well thatll do it then, wont it, can i turn that off?
It's easy enough to disable. Go to your inventory, and click the options button on the bottom left corner. In the World section, you can disable Highlight Tooltips, and it will disable the feature causing the problem for ya.
i've uploaded a new version, i fixed some problems with the config, for those having crashes with the skull spawns you can disable them for now untill i have more time to properlly fix it.
So alex, if you can find away to make your mushyrooms compatible with that feature in NEI, thatd be great ^^
glad to hear you found the source of the problem, i don't think i can do much to fix it, seems like the problem is on NEI's side since i don't do any thing facy with the mushrooms but i'll try to talk to chickenbones to sort this out.
Hi! First off, wanted to agree with all the other folks and their glittering compliments. Wish Mojang would try imitating mods like this!
Second thing, to the person with disappearing plants, I had a similar problem. (Still on 1.5.2 myself.) I had been wearing a helmet with dual horticulture/night-vision enchantments, from the enchantments mod update Lithial did. Something about either the lighting or the instagrowing bonked up the plants, and they popped away. Very irritating. Maybe that's the problem you were having?
Third thing, to Alexmania again, any workarounds for the skull bug in 1.5.2? Maybe there was a variable it switched with i could use instead?
If not, any chance of a small variable fix for 1.5.2?
Irregardless, love the mod. Will keep using it. Definitely a must have.
-Phil
i'm sorry, i don't have the 1.5 workspace any more, thinking about it, i should really store those some where.
Still not being able to get the white list working. Using 4.3.3. This is my white list: Green works, Red does not.
I:"Block white list" <
1
2
3
4
13
14
15
16
21
24
56
73
74
79
80
82
97
129 2389
2389 1
2389 2
2389 3
2389 4
2389 5
2389 6
2389 7
2395
2395 1
2395 2
2395 3
2395 4
2395 5
2395 6
2395 7
The added blocks are the Underground Biome blocks. Should it be different?
Meta Data is apparently not supported in the config yet, Alexmania any idea when that update could be coming?
i can't give an estimate, these last couple of weeks have been pretty hectic for me and right now i'm getting ready to go on a trip for the weekend so i can't work on that this week, i'll try to work on that next week but i can't guarantee i'll have the time.
I apologise for having to make you all wait so long.
Please I beg of you update this for 1.6.4, I cannot get it to work and my world is just so boring without it!
Love this mod, I still cannot believe how much this changes the feel of minecraft.
-the mod crashes for some people when generating skulls
there is some sort of pattern?
faced with this problem one time.
may depend on the version of Java?
So I am working on this mod pack of mine and am notifying all mod owners of the issues I am receiving so that I may use these mods.
Mod version: 0.4.3.3 Forge Version: 9.11.1.923
Time: 10/11/13 11:08 PM
Description: Initializing game
java.lang.VerifyError: (class: wildCaves/WildCaves, method: initBlocks signature: ()V) Incompatible argument to function
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
i guess it's time to admit it, i'm afraid i no longer have the time to maintain this mod but i wouldn't feel right just abandoning it so i'm willing to either pass it on to someone else that can take good care of it or release the source code and hope that someone wants to pick up the torch.
i'm sorry for keeping you all in the dark but i was still hoping i could squeeze time for keeping the mod. It's been hard letting go but it has become too obvious that i'm harming the mod by keeping it locked.
so, if anyone is interested please PM me or post in here, if possible someone that already has some programming experience and/or modding experience.
I have been warned by a post on my topic that you are stopping development for this mod.
I'd be glad to continue the work if you want.
I would only need the sources and permission to modify and release to the public, either by open-source compatible license, or your personal word.
Rest assured that all due credit will be given to you
You can judge my experience from my topic.
I highly suggest you throw this on github and put it under an open source licence, that way it can be opened up to anyone who feel they can make improvements, or want to bring this up to 1.6.4, it also means that if sometime in the future you feel like putting a little work into it again yourself, you can.
Just a bug note, kinda major but maybe rare. When there is a stalactite in water, I was flowing down the water and fell on top of it. It crashed and I had to quickly move when i got back in to get out of it to avoid crashing again. I do have it enabled to hurt when falling on top of. So You may want to look into it. Good luck.
well thatll do it then, wont it, can i turn that off?
Edit: yes i can, problem solved, thanks all!
It's easy enough to disable. Go to your inventory, and click the options button on the bottom left corner. In the World section, you can disable Highlight Tooltips, and it will disable the feature causing the problem for ya.
glad to hear you found the source of the problem, i don't think i can do much to fix it, seems like the problem is on NEI's side since i don't do any thing facy with the mushrooms but i'll try to talk to chickenbones to sort this out.
isn't silk touch just for blocks? does that work with vanilla plants?
i'm sorry, i don't have the 1.5 workspace any more, thinking about it, i should really store those some where.
Still not being able to get the white list working. Using 4.3.3. This is my white list: Green works, Red does not.
I:"Block white list" <
1
2
3
4
13
14
15
16
21
24
56
73
74
79
80
82
97
129
2389
2389 1
2389 2
2389 3
2389 4
2389 5
2389 6
2389 7
2395
2395 1
2395 2
2395 3
2395 4
2395 5
2395 6
2395 7
The added blocks are the Underground Biome blocks. Should it be different?
i can't give an estimate, these last couple of weeks have been pretty hectic for me and right now i'm getting ready to go on a trip for the weekend so i can't work on that this week, i'll try to work on that next week but i can't guarantee i'll have the time.
I apologise for having to make you all wait so long.
This mod is so unbelievably amazing.
In my top 5 fav's.
Love this mod, I still cannot believe how much this changes the feel of minecraft.
http://pastebin.com/8vPFR67X this is the error I get when trying to use wild caves with 1.6.4
there is some sort of pattern?
faced with this problem one time.
may depend on the version of Java?
Sorry for bad English
I play Minecraft, just like everyone here does :3
Youtube Channel:
(but no more Minecraft videos, sorry guys...)
Mod version: 0.4.3.3
Forge Version: 9.11.1.923
Time: 10/11/13 11:08 PM
Description: Initializing game
java.lang.VerifyError: (class: wildCaves/WildCaves, method: initBlocks signature: ()V) Incompatible argument to function
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
i'm sorry for keeping you all in the dark but i was still hoping i could squeeze time for keeping the mod. It's been hard letting go but it has become too obvious that i'm harming the mod by keeping it locked.
so, if anyone is interested please PM me or post in here, if possible someone that already has some programming experience and/or modding experience.
I have been warned by a post on my topic that you are stopping development for this mod.
I'd be glad to continue the work if you want.
I would only need the sources and permission to modify and release to the public, either by open-source compatible license, or your personal word.
Rest assured that all due credit will be given to you
You can judge my experience from my topic.
Good luck Alex
silk touch shears works and some other tools have in the past.