Is their any way to know when forge will get updated?
Forge won't be updated till some time in January or February, at least that's what they told Flans mod
And now for my own question: is this mod going to be updated for 1.6.4 or 1.7.2? I cannot run 1.7.2 (CPU Issues), so if it IS to be for 1.7, please consider making a version for 1.6.4.
Before someone can yell at me to try the 1.6.2 (something about being interchangeable according to some people), I have, and it said something about missing class for Energy Arrow, which is either a mod incompatibility or simply a version incompatibility.
Rollback Post to RevisionRollBack
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself. -Mark Twain
Is this mod going to be updated for 1.6.4 or 1.7.2? I cannot run 1.7.2 (CPU Issues), so if it IS to be for 1.7, please consider making a version for 1.6.4.
-snip-
We are currently developing the next update to 1.6.4, as Forge hasn't released an API for version 1.7.* yet. I am happy to inform you that you will be able to play up to this next "big" update, as it will be released for version 1.6.4 as well. However, as with every other mod we do plan on developing later versions of the mod for the most recent Minecraft version available.
How long will it for the description to come back? i want to know.Also,when will "Bankai" will enter in an update
We haven't even started developing Bankai yet, and I can't really say whether or not we will start on it any time soon either. However, everyone may be happy to know that a certain someone*cough* me *cough* has started working on a Kido system.
Forge won't be updated till some time in January or February, at least that's what they told Flans mod
And now for my own question: is this mod going to be updated for 1.6.4 or 1.7.2? I cannot run 1.7.2 (CPU Issues), so if it IS to be for 1.7, please consider making a version for 1.6.4.
Before someone can yell at me to try the 1.6.2 (something about being interchangeable according to some people), I have, and it said something about missing class for Energy Arrow, which is either a mod incompatibility or simply a version incompatibility.
Its a problem with the mod If i am thinking of what you are thinking of. I can play i just can't use any Quincy stuff.
We are currently developing the next update to 1.6.4, as Forge hasn't released an API for version 1.7.* yet. I am happy to inform you that you will be able to play up to this next "big" update, as it will be released for version 1.6.4 as well. However, as with every other mod we do plan on developing later versions of the mod for the most recent Minecraft version available.
We haven't even started developing Bankai yet, and I can't really say whether or not we will start on it any time soon either. However, everyone may be happy to know that a certain someone*cough* me *cough* has started working on a Kido system.
Well its good that i am expecting more updates i am rooting for this mod so that more peeps will check this mod out.
To the developers of this mod
I have been developing my own magic system which I can alter to make a bleach kido system
As of now for my magic system you need to press a cast button and then use the numpad keys to select the elements
what i want to do is change elements to numbers so that you press "h" for hado your character says hado and durring that the character says hado you type in the number of the hado you want to cast with the numpad keys.
Also I have made a lot of spell which you can alter to look like the right hado's
If you want to use my work or want me to create this system for you. Pm me or post here.
Omg, can someone PLEASE make his pic one of the zanpakuto? Perhaps a light one? that would be pure happiness for me!
ever thought off making the spirit bar linked to zanpakto damage and adding spirit attacks like hado and all that
of
So basically you are saying that the more spiritual energy you have ready, the more damage the Zanpakuto and Quincy Bow should do? In that case, I'm all for it, though it can't be TOO overpowered, perhaps it only makes you able to attack faster (like Balkon's Weapons Katana does)
Its a problem with the mod If i am thinking of what you are thinking of. I can play i just can't use any Quincy stuff.
no, it literally won't start. I can't even get to the menu, and it tells me that there is a missing class for Energy Arrow (the one from the Quincy Bow), so I can't use ANYTHING. Probably just some kind of incompatibility, but hey, this is a WIP mod, so no biggie.
Rollback Post to RevisionRollBack
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself. -Mark Twain
I know this is a real noob question, but I've been fighting with installing this mod all day. With both Forge and ModLoader and without either. Could someone please send me a simple readme or tutorial on which programs I need and how to install this mod correctly, please?
I know this is a real noob question, but I've been fighting with installing this mod all day. With both Forge and ModLoader and without either. Could someone please send me a simple readme or tutorial on which programs I need and how to install this mod correctly, please?
