*gasp* I can make the TARDIS! Ooooo-weeeeee-ooooooooo! Doctor Who!
"It's bigger on the inside!"
That's more or less what I'm thinking of doing, hmmm, infinite rooms....
Rollback Post to RevisionRollBack
The twilight warrior.
Master of darkness and light, bound to no element, this entity is ruthless, cruel, but fair, when he looks at you he sees your whole soul, and if your heart is tipped to the darkness, or to the light, run, and hope he doesn't think you're worthy....
java.lang.NullPointerException
at Steven.Common.mod_pocketDim.DimData.findLinkAtCoords(DimData.java:171)
at Steven.Common.mod_pocketDim.DimData.findNearestRift(DimData.java:62)
at Steven.Common.mod_pocketDim.TileEntityRift.g(TileEntityRift.java:38)
at yc.h(World.java:2155)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Steven.Common.mod_pocketDim.DimData.findLinkAtCoords(DimData.java:171)
at Steven.Common.mod_pocketDim.DimData.findNearestRift(DimData.java:62)
at Steven.Common.mod_pocketDim.TileEntityRift.g(TileEntityRift.java:38)
-- Tile entity being ticked --
Details:
Name: TileEntityRift // Steven.Common.mod_pocketDim.TileEntityRift
Block type: ID #0
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-55,65,343), Chunk: (at 9,4,7 in -4,21; contains blocks -64,0,336 to -49,255,351), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Stacktrace:
at yc.h(World.java:2155)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: Kokoro no Kara
All players: 1 total; [iq['Mine_Optical'/452, l='Kokoro no Kara', x=-128.44, y=52.00, z=380.20]]
Chunk stats: ServerChunkCache: 538 Drop: 0
Level seed: -436763095
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-60,64,256), Chunk: (at 4,4,0 in -4,16; contains blocks -64,0,256 to -49,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 15085 game time, 15085 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 7240 (now: false), thunder time: 32110 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I am getting very close to releasing the first non beta version! Gotta stamp out the last few bugs, though.
Some questions, give your feedback on one, many, or all.
1. What do you think is a good depth to start introducing the "random destination" feature?
2. Should rifts generated by the worldgen sometimes lead to other places in the world?
3. Should rifts that spread from other rifts lead to random destinations, unique pocket dims, or all the same pocket dims (from the one they spread from)?
4. Do you like how rifts look, and how the interaction looks?
5. Should/how fast/ what range should rifts destroy blocks around them? Should single rifts do this, or should it require more than one?
6. Do you like how the doors/Items look/how should they look?
- This is more asking, do you like the IDEA behind how they look, not the execution. I know that needs improvement.
7. What sort of things should rifts added by the worldgen contain? Unfortunatly, adding custom mobs/bosses to them is right now a bit beyond the scope of this mod, and my skill. Maybe down the road, though. I also want to add support for .schematic files, so the player can add custom things for random rifts to lead too.
I also have a request- would anyone be willing to help me with the textures for the doors, and possibly the effects for the rifts? If so, please PM me.
I am getting very close to releasing the first non beta version! Gotta stamp out the last few bugs, though.
Some questions, give your feedback on one, many, or all.
Idk the answer to 1.
2.Rifts could lead to another random rift in worlds....
3.make a config of it
4.I think it should be a little more bulkier, if you know what I mean
5.small rifts should destroy in a small radius with fast time, and it slows down the more rifts its connected to
6.I think they should look more mysterious
7.Make them have random stuff, from ruins to small villages, to maybe a futuristic place?
I hope this helped you
Finalclaw out
Master of darkness and light, bound to no element, this entity is ruthless, cruel, but fair, when he looks at you he sees your whole soul, and if your heart is tipped to the darkness, or to the light, run, and hope he doesn't think you're worthy....
