Alright, I think I know what is wrong with Forge, though I have no way of fixing it. Looking at the crash report, there is a problem with multiplayer player controller, but the method it says is wrong doesn't exist in the code that I'm editing. This is most likely because of naming differences between ModLoader and Forge, making it func_91043_b instead of func_93228_a, or something like that.....
In the meantime, check out this very well done showcase by _JAD3N of Vox Populi!
MAKE SURE YOU WATCH IT!
Also, catch a sneak peak of what's in store for the second version of the reiatsu bar! No longer looks like the experience bar, and uses its own sprite
Finally, remember to take awesome screenshots, and send them to [email protected] for the screenshot contest!
Lots more in store, and not that far off from some bigger and more exciting updates. I'll see what I can do about the Forge incompatibility, but that's no reason to slow down the new features
Alright, I think I know what is wrong with Forge, though I have no way of fixing it. Looking at the crash report, there is a problem with multiplayer player controller, but the method it says is wrong doesn't exist in the code that I'm editing. This is most likely because of naming differences between ModLoader and Forge, making it func_91043_b instead of func_93228_a, or something like that.....
In the meantime, check out this very well done showcase by _JAD3N of Vox Populi!
MAKE SURE YOU WATCH IT!
Also, catch a sneak peak of what's in store for the second version of the reiatsu bar! No longer looks like the experience bar, and uses its own sprite
Finally, remember to take awesome screenshots, and send them to [email protected] for the screenshot contest!
Lots more in store, and not that far off from some bigger and more exciting updates. I'll see what I can do about the Forge incompatibility, but that's no reason to slow down the new features
So you're telling me that this can never be Forge compatible... *floats to brink of death*
Rollback Post to RevisionRollBack
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself. -Mark Twain
Fudge. I just figured out the problem: Bleach Mod. I removed all mods except Optifine and Forge, and it still crashed when I clicked on something. I believe that Forge incompatibility is the problem. Please, just please, make this Forge compatible, or at the very least make a seperate Forge version (meaning that there is a Forge compatible link, and a Modloader compatible link, both updated at the same time)
Yeah, I noticed this as well. I'd really like to run this mod in my personal modpack, but sadly, most of my mods are forge-based. I'm more than willing to wait for this great mod to become forge compatible. Keep up the great work!
I plan on making a mod spotlight for your mod some time soon but i just felt like there is something that would be cool to have. Now i realize that this isn't part of bleach but it would be cool if you could have a Zanpakuto dimension! and you could craft a "soulless sword" and when you kill a zanpakuto in this dimension lets say senbonzakura it will drop something like "Senbonzakura soul" and you could craft it with the "soulless sword" to make "Senbonzakura" but in sword form!!!!
I want to give (or re-give as I would say) an Idea for the Shikai and Bankai forms:
To acctive the shikai, you shall need to middle click, then, a gui will appear and there will be a random name in galatic alphabet (the one used in enchantments). To know your zampakutou name, you need to write the name in our normal alphabet, and then press "Done". Imediatly, the sword will turn into annother shape, deffined by diferent desings ofbldes and cable. The durability of the Zampakuto will indicate how much time left you have to use the Shikai (Depends of your spiritual level). After that, the sword will turn normal and the name will change to your swords propelly name.
The Bankai will need you to do basicly the same while you're at shikai, but it will cost much more spiritual power, and will not be simple as re-writing the name of the zampakuto again. For that, I suggest some ""Training Systems"" that shal give you for example 0.2% more spiritual level gain per monster; 1% more time at shikai/bankai; Materialization power; etc. I also thnk should be a good Idea adding the dolls that Ichigo used to train to Bankai in the Anime.
Just Ideas. Thanks for reading it.
Yeah, I noticed this as well. I'd really like to run this mod in my personal modpack, but sadly, most of my mods are forge-based. I'm more than willing to wait for this great mod to become forge compatible. Keep up the great work!
That's really unusual, as I'm able to run this with Forge, Optifine, Rei's Minimap, Single Player Commands, and of course, the Bleach mod. So... is your Forge fully updated?
I plan on making a mod spotlight for your mod some time soon but i just felt like there is something that would be cool to have. Now i realize that this isn't part of bleach but it would be cool if you could have a Zanpakuto dimension! and you could craft a "soulless sword" and when you kill a zanpakuto in this dimension lets say senbonzakura it will drop something like "Senbonzakura soul" and you could craft it with the "soulless sword" to make "Senbonzakura" but in sword form!!!!
