Where can I find any readme, how to build tracks and operate engines?
I cannot put any curved track, only straight ones.
How to remove engine/car from tracks?
Is it possible to load anything into cars?
Hello,
a curved track need a lot of space, so the best way is you test it on flatgrass. To run a steam engine you need to rightclick the train on the wheels. rightclick on the wheels to enter the train. forward: R, backward: F, stood brake: B, brake: V, light: L, open the furnace door: O (only the big black steam engine), leave: shift. to turn a switch you need a switcher. place it on the site of the switch. if it move and you can see a animation it works.
Thanks for reply, I thought these numbers are radius in meters, not 10th of meters, it looks gorgeous, however have no idea, how to join next section of curved track (except of many blind probes). There should be some kind of survey line appearing, then you have piece of track and looking at certain tile.
Minecarts should hide deeply in underground mines if compared to this mod.
1. You should use schematica and make schematics in single player
2. The already do xD
Thanks for reply, I thought these numbers are radius in meters, not 10th of meters, it looks gorgeous, however have no idea, how to join next section of curved track (except of many blind probes). There should be some kind of survey line appearing, then you have piece of track and looking at certain tile.
How to connect stock together? There is crowbar similar to Railcraft one, but it shows only 'cleared north'.
Still doesn't have idea, how to remove stock from track/ground. There is no collision detection and train run trough end of track limiter and stucked at the ground.
I hope that these cars will be useable for transporting goods/livestock/players.
Minecarts should hide deeply in underground mines if compared to this mod.
EDIT: I found instructions hidden under spoiler at the first page.
java.lang.NoClassDefFoundError: net/row/stock/tender/TenderBase
at rowautomation.tileentities.TileEntityFueler.getFuelableStock(TileEntityFueler.java:50)
at rowautomation.tileentities.TileEntityFueler.func_145845_h(TileEntityFueler.java:19)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: net.row.stock.tender.TenderBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 13 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at rowautomation.tileentities.TileEntityFueler.getFuelableStock(TileEntityFueler.java:50)
at rowautomation.tileentities.TileEntityFueler.func_145845_h(TileEntityFueler.java:19)
-- Block entity being ticked --
Details:
Name: FuelingTileEntity // rowautomation.tileentities.TileEntityFueler
Block type: ID #181 (tile.FuelingBlock // rowautomation.blocks.controller.BlockFueler)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-385,5,993), Chunk: (at 15,0,1 in -25,62; contains blocks -400,0,992 to -385,255,1007), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Actual block type: ID #181 (tile.FuelingBlock // rowautomation.blocks.controller.BlockFueler)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['TheGoldenGamer01'/37, l='MpServer', x=-385.65, y=6.62, z=993.24]]
Chunk stats: MultiplayerChunkCache: 225, 234
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-295,4,840), Chunk: (at 9,0,8 in -19,52; contains blocks -304,0,832 to -289,255,847), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Level time: 40866 game time, 18383 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 8 total; [CartIII2L12['entity.row.III2L12.name'/43804, l='MpServer', x=-388.50, y=4.38, z=987.68], EntityClientPlayerMP['TheGoldenGamer01'/37, l='MpServer', x=-385.65, y=6.62, z=993.24], EntityPig['Pig'/65, l='MpServer', x=-413.84, y=4.00, z=942.41], EntityPig['Pig'/66, l='MpServer', x=-408.03, y=4.00, z=943.50], EntityPig['Pig'/67, l='MpServer', x=-409.88, y=4.00, z=944.72], EntityPig['Pig'/68, l='MpServer', x=-399.94, y=4.00, z=940.97], LocoOv['entity.row.LocoOv.name'/32735, l='MpServer', x=-388.50, y=4.38, z=1006.03], TenderOv['entity.row.TenderOv.name'/32741, l='MpServer', x=-388.50, y=4.38, z=998.38]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 106566000 bytes (101 MB) / 407195648 bytes (388 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 Optifine OptiFine_1.7.10_HD_U_D3 8 mods loaded, 8 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA RadixCore{2.1.1} [RadixCore] (RadixCore-1.7.10-2.1.1-universal.jar)
UCHIJAAAA ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
UCHIJAAAA row{1.7.10-15.01.18-2} [Rails of War] (RoW-1.7.10-15.01.18-2.jar)
UCHIJAAAA rowam{7.2.1} [Rails of War Automation Module] (ROWAM-1.7.10-7.2.1.jar)
UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.4229' Renderer: 'Intel(R) HD Graphics 3000'
Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.4229, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D3
Render Distance Chunks: 7
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 3.1.0 - Build 9.17.10.4229
OpenGlRenderer: Intel(R) HD Graphics 3000
OpenGlVendor: Intel
CpuCount: 4
Great Mod guys , one issue i have is that its causing lag on my server . i have the 1.7.10 --15.01.18-02 version in the server and my pc.
