So just 3 mechs (based off the OP) isn't too much to work with in ways of variety. And im probably not the only one.
OP is outdated.
The theme I'm keeping with T1A is variety through functionality. Mods which have 100 different guns which do the exact same thing are retarded.
To me as a hardcore gamer, a cosmetic difference is not a difference, the only way two things are different is if they affect gameplay differently.
Sofar in T1A there is only 4 guns. I may or may not add one more. That is because each gun has a very different functionality and a very different role. So eventhough theres only 4 guns, there is far more variety than other mods with 50.
I will be applying the same principle to mechs.
Also- Eqipment! The equipment system will be awesome in terms of customization. It is the core principle of T1A vehicles.
Mechs will also be paintable with vanilla dyes, and maybe customizeable banners the same as player skins.
The theme I'm keeping with T1A is variety through functionality. Mods which have 100 different guns which do the exact same thing are retarded.
To me as a hardcore gamer, a cosmetic difference is not a difference, the only way two things are different is if they affect gameplay differently.
Sofar in T1A there is only 4 guns. I may or may not add one more. That is because each gun has a very different functionality and a very different role. So eventhough theres only 4 guns, there is far more variety than other mods with 50.
I will be applying the same principle to mechs.
Also- Eqipment! The equipment system will be awesome in terms of customization. It is the core principle of T1A vehicles.
Mechs will also be paintable with vanilla dyes, and maybe customizeable banners the same as player skins.
Aren't there 5 if you include the machine gun? I remember something about being able to use the browning... Anyway, I think that five guns is enough. Maybe some different camo variations, as they are quite noticeable in some enviroments.
I'm suddenly at an impasse because I realized that I don't have any desire to play a game like T1A at the moment, and I outright dislike vanilla mc now. Albiet I have to finish T1A because of the other people that have helped with and look forward to it.
That plus I worry about putting in all this work and it getting overshadowed by another game, like how Starcitizen and Space Engineers will likely do to futurecraft.
Eventhough I do want to be working on t1a right now, I'm stressing over it. Since all I'm taking next semester is calc2 and I'll have plenty of time then, I'm going to take a hiatus. I have no idea if this will be a few days or a few weeks. I've barely done anything this last month anyways.
You should make a dubstep video of all the lazer weapons firing and the different sound effects.
Kaelum don't be pretentious, you still haven't made a major contribution to the mod lol.
I have an idea for a trailer very planned out. If I ever get anything done I'm certain it will turn out amazing.
I'll definitely use a song by Feindflug.
Rollback Post to RevisionRollBack
[ Type 1 Anarchy ] - 3D guns - Mechs - Missiles - Turrets - Frikkin Laser Beams
I have an idea for a trailer very planned out. If I ever get anything done I'm certain it will turn out amazing.
I'll definitely use a song by Feindflug.
I'm having trouble with local rotations because matricies are confusing, nonetheless I've been making good progress.
I've been thinking about how the hover tank will be fast but with slow acceleration... But then I realized, why not really fast with fast acceleration? Hover bike seems cool. No. Rocket bike.
Will travel at 9000 sanics and handle like a helicopter if it wasn't a helicopter and had a rocket on it.
Since I have yaw-only kinematics working I think I'll do a video after I add it, demonstrating it and the new particle system.
dude i have an awsome idea T1A VS FLAN WARRRSS EPICNESS and also update it to 1.6.4 or 1.7.2 please and what else are you doing cause it seems it taking you a long time
dude i have an awsome idea T1A VS FLAN WARRRSS EPICNESS and also update it to 1.6.4 or 1.7.2 please and what else are you doing cause it seems it taking you a long time
I admit that, although not by a lot, Flan has outdone me with his new smallarms. Since smallarms are only a small part of t1a then if you want just fancy guns, id est you don't have a seething hatred for CoD, then you're better off with his mod.
T1A is about the way all the different things will flow together into a combat system; instead of variety being enumerated, variety is amalgamous.
Since I finally taught myself all the math involved with transformation matricies, I've been trying to wrap my head around quaternions.
What have I been doing? I've been internally screaming.
As I've stated before, I like to work on multiple things at once, leaving multiple things unuseable at once. Plus its alpha so im not worried about release times, postalpha will be different.
Once I get all the abstract classes done I'll get some monkies acolytes todo concrete implementation, then lots of things will get done very fast.
Rollback Post to RevisionRollBack
[ Type 1 Anarchy ] - 3D guns - Mechs - Missiles - Turrets - Frikkin Laser Beams
ok one more thing the small arms is that the player can hold a gun with two arms right is just idk wat it is and also that is a crazy sick math i dunno how you do that
ok one more thing the small arms is that the player can hold a gun with two arms right is just idk wat it is and also that is a crazy sick math i dunno how you do that
I think players do hold it with both arms... If not, we will certainly add it. Unless we don't, we forget, or aliens invade.
So, i keep hearing you talk about Air Vehicles, but when will THEY be done?
Vehicles are unified, so aircraft will be done within the same day as hover vehicles. Currently I need to rewrite my kinematics to use quaternions before I do anything else with vehicle control.
If I wanted a system with terrible controls and shoddy kinematics like vanilla, then I could've had vehicles done months ago. But I'm including complete rigid body physics. Aircraft will actually operate using lift and will stall and do other aircrafty things
Meanwhile I've been ADD with my development
Notice how theres virtually no lag.
