This looks amazing, I'm working on a mod that includes mechs as well. I've made about half as much progress as this over two months; I've recently gotten frustrated with the crappiness of the vanilla API (if you could even call it an API) and haven't been doing much...
I don't like the way the mech looks, it doesn't look minecrafty at all, you should just use the mc modelbase to make it. but other than that it seems great.
Will you be making this open source? The way im doing weapons is I have a gun barrel class which has the mount position, the end of the muzzle, and the direction; the weapon class which gets updated every tick and does firing and ammo; and the renderer loads each type of weapon turret and checks which types are mounted and where then .render()s as needed.
I feel like I have it a bit messy though and would love to see what an obviously better coder does :3
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[ Type 1 Anarchy ] - 3D guns - Mechs - Missiles - Turrets - Frikkin Laser Beams
As a modeler on the MechCraft/Battletech mod, could you maybe help us understand a few things like how to animate models easily,
All the walking animation is just trig, one of the parameters of Renderer.doRender(...) is incremented with forward motion, use a sine function on it to make an oscillator.
For my mod im doing full leg motions, meaning knees and ankles bend as well. I'm not entirely done with the math but ill post it once I'm finished with it.
This looks amazing, I'm working on a mod that includes mechs as well. I've made about half as much progress as this over two months; I've recently gotten frustrated with the crappiness of the vanilla API (if you could even call it an API) and haven't been doing much...
I don't like the way the mech looks, it doesn't look minecrafty at all, you should just use the mc modelbase to make it. but other than that it seems great.
Will you be making this open source? The way im doing weapons is I have a gun barrel class which has the mount position, the end of the muzzle, and the direction; the weapon class which gets updated every tick and does firing and ammo; and the renderer loads each type of weapon turret and checks which types are mounted and where then .render()s as needed.
I feel like I have it a bit messy though and would love to see what an obviously better coder does :3
I'm going to stick with the 3d model. I like it better that way.
As far as open source...I'm not sure yet. I'm still not even 100% sure I'm going to do this mod (any further than it is). Even if I do, it's going to be very simple, no new mobs, no mad scientists trying to fight you with their mechs, nothing like that. Just components that you can build and mix 'n' match to make your mech and have some fun with it.
I like it so far. How are you going to have them built? is it throw all the parts in a block and they come out built or are you thinking something more like the cart assembler from steves carts?
My idea turned out to be quite similar to the assembler from Steve's Carts (which I ironically used for the first time yesterday...imagine my surprise! I guess we think alike.)
However, I do have a few ways to change it so that it is still something completely new and unique.
wow, lookn good, my and some friends are trying to get a mod like this going but based on steambot chronicles, so far we got a 'prototrot' and a basic one. XD if ya ever want trot models let us know.
I don't like the way the mech looks, it doesn't look minecrafty at all, you should just use the mc modelbase to make it. but other than that it seems great.
Will you be making this open source? The way im doing weapons is I have a gun barrel class which has the mount position, the end of the muzzle, and the direction; the weapon class which gets updated every tick and does firing and ammo; and the renderer loads each type of weapon turret and checks which types are mounted and where then .render()s as needed.
I feel like I have it a bit messy though and would love to see what an obviously better coder does :3
All the walking animation is just trig, one of the parameters of Renderer.doRender(...) is incremented with forward motion, use a sine function on it to make an oscillator.
For my mod im doing full leg motions, meaning knees and ankles bend as well. I'm not entirely done with the math but ill post it once I'm finished with it.
I'm going to stick with the 3d model. I like it better that way.
As far as open source...I'm not sure yet. I'm still not even 100% sure I'm going to do this mod (any further than it is). Even if I do, it's going to be very simple, no new mobs, no mad scientists trying to fight you with their mechs, nothing like that. Just components that you can build and mix 'n' match to make your mech and have some fun with it.
However, I do have a few ways to change it so that it is still something completely new and unique.
MOD SHOWCASES AND MORE
I would love to know how You made that model.
But from a PvE standpoint.. A walker that can mine, dig, pump, and store materials.. This is outstanding, and very much requested!!