is this something that is common? should i revert back to a older version? i have R.O.W.A.M. as well but its not in the server or the other pc's yet . attached is the code straight off the server . Heres a pic of the real time log , if you need more info ill try and scrape up error logs off the server .
You may want to read this, it's taken from that OP (which it doesn't seem that you read, " Naiten ( I forgot what your name was, I think that's it)). Oh and just so you know most people on here don't respond to people with one post on their post count.
"This mod is about wide gauge, big turns, steam locomotives, trains, armoured trains, and other awesome stuff. I don't need modelling and/or artistic and/or idea help at the moment. Currently only programming help with developing the core is acceptable. When the core is done, I will announce that and start adding rolling stock you make/propose. Please, don't spam me or this thread with modelling/art help or RS suggestions until that moment."
For the armored trains if he finds the time to do them, I would personally suggest he would do the O Class locomotive and armor it up.
this isn't another dead trains mod, is it? It seems like all the good trains mods are dying out...
no it isn't look at the row Twitter account for more information
naiten has much work with study at the moment. but soon the next version will be released
Haven't hear form Naiten in a while, what's he up to?
Rails of War
also
ROWAM
Minecraft Model Railroad
MC Flight Simulator
Here is one of a my map (Alpha)
Hello,
a curved track need a lot of space, so the best way is you test it on flatgrass. To run a steam engine you need to rightclick the train on the wheels. rightclick on the wheels to enter the train. forward: R, backward: F, stood brake: B, brake: V, light: L, open the furnace door: O (only the big black steam engine), leave: shift. to turn a switch you need a switcher. place it on the site of the switch. if it move and you can see a animation it works.
PS: sorry for my bad englisch ^^ [/pre]
1. You should use schematica and make schematics in single player
2. The already do xD
Rails of War
also
ROWAM
Minecraft Model Railroad
MC Flight Simulator
You should also check out Don's brancg as he has fixed quit a few problems. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2610314-rails-of-war-1-7-10-dons-branch
i love the mod best train one out there, i hope it grows into more trains and rails and items
this mod goes into my top 10 list its that good
how do i use the rowam fuel block i put it down and it crashed my game
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 27/06/16 6:24 PM
Description: Ticking block entity
java.lang.NoClassDefFoundError: net/row/stock/tender/TenderBase
at rowautomation.tileentities.TileEntityFueler.getFuelableStock(TileEntityFueler.java:50)
at rowautomation.tileentities.TileEntityFueler.func_145845_h(TileEntityFueler.java:19)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: net.row.stock.tender.TenderBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 13 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at rowautomation.tileentities.TileEntityFueler.getFuelableStock(TileEntityFueler.java:50)
at rowautomation.tileentities.TileEntityFueler.func_145845_h(TileEntityFueler.java:19)
-- Block entity being ticked --
Details:
Name: FuelingTileEntity // rowautomation.tileentities.TileEntityFueler
Block type: ID #181 (tile.FuelingBlock // rowautomation.blocks.controller.BlockFueler)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-385,5,993), Chunk: (at 15,0,1 in -25,62; contains blocks -400,0,992 to -385,255,1007), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Actual block type: ID #181 (tile.FuelingBlock // rowautomation.blocks.controller.BlockFueler)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['TheGoldenGamer01'/37, l='MpServer', x=-385.65, y=6.62, z=993.24]]
Chunk stats: MultiplayerChunkCache: 225, 234