Rollback Post to RevisionRollBack
[ Type 1 Anarchy ] - 3D guns - Mechs - Missiles - Turrets - Frikkin Laser Beams
After clicking start and wait a few sec, it crash.
java.lang.NoClassDefFoundError: t1a/common/Explosion/EntitySmoke
at t1a.common.T1A.<clinit>(T1A.java:114)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
DOWNLOAD Alpha0.25 1.6.2 Forge 9.10.0.789
This is not a 'playable' release, I just whacked all obvious bugs and threw something together, somethings that were previously working are not currently working because indev. Expect crashing, don't bother reporting it.
You have the wrong version of forge
I appreciate the report but text is meant to be read :/
Ill throw out a 1.6.4 release as soon as i finish the stuff with nukes im doing since people seem to be wanting it
like a massive future war game?
tents, cans of food, water bottles, etc.
Well IC2 has food related stuff; tents in mc seem unnecessary except for hiding.
Interesting that you bring up "wargame" because I've been thinking about that macroscopic aspect a lot recently.
Not a wargame at all. My hope is to get a nascent geopolitical simulator. Anarchy → Feudalism → Monarchy → Democracy/Plutarchy → Authoritarianism → Totalitarianism → Pick one random
If you see that cycle arise in any game, then it is a good game. Many aspects of the crafting of t1a will be balanced in a way that encourages cooperation between players. I don't want to see a wargame - I want glorious world wars between massive, player created factions.
Part of what inspired me back when I started this is as a social experiment.
OP is outdated.
The theme I'm keeping with T1A is variety through functionality. Mods which have 100 different guns which do the exact same thing are retarded.
To me as a hardcore gamer, a cosmetic difference is not a difference, the only way two things are different is if they affect gameplay differently.
Sofar in T1A there is only 4 guns. I may or may not add one more. That is because each gun has a very different functionality and a very different role. So eventhough theres only 4 guns, there is far more variety than other mods with 50.
I will be applying the same principle to mechs.
Also- Eqipment! The equipment system will be awesome in terms of customization. It is the core principle of T1A vehicles.
Mechs will also be paintable with vanilla dyes, and maybe customizeable banners the same as player skins.
Aren't there 5 if you include the machine gun? I remember something about being able to use the browning... Anyway, I think that five guns is enough. Maybe some different camo variations, as they are quite noticeable in some enviroments.
That plus I worry about putting in all this work and it getting overshadowed by another game, like how Starcitizen and Space Engineers will likely do to futurecraft.
Eventhough I do want to be working on t1a right now, I'm stressing over it. Since all I'm taking next semester is calc2 and I'll have plenty of time then, I'm going to take a hiatus. I have no idea if this will be a few days or a few weeks. I've barely done anything this last month anyways.
http://www.typ1a.com/forum/index.php
http://www.minecraftforum.net/topic/817769-did-the-terrain-become-boring-1000-supporters/
Did you even READ the OP?
Kaelum don't be pretentious, you still haven't made a major contribution to the mod lol.
I have an idea for a trailer very planned out.
If I ever get anything doneI'm certain it will turn out amazing.I'll definitely use a song by Feindflug.
Yes, I did.
Your point?
Post a link to a music video of the song, please?
http://www.minecraftforum.net/topic/817769-did-the-terrain-become-boring-1000-supporters/
Flan Just implemented 3d animated guns.
Jelly is active.
Classes are over.
Everything needed for Java fury is here.
It is time for stuff to get done.
Also the website is mostly finished.
I've been thinking about how the hover tank will be fast but with slow acceleration... But then I realized, why not really fast with fast acceleration? Hover bike seems cool. No. Rocket bike.
Will travel at 9000 sanics and handle like a helicopter if it wasn't a helicopter and had a rocket on it.
Since I have yaw-only kinematics working I think I'll do a video after I add it, demonstrating it and the new particle system.
I admit that, although not by a lot, Flan has outdone me with his new smallarms. Since smallarms are only a small part of t1a then if you want just fancy guns, id est you don't have a seething hatred for CoD, then you're better off with his mod.
T1A is about the way all the different things will flow together into a combat system; instead of variety being enumerated, variety is amalgamous.
Since I finally taught myself all the math involved with transformation matricies, I've been trying to wrap my head around quaternions.
What have I been doing? I've been internally screaming.
As I've stated before, I like to work on multiple things at once, leaving multiple things unuseable at once. Plus its alpha so im not worried about release times, postalpha will be different.
Once I get all the abstract classes done I'll get some
monkiesacolytes todo concrete implementation, then lots of things will get done very fast.I think players do hold it with both arms... If not, we will certainly add it. Unless we don't, we forget, or aliens invade.
Vehicles are unified, so aircraft will be done within the same day as hover vehicles. Currently I need to rewrite my kinematics to use quaternions before I do anything else with vehicle control.
If I wanted a system with terrible controls and shoddy kinematics like vanilla, then I could've had vehicles done months ago. But I'm including complete rigid body physics. Aircraft will actually operate using lift and will stall and do other aircrafty things
Meanwhile I've been ADD with my development
Notice how theres virtually no lag.
You have the wrong version of forge
I appreciate the report but text is meant to be read :/
Ill throw out a 1.6.4 release as soon as i finish the stuff with nukes im doing since people seem to be wanting it
Well IC2 has food related stuff; tents in mc seem unnecessary except for hiding.
Interesting that you bring up "wargame" because I've been thinking about that macroscopic aspect a lot recently.
Not a wargame at all. My hope is to get a nascent geopolitical simulator.
Anarchy → Feudalism → Monarchy → Democracy/Plutarchy → Authoritarianism → Totalitarianism → Pick one random
If you see that cycle arise in any game, then it is a good game. Many aspects of the crafting of t1a will be balanced in a way that encourages cooperation between players. I don't want to see a wargame - I want glorious world wars between massive, player created factions.
Part of what inspired me back when I started this is as a social experiment.