This is great! Good to see you working on another mod.
I love that you still need to find the materials to build the house instead of it being an instant building block like other mods. I suck at actually building nice looking structures, so I can't wait to see this thrive!
This is great! Good to see you working on another mod.
I love that you still need to find the materials to build the house instead of it being an instant building block like other mods. I suck at actually building nice looking structures, so I can't wait to see this thrive!
Thank you especially coming from a popular modder like you. Another feature I haven't mentioned is an API which allows other modders to add more blueprints. I hope people like my mod much as my furniture mod. Anyway, thank for the reply.
Thank you especially coming from a popular modder like you. Another feature I haven't mentioned is an API which allows other modders to add more blueprints. I hope people like my mod much as my furniture mod. Anyway, thank for the reply.
Aww, I'm not that popular!
Your furniture mod is waaaay more impressive than my mods! =)
This + your furnature mod = Easy cities that players can move into and personalize.
Rather that waiting for a city to be built by hand, which always varied in quality between builders.
Looking forward to progress.
P.S. I won't download until there is a stable build. My MC takes forever to startup after a crash.
EDIT| I saw a comment on the youtube video. If you are gonna have rare blueprints that cannot be created, only obain via dungeons or strongholds, make them reusable, but after a certain amount of uses, you need to "Update" the blueprint by surrounding it with a material. (The rarer the structure, the more valuable material is required.)
This + your furnature mod = Easy cities that players can move into and personalize.
Rather that waiting for a city to be built by hand, which always varied in quality between builders.
Looking forward to progress.
P.S. I won't download until there is a stable build. My MC takes forever to startup after a crash.
EDIT| I saw a comment on the youtube video. If you are gonna have rare blueprints that cannot be created, only obain via dungeons or strongholds, make them reusable, but after a certain amount of uses, you need to "Update" the blueprint by surrounding it with a material. (The rarer the structure, the more valuable material is required.)
Just a thought.
That would take away the rareness of them. You should feel proud knowing you are the only one on a server that has the build.
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
Very, very cool. I just love your furniture mod. This mod seems very promising also. I downloaded it to test it out and see if my wife would like to have this on our server. I am aware it is in the early stages and there will be issues. So let me share the first one.
As I said, I love your furniture mod, and it is installed on our server, so I figured I would install this also and that the two mods would play nice together. Well they might just do that if it wasn't for the fact that I think Minecraft thinks they are the same mod.
I never made to the server. Here is a crash log in spoilers that may explain the problem. If you could look at it and maybe tell me where it went wrong.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 8/1/13 6:28 AM
Description: Exception in server tick loop
cpw.mods.fml.common.DuplicateModsFoundException
at cpw.mods.fml.common.Loader.identifyDuplicates(Loader.java:398)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:355)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:596)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 7115235672 bytes (6785 MB) / 8232042496 bytes (7850 MB) up to 8232042496 bytes (7850 MB)
JVM Flags: 2 total; -Xms8192M -Xmx8192M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
CraftBukkit Information:
Running:
Failed to handle CraftCrashReport:
java.lang.NullPointerException
at org.bukkit.Bukkit.getName(Bukkit.java:72)
at org.bukkit.craftbukkit.v1_6_R2.CraftCrashReport.call(CraftCrashReport.java:19)
at net.minecraft.crash.CrashReportCategory.func_71500_a(CrashReportCategory.java:106)
at net.minecraft.crash.CrashReport.func_71504_g(CrashReport.java:58)
at net.minecraft.crash.CrashReport.<init>(CrashReport.java:40)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:655)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
Very, very cool. I just love your furniture mod. This mod seems very promising also. I downloaded it to test it out and see if my wife would like to have this on our server. I am aware it is in the early stages and there will be issues. So let me share the first one.
As I said, I love your furniture mod, and it is installed on our server, so I figured I would install this also and that the two mods would play nice together. Well they might just do that if it wasn't for the fact that I think Minecraft thinks they are the same mod.
