My flash drive was recently taken by a known party who I will leave anonymous. They won't give it back until I settle something with them. (They also happen to be a relative of mine, so I know where they live *muahaha*) Until then there will be no more actual coding updates, just ideas. In fact, here's a tentative list of future enchantments.
THESE WILL NOT ALL BE ADDED AT THE SAME TIME. Mostly they'll come in groups of 5-7, although I'm planning on making the Armour Update much larger with all of the stuff I have planned.
Swords Aeroblade (III) - See previous post Pierce (III) - Deals severe damage to armour upon impact. Blind (III) - Blinds the target for 2-6 seconds. Veil (III) - Temporary invisibility. Costs a lot of durability. Deflect (II) - Allows you to deflect arrows by blocking. While level 1 won't block Ghost arrows or defuse any splash effects such as Explode, level 2 will. (Level II idea courtesy of Near528.) Shockwave (III) - Replaces blocking with a bow-type attack. Builds power in the sword until it maxes out. When maxed out, the right mouse button can be released while in striking range of a block to damage the sword by 1% of its max durability (only 100 uses for this) and cause a shockwave to affect all entities in the area. Radius and power increase with level.
Bows Sniper (III) - See previous post. Return (III) - Has a 1/4, 1/3, or 1/2 chance of despawning shot arrows and returning them to your inventory. (Idea courtesy of titanic10101.)
Armour Night Vision (I) - Helmet enchantment. In light levels below 7, will automatically activate to provide you with Night Vision. Regenerate (II) - Chestplate enchantment. Provided you haven't been hit for over a minute, this will start to heal you regardless of food level. (SMP ONLY) Ironguard (I) - Leggings enchantment. Any hit that would have been critical becomes completely useless. Swift (II) - Endows the player with Speed I or II. Autorepair (III) - Will drain XP to repair the enchanted armour pieces. It will either repair faster (and thus drain XP faster) as levels increase or repair at a fixed rate but use less XP as levels increase. (Vote on it!) Messiah (I) - Boot enchant, allows you to walk on water. F YEAH JEEBUS! Kamikaze (III) - Upon armour break, causes a violent explosion at the player's current location that will not damage the wearer but will harm everyone around them. Explosion increases in size with each level. (Idea courtesy of Near528.) Antivenom (II) - Lessens duration and damage frequency of poison effects. Witherproof (II) - Lessens duration and damage frequency of wither effects. Lavawalker (I) - Boot enchant, allows you to walk on lava. F YEAH HELL JEEBUS! (Idea courtesy of 1nfinitze.) Resurrect (IV) - Upon being killed, this will leave the chestplate so enchanted with 1 durability (or totally destroy it - take the poll!) and respawn the player at their spawn point. It will leave them with anything between 1 and 2.5 hearts of health. (Idea courtesy of 1nfinitze.) Springheels (II) - Boot enchantment. Endows the player with Jump Boost I or II. Meteor Falling (IV) - Grants the player a meteor-type attack. If you are more than four blocks off of the ground, sneak to hurtle straight down and cause an explosion for some HP and boot durability. HP and durability used decrease over time. (Idea courtesy of Near528.) (SMP ONLY) Monstrous (V) - Upon death, the chestplate will shatter / be left with 1 durability (again, take the poll) and spawn between 2 and 10 monsters (depending on the level) at or near your killer's position. Monsters not spawnable are ghasts, endermen, and any boss mobs.
ALSO PLANNED:
Complete Pyro, Frost, Forest, Aero, and Hydro sets!