That actually sounds like a really cool idea! If you haven't already, you should check out the poll at the beginning of this thread though, it has some really good concepts as well.
That's really unusual, as I'm able to run this with Forge, Optifine, Rei's Minimap, Single Player Commands, and of course, the Bleach mod. So... is your Forge fully updated?
That actually sounds like a really cool idea! If you haven't already, you should check out the poll at the beginning of this thread though, it has some really good concepts as well.
SO YOU'RE TELLING ME THAT THE PROBLEM WAS FORGE NOT BEING UPDATED?!?! Gonna do that as soon as I can!
Rollback Post to RevisionRollBack
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself. -Mark Twain
Hmm, one (or more) Hollow masks no longer have infinite durability. Nor can a Mask Shard be created from a Mask in a workbench.
Yeah, they don't have infinite durability anymore, but that might be changed in the future. Also, it makes it annoying, because you can only craft perfectly unused masks to get mask shards :/
That's really unusual, as I'm able to run this with Forge, Optifine, Rei's Minimap, Single Player Commands, and of course, the Bleach mod. So... is your Forge fully updated?
Yes it was, but I'll try your suggestion of placing it into my jar. Before I do, I'll just point out that those mods you use don't add new blocks, mobs, or biomes. If you added another forge mod (Like xtrabiomesXL or Equivilent Exchange), I'm wondering if it would still work for you.
Also, I've come up with my own idea for how the Zanpakuto/bankai could work. I propose the idea that each zanpakuto starts with something that looks like a durability bar (because I can't think of a proper name, I'll call it Shikai Bar) of 0/100. For each Hollow you kill, your Shikai Bar would fill by 1. Once you fill it completely, you would have access to Bankai, which you could activate by holding the right mouse button similar to how your shikai powers you up currently. From there, I propose that your Shikai's texture would change (to show that your Shikai is now a Bankai) and it would have something similar to the Shikai Bar (Appropriately named Bankai Bar) that would be at 100/100. For each passing second, the Bankai Bar would decrease by 1. Once it reaches 0, it would revert to a Shikai who's Shikai Bar would be at 90/100, where you'd need to kill 10 more hollows to be able to activate Bankai again.
As for what would determine your Bankai, I suggest that it be random, or based on how many of each hollow you kill. For example, if you killed mostly spider hollows, it might be a poison-related bankai, and if you killed mostly bat hollows, it might be wind-related. I also think it would be completely reasonable for the bankai to be random, since in the Anime, the characters did nothing to choose the nature of their zanpakuto.
Yes it was, but I'll try your suggestion of placing it into my jar. Before I do, I'll just point out that those mods you use don't add new blocks, mobs, or biomes. If you added another forge mod (Like xtrabiomesXL or Equivilent Exchange), I'm wondering if it would still work for you.
Also, I've come up with my own idea for how the Zanpakuto/bankai could work. I propose the idea that each zanpakuto starts with something that looks like a durability bar (because I can't think of a proper name, I'll call it Shikai Bar) of 0/100. For each Hollow you kill, your Shikai Bar would fill by 1. Once you fill it completely, you would have access to Bankai, which you could activate by holding the right mouse button similar to how your shikai powers you up currently. From there, I propose that your Shikai's texture would change (to show that your Shikai is now a Bankai) and it would have something similar to the Shikai Bar (Appropriately named Bankai Bar) that would be at 100/100. For each passing second, the Bankai Bar would decrease by 1. Once it reaches 0, it would revert to a Shikai who's Shikai Bar would be at 90/100, where you'd need to kill 10 more hollows to be able to activate Bankai again.
As for what would determine your Bankai, I suggest that it be random, or based on how many of each hollow you kill. For example, if you killed mostly spider hollows, it might be a poison-related bankai, and if you killed mostly bat hollows, it might be wind-related. I also think it would be completely reasonable for the bankai to be random, since in the Anime, the characters did nothing to choose the nature of their zanpakuto.
Could you tell me if it works with Forge? I can't seem to get a definite answer... As for Shikai and Bankai, I think being able to choose would be better, so you don't have to keep making a bunch to get the one you want. It will probably have a system close to what you described, but I'm not going to reveal too much
I installed modloader, forge, and the bleach mod in that order. I then proceeded to start a new world, and nothing crashes. The second I try to break a block, the game crashed, and I recieved the following crash report.