Ummmmm wait I have a install tutorial for another mod and it works the same way as this one. When I say to get recommended forge 1.6.4 instead get recommend 1.6.2
My bleach mod let's play is also getting very close to the end of season one.
Awesome. That worked and was so much easier than everything else I had been trying. Thank you very much. With all that said and done, I guess it's safe to day that it'll only work under 1.6.2 or under that Forge profile set for that release.
Awesome. That worked and was so much easier than everything else I had been trying. Thank you very much. With all that said and done, I guess it's safe to day that it'll only work under 1.6.2 or under that Forge profile set for that release.
yep and make sure to always use the recommend forge version otherwise it might not work.
Hey, I just wanted to say that I LOVE this mod. The way it's set up is so cool. But I've been having some problems with it.
When I first started the sound would die at random, normally after a hallow would show up but it could take a bit. I was able to get the sound back by restarting the game, but only to have it cut out again sometime later. After a bit this seemed to happen less and less but I started getting kicked from the game in total. It won't give me an error report or anything that would say why. But then one time when I went to start the game back up, the world I had been playing on was gone but the file for it was since in the save folder(keep in mind I had only been using the mob for two days). I made a test world to see if it would do it again and after about two crashes the save for the test world was gone too(but was still in the save folder). So I went to test it another time and it crashed again but this time I got an error report. This is what it said....
java.lang.NullPointerException
at littlebreadloaf.events.ServerTickHandler.onPlayerTick(ServerTickHandler.java:116)
at littlebreadloaf.events.ServerTickHandler.tickStart(ServerTickHandler.java:497)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:383)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:282)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:319)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:304)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at littlebreadloaf.events.ServerTickHandler.onPlayerTick(ServerTickHandler.java:116)
at littlebreadloaf.events.ServerTickHandler.tickStart(ServerTickHandler.java:497)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:383)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:282)
-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 157
Entity Name: Isadorasa
Entity's Exact location: -468.20, 70.00, 236.39
Entity's Block location: World: (-469,70,236), Chunk: (at 11,4,12 in -30,14; contains blocks -480,0,224 to -465,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:319)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:304)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@1e32705
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 36023752 bytes (34 MB) / 227815424 bytes (217 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 4232 (236992 bytes; 0 MB) allocated, 3998 (223888 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LBLBM{F1.0.0} [LittleBreadLoaf's Bleach Mod] (Bleach Mod F1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 6691 (374696 bytes; 0 MB) allocated, 6562 (367472 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Isadorasa'/157, l='Test 2', x=-468.20, y=70.00, z=236.39]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I would be very greatful if someone could help me to figure out what is wrong.
Also does anyone know a good Bleach server to join?
Two This I was wondeirng if you gonna to add fullbring or could you add my favorite boss hollow White?
Watch the spoilers, man.
Also (don't read if you're not to the final arc):
"White" isn't actually a specific hollow, it's a type of hollow that's key to the Visored system. Only one is mentioned in the manga (the other Visoreds were hollowfied differently), but all "perfect" Visoreds (Ichigo) are created through the infection and spread of the White. Which is why Ichigo is such a BALLER. He's freaking EVERYTHING. Except dead.
Anyway, it would kind of make sense to add that particular mob as a boss, but it would be key to activating new powers. It could even alter the mask system. For that reason, I don't think that it'll be implemented anytime soon, if at all.
Rollback Post to RevisionRollBack
Anima draconum, cor lapideum, (Soul of dragons, heart of stone,)
Specie carnis, sanguinis, et os, (Mask of flesh, blood, and bone,)
Surge ex tenebris, surge ex flamma, (Rise from darkness, rise from flame,)
Trans mundi, potestate, repetere, nos. (Across the worlds, your power, reclaim.)
Forge won't be updated till some time in January or February, at least that's what they told Flans mod
And now for my own question: is this mod going to be updated for 1.6.4 or 1.7.2? I cannot run 1.7.2 (CPU Issues), so if it IS to be for 1.7, please consider making a version for 1.6.4.
Before someone can yell at me to try the 1.6.2 (something about being interchangeable according to some people), I have, and it said something about missing class for Energy Arrow, which is either a mod incompatibility or simply a version incompatibility.