- A complete set of pyro armour will completely nullify all fire/lava damage
- A pyro sword will amplify damage while in fire and even more so in lava, along with igniting the foe; deals all extra damage as fire damage
- A pyro bow also amplifies damage if the shooter is standing in fire or lava as well as dealing extra fire damage and igniting foes - I know there are already two fire enchantments for bows but this one deals more damage as well as lighting stuff on fire
- A complete set of frost armour will ensure complete immunity to Freeze
- A Freeze sword freezes foes (already implemented) and does more damage in cold biomes (not implemented)
- A Frost bow freezes foes (already implemented) and does more damage in cold biomes (not implemented)
- A complete set of forest armour will increase protection in forest biomes
- A forest sword will amplify damage in forest biomes
- A forest bow will amplify damage in forest biomes as well as cause grass to spring up if the arrow hits the ground - will not despawn the arrow
- A complete set of aero armour will completely nullify all fall damage, including Ender Pearls
- An Aeroblade sword amplifies damage while airborne and deals all extra damage as fall damage (already implemented)
- Aeroblade swords also deal a very small amount of extra damage if the wielder is at a higher elevation (not quite implemented)
- An aero bow amplifies damage if the shooter is airborne when the bow fires; deals extra damage as fall damage, and also does more damage from higher elevations - combine Sniper with this and hit a target from a mountaintop and it's pretty much an instant kill...if the enchantments weren't so hard to get
- A complete set of hydro armour will remove water movement impairment and allow you to breathe indefinitely underwater
- A hydro sword will have its damage amplified while in water and deals all extra damage as drowning damage
- A hydro bow will amplify its damage if the shooter is standing in or underwater and deals all extra damage as drowning damage
I'm imagining someone setting up an SMP server with this mod and having something like guilds sporting each of these enchantment sets, eg a Pyro guild n the nether, Hydro guild on the seafloor, Forest guild in the woods, Aero guild in the mountains or on some floating island, Frost guild in snow biomes. That's sort of what made me want to code these sets to begin with...I'd probably join the Aero one because I like plunging from the sky onto people in PvP, and I jump around a lot, so Aeroblade would dominate in the arena. I'd have to have Meteor Falling too, just to round it all off.
If anyone's wondering why Near528 has all these suggestions, it's probably because I know him in real life. Also easysoldier, who I'm going to go credit for Teleshot (currently Teleport) and Agility now because I forgot to write it in earlier.
Awesome work!! Was always looking for a mod like this. Now all i have to do is to make a map...
A map? For this, or for anything else? It would be interesting to see an adventure map made to utilize these enchantments...hm...I may have to try my hand at that sometime. I'm terrible at maps, I'll admit it. Thanks for the feedback, though. I really need to resolve this issue and get coding, because I can pretty much recite the required code from memory now :L
~~ EDIT
Woohoo, it's back. I'm starting on the rest of the sword/bow enchantments now, although enchantment sets won't be released until at least version 0.6 (0.5 will be the armour update). I'll do some armour testing after I've released 0.4.
Will it be possible to get the SMP only enchants in singleplayer? I'm guessing no, but it would suck to get your diamond leggings enchanted with ironguard in SSP.
Also, good idea for resurrect. You took my idea and made it better, but I'm not sure if I fully understand it. Does it spawn the player at where they were killed, or just spawn them normally with all their items?
Will it be possible to get the SMP only enchants in singleplayer? I'm guessing no, but it would suck to get your diamond leggings enchanted with ironguard in SSP.
Also, good idea for resurrect. You took my idea and made it better, but I'm not sure if I fully understand it. Does it spawn the player at where they were killed, or just spawn them normally with all their items?
First off:
Why did you quote me? xD
Second: Nope, you won't get Ironguard, Monstrous, or Blind in SSP (they're all useless against mobs). I'll eventually release two separate versions. I just need to get a good copy of minecraft_server.jar and make it work because I'm not too familiar with SMP mods.
Third: Resurrect spawns them at their normal spawn point, e.g. next to their bed. It would suck to get killed by a guy in full diamond prot IV stuff and then immediately respawn with two hearts in front of him so he can kill you again and take your stuff for real this time.
Second: Nope, you won't get Ironguard, Monstrous, or Blind in SSP (they're all useless against mobs). I'll eventually release two separate versions. I just need to get a good copy of minecraft_server.jar and make it work because I'm not too familiar with SMP mods.
Third: Resurrect spawns them at their normal spawn point, e.g. next to their bed. It would suck to get killed by a guy in full diamond prot IV stuff and then immediately respawn with two hearts in front of him so he can kill you again and take your stuff for real this time.
