I have a suggestion if you don't mind it...I realise these things take a lot of work
I noticed in planned features you have flooded caves. Could this be extended to include full-fledged underground rivers and lakes? And I mean *real* rivers, with many source blocks, flowing through large caverns (hopefully with a current...plenty of space underground so there is a lot of room for downwards flow) and emptying into lakes far larger than the tiny ones we have currently.
I have a suggestion if you don't mind it...I realise these things take a lot of work
I noticed in planned features you have flooded caves. Could this be extended to include full-fledged underground rivers and lakes? And I mean *real* rivers, with many source blocks, flowing through large caverns (hopefully with a current...plenty of space underground so there is a lot of room for downwards flow) and emptying into lakes far larger than the tiny ones we have currently.
i do plan to atificially carve new large flooded caves, i think those look amazing.
adding flowing water blocks might cause large ammounts of lag.
for those wondering, the 1.6.x version will have to wait a couple of weeks, i currently don't have time to work on the mod but i will try to get it out a soon as possible.
Yeah 1.6.2 is a bit of a swine to update too at the moment, Mojang have done a couple of ninja patches without changing the version number, and Forge is changing a lot to fix various things.
Could you change the spawning of bats so that bats ONLY spawn in caves?
Why would you want that? Do you live in a fantasy world where bats don't live outdoors and eat mosquitoes and other insects? There are bats all around my home in Vermont, as there have been in every real-world place I lived.
Hello, I am trying to use the Hexxit mod pack and I understand that your mod is a part of it, I am having an issue where the launcher that goes with that pack refuses to download your mod, is there anything you can do about this, or should I contact the hexxit people about it? Thank you.
EDIT: It appears that it was my anti-virus program that was causing issues. temporarily disabled it, all is well.
I was wondering how difficult it would be (something in code, or just texture) to change the appearance of the stalactites & stalagmites to look more like the ones in LotR Mod...they seem more minecrafty IMO.
I have a suggestion if you don't mind it...I realise these things take a lot of work
I noticed in planned features you have flooded caves. Could this be extended to include full-fledged underground rivers and lakes? And I mean *real* rivers, with many source blocks, flowing through large caverns (hopefully with a current...plenty of space underground so there is a lot of room for downwards flow) and emptying into lakes far larger than the tiny ones we have currently.
i do plan to atificially carve new large flooded caves, i think those look amazing.
adding flowing water blocks might cause large ammounts of lag.
That would be AMAZING! Oh my gosh! I just imagined rivers and such in the caves