Some kind of bad taint or affect from the rifts, like maybe mobs spawning or if this is even possible i was thniking my my crazy mixed up mind that it be nighttime just around the rift no sunlight there just the rift-ness. Maybe also around the rifts edit block textures to be like decayed looking. sorta like taint in thaumcraft2. Just a suggestoin hope to see it added! GREAT MOD!
This looks really awesome, I was going to add it to a small server I run for myself and a friend, but it seems to crash when installed, or is it just not server compatible yet? crash log in spoiler.
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 1/10/13 9:03 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: up.b(I)I
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:350)
at ho.c(DedicatedServer.java:135)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
Caused by: java.lang.NoSuchMethodError: up.b(I)I
at Steven.Common.mod_pocketDim.itemDimDoor.(itemDimDoor.java:22)
at Steven.Common.mod_pocketDim.mod_pocketDim.Init(mod_pocketDim.java:139)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
... 5 more
"It's bigger on the inside!"
That's more or less what I'm thinking of doing, hmmm, infinite rooms....
You could just retexture them right? Steal a pic of google and resize it as needed... Hmmm... that doesn't sound like a bad idea, think I'll do that!
Or I would, however I believe the Daleks have sabotaged mine. Crashlog:
// I bet Cylons wouldn't have this problem.
Time: 10/01/13 8:17 PM
Description: Ticking tile entity
java.lang.NullPointerException
at Steven.Common.mod_pocketDim.DimData.findLinkAtCoords(DimData.java:171)
at Steven.Common.mod_pocketDim.DimData.findNearestRift(DimData.java:62)
at Steven.Common.mod_pocketDim.TileEntityRift.g(TileEntityRift.java:38)
at yc.h(World.java:2155)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Steven.Common.mod_pocketDim.DimData.findLinkAtCoords(DimData.java:171)
at Steven.Common.mod_pocketDim.DimData.findNearestRift(DimData.java:62)
at Steven.Common.mod_pocketDim.TileEntityRift.g(TileEntityRift.java:38)
-- Tile entity being ticked --
Details:
Name: TileEntityRift // Steven.Common.mod_pocketDim.TileEntityRift
Block type: ID #0
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-55,65,343), Chunk: (at 9,4,7 in -4,21; contains blocks -64,0,336 to -49,255,351), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Stacktrace:
at yc.h(World.java:2155)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: Kokoro no Kara
All players: 1 total; [iq['Mine_Optical'/452, l='Kokoro no Kara', x=-128.44, y=52.00, z=380.20]]
Chunk stats: ServerChunkCache: 538 Drop: 0
Level seed: -436763095
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-60,64,256), Chunk: (at 4,4,0 in -4,16; contains blocks -64,0,256 to -49,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 15085 game time, 15085 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 7240 (now: false), thunder time: 32110 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_06, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 314709536 bytes (300 MB) / 670003200 bytes (638 MB) up to 2130051072 bytes (2031 MB)
JVM Flags: 5 total; -Xms256M -Xmx2048M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:+AggressiveOpts
AABB Pool Size: 4198 (235088 bytes; 0 MB) allocated, 3963 (221928 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.25 FML v4.6.17.515 Minecraft Forge 6.5.0.489 Feed The Beast Mod Pack 81 mods loaded, 81 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_UseCount [mod_UseCount] ([ADDED] TWW - UseCount 2 - v4.4 - MC1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights [Dynamic Lights] ([ADDED] DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_onFire [Dynamic Lights on burning] ([ADDED] DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_creepers [Dynamic Lights on Creepers] ([ADDED] DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_dropItems [Dynamic Lights on ItemEntities] ([ADDED] DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] ([ADDED] DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] ([ADDED] DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_thePlayer [Dynamic Lights Player Light] ([ADDED] DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedMachines [IC2 Advanced Machines Addon] ([ADDED] AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedPowerManagement [Advanced Power Management] ([ADDED] AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