I was quoting your previous post that explained all the enchantments. So Resurrect is basically a one time use /keepinventory?
Kamikaze comes into effect when a piece enchanted with it breaks. It explodes with increasing violence depending on the level of the enchantment, although without damaging the environment or the wearer (yes, it's very possible). And no, I'm not doing that for swords. You know how OP that would be? Explosion spamming would also cause severe server lag. And from your "EPIC WIN" thing I'm assuming you intend for it to destroy the base. ...No. Sorry, I just think it's OP.
D: pity... but maybe you could make one that's called self-destruct: upon some form of activaton, create explosion that destroys everything including the player. and also maybe an armour one that lets you move faster underwater?
Completely stops an entity for 2 (I), 3 (II), 4 (III) Seconds.
~~ Barrier (I) (II) Chest plate
Makes defense higher when you are at 2 hearts.
P.S. I got the Barrier from FF.
I'm liking these, although I'm planning on changing Freeze to Frostblade (for the Frost set) and making it totally immobilise an enemy, Entangle could be useful for other stuff too... let me ponder that one for a bit. My brain seems to have revived as of late. Barrier too, that could be very useful. I'll add it in the Armour Update.
D: pity... but maybe you could make one that's called self-destruct: upon some form of activaton, create explosion that destroys everything including the player. and also maybe an armour one that lets you move faster underwater?
Hmm...Perhaps it could activate upon taking damage from another entity, like a player...just have someone sneak into a base and when they get hit it obliterates everything. Interesting
As for the increase underwater move speed, that's going with the Hydro set (I'll post an update on the guild-set things later - no time now.)
~~ UPDATE
v0.4 is almost ready. I need to fix Frostbow and then recompile/reobfuscate and I'll release a new version. Lots of bugfixes, probably the most important being that the Freeze effect now renders properly (blue sheen over affected entities) and the first-person works too (overlay of an ice block). Can't say much more now - perhaps Saturday.
EDIT:
The poll results have returned a 50/50 split over the first two questions. People need to make up their minds before the Armour Update ._.
ANOTHER EDIT:
Another guy named glider521al had a more enchantments mod, and a lot of the things are the same (hell, some have the same NAMES, like Night Vision and Antivenom), but some are also repeats of vanilla enchantments. And anyway, my arrow enchantments are better. xD
Hopefully he doesn't try to start . All of the stuff in this mod is either my original idea or someone else's suggestion to me, albeit not verbatim.
I'll put up another update soon, but that needs its own post.
It's still buggy, and Frostbow doesn't seem to want to work, but it's out!
- Renamed Triple Shot to Buckshot (still haven't implemented extra levels, that's for v0.4.1 and its bugfixes
- Renamed Teleport to Teleshot Swords - Shield (II) - A powerful guard, but tough to use in PvP. Protects the wielder from most damage when blocking. - Aeroblade (III) - Death from above! Does more damage while you're airborne. - Pierce (III) - Your helmet needs repair? It might be because of a sword with Pierce on it - this does extra damage to the enemy's armour. - Blind (III) - Want to confuse your enemies? This blinds the foe. Kind of useless ATM, so I might port it to SMP later. - Veil (III) - Want to really confuse your enemies? This makes the player invisible for 1-3 seconds.
(I still haven't made it to use durability (in fact I dunno if it will), but you have to take off your armour to use it effectively and people can see you at close range from the potion effect swirls.) - Deflect (II) - Sharpshooter protection - deflects arrows. Deflect II will also block Ghost arrows and defuse all special effects like explosions or lightning.
Bows - Sniper (III) - Sharpshooters rejoice! This does more damage based on the distance between the shooter and the target. Calculated by the algorithm:
(Arrow's damage / 10) * distance traveled * Enchantment level, which returns approximately 1/3 damage per 3 blocks for Sniper I, 2/3 damage per 3 blocks for Sniper II, and 1 damage per 3 blocks for Sniper III (at 9 blocks away, that's 1, 2, and 3 damage for each level respectively - just think of it as the enchantment level times the distance divided by nine). - Return (III) - Returns arrows from the ground to be used again.
