The only Bionicle Mod worth getting. (NOT ANYMORE).
This Mod is for devout Boinicle fans, who have stuck with it since the beginning and were sad to see it go. Now you can experience all of your favorite Bionicle moments again in the BioNui Mod.It is still in development. A link to the mod can be found below.I will post an update every month. Enjoy what I have so far!
All the new blocks
Full Protosteel
Nuva armor
Getting ready to throw one of those glitchy Bamboo Disks
The mod will include the following:
-All Kanohi that came in a set
-Most Rahi
-Every Toa tool
-Matoran villagers that trade using widgets
-Bohrok, Rahskhi, Vahki, Visorak, etc.
-Many items from MNOG, MNOG2, and VNOG
-Disks that can be crafted and forged into Kanohi
-Protodermis ore
-Liquid Protodermis, Engergized Protodermis, and Antidermis
-Protodermis and Protosteel Minecraft tools
The mod currently includes the following:
-Protosteel ingots,tools and blocks
-Protodermis ingots, tools, ore, and blocks
-Protostone
-Protodirt that can be smelted into Protostone
-Protostone Bricks-Protohills and Protofield biomes
-Naturally spawning Lightstones (can be used as fuel for the furnace)
-Naturally spawning Heatstones (can be as fuel for the furnace)
-Heatstone items that can be used to light stuff on fire and recharged by smelting it (will be added as Fuel for the furnace)
-Bamboo Disks (a bit buggy aright now)
-Disks and Disk Launchers (also a bit buggy)
-Protodermis, Protosteel, And Nuva Armor
-Zamor Spheres (not done yet)
-Most Toa Tools (available in Suvival)
-Most Kanohi (available in Available in Survival)
-Cordak blaster
I am just keeping it within the Matoran universe for now. I will release a Glatorian patch in the future after version 1.0 is done. Once again, this is sill indevelopment and I will try to update monthly. I can answer any questions and will consider any suggestions you may have.
I am currently hard at work getting this mod to a playable version.
This version will only have protodermis and protosteel tools. It will be version 0.2 Indev. I had a V0.1 in standard mod loader, but decided to use forge instead. V0.2 should be up for use within the next week. V0.3 should have protodermis ore and raw protodermis and maybe disks and disk launchers. I can't wait until this mod is complete! I have pretty everything planned out, but am still open to some suggestions while this mod is still in as early development as it is. I do not plan to introduce kanohi or toa tools until Alpha, but be patient, this mod is going to be way better than a lot of the crappy bionicle mods I've seen. Just stay excited and expect great things!
Thanks for checking it out, Tahu77. I am hard at work putting my ideas into code. If you want anything in particular from this mod, I'd be happy to hear some suggestions.
I am truly sorry for not responding. I have not checked the page recently. I am working hard to balance school with modding and have to update to 1.7. Hopefully the next release will be by December, Vakama. However it will be in 1.6.2 format. I will try to keep you guys up to date on my progress.
Here is an incomplete release for anybody who wants to see the progress. All of the masks are craftable and wearable and must be made from the appropriate disks. The toa tools have undisclosed recipes.
The Huna is included in the experimental update in the last comment I posted. It works as long as you have it on. I have gone all the way up to Mahri with masks and weapons. Some of them do not have abilities though. I am finding it difficult to get this mod out of 1.6 MC. If anybody would like to help me that would be great. I am also having a discouraging amount of trouble balancing school, work, personal life, and this mod. I might take a long (but limited) Hiatus from working. Making a BIonicle mod has been a goal for me since i started playing MC, so I promise i will not quit on your guys. I appreciate any reviews or feedback. I also appreciate any comments or interest anybody has. It means a lot to me and i find it very encouraging to my progress. If anybody has downloaded it and played it. Post it or message me. I would like to know exactly how many people i have reached with my product. Also, if anybody has defeated the ender dragon on survival with this mod, post it. If not, there's a new goal for all (by that i mean the few) my fans. Enjoy the mod and , hang tight. there might not be another update for a while, but check in every once in a while. the next update will probably be a patch for 1.8 when it comes out and may contain Rahi. I love you all. and good night.
I could help you with textures. I'm tot too bad at making Bionicle skins and stuff. if you want an example, this is a skin i made for myself. http://mcskinsearch.com/skin/Vakama39
I just tried out the experimental version and i LOVE IT! I do have a few suggestions.
1. not all the masks have to have potion effects, unique mechanics would be nice, like say the mask of telekinesis could allow you to move blocks like in the gravity gun mod. the mask of translation could be used to bring up the villager trading screen for animals too. the mask of illusion could allow you to right click an animal to turn into it. mind control could make hostile mods passive when you right click them.