--- BEGIN ERROR REPORT 1929c225 --------
Full report at:
C:\Users\TimothyA\AppData\Roaming\.minecraft\crash-reports\crash-2013-04-18_20.55.37-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 4/18/13 8:55 PM
-- Head --
Stacktrace:
at net.minecraftforge.common.ForgeHooks.blockStrength(ForgeHooks.java:150)
at net.minecraft.block.Block.func_71908_a(Block.java:691)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:211)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1305)
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.6.0_30, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 328057424 bytes (312 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 6531 (365736 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.44 FML v5.1.29.660 Minecraft Forge 7.7.1.660 4 mods loaded, 4 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.1.29.660} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.7.1.660} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_Reiatsu{1.5.1} [mod_Reiatsu] (Bleach 1.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 411 (23016 bytes; 0 MB) allocated, 16 (896 bytes; 0 MB) used
java.lang.NoSuchMethodError: net.minecraft.entity.player.EntityPlayer.getCurrentPlayerStrVsBlock(Lnet/minecraft/block/Block;ZI)F
at net.minecraftforge.common.ForgeHooks.blockStrength(ForgeHooks.java:150)
at net.minecraft.block.Block.func_71908_a(Block.java:691)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:211)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1305)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1791)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7b35c76c ----------
There are 2 things worth noting that may or may not help you.
1) The world is completely fine when I have forge (Or any forge related mods), until I try to break a block in survival (I can break blocks in creative without inducing the crash). When I'm in creative, I haven't found anything that causes the game to crash
2) I have tested this in both the vanilla launcher as well as Magiclauncher (Which helps install mods and inform the user of any incompatibilities). I checked out the log before launching my minecraft, and this is what the log said:
java.home: C:\Program Files\Java\jre6
java.runtime.name: Java(TM) SE Runtime Environment
java.runtime.version: 1.6.0_30-b12
os.name: Windows Vista
os.version: 6.0
os.arch: x86
sun.arch.data.model: 32
Missing class member: public B c, class: ajl, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public static [Laav; biomeArray, class: aim, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public (Laab;)I getSeaLevel, class: aal, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public static Z cfgGrassFix, class: bgg, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public static final Ljava/lang/String; PERSISTED_NBT_TAG, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public I maxHealth, class: sq, mod: Bleach 1.2.0.zip
Class member is not public: private I b, class: sq, mod: Bleach 1.2.0.zip
Class member is not public: protected ()V h, class: sq, mod: Bleach 1.2.0.zip
Class member is not public: protected (Lrh;)V a, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public (Lapa;ZI)F getCurrentPlayerStrVsBlock, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public (Ljava/lang/Object;ILaab;III)V openGui, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public Lwk; customCraftingMaterial, class: uq, mod: Bleach 1.2.0.zip
I don't speak coding, so I have no clue what any of this means, but I figured it might help you
I am totally in love with this mod, I'd marry it if I could and if you add the soul society I might have babies with this mod it's very, very awesome bit it's really hard for me to find the hollow masks
EDIT: Also, can someone help me? How do I install this with Magic Launcher? Since there are 2 folders, 1 is the mod itself, 1 is the resources, I'm not sure how to use it with this. Anyone know how?
Magic Launcher is much easier, heck, I'm confused as to where everything goes, so even if I did use modloader I'd be confused.
You can't use MagicLauncher, as this mod must be put directly into minecraft.jar. Chuck testa.
MultiMC is another mod launcher that can actually configure resources, minecraft.jar, the mods folder (which is what MagicLauncher patches, with the exception of Forge, ModLoader, Optifine, and other mods that it is coded to automagically patch into minecraft.jar), and the coremods folder. However, MultiMC tends to be exceedingly temperamental and often fails to accurately patch the mods. Your choice whether or not you want to use it.
Basically, drag ModLoader into minecraft.jar. Drag the contents of the mod folder into minecraft.jar. Go to .minecraft. Go to resources. Drag the files in the mod's resources folder into their respective folders (contents of streaming go into streaming, newsound to newsound, etc.) Launch the game (rename your jar if you want to use MagicLauncher to launch your jar, otherwise leave it a minecraft.jar, but MagicLauncher will only LAUNCH your game, not configure it)
Sorry if this was confusing, I tried to make it as uncomplicated as possible.