(Hopefully it works; I have it programmed so that it uses a switch to pick a number one through three, two, or one depending on the level (this includes zero) and return a true/false value depending on what it picked. Basically it just returns the arrow if the value is true and it doesn't hit a mob.)
A map? For this, or for anything else? It would be interesting to see an adventure map made to utilize these enchantments...hm...I may have to try my hand at that sometime. I'm terrible at maps, I'll admit it. Thanks for the feedback, though. I really need to resolve this issue and get coding, because I can pretty much recite the required code from memory now :L
~~ EDIT
Woohoo, it's back. I'm starting on the rest of the sword/bow enchantments now, although enchantment sets won't be released until at least version 0.6 (0.5 will be the armour update). I'll do some armour testing after I've released 0.4.
Nice . Yea im talking about an adventure map or something like a zombie wave map . You should also add some extra bows and swords.....with special abilities like for example it comes with enchantments or it has a higher chance of certain enchantments
This would get more downloads if you used Forge- try using PlayerAPI, that's how the other one works.
Rollback Post to RevisionRollBack
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
hey, i just had an idea for another enchantment: hurl. it's kind of like knockback except it also throws you up into the air a bit. also, are you SURE there are still 13 enchantments? if not, i would edit your signature if i were you.
Rollback Post to RevisionRollBack
/\ A bit dead right now, support would be greatly appreciated /\
Also the link is broken, click the one below. I will fix this soon.
Nice . Yea im talking about an adventure map or something like a zombie wave map . You should also add some extra bows and swords.....with special abilities like for example it comes with enchantments or it has a higher chance of certain enchantments
Hm. If I had a functioning PC I'd get to work on it, but for now maybe someone else could do it. And for those items I'd have to use Forge/FML, which I would have to port everything to, which would take a while, so you may wait. I'll do it, though.
hey, i just had an idea for another enchantment: hurl. it's kind of like knockback except it also throws you up into the air a bit. also, are you SURE there are still 13 enchantments? if not, i would edit your signature if i were you.
I like it. I'll have to think of a name for it though. And thanks, I need to edit my sig ._.
...
-Let Books like Sharpness and Fire Aspect be able to be Anviled on Axes? I personally prefer Axes over Swords, so that'd be great..
...
you can do that already. also, using axes to fight is WORSE than using swords. 1: less damage. 2: more durability lost. axes are meant for chopping trees, not fighting.
Add new items with custom enchantments!!! Like maybe Crossbows, or Broadswords that amke you slower but more damage, etc etc :DBUt then again. This is the 'enchantments' mod...it wouldbe cool
Hm. If I had a functioning PC I'd get to work on it, but for now maybe someone else could do it. And for those items I'd have to use Forge/FML, which I would have to port everything to, which would take a while, so you may wait. I'll do it, though.
PlayerAPI? I'll check it out. Hopefully it works on this damned old thing.
I like it. I'll have to think of a name for it though. And thanks, I need to edit my sig ._.
I got a few ideas:
-A way to store EXP. A good way. No EXP bank. Maybe something like Liquid EXP? That you can store in Buckets and if you empty it, it will give you.. 10 levels (from blank) per level? I don't know how much EXP that is.
-Arcane Protection, reduces damage of enchantments and negative potion effects.
-Forge Compatibility. I'd love to use this mod in combination with other mods, for a CTM for instance. I beg you good sir <3
-Let Books like Sharpness and Fire Aspect be able to be Anviled on Axes? I personally prefer Axes over Swords, so that'd be great..
-Tool enchantments? Autosmelt, Haste, whatever. Maybe the ability to Hoe 3x3 areas? Talking about hoes...
-Hoe Enchantments. Even if only Unbreaking, the ability to let Hoes being enchanted. Also, Fortune? Break your crops with your hoe and get more out of them.
