: 39629 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Just wonder. Do you have a stargate on your ship? If so, it might be because of that. Besides, it is relatively useless on the ship, as the address should change every time you jump--the symbols that you see in the stargate's address are just the coded xyz coordinates.
I noticed that you have an experimental build of Lanteacraft. You might want to try to use the stable build. It is quite old, but it works for me--just tried it.
Does anyone know how to set up a wireless communication with the warp core? I know I can do it with computer craft and wireless receivers I just need to know how to set it up in the computer(s).
I had a question though.
Is there a limit to how many blocks your ship can have, as i have a ship that has a total of 101919 blocks (according to the computer) that just won't jump. My game doesn't crash or anything, but when I press y (for yes) I hear the sound and then nothing happens,
Can anyone help me with this?
Thanks.
Try to increase limits of blocks in config file. Also, there is concrete limitation (configurable) to ship volume on Earth. Just edit the config.
Not exactly.
IC2's recent versions crash your client and maybe your server(s) because of a bug.
You need to download the build #383 if you have issues.
Thanks for letting me know. I've got the 397 build, and am not having any problems. But I won't install the latest since you say it is buggy.
Please HELP! i have warp drive industrialcraft computercraft and the zeppelin mod and when i added the warp craft mod it crashed! please help I'm making a server and i want this mod on it! Also when i start it without industrialcraft or computercraft it tells me it cannot find those mods.
Guys, when you simply write that you've got a crash, nobody will be able to help you. You should post your crash logs (but don't forget to put them into spoilers).
@ WolfiyDirewolf. No, you need IC2 Experimental. It has been brought about countless times in the thread. Some say they have problems with the latest build(s). I've got the #397, and don't have any problems, so you might want to use this build.
@ ninja36592. The Original Post is the first post of the thread.
Basicly it uses a 6 axis gravity system, meaning walking to the underside of a planetoid, and orbiting if you jump too hard past it!!
That would be really nice. Of course if it is only for stars and bigger moons. I can imagine them spawning with gravity core inside.
As of now, you can do it by hand you you have the mod.Some other suggestions I could think of would be to burn players when they are on the surface of stars (and maybe inflict slowness, too). I would also like it if some moons had breathable atmosphere (this + starminer = epic epicness). As far as generation is concerned, it would be cool to code solar systems to generate (e.g., a red dwarf with two moons, one with atmosphere, something along the lines).
But even the way it is now, the mod is more than epic. Getting legitimately to Far Lands through hyperspace anyone?
@ Maxames7: And don't forget about spoilers =)
Just wonder. Do you have a stargate on your ship? If so, it might be because of that. Besides, it is relatively useless on the ship, as the address should change every time you jump--the symbols that you see in the stargate's address are just the coded xyz coordinates.
I noticed that you have an experimental build of Lanteacraft. You might want to try to use the stable build. It is quite old, but it works for me--just tried it.
See the mod showcase (the link is in the OP). There is a lot of information there.
Thanks.
Try to increase limits of blocks in config file. Also, there is concrete limitation (configurable) to ship volume on Earth. Just edit the config.
You can use simple program from Pastebin (you can find it in OP post) or, if you can into programming, take a look at CC-WarpDrive API.
There is some bug fixes and performance improvements.
You install it as most of other mods--put it into your mods folder.
Thanks for letting me know. I've got the 397 build, and am not having any problems. But I won't install the latest since you say it is buggy.
Thank you so much. The latest build did fix the hyperspace / jumpgate issue on singleplayer.
Nice story. You should do a letsplay.
Edit: Dam auto correct why do you get things wrong!
@ WolfiyDirewolf. No, you need IC2 Experimental. It has been brought about countless times in the thread. Some say they have problems with the latest build(s). I've got the #397, and don't have any problems, so you might want to use this build.
@ ninja36592. The Original Post is the first post of the thread.
That would be really nice. Of course if it is only for stars and bigger moons. I can imagine them spawning with gravity core inside.
As of now, you can do it by hand you you have the mod.Some other suggestions I could think of would be to burn players when they are on the surface of stars (and maybe inflict slowness, too). I would also like it if some moons had breathable atmosphere (this + starminer = epic epicness). As far as generation is concerned, it would be cool to code solar systems to generate (e.g., a red dwarf with two moons, one with atmosphere, something along the lines).
But even the way it is now, the mod is more than epic. Getting legitimately to Far Lands through hyperspace anyone?