We are currently developing the next update to 1.6.4, as Forge hasn't released an API for version 1.7.* yet. I am happy to inform you that you will be able to play up to this next "big" update, as it will be released for version 1.6.4 as well. However, as with every other mod we do plan on developing later versions of the mod for the most recent Minecraft version available.
We haven't even started developing Bankai yet, and I can't really say whether or not we will start on it any time soon either. However, everyone may be happy to know that a certain someone *cough* me *cough* has started working on a Kido system.
Its a problem with the mod If i am thinking of what you are thinking of. I can play i just can't use any Quincy stuff.
Omg, can someone PLEASE make his pic one of the zanpakuto? Perhaps a light one? that would be pure happiness for me!
So basically you are saying that the more spiritual energy you have ready, the more damage the Zanpakuto and Quincy Bow should do? In that case, I'm all for it, though it can't be TOO overpowered, perhaps it only makes you able to attack faster (like Balkon's Weapons Katana does)
no, it literally won't start. I can't even get to the menu, and it tells me that there is a missing class for Energy Arrow (the one from the Quincy Bow), so I can't use ANYTHING. Probably just some kind of incompatibility, but hey, this is a WIP mod, so no biggie.
His pic is from Kingdom Heart...
I'm not 100% sure but I think its the Oath Keeper
Ummmmm wait I have a install tutorial for another mod and it works the same way as this one. When I say to get recommended forge 1.6.4 instead get recommend 1.6.2
My bleach mod let's play is also getting very close to the end of season one.
When I first started the sound would die at random, normally after a hallow would show up but it could take a bit. I was able to get the sound back by restarting the game, but only to have it cut out again sometime later. After a bit this seemed to happen less and less but I started getting kicked from the game in total. It won't give me an error report or anything that would say why. But then one time when I went to start the game back up, the world I had been playing on was gone but the file for it was since in the save folder(keep in mind I had only been using the mob for two days). I made a test world to see if it would do it again and after about two crashes the save for the test world was gone too(but was still in the save folder). So I went to test it another time and it crashed again but this time I got an error report. This is what it said....
java.lang.NullPointerException
at littlebreadloaf.events.ServerTickHandler.onPlayerTick(ServerTickHandler.java:116)
at littlebreadloaf.events.ServerTickHandler.tickStart(ServerTickHandler.java:497)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:383)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:282)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:319)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:304)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at littlebreadloaf.events.ServerTickHandler.onPlayerTick(ServerTickHandler.java:116)
at littlebreadloaf.events.ServerTickHandler.tickStart(ServerTickHandler.java:497)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:383)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:282)
-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 157
Entity Name: Isadorasa
Entity's Exact location: -468.20, 70.00, 236.39
Entity's Block location: World: (-469,70,236), Chunk: (at 11,4,12 in -30,14; contains blocks -480,0,224 to -465,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:319)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:304)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@1e32705
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 36023752 bytes (34 MB) / 227815424 bytes (217 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 4232 (236992 bytes; 0 MB) allocated, 3998 (223888 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LBLBM{F1.0.0} [LittleBreadLoaf's Bleach Mod] (Bleach Mod F1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 6691 (374696 bytes; 0 MB) allocated, 6562 (367472 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Isadorasa'/157, l='Test 2', x=-468.20, y=70.00, z=236.39]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I would be very greatful if someone could help me to figure out what is wrong.
Also does anyone know a good Bleach server to join?
Watch the spoilers, man.
Also (don't read if you're not to the final arc):
"White" isn't actually a specific hollow, it's a type of hollow that's key to the Visored system. Only one is mentioned in the manga (the other Visoreds were hollowfied differently), but all "perfect" Visoreds (Ichigo) are created through the infection and spread of the White. Which is why Ichigo is such a BALLER. He's freaking EVERYTHING. Except dead.
Specie carnis, sanguinis, et os, (Mask of flesh, blood, and bone,)
Surge ex tenebris, surge ex flamma, (Rise from darkness, rise from flame,)
Trans mundi, potestate, repetere, nos. (Across the worlds, your power, reclaim.)