-An advanced Enchantment Table? Be able to enchant things up to level X, because it is in fact in the game. The Advanced Enchantment Table would require a Nether Star in the Crafting Recipe, and 50 levels for the highest enchantments. Also, three rows of Bookcases. Good old times <3
That'd be all. Please try some of these ideas
Noted. I'm on a phone at the moment so I can't really type much.
As for installation, just drag into tbe jarfile and delete meta-inf.
My flash drive was recently taken by a known party who I will leave anonymous. They won't give it back until I settle something with them. (They also happen to be a relative of mine, so I know where they live *muahaha*) Until then there will be no more actual coding updates, just ideas. In fact, here's a tentative list of future enchantments.
THESE WILL NOT ALL BE ADDED AT THE SAME TIME.
Mostly they'll come in groups of 5-7, although I'm planning on making the Armour Update much larger with all of the stuff I have planned.
Swords
Aeroblade (III) - See previous post
Pierce (III) - Deals severe damage to armour upon impact.
Blind (III) - Blinds the target for 2-6 seconds.
Veil (III) - Temporary invisibility. Costs a lot of durability.
Deflect (II) - Allows you to deflect arrows by blocking. While level 1 won't block Ghost arrows or defuse any splash effects such as Explode, level 2 will. (Level II idea courtesy of Near528.)
Shockwave (III) - Replaces blocking with a bow-type attack. Builds power in the sword until it maxes out. When maxed out, the right mouse button can be released while in striking range of a block to damage the sword by 1% of its max durability (only 100 uses for this) and cause a shockwave to affect all entities in the area. Radius and power increase with level.
Bows
Sniper (III) - See previous post.
Return (III) - Has a 1/4, 1/3, or 1/2 chance of despawning shot arrows and returning them to your inventory. (Idea courtesy of titanic10101.)
Armour
Night Vision (I) - Helmet enchantment. In light levels below 7, will automatically activate to provide you with Night Vision.
Regenerate (II) - Chestplate enchantment. Provided you haven't been hit for over a minute, this will start to heal you regardless of food level.
(SMP ONLY) Ironguard (I) - Leggings enchantment. Any hit that would have been critical becomes completely useless.
Swift (II) - Endows the player with Speed I or II.
Autorepair (III) - Will drain XP to repair the enchanted armour pieces. It will either repair faster (and thus drain XP faster) as levels increase or repair at a fixed rate but use less XP as levels increase. (Vote on it!)
Messiah (I) - Boot enchant, allows you to walk on water. F YEAH JEEBUS!
Kamikaze (III) - Upon armour break, causes a violent explosion at the player's current location that will not damage the wearer but will harm everyone around them. Explosion increases in size with each level. (Idea courtesy of Near528.)
Antivenom (II) - Lessens duration and damage frequency of poison effects.
Witherproof (II) - Lessens duration and damage frequency of wither effects.
Lavawalker (I) - Boot enchant, allows you to walk on lava. F YEAH HELL JEEBUS! (Idea courtesy of 1nfinitze.)
Resurrect (IV) - Upon being killed, this will leave the chestplate so enchanted with 1 durability (or totally destroy it - take the poll!) and respawn the player at their spawn point. It will leave them with anything between 1 and 2.5 hearts of health. (Idea courtesy of 1nfinitze.)
Springheels (II) - Boot enchantment. Endows the player with Jump Boost I or II.
Meteor Falling (IV) - Grants the player a meteor-type attack. If you are more than four blocks off of the ground, sneak to hurtle straight down and cause an explosion for some HP and boot durability. HP and durability used decrease over time. (Idea courtesy of Near528.)
(SMP ONLY) Monstrous (V) - Upon death, the chestplate will shatter / be left with 1 durability (again, take the poll) and spawn between 2 and 10 monsters (depending on the level) at or near your killer's position. Monsters not spawnable are ghasts, endermen, and any boss mobs.
ALSO PLANNED:
Complete Pyro, Frost, Forest, Aero, and Hydro sets!
