Hey Sonicjumper what do you usually eat in Minecraft?
I don't really see how that is relevant to the issue... But if you really need to know, I prefer a nice charred steak that I cooked with my fire aspect sword with some invisible fish that magically came out of my swimming pool(even though I don't see them there), then I have some cookies and a golden apple for desert, then I wash it all down with a bucket of milk.
Stupid and entertaining question = stupid(but still entertaining) answer
Sonic thanks for this epic mod, combined with Mob Amputation Mod the Killcams are just... awesome.
10 s for you!
Suggestions:
-When you get strucked by lightning there should be some electronic things and something like a flashbang overlay
-A killcam for bow kills, where you can see in bullet-time how the arrow lands.
-A killcam if you get killed.
Sonic thanks for this epic mod, combined with Mob Amputation Mod the Killcams are just... awesome.
10 s for you!
Suggestions:
-When you get strucked by lightning there should be some electronic things and something like a flashbang overlay
-A killcam for bow kills, where you can see in bullet-time how the arrow lands.
-A killcam if you get killed.
I love the lightning idea, I'll see what I can do about it. As for the bullet-time, you will have to elaborate. I have a slow-mo effect when you kill the last mob with an arrow, just the range is very small(8 blocks) and it doesn't work very well. Next update(v0.3, not v0.2) I will work some more on slow-mo cams, so keep those ideas coming!
Thanks for this fast reply, probably I'll try tomorrow to make an overlay for the lightning thing with Photoshop, but I'm not very good at it...
Greetz from Switzerland
Nacknime who keeps watching skeletons dropping into bones in slow-mo.
this bug happens with the mod known as Tales of Kingdoms.
instead of going completely red constantly, it keeps flashing in an epeleptically alarming rate.
I hope you get it working ^^
I have resolved most issues with other mods such as Minimaps and stuff, but I haven't tested out TOK. Can you make a small recording and send it to me through a PM?
Great! And any news on getting it to work on SMP? On some war servers this would make for an awesome addition
I'm totally working on it! In V0.2 a heap of new features are to be added. Currently it doesn't seem to fix the SMP glitches, but me and my team are on it!
I'm totally working on it! In V0.2 a heap of new features are to be added. Currently it doesn't seem to fix the SMP glitches, but me and my team are on it!
Great to hear! The only issue i see is the kill cam and how it would work with multiplayer.
Great to hear! The only issue i see is the kill cam and how it would work with multiplayer.
To comment on multiplayerslow-motion killcams(this will be added to the main post later) I will be moving the slow-motion to a server version of it. This will be a server mod that you must install into a real Forge server, but it will let you do things such as global time-slowing and other planned features. I strive to keep all base classes un-modifier, so the process may take a little longer, but it will be worth it in the end.
To help smooth into and out of time altering, gradients will be added to ease the player into a time shift. By doing this, it makes server-wide slow motion easier to control and use. Of course comes the issue, what if there are hundreds of players on a server all enabling slow motion at different times. It would get annoying to sometimes slow down for a non-relevant event. So, I will also be implementing "Smart" motion, which will only affect the players in the near vicinity of the event. For instance, lets say Player A activates 1/2 speed slow motion for 5 seconds. This means that he is 2 and a 1/2 seconds behind the other players. When Player A comes into contact with Player B, the server will "merge" their times, balancing their time with the server's time. How exactly I will do this is not yet decided, but I will do so very carefully. Now, Player A and Player B are on the same timeline, but then Player C enters the area with a 4 second lag behind the other two players. All of a sudden the server will stop time for Player A and B(only for a millisecond) and catch Player C up.
All of this boring technical stuff means that you will be able to successfully enjoy slow-motion killing your friends/enemies without having to worry about the permanent effects of the Time-Space continuum. Enjoy! XD
Wow that mod is cool! But i wonder why there is 2 things in 1 e.g. screen effects and tool icons alteration... Is it possible to disable changing weapon damage icon? I dont use texture packs, instead of it i manually change things i dont like. It will be kinda strange if the weapon will completely change on damage...
I've got a problem. I installed the mod correctly, but the death.png file repeats always, even if I'm not dead! I could get a epileptic attack.. It repeats pretty fast.. Please help me.
I know about the issue, but I need you to tell me exactly what is going on when this happens. Most bugs should be fixed in v0.2(which should be out VERY soon) so I'm not sure if your error is relevant to me or not.
Wow that mod is cool! But i wonder why there is 2 things in 1 e.g. screen effects and tool icons alteration... Is it possible to disable changing weapon damage icon? I dont use texture packs, instead of it i manually change things i dont like. It will be kinda strange if the weapon will completely change on damage...