I installed modloader, forge, and the bleach mod in that order. I then proceeded to start a new world, and nothing crashes. The second I try to break a block, the game crashed, and I recieved the following crash report.
--- BEGIN ERROR REPORT 1929c225 --------
Full report at:
C:\Users\TimothyA\AppData\Roaming\.minecraft\crash-reports\crash-2013-04-18_20.55.37-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 4/18/13 8:55 PM
-- Head --
Stacktrace:
at net.minecraftforge.common.ForgeHooks.blockStrength(ForgeHooks.java:150)
at net.minecraft.block.Block.func_71908_a(Block.java:691)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:211)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1305)
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.6.0_30, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 328057424 bytes (312 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 6531 (365736 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.44 FML v5.1.29.660 Minecraft Forge 7.7.1.660 4 mods loaded, 4 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.1.29.660} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.7.1.660} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_Reiatsu{1.5.1} [mod_Reiatsu] (Bleach 1.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 411 (23016 bytes; 0 MB) allocated, 16 (896 bytes; 0 MB) used
java.lang.NoSuchMethodError: net.minecraft.entity.player.EntityPlayer.getCurrentPlayerStrVsBlock(Lnet/minecraft/block/Block;ZI)F
at net.minecraftforge.common.ForgeHooks.blockStrength(ForgeHooks.java:150)
at net.minecraft.block.Block.func_71908_a(Block.java:691)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:211)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1305)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1791)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7b35c76c ----------
There are 2 things worth noting that may or may not help you.
1) The world is completely fine when I have forge (Or any forge related mods), until I try to break a block in survival (I can break blocks in creative without inducing the crash). When I'm in creative, I haven't found anything that causes the game to crash
2) I have tested this in both the vanilla launcher as well as Magiclauncher (Which helps install mods and inform the user of any incompatibilities). I checked out the log before launching my minecraft, and this is what the log said:
java.home: C:\Program Files\Java\jre6
java.runtime.name: Java™ SE Runtime Environment
java.runtime.version: 1.6.0_30-b12
os.name: Windows Vista
os.version: 6.0
os.arch: x86
sun.arch.data.model: 32
Missing class member: public B c, class: ajl, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public static [Laav; biomeArray, class: aim, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public (Laab;)I getSeaLevel, class: aal, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public static Z cfgGrassFix, class: bgg, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public static final Ljava/lang/String; PERSISTED_NBT_TAG, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public I maxHealth, class: sq, mod: Bleach 1.2.0.zip
Class member is not public: private I b, class: sq, mod: Bleach 1.2.0.zip
Class member is not public: protected ()V h, class: sq, mod: Bleach 1.2.0.zip
Class member is not public: protected (Lrh;)V a, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public (Lapa;ZI)F getCurrentPlayerStrVsBlock, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public (Ljava/lang/Object;ILaab;III)V openGui, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public Lwk; customCraftingMaterial, class: uq, mod: Bleach 1.2.0.zip
I don't speak coding, so I have no clue what any of this means, but I figured it might help you
Hrmm. Well, the Bleach mod works for me. I put the contents from the mod into my minecraft.jar, and already had Forge installed. No Modloader.
In the meantime, check out this very well done showcase by _JAD3N of Vox Populi!
MAKE SURE YOU WATCH IT!
Also, catch a sneak peak of what's in store for the second version of the reiatsu bar! No longer looks like the experience bar, and uses its own sprite
Finally, remember to take awesome screenshots, and send them to [email protected] for the screenshot contest!
Lots more in store, and not that far off from some bigger and more exciting updates. I'll see what I can do about the Forge incompatibility, but that's no reason to slow down the new features
Bleach Mod
So you're telling me that this can never be Forge compatible... *floats to brink of death*
Well, you'd really just have to throw it into your minecraft.jar like a Modloader mod, but at the moment, it runs alongside Forge nicely, I've found.
MOD SHOWCASES AND MORE
To acctive the shikai, you shall need to middle click, then, a gui will appear and there will be a random name in galatic alphabet (the one used in enchantments). To know your zampakutou name, you need to write the name in our normal alphabet, and then press "Done". Imediatly, the sword will turn into annother shape, deffined by diferent desings ofbldes and cable. The durability of the Zampakuto will indicate how much time left you have to use the Shikai (Depends of your spiritual level). After that, the sword will turn normal and the name will change to your swords propelly name.