2. nerf the hau. it is WAY to over powered. save that for the hau nuva.(which would be gotten when energized proterdermis is added into the mod)
I like your suggestions. Custom mechanics have also been a struggle for me and the way masks would work has as well. I will take your ideas into consideration. Energized Zamorspheres can be added to create all of the nuva things that i have right now. For you that would just be the armor. Energized protodermis and antidermis will be added as liquid blocks. being picked up using Zamorspheres. Protodermis and Molten protodermis camn be picked up in buckets. also Vakama, have you tried doing your job? that is, combining disks and smelting them. I think you'll like what you find. I would appreciate textures for all sixteen elements of Toa, Matoran, and Turaga. This is for anybody who would like to participate. they do not need to be characters of the matoran universe, just a generic individual. i would prefer them all to be maskless. they should be standard steve size. I am not asking any one person to do all of it. i would just appreciate your favorite being's texture. you can get my email throughn chat.;'
I like your suggestions. Custom mechanics have also been a struggle for me and the way masks would work has as well. I will take your ideas into consideration. Energized Zamorspheres can be added to create all of the nuva things that i have right now. For you that would just be the armor. Energized protodermis and antidermis will be added as liquid blocks. being picked up using Zamorspheres. Protodermis and Molten protodermis camn be picked up in buckets. also Vakama, have you tried doing your job? that is, combining disks and smelting them. I think you'll like what you find. I would appreciate textures for all sixteen elements of Toa, Matoran, and Turaga. This is for anybody who would like to participate. they do not need to be characters of the matoran universe, just a generic individual. i would prefer them all to be maskless. they should be standard steve size. I am not asking any one person to do all of it. i would just appreciate your favorite being's texture. you can get my email throughn chat.;'
You can make them using different items with protodermis on all 4 sides. some of them are only found in chests. you can try out different items. if you need help message me. i want people to find these things out on their own.
-All Kanohi that came in a set
-Most Rahi
-Every Toa tool
-Matoran villagers that trade using widgets
-Bohrok, Rahskhi, Vahki, Visorak, etc.
-Many items from MNOG, MNOG2, and VNOG
-Disks that can be crafted and forged into Kanohi
-Protodermis ore
-Liquid Protodermis, Engergized Protodermis, and Antidermis
-Protodermis and Protosteel Minecraft tools
The mod currently includes the following:
-Protosteel ingots,tools and blocks
-Protodermis ingots, tools, ore, and blocks
-Protostone
-Protodirt that can be smelted into Protostone
-Protostone Bricks-Protohills and Protofield biomes
-Naturally spawning Lightstones (can be used as fuel for the furnace)
-Naturally spawning Heatstones (can be as fuel for the furnace)
-Heatstone items that can be used to light stuff on fire and recharged by smelting it (will be added as Fuel for the furnace)
-Bamboo Disks (a bit buggy aright now)
-Disks and Disk Launchers (also a bit buggy)
-Protodermis, Protosteel, And Nuva Armor
-Zamor Spheres (not done yet)
-Most Toa Tools (available in Suvival)
-Most Kanohi (available in Available in Survival)
-Cordak blaster
I am just keeping it within the Matoran universe for now. I will release a Glatorian patch in the future after version 1.0 is done. Once again, this is sill indevelopment and I will try to update monthly. I can answer any questions and will consider any suggestions you may have.
I am currently hard at work getting this mod to a playable version.
This version will only have protodermis and protosteel tools. It will be version 0.2 Indev. I had a V0.1 in standard mod loader, but decided to use forge instead. V0.2 should be up for use within the next week. V0.3 should have protodermis ore and raw protodermis and maybe disks and disk launchers. I can't wait until this mod is complete! I have pretty everything planned out, but am still open to some suggestions while this mod is still in as early development as it is. I do not plan to introduce kanohi or toa tools until Alpha, but be patient, this mod is going to be way better than a lot of the crappy bionicle mods I've seen. Just stay excited and expect great things!
V0.2 is out! Yay! The next update will be much larger and will be here in about a month. Until then, Have fun guys.
I'll try and remember to check it again sometime
I am truly sorry for not responding. I have not checked the page recently. I am working hard to balance school with modding and have to update to 1.7. Hopefully the next release will be by December, Vakama. However it will be in 1.6.2 format. I will try to keep you guys up to date on my progress.
http://www.mediafire.com/download/375s3plecl48rr7/BioNuiMod.zip
1. not all the masks have to have potion effects, unique mechanics would be nice, like say the mask of telekinesis could allow you to move blocks like in the gravity gun mod. the mask of translation could be used to bring up the villager trading screen for animals too. the mask of illusion could allow you to right click an animal to turn into it. mind control could make hostile mods passive when you right click them.
2. nerf the hau. it is WAY to over powered. save that for the hau nuva.(which would be gotten when energized proterdermis is added into the mod)