- A complete set of pyro armour will completely nullify all fire/lava damage
- A pyro sword will amplify damage while in fire and even more so in lava, along with igniting the foe; deals all extra damage as fire damage
- A pyro bow also amplifies damage if the shooter is standing in fire or lava as well as dealing extra fire damage and igniting foes - I know there are already two fire enchantments for bows but this one deals more damage as well as lighting stuff on fire
- A complete set of frost armour will ensure complete immunity to Freeze
- A Freeze sword freezes foes (already implemented) and does more damage in cold biomes (not implemented)
- A Frost bow freezes foes (already implemented) and does more damage in cold biomes (not implemented)
- A complete set of forest armour will increase protection in forest biomes
- A forest sword will amplify damage in forest biomes
- A forest bow will amplify damage in forest biomes as well as cause grass to spring up if the arrow hits the ground - will not despawn the arrow
- A complete set of aero armour will completely nullify all fall damage, including Ender Pearls
- An Aeroblade sword amplifies damage while airborne and deals all extra damage as fall damage (already implemented)
- Aeroblade swords also deal a very small amount of extra damage if the wielder is at a higher elevation (not quite implemented)
- An aero bow amplifies damage if the shooter is airborne when the bow fires; deals extra damage as fall damage, and also does more damage from higher elevations - combine Sniper with this and hit a target from a mountaintop and it's pretty much an instant kill...if the enchantments weren't so hard to get
- A complete set of hydro armour will remove water movement impairment and allow you to breathe indefinitely underwater
- A hydro sword will have its damage amplified while in water and deals all extra damage as drowning damage
- A hydro bow will amplify its damage if the shooter is standing in or underwater and deals all extra damage as drowning damage
I'm imagining someone setting up an SMP server with this mod and having something like guilds sporting each of these enchantment sets, eg a Pyro guild n the nether, Hydro guild on the seafloor, Forest guild in the woods, Aero guild in the mountains or on some floating island, Frost guild in snow biomes. That's sort of what made me want to code these sets to begin with...I'd probably join the Aero one because I like plunging from the sky onto people in PvP, and I jump around a lot, so Aeroblade would dominate in the arena. I'd have to have Meteor Falling too, just to round it all off.
If anyone's wondering why Near528 has all these suggestions, it's probably because I know him in real life. Also easysoldier, who I'm going to go credit for Teleshot (currently Teleport) and Agility now because I forgot to write it in earlier.
And now for a response.
No problem.
[Placeholder]
A map? For this, or for anything else? It would be interesting to see an adventure map made to utilize these enchantments...hm...I may have to try my hand at that sometime. I'm terrible at maps, I'll admit it. Thanks for the feedback, though. I really need to resolve this issue and get coding, because I can pretty much recite the required code from memory now :L
~~ EDIT
Woohoo, it's back. I'm starting on the rest of the sword/bow enchantments now, although enchantment sets won't be released until at least version 0.6 (0.5 will be the armour update). I'll do some armour testing after I've released 0.4.
Will it be possible to get the SMP only enchants in singleplayer? I'm guessing no, but it would suck to get your diamond leggings enchanted with ironguard in SSP.
Also, good idea for resurrect. You took my idea and made it better, but I'm not sure if I fully understand it. Does it spawn the player at where they were killed, or just spawn them normally with all their items?
First off:
Why did you quote me? xD
Second: Nope, you won't get Ironguard, Monstrous, or Blind in SSP (they're all useless against mobs). I'll eventually release two separate versions. I just need to get a good copy of minecraft_server.jar and make it work because I'm not too familiar with SMP mods.
Third: Resurrect spawns them at their normal spawn point, e.g. next to their bed. It would suck to get killed by a guy in full diamond prot IV stuff and then immediately respawn with two hearts in front of him so he can kill you again and take your stuff for real this time.
~~ Entangle (I)(II)(III) Sword or Bow
Completely stops an entity for 2 (I), 3 (II), 4 (III) Seconds.
~~ Barrier (I) (II) Chest plate
Makes defense higher when you are at 2 hearts.
P.S. I got the Barrier from FF.
