I wouldn't recommend this version for "full use" just yet, there are still several things broken (ex: the hunger bar is borked).
The boat chests are part of the boat (not separate entities) so they won't be compatible with Chest Transporter et al.
Oh, sorry, and what's 'et al'?
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When will there a version that includes whitehall and hoy? I especially like that you can walk on the deck of the hoy, so that is what i need the most
As soon as I can work out the rest of the kinks in the base mod (all the boats use the same base mode for boat handling). After that, it's a relatively straightforward (but time consuming) process to make the boats look right.
IIRC the Whitehall is more-or-less updated to the new axis system, but the Hoy is a mess, and the cannon code is only half finished.
I'm off on a week-long vacation today, so it will be at least two weeks before I can get another version posted.
Latin. It means "...and others." Cousin to et cetera ("...and the rest").
Oh. I knew 'et' since it's french for 'and' and I did memorize that, but I didn't know what al was, nor did I know if you spelled it like that on purpose.
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really like this mod, good to see a 1.7.10 version. really cant wait for the bigger boats to come out. how to i access the chest or is it just for show atm?
there is a glitch when i spawn in a new boat and use it that makes the boom in the center of the boat as if i was in a close reach and the boat is heeling on the wrong side. also, i am able to drive somewhat inland. I absolutely love this mod because of how accurate it is an THE BOATS ACTUALLY HEEL, so here are some bugs that you should fix. awesome mod
really like this mod, good to see a 1.7.10 version. really cant wait for the bigger boats to come out. how to i access the chest or is it just for show atm?
Lycanite's Mobs has a way to use .obj files in lieu of the models you are using. I could probably make better boats using Wings3D and send you the .obj for your mod. Hmmm... does your modeling program export to .obj?
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there is a glitch when i spawn in a new boat and use it that makes the boom in the center of the boat as if i was in a close reach and the boat is heeling on the wrong side. also, i am able to drive somewhat inland. I absolutely love this mod because of how accurate it is an THE BOATS ACTUALLY HEEL, so here are some bugs that you should fix. awesome mod
I'm not really happy with the basic control code... it's an approximation of the vanilla control code, and doesn't like to do what I want it to do. If the boom seems stuck, try shaking it loose by turning with the A and D keys.
The current control code is going to be completely replaced to support the advanced control system I've been working on.
Hmmm, I would think that adding any craft made of fiberglass would break the "atmosphere" of the game & mod.
And the Hoy *is* a sloop rigged sailboat...
Plastic has no soul, but there are plenty of beautiful (and fast) wooden boats out there, and I don't think an S&S, Alden, or Crowninshield would sully the landscape too much.
Lycanite's Mobs has a way to use .obj files in lieu of the models you are using. I could probably make better boats using Wings3D and send you the .obj for your mod. Hmmm... does your modeling program export to .obj?
External obj files might make for prettier boats, but the programmatic construction I'm using now is much more suited to component reuse and dynamic alterations (like size, colors, and damaging / destroying sections).
I'm not sure how exactly the collision works now, but maybe instead of doubling the frequency you could check a few blocks farther frontwards at a certain speed, since most collisions happen when directly rushing into land.
I'm still twiddling with collision detection, expect things to improve in future versions.
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Oh, sorry, and what's 'et al'?
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Latin. It means "...and others." Cousin to et cetera ("...and the rest").
As soon as I can work out the rest of the kinks in the base mod (all the boats use the same base mode for boat handling). After that, it's a relatively straightforward (but time consuming) process to make the boats look right.
IIRC the Whitehall is more-or-less updated to the new axis system, but the Hoy is a mess, and the cannon code is only half finished.
I'm off on a week-long vacation today, so it will be at least two weeks before I can get another version posted.
Oh. I knew 'et' since it's french for 'and' and I did memorize that, but I didn't know what al was, nor did I know if you spelled it like that on purpose.
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You press N (defalt key) .
I was trying that and right clicking while in it like the main post said but it was lagging horribly. Tis working now though
Hmmm, I would think that adding any craft made of fiberglass would break the "atmosphere" of the game & mod.
And the Hoy *is* a sloop rigged sailboat...
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Anyone willing to teach me Java? I wanna make some mods.
Thanks for the time you are taking to make and update, much appreciated.
I'm not really happy with the basic control code... it's an approximation of the vanilla control code, and doesn't like to do what I want it to do. If the boom seems stuck, try shaking it loose by turning with the A and D keys.
The current control code is going to be completely replaced to support the advanced control system I've been working on.
There's a fair chance the 1.7.10 version will work on 1.7.2 ... give it a try and post back with results.
In the works... I was playing with a Dark Harbor 20 -like design, but I don't like it... yet.
Plastic has no soul, but there are plenty of beautiful (and fast) wooden boats out there, and I don't think an S&S, Alden, or Crowninshield would sully the landscape too much.
External obj files might make for prettier boats, but the programmatic construction I'm using now is much more suited to component reuse and dynamic alterations (like size, colors, and damaging / destroying sections).
Right now.
I'm still twiddling with collision detection, expect things to improve in future versions.
Depends on how you define "good" and "soon."
How about a Whitehall?
https://www.mediafire.com/?z7w5modaukzs8dh
This version is built for MC-1.7.10 with Forge 10.13.0
Fix the name of Item.Whitehall.name again. other then that, just missing the Hoy again... any estimate on your redoing the hoy?
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