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-295,4,840), Chunk: (at 9,0,8 in -19,52; contains blocks -304,0,832 to -289,255,847), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Level time: 40866 game time, 18383 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 8 total; [CartIII2L12['entity.row.III2L12.name'/43804, l='MpServer', x=-388.50, y=4.38, z=987.68], EntityClientPlayerMP['TheGoldenGamer01'/37, l='MpServer', x=-385.65, y=6.62, z=993.24], EntityPig['Pig'/65, l='MpServer', x=-413.84, y=4.00, z=942.41], EntityPig['Pig'/66, l='MpServer', x=-408.03, y=4.00, z=943.50], EntityPig['Pig'/67, l='MpServer', x=-409.88, y=4.00, z=944.72], EntityPig['Pig'/68, l='MpServer', x=-399.94, y=4.00, z=940.97], LocoOv['entity.row.LocoOv.name'/32735, l='MpServer', x=-388.50, y=4.38, z=1006.03], TenderOv['entity.row.TenderOv.name'/32741, l='MpServer', x=-388.50, y=4.38, z=998.38]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 106566000 bytes (101 MB) / 407195648 bytes (388 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 Optifine OptiFine_1.7.10_HD_U_D3 8 mods loaded, 8 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA RadixCore{2.1.1} [RadixCore] (RadixCore-1.7.10-2.1.1-universal.jar)
UCHIJAAAA ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
UCHIJAAAA row{1.7.10-15.01.18-2} [Rails of War] (RoW-1.7.10-15.01.18-2.jar)
UCHIJAAAA rowam{7.2.1} [Rails of War Automation Module] (ROWAM-1.7.10-7.2.1.jar)
UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.4229' Renderer: 'Intel(R) HD Graphics 3000'
Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.4229, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D3
Render Distance Chunks: 7
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 3.1.0 - Build 9.17.10.4229
OpenGlRenderer: Intel(R) HD Graphics 3000
OpenGlVendor: Intel
CpuCount: 4
можете добавить метро вагоны номерного?
мне нравиться ваш мод но только без метро скучно
----
You can add metro wagons license?
I like your fashion but without the underground boring
This mod is awesome! I would love to see the trains solid and that you spawn off the tracks when you get out of a train though. Keep up the good work!
Well the short answer is, we don't know. I personally think it will be around October before there's any update.
Great Mod guys , one issue i have is that its causing lag on my server . i have the 1.7.10 --15.01.18-02 version in the server and my pc.
is this something that is common? should i revert back to a older version? i have R.O.W.A.M. as well but its not in the server or the other pc's yet . attached is the code straight off the server . Heres a pic of the real time log , if you need more info ill try and scrape up error logs off the server .
If I were you I would go and try Don's branch,
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2610314-rails-of-war-1-7-10-dons-branch
Thanks nick , just what i needed Don's version works fine XD
Naiten (I forgot what your name was, I think this is it) I have a few suggestions for new tracks that no other train mod has (because they're stupid)
-Round Tables (If Possible)
-Different Sized Round Tables (If Possible)
-Sloped Turn Tracks (Because Why Not)
-Crossing Track
-Crossing Gate (Better than the RTM one (because it doesn't even block things from going through))
-V-Switch Track (like 2 Tracks going into the center)
-T Junction
-2/12, 2/25, 2/50 Slopes (Maybe even 3/)
If you read this, then I thank you
You may want to read this, it's taken from that OP (which it doesn't seem that you read, " Naiten ( I forgot what your name was, I think that's it)). Oh and just so you know most people on here don't respond to people with one post on their post count.
"This mod is about wide gauge, big turns, steam locomotives, trains, armoured trains, and other awesome stuff. I don't need modelling and/or artistic and/or idea help at the moment. Currently only programming help with developing the core is acceptable. When the core is done, I will announce that and start adding rolling stock you make/propose. Please, don't spam me or this thread with modelling/art help or RS suggestions until that moment."