arcaneAscension [Arcane Ascension] ([ADDED] Arcane Ascension PR4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_BackTools [mod_BackTools] ([ADDED] BackTools1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_BuffBarMod [Buff Bar Mod] ([ADDED] BuffBarModv0.6.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ChestTransporter [Chest Transporter] ([ADDED] chestTransporter_1.1.3_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PocketDimensions [PocketDimensionsMod] ([ADDED] Dimensional Doors Beta v.0.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_1.4.6-6.13.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GregTech_Addon [GregTech-Addon] ([ADDED] gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] ([ADDED] LogisticsPipes-MC1.4.6-0.6.9.48.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mark-Crops [Magic Crops] ([ADDED] magical_crops_1.1_SMPFIX.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedSolarPanel [Advanced Solar Panels] ([ADDED] mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MontyPylon [More Pistons] ([ADDED] More Pistons 1.2.2 for [1.4.6].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
multiCraftingTable [Multi Crafting Table] ([ADDED] multiCraftingTable.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NetherOres [Nether Ores] ([ADDED] NetherOres_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WildCaves3 [Wild Caves 3] ([ADDED] WildCaves 3 v0.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ChargePads [Charge Pads] (chargepads-universal-2.3.0.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GraviGun [GraviGun] (GravityGun1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_v1.49_(1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-1.4.7-4.5.2.213.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MiscPeripherals [MiscPeripherals] (miscperipherals-2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.14.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2076 (116256 bytes; 0 MB) allocated, 1896 (106176 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Mine_Optical'/452, l='Kokoro no Kara', x=-128.44, y=52.00, z=380.20]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
I remember now! It reminds me of Yume Nikki! Mainly because of the Door to different places kinda thing...
Oh my -- I know where my next Mystcraft portal will go :-).
Now, how to make a wardrobe in Minecraft?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Some questions, give your feedback on one, many, or all.
1. What do you think is a good depth to start introducing the "random destination" feature?
2. Should rifts generated by the worldgen sometimes lead to other places in the world?
3. Should rifts that spread from other rifts lead to random destinations, unique pocket dims, or all the same pocket dims (from the one they spread from)?
4. Do you like how rifts look, and how the interaction looks?
5. Should/how fast/ what range should rifts destroy blocks around them? Should single rifts do this, or should it require more than one?
6. Do you like how the doors/Items look/how should they look?
- This is more asking, do you like the IDEA behind how they look, not the execution. I know that needs improvement.
7. What sort of things should rifts added by the worldgen contain? Unfortunatly, adding custom mobs/bosses to them is right now a bit beyond the scope of this mod, and my skill. Maybe down the road, though. I also want to add support for .schematic files, so the player can add custom things for random rifts to lead too.
I also have a request- would anyone be willing to help me with the textures for the doors, and possibly the effects for the rifts? If so, please PM me.
Idk the answer to 1.
2.Rifts could lead to another random rift in worlds....
3.make a config of it
4.I think it should be a little more bulkier, if you know what I mean
5.small rifts should destroy in a small radius with fast time, and it slows down the more rifts its connected to
6.I think they should look more mysterious
7.Make them have random stuff, from ruins to small villages, to maybe a futuristic place?
I hope this helped you
Finalclaw out
Some kind of bad taint or affect from the rifts, like maybe mobs spawning or if this is even possible i was thniking my my crazy mixed up mind that it be nighttime just around the rift no sunlight there just the rift-ness. Maybe also around the rifts edit block textures to be like decayed looking. sorta like taint in thaumcraft2. Just a suggestoin hope to see it added! GREAT MOD!
// This doesn't make any sense!
Time: 1/10/13 9:03 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: up.b(I)I
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:350)
at ho.c(DedicatedServer.java:135)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
Caused by: java.lang.NoSuchMethodError: up.b(I)I
at Steven.Common.mod_pocketDim.itemDimDoor.(itemDimDoor.java:22)
at Steven.Common.mod_pocketDim.mod_pocketDim.Init(mod_pocketDim.java:139)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
... 5 more