I released a tutorial map a while back in the thread, but I don't think that will help you with the turns.
What will help you is going into third-person view. When holding a track there a hologram will appear directly below you to help you plan turns. Use that info, and the fact that RoW turns always start at the flat end. (e.g. switch turnouts need to be placed facing the start of the switch).
Ok thank you. I did your tutorial map and figured out that you can't place one curved track at the end of the first curved track the way you do with the straight pieces. You have to go to the other side of where the second curve piece with ultimately be in order to lay it down. Why did it have to be that hard to figure out? That should be in the O.P. since that's the most important bit of information to laying track. Thank you for the tutorial it really helped.
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Well I don't think they added that into the OP because people experimented with using the curves and figured that out. If it becomes a common probably than maybe they should do that, but I don't think it's a common problem right now. Only a few people have had issues placing curves.
Hey.
The mod is implemented hitch wagon and unhitching is or not I have, in any case, it is impossible to disengage them: there is one car coupled to the locomotive, delete.
Thank you for a cool mod! Hopefully, the work continues on its improvement.
Hey.
The mod is implemented hitch wagon and unhitching is or not I have, in any case, it is impossible to disengage them: there is one car coupled to the locomotive, delete.
Thank you for a cool mod! Hopefully, the work continues on its improvement.
What?
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“Being intelligent and literate provides more chances to be received favourably”
Hey.
The mod is implemented hitch wagon and unhitching is or not I have, in any case, it is impossible to disengage them: there is one car coupled to the locomotive, delete.
Thank you for a cool mod! Hopefully, the work continues on its improvement.
Hit wagon with crowbar. Hit same wagon with crowbar. HitX2 = disengage.
Part 1 of the video: We can not make deflection with the "Large parallel lane" Part 2: When my train picks up speed too fast, it becomes strange ... He even takes the speed alone. I am forced to brake to stop me ... On the video I was 6 car but with less or more or another locomotive is the same.
One more question. When I go to the options, go to controls, and scroll down to rails of war, what does the C open inventory thing mean? I tried pressing C on everything, but nothing happens.
One more question. When I go to the options, go to controls, and scroll down to rails of war, what does the C open inventory thing mean? I tried pressing C on everything, but nothing happens.
Ah, a leftover. Just ignore it.
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Both tenders are fuelled by right-clicking as well.
Oops. Wasn't aware that that changed in the latest update. I use Yers on my lines rather than Ovs, so I haven't had a chance to check tenders in a while.
We've got plans on that, but I'm currently busy with the study.
Possibly, but not like ZnD. Maybe like SC, but not sure yet.
What version will this be on because it says 1.7.10 but there is already rails of war 1.7.10
It would be awesome if you can place blocks on the flatbeds as if it is normal ground.
Edit:
Ok thank you. I did your tutorial map and figured out that you can't place one curved track at the end of the first curved track the way you do with the straight pieces. You have to go to the other side of where the second curve piece with ultimately be in order to lay it down. Why did it have to be that hard to figure out? That should be in the O.P. since that's the most important bit of information to laying track. Thank you for the tutorial it really helped.
Well I don't think they added that into the OP because people experimented with using the curves and figured that out. If it becomes a common probably than maybe they should do that, but I don't think it's a common problem right now. Only a few people have had issues placing curves.
(Google translation)
Hey.
The mod is implemented hitch wagon and unhitching is or not I have, in any case, it is impossible to disengage them: there is one car coupled to the locomotive, delete.
Thank you for a cool mod! Hopefully, the work continues on its improvement.
I never stated narrow gauge would be on 1.7.
Yeah, it would.
Well, I'm in a process of writing a guide.
Kurwa! Misspelled Rails again!
What?
Hit wagon with crowbar. Hit same wagon with crowbar. HitX2 = disengage.
minecraft.curseforge.com/projects/steves-carts-2
minecraftforum.net/forums/thread/1277433
Hello everyone!
I discovered two bug!
Part 1 of the video: We can not make deflection with the "Large parallel lane"
Part 2: When my train picks up speed too fast, it becomes strange ... He even takes the speed alone. I am forced to brake to stop me ... On the video I was 6 car but with less or more or another locomotive is the same.
Have a good day!
@MrFreesy please use the issue tracker: https://bitbucket.org/Naiten/row-1.7.10/issues?status=new&status=open
How do I use the loupe? And also am I able to dye passenger cars?
Its pack from French Youtuber. I'm French and I realy love it! Its Mathox Pack v3.
How do I put coal in the Cherepanov engine tender?
One more question. When I go to the options, go to controls, and scroll down to rails of war, what does the C open inventory thing mean? I tried pressing C on everything, but nothing happens.
Thanks, I'll investigate that.
Like you put coal into every other tender or locomotive?
Ah, a leftover. Just ignore it.
Locomotives are fueled by right-clicking, tenders are fueled by dropping.
Might want to update the OP with that info. There's nothing on there about fueling tenders.
Both tenders are fuelled by right-clicking as well.
Oops. Wasn't aware that that changed in the latest update. I use Yers on my lines rather than Ovs, so I haven't had a chance to check tenders in a while.