The Bankai will need you to do basicly the same while you're at shikai, but it will cost much more spiritual power, and will not be simple as re-writing the name of the zampakuto again. For that, I suggest some ""Training Systems"" that shal give you for example 0.2% more spiritual level gain per monster; 1% more time at shikai/bankai; Materialization power; etc. I also thnk should be a good Idea adding the dolls that Ichigo used to train to Bankai in the Anime.
Just Ideas. Thanks for reading it.
That's really unusual, as I'm able to run this with Forge, Optifine, Rei's Minimap, Single Player Commands, and of course, the Bleach mod. So... is your Forge fully updated?
That actually sounds like a really cool idea! If you haven't already, you should check out the poll at the beginning of this thread though, it has some really good concepts as well.
MOD SHOWCASES AND MORE
SO YOU'RE TELLING ME THAT THE PROBLEM WAS FORGE NOT BEING UPDATED?!?! Gonna do that as soon as I can!
Yeah, they don't have infinite durability anymore, but that might be changed in the future. Also, it makes it annoying, because you can only craft perfectly unused masks to get mask shards :/
Hmmmm I tried that and it still crashed.... but maybe I had an old version.
Bleach Mod
Also, I've come up with my own idea for how the Zanpakuto/bankai could work. I propose the idea that each zanpakuto starts with something that looks like a durability bar (because I can't think of a proper name, I'll call it Shikai Bar) of 0/100. For each Hollow you kill, your Shikai Bar would fill by 1. Once you fill it completely, you would have access to Bankai, which you could activate by holding the right mouse button similar to how your shikai powers you up currently. From there, I propose that your Shikai's texture would change (to show that your Shikai is now a Bankai) and it would have something similar to the Shikai Bar (Appropriately named Bankai Bar) that would be at 100/100. For each passing second, the Bankai Bar would decrease by 1. Once it reaches 0, it would revert to a Shikai who's Shikai Bar would be at 90/100, where you'd need to kill 10 more hollows to be able to activate Bankai again.
As for what would determine your Bankai, I suggest that it be random, or based on how many of each hollow you kill. For example, if you killed mostly spider hollows, it might be a poison-related bankai, and if you killed mostly bat hollows, it might be wind-related. I also think it would be completely reasonable for the bankai to be random, since in the Anime, the characters did nothing to choose the nature of their zanpakuto.
Could you tell me if it works with Forge? I can't seem to get a definite answer... As for Shikai and Bankai, I think being able to choose would be better, so you don't have to keep making a bunch to get the one you want. It will probably have a system close to what you described, but I'm not going to reveal too much
Bleach Mod
--- BEGIN ERROR REPORT 1929c225 --------
Full report at:
C:\Users\TimothyA\AppData\Roaming\.minecraft\crash-reports\crash-2013-04-18_20.55.37-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 4/18/13 8:55 PM
-- Head --
Stacktrace:
at net.minecraftforge.common.ForgeHooks.blockStrength(ForgeHooks.java:150)
at net.minecraft.block.Block.func_71908_a(Block.java:691)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:211)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1305)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['RurouniTim'/221, l='MpServer', x=137.50, y=80.62, z=255.50]]
Chunk stats: MultiplayerChunkCache: 15
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (144,64,256), Chunk: (at 0,4,0 in 9,16; contains blocks 144,0,256 to 159,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 35 game time, 35 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 17 total; [EntityPig['Pig'/64, l='MpServer', x=115.74, y=75.00, z=235.50], EntityPig['Pig'/65, l='MpServer', x=114.50, y=82.00, z=236.50], EntityPig['Pig'/66, l='MpServer', x=114.47, y=75.00, z=235.50], EntityPig['Pig'/67, l='MpServer', x=112.50, y=74.00, z=232.50], EntityPig['Pig'/85, l='MpServer', x=140.77, y=73.00, z=228.50], EntityPig['Pig'/84, l='MpServer', x=139.26, y=73.00, z=228.50], EntityClientPlayerMP['RurouniTim'/221, l='MpServer', x=137.50, y=80.62, z=255.50], EntityPig['Pig'/87, l='MpServer', x=141.77, y=74.00, z=230.50], EntityPig['Pig'/86, l='MpServer', x=140.26, y=74.00, z=230.50], EntityPig['Pig'/115, l='MpServer', x=165.50, y=77.00, z=230.50], EntityPig['Pig'/114, l='MpServer', x=164.50, y=78.00, z=229.50], EntityPig['Pig'/113, l='MpServer', x=163.50, y=72.00, z=226.50], EntityPig['Pig'/112, l='MpServer', x=162.50, y=78.00, z=229.50], EntityPig['Pig'/89, l='MpServer', x=138.50, y=79.00, z=253.50], EntityPig['Pig'/88, l='MpServer', x=137.50, y=78.00, z=251.50], EntityPig['Pig'/91, l='MpServer', x=139.50, y=80.00, z=260.50], EntityPig['Pig'/90, l='MpServer', x=141.50, y=79.00, z=256.50]]