Oh, thanks
I'm liking these, although I'm planning on changing Freeze to Frostblade (for the Frost set) and making it totally immobilise an enemy, Entangle could be useful for other stuff too... let me ponder that one for a bit. My brain seems to have revived as of late. Barrier too, that could be very useful. I'll add it in the Armour Update.
Hmm...Perhaps it could activate upon taking damage from another entity, like a player...just have someone sneak into a base and when they get hit it obliterates everything. Interesting
As for the increase underwater move speed, that's going with the Hydro set (I'll post an update on the guild-set things later - no time now.)
~~ UPDATE
v0.4 is almost ready. I need to fix Frostbow and then recompile/reobfuscate and I'll release a new version. Lots of bugfixes, probably the most important being that the Freeze effect now renders properly (blue sheen over affected entities) and the first-person works too (overlay of an ice block). Can't say much more now - perhaps Saturday.
EDIT:
The poll results have returned a 50/50 split over the first two questions. People need to make up their minds before the Armour Update ._.
ANOTHER EDIT:
Another guy named glider521al had a more enchantments mod, and a lot of the things are the same (hell, some have the same NAMES, like Night Vision and Antivenom), but some are also repeats of vanilla enchantments. And anyway, my arrow enchantments are better. xD
Hopefully he doesn't try to start . All of the stuff in this mod is either my original idea or someone else's suggestion to me, albeit not verbatim.
I'll put up another update soon, but that needs its own post.
It's still buggy, and Frostbow doesn't seem to want to work, but it's out!
- Renamed Triple Shot to Buckshot (still haven't implemented extra levels, that's for v0.4.1 and its bugfixes
- Renamed Teleport to Teleshot
Swords
- Shield (II) - A powerful guard, but tough to use in PvP. Protects the wielder from most damage when blocking.
- Aeroblade (III) - Death from above! Does more damage while you're airborne.
- Pierce (III) - Your helmet needs repair? It might be because of a sword with Pierce on it - this does extra damage to the enemy's armour.
- Blind (III) - Want to confuse your enemies? This blinds the foe. Kind of useless ATM, so I might port it to SMP later.
- Veil (III) - Want to really confuse your enemies? This makes the player invisible for 1-3 seconds.
(I still haven't made it to use durability (in fact I dunno if it will), but you have to take off your armour to use it effectively and people can see you at close range from the potion effect swirls.)
- Deflect (II) - Sharpshooter protection - deflects arrows. Deflect II will also block Ghost arrows and defuse all special effects like explosions or lightning.
Bows
- Sniper (III) - Sharpshooters rejoice! This does more damage based on the distance between the shooter and the target. Calculated by the algorithm:
(Arrow's damage / 10) * distance traveled * Enchantment level, which returns approximately 1/3 damage per 3 blocks for Sniper I, 2/3 damage per 3 blocks for Sniper II, and 1 damage per 3 blocks for Sniper III (at 9 blocks away, that's 1, 2, and 3 damage for each level respectively - just think of it as the enchantment level times the distance divided by nine).
- Return (III) - Returns arrows from the ground to be used again.
(Hopefully it works; I have it programmed so that it uses a switch to pick a number one through three, two, or one depending on the level (this includes zero) and return a true/false value depending on what it picked. Basically it just returns the arrow if the value is true and it doesn't hit a mob.)
Nice . Yea im talking about an adventure map or something like a zombie wave map . You should also add some extra bows and swords.....with special abilities like for example it comes with enchantments or it has a higher chance of certain enchantments
[Placeholder]
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
Hm. If I had a functioning PC I'd get to work on it, but for now maybe someone else could do it. And for those items I'd have to use Forge/FML, which I would have to port everything to, which would take a while, so you may wait. I'll do it, though.
PlayerAPI? I'll check it out. Hopefully it works on this damned old thing.
I like it. I'll have to think of a name for it though. And thanks, I need to edit my sig ._.
Awesome. Forge is the way
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Noted. I'm on a phone at the moment so I can't really type much.
As for installation, just drag into tbe jarfile and delete meta-inf.