Simply amazing. But why does it look like you edited the picture to get it?
What do you mean 'edited'?
I'll upload a PVP video in 2-3 days to show the combat in a more realistic way, here are some in-depth notes though:
- All abilities will be available in time, for now they are set at a specific point in your action bar
- Some abilities will only be available for members, an example would be Meteor Strike (http://runescape.wik...i/Meteor_Strike) and one for mage & range as well.
- Just as in RuneScape your combat skill levels will have an effect on damage and on which abilities you can use.
- The abilities will possess very similar effects compared to RuneScape, e.g Slice formula:
- Adrenaline will serve the same purpose as it does in RS, here's a quote from the wiki explaining its usage: "Threshold abilities are unlocked after the adrenaline bar is 50% charged or more and drains 15% when used. Ultimate abilities become available at 100% adrenaline, but using them drains the bar completely.", Adrenaline will also resemble the way it's gained in rs by being calculated from the amount of damage you deal but will most probably be a little higher.
- Cooldowns will be the same as in RuneScape and will be rendered on the action bar using data recieved from the server (Info for hackers: No packet regarding cooldown etc serve any special function serversided, so any attempt to modify combat for an advantage will only result in a disadvantage and most probably a permanent ban as there's a nice little feature written just to prevent this kind of thing.)
- Animations will be added to give the combat a better look, however this may take some as there are more important things to code right now.
i really want to see what you are up to in this mod, it looks amazing so far and i haven't even seen any video's for it. i would like to try out this mod and i could give feedback professionally and could even help with some ideas if you want.
thank you so much for creating and developing this mod, and i hope it turns out to be the greatest runescape\minecraft mod ever.
i'd say you've received 2.5m gp. hurray for MineRune!!!!
I've improved the music system quite alot, it now supports music playing by region, force playing and looping.
I've also implemented a sound system allowing the client to stream the runescape sounds for e.g teleporting, equipping, eating etc
- Also started work on music unlocking
Simply amazing. But why does it look like you edited the picture to get it?
What do you mean 'edited'?
I'll upload a PVP video in 2-3 days to show the combat in a more realistic way, here are some in-depth notes though:
- All abilities will be available in time, for now they are set at a specific point in your action bar
- Some abilities will only be available for members, an example would be Meteor Strike (http://runescape.wik...i/Meteor_Strike) and one for mage & range as well.
- Just as in RuneScape your combat skill levels will have an effect on damage and on which abilities you can use.
- The abilities will possess very similar effects compared to RuneScape, e.g Slice formula:
- Adrenaline will serve the same purpose as it does in RS, here's a quote from the wiki explaining its usage: "Threshold abilities are unlocked after the adrenaline bar is 50% charged or more and drains 15% when used. Ultimate abilities become available at 100% adrenaline, but using them drains the bar completely.", Adrenaline will also resemble the way it's gained in rs by being calculated from the amount of damage you deal but will most probably be a little higher.
- Cooldowns will be the same as in RuneScape and will be rendered on the action bar using data recieved from the server (Info for hackers: No packet regarding cooldown etc serve any special function serversided, so any attempt to modify combat for an advantage will only result in a disadvantage and most probably a permanent ban as there's a nice little feature written just to prevent this kind of thing.)
- Animations will be added to give the combat a better look, however this may take some as there are more important things to code right now.
More information will be available soon..
It sort of looks like you took the Runescape gui and put it on a picture of Minecraft.
Lol.
I'm rendering it through the ingame gui and this will be proven once I've uploaded the PVP video which (as stated before) will be in 2-3 days.
Can't wait for it.
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
i really want to see what you are up to in this mod, it looks amazing so far and i haven't even seen any video's for it. i would like to try out this mod and i could give feedback professionally and could even help with some ideas if you want.
thank you so much for creating and developing this mod, and i hope it turns out to be the greatest runescape\minecraft mod ever.
i'd say you've received 2.5m gp. hurray for MineRune!!!!
- Changed the way the chat looks
- ALOT of progress has been made with combat
Adrenaline
I can't wait for this mod!
-Credits goes to the server Runecraft for the map
Grand Exchange:
Consider it done
Yes, and so will most other sets with special effects too
I've also implemented a sound system allowing the client to stream the runescape sounds for e.g teleporting, equipping, eating etc
- Also started work on music unlocking
Just breakdancing along...
Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!