Retry entities: 0 total; []
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2405)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.6.0_30, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 328057424 bytes (312 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 6531 (365736 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.44 FML v5.1.29.660 Minecraft Forge 7.7.1.660 4 mods loaded, 4 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.1.29.660} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.7.1.660} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_Reiatsu{1.5.1} [mod_Reiatsu] (Bleach 1.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 411 (23016 bytes; 0 MB) allocated, 16 (896 bytes; 0 MB) used
java.lang.NoSuchMethodError: net.minecraft.entity.player.EntityPlayer.getCurrentPlayerStrVsBlock(Lnet/minecraft/block/Block;ZI)F
at net.minecraftforge.common.ForgeHooks.blockStrength(ForgeHooks.java:150)
at net.minecraft.block.Block.func_71908_a(Block.java:691)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:211)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1305)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1791)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7b35c76c ----------
1) The world is completely fine when I have forge (Or any forge related mods), until I try to break a block in survival (I can break blocks in creative without inducing the crash). When I'm in creative, I haven't found anything that causes the game to crash
2) I have tested this in both the vanilla launcher as well as Magiclauncher (Which helps install mods and inform the user of any incompatibilities). I checked out the log before launching my minecraft, and this is what the log said:
java.runtime.name: Java(TM) SE Runtime Environment
java.runtime.version: 1.6.0_30-b12
os.name: Windows Vista
os.version: 6.0
os.arch: x86
sun.arch.data.model: 32
Missing class member: public B c, class: ajl, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public static [Laav; biomeArray, class: aim, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public (Laab;)I getSeaLevel, class: aal, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public static Z cfgGrassFix, class: bgg, mod: minecraftforge-universal-1.5.1-7.7.1.660.zip
Missing class member: public static final Ljava/lang/String; PERSISTED_NBT_TAG, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public I maxHealth, class: sq, mod: Bleach 1.2.0.zip
Class member is not public: private I b, class: sq, mod: Bleach 1.2.0.zip
Class member is not public: protected ()V h, class: sq, mod: Bleach 1.2.0.zip
Class member is not public: protected (Lrh;)V a, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public (Lapa;ZI)F getCurrentPlayerStrVsBlock, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public (Ljava/lang/Object;ILaab;III)V openGui, class: sq, mod: Bleach 1.2.0.zip
Missing class member: public Lwk; customCraftingMaterial, class: uq, mod: Bleach 1.2.0.zip
Why don't you use Mod Loader?
You can't use MagicLauncher, as this mod must be put directly into minecraft.jar. Chuck testa.
MultiMC is another mod launcher that can actually configure resources, minecraft.jar, the mods folder (which is what MagicLauncher patches, with the exception of Forge, ModLoader, Optifine, and other mods that it is coded to automagically patch into minecraft.jar), and the coremods folder. However, MultiMC tends to be exceedingly temperamental and often fails to accurately patch the mods. Your choice whether or not you want to use it.
Basically, drag ModLoader into minecraft.jar. Drag the contents of the mod folder into minecraft.jar. Go to .minecraft. Go to resources. Drag the files in the mod's resources folder into their respective folders (contents of streaming go into streaming, newsound to newsound, etc.) Launch the game (rename your jar if you want to use MagicLauncher to launch your jar, otherwise leave it a minecraft.jar, but MagicLauncher will only LAUNCH your game, not configure it)
Sorry if this was confusing, I tried to make it as uncomplicated as possible.
Hrmm. Well, the Bleach mod works for me. I put the contents from the mod into my minecraft.jar, and already had Forge installed. No Modloader.
Maybe that's the case, then...?
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