I see your point. I run a check before changing the textures to see if a texture pack is in use, since the Better Durability(as it is named) Component is still a WIP. Next update(v0.2) will have a config so I will add in an option to turn it off if you don't want it. Thanks for the comment!
Hello I’m from the D4LMinecraft team.
I have a German Youtube channel with 52.000 subscribers.
I have made a video of your Minecraft modification.
My question is: “can you connect this video with your thread?”
this video is in German.
In this Video I show the most of the things your modification can do.
with friendly greetings from germany.
When I update my main post later I will be sure to replace the less informative videos with the ones that cover everything. So far I have only found video reviews that cover bits and pieces(not to mention the new effects), so there is a large chance your video will be featured(although it will be noted that it is German).
This is what it looks like:
*TOTALLY ORIGINAL*
Interesting... I will see what I can do
I already have that bug recorded. It seems to always happen when any mod using forge uses a GUI. I'm working on a patch, should be out soon.
I don't really see how that is relevant to the issue... But if you really need to know, I prefer a nice charred steak that I cooked with my fire aspect sword with some invisible fish that magically came out of my swimming pool(even though I don't see them there), then I have some cookies and a golden apple for desert, then I wash it all down with a bucket of milk.
Stupid and entertaining question = stupid(but still entertaining) answer
10 s for you!
Suggestions:
-When you get strucked by lightning there should be some electronic things and something like a flashbang overlay
-A killcam for bow kills, where you can see in bullet-time how the arrow lands.
-A killcam if you get killed.
I love the lightning idea, I'll see what I can do about it. As for the bullet-time, you will have to elaborate. I have a slow-mo effect when you kill the last mob with an arrow, just the range is very small(8 blocks) and it doesn't work very well. Next update(v0.3, not v0.2) I will work some more on slow-mo cams, so keep those ideas coming!
Greetz from Switzerland
Nacknime who keeps watching skeletons dropping into bones in slow-mo.
'tis a bug that shall be fixed in V0.2. Have no worries my friend!
I have resolved most issues with other mods such as Minimaps and stuff, but I haven't tested out TOK. Can you make a small recording and send it to me through a PM?
I'm totally working on it! In V0.2 a heap of new features are to be added. Currently it doesn't seem to fix the SMP glitches, but me and my team are on it!
To comment on multiplayerslow-motion killcams(this will be added to the main post later) I will be moving the slow-motion to a server version of it. This will be a server mod that you must install into a real Forge server, but it will let you do things such as global time-slowing and other planned features. I strive to keep all base classes un-modifier, so the process may take a little longer, but it will be worth it in the end.
To help smooth into and out of time altering, gradients will be added to ease the player into a time shift. By doing this, it makes server-wide slow motion easier to control and use. Of course comes the issue, what if there are hundreds of players on a server all enabling slow motion at different times. It would get annoying to sometimes slow down for a non-relevant event. So, I will also be implementing "Smart" motion, which will only affect the players in the near vicinity of the event. For instance, lets say Player A activates 1/2 speed slow motion for 5 seconds. This means that he is 2 and a 1/2 seconds behind the other players. When Player A comes into contact with Player B, the server will "merge" their times, balancing their time with the server's time. How exactly I will do this is not yet decided, but I will do so very carefully. Now, Player A and Player B are on the same timeline, but then Player C enters the area with a 4 second lag behind the other two players. All of a sudden the server will stop time for Player A and B(only for a millisecond) and catch Player C up.
All of this boring technical stuff means that you will be able to successfully enjoy slow-motion killing your friends/enemies without having to worry about the permanent effects of the Time-Space continuum. Enjoy! XD
I know about the issue, but I need you to tell me exactly what is going on when this happens. Most bugs should be fixed in v0.2(which should be out VERY soon) so I'm not sure if your error is relevant to me or not.
I see your point. I run a check before changing the textures to see if a texture pack is in use, since the Better Durability(as it is named) Component is still a WIP. Next update(v0.2) will have a config so I will add in an option to turn it off if you don't want it. Thanks for the comment!
When I update my main post later I will be sure to replace the less informative videos with the ones that cover everything. So far I have only found video reviews that cover bits and pieces(not to mention the new effects), so there is a large chance your video will be featured(although it will be noted that it is German).
Danke!
Not sure what you mean. It is already 100% forge compatible...
I know about the bug, it has been already been recorded into the "bugs" list. I'm currently working on a fix before the update.