I never made to the server. Here is a crash log in spoilers that may explain the problem. If you could look at it and maybe tell me where it went wrong.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 8/1/13 6:28 AM
Description: Exception in server tick loop
cpw.mods.fml.common.DuplicateModsFoundException
at cpw.mods.fml.common.Loader.identifyDuplicates(Loader.java:398)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:355)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:596)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 7115235672 bytes (6785 MB) / 8232042496 bytes (7850 MB) up to 8232042496 bytes (7850 MB)
JVM Flags: 2 total; -Xms8192M -Xmx8192M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
CraftBukkit Information:
Running:
Failed to handle CraftCrashReport:
java.lang.NullPointerException
at org.bukkit.Bukkit.getName(Bukkit.java:72)
at org.bukkit.craftbukkit.v1_6_R2.CraftCrashReport.call(CraftCrashReport.java:19)
at net.minecraft.crash.CrashReportCategory.func_71500_a(CrashReportCategory.java:106)
at net.minecraft.crash.CrashReport.func_71504_g(CrashReport.java:58)
at net.minecraft.crash.CrashReport.<init>(CrashReport.java:40)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:655)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
First, decide where you building will spawn, maybe some sort of preview or map and placement. Currently I'm not sure you can decide where it will generate
Second, would it be possible for you to make some sort of external folder for people to make custom builds and compile them (maybe into packs of some sorts) to give out so people can generate these builds (I know this mimics the schematic system, but at the root it's different and more compact).
I think he may have suggested that since the house shows cobblestone stairs and wools, along with a bed, those materials should also be included with the building materials. For example, right now it's only 64 oak logs, but we magically get cobblestones, a bed, wool, and even torches- and yeah we understand that this is still WIP.
I love that you still need to find the materials to build the house instead of it being an instant building block like other mods. I suck at actually building nice looking structures, so I can't wait to see this thrive!
Thank you especially coming from a popular modder like you. Another feature I haven't mentioned is an API which allows other modders to add more blueprints. I hope people like my mod much as my furniture mod. Anyway, thank for the reply.
Aww, I'm not that popular!
Your furniture mod is waaaay more impressive than my mods! =)
Rather that waiting for a city to be built by hand, which always varied in quality between builders.
Looking forward to progress.
P.S. I won't download until there is a stable build. My MC takes forever to startup after a crash.
EDIT| I saw a comment on the youtube video. If you are gonna have rare blueprints that cannot be created, only obain via dungeons or strongholds, make them reusable, but after a certain amount of uses, you need to "Update" the blueprint by surrounding it with a material. (The rarer the structure, the more valuable material is required.)
Just a thought.
That would take away the rareness of them. You should feel proud knowing you are the only one on a server that has the build.
How will we be able to add structures, anyways?
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
Its mainly going to be preset. I am going to create an API for coders to add custom blueprints.
As I said, I love your furniture mod, and it is installed on our server, so I figured I would install this also and that the two mods would play nice together. Well they might just do that if it wasn't for the fact that I think Minecraft thinks they are the same mod.
I never made to the server. Here is a crash log in spoilers that may explain the problem. If you could look at it and maybe tell me where it went wrong.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 8/1/13 6:28 AM
Description: Exception in server tick loop
cpw.mods.fml.common.DuplicateModsFoundException
at cpw.mods.fml.common.Loader.identifyDuplicates(Loader.java:398)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:355)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:596)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 7115235672 bytes (6785 MB) / 8232042496 bytes (7850 MB) up to 8232042496 bytes (7850 MB)
JVM Flags: 2 total; -Xms8192M -Xmx8192M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
CraftBukkit Information:
Running:
Failed to handle CraftCrashReport:
java.lang.NullPointerException
at org.bukkit.Bukkit.getName(Bukkit.java:72)
at org.bukkit.craftbukkit.v1_6_R2.CraftCrashReport.call(CraftCrashReport.java:19)
at net.minecraft.crash.CrashReportCategory.func_71500_a(CrashReportCategory.java:106)
at net.minecraft.crash.CrashReport.func_71504_g(CrashReport.java:58)
at net.minecraft.crash.CrashReport.<init>(CrashReport.java:40)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:655)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 33 mods loaded, 0 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar)
FML{6.2.35.804} [Forge Mod Loader] (coremods)
Forge{9.10.0.804} [Minecraft Forge] (coremods)
xtrablocksdiyadmin{2.0j} [XtraBlocksDIYAdmin] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiycloth{2.0} [XtraBlocksDIYCloth] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiydecorations{2.0j} [XtraBlocksDIYDecorations] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiydiscs{1.6} [XtraBlocksDIYDiscs] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiyfencing{2.0j} [XtraBlocksDIYFencing] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiyfood{1.6} [XtraBlocksDIYFood] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiyglass{2.0} [XtraBlocksDIYGlass] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiyglow{2.0} [XtraBlocksDIYGlow] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiyliquids{2.0j} [XtraBlocksDIYLiquids] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiymetal{2.0} [XtraBlocksDIYMetal] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiypanels{2.0j} [XtraBlocksDIYPanels] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiypowered{2.0j} [XtraBlocksDIYPowered] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiystone{2.0} [XtraBlocksDIYStone] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
MindKrafter_DIYWeapons{2.0j} [XtraBlocksDIYWeapons] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiywood{2.0} [XtraBlocksDIYWood] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
xtrablocksdiyxtras{2.0j} [XtraBlocksDIYXtras] (1.6.2_XBEE_Beta_Test_v1.0.1.zip)
cabm{1.0} [§bMrCrayfish's Auto Buildings Mod] ([Forge]AutoBuildingsMod-build2(1.6.2).zip)
cfm{2.9.2} [MrCrayfish's Furniture Mod] ([Forge]AutoBuildingsMod-build2(1.6.2).zip)
tutorial{1.0} [Tutorial] ([Forge]AutoBuildingsMod-build2(1.6.2).zip)
cfm{2.9} [§bMrCrayfish's Furniture Mod] ([Forge]FurnitureModv2.9(FULL).zip)
BiblioCraft{1.3.4} [BiblioCraft] (BiblioCraft[v1.3.4].zip)
BiblioWoodsBoP{1.1} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.1].zip)
BiomesOPlenty{0.5.9.2} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.9.2-1.6.2.jar)
carpentersblocks{v1.72} [Carpenter's Blocks] (Carpenter's Blocks v1.72 - MC 1.6+.zip)
coloredblocksmod{2.2.3} [Colored Blocks Mod] (ColoredBlocks2.3.0.zip)
IronChest{5.3.1.482} [Iron Chest] (ironchest-universal-1.6.2-5.3.1.482.zip)
mca{3.4.0} [Minecraft Comes Alive] (MCA v3.4.0.zip)
AS_Ruins{10.6} [Ruins Spawning System] (Ruins_1.6.2.zip)
simplethings{0.1} [Simple Things] (SimpleThingsMod.zip)
AS_UpdateCheck{1.1.0} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.2.zip)
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'mcpc,craftbukkit,fml,forge'
Type: Dedicated Server (map_server.txt)
and here is the pastebin link: http://pastebin.com/CE3gmvYb
Any help with this would be greatly appreciated.
...and keep up the good work. You mods are awesome.
Download again, I fixed up some files.
If I helped in any way, feel free to drop me an Internet:
Or some Blue XP:
A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
Make sure you subscribe to me to get the latest update logs.
Remember it's still in dev. Tons of bugs still.
PROUD USER OF THE STEVE SKIN
So dirt houses? 3 deep hole, 1 block roof?
First, decide where you building will spawn, maybe some sort of preview or map and placement. Currently I'm not sure you can decide where it will generate
Second, would it be possible for you to make some sort of external folder for people to make custom builds and compile them (maybe into packs of some sorts) to give out so people can generate these builds (I know this mimics the schematic system, but at the root it's different and more compact).
I think he may have suggested that since the house shows cobblestone stairs and wools, along with a bed, those materials should also be included with the building materials. For example, right now it's only 64 oak logs, but we magically get cobblestones, a bed, wool, and even torches- and yeah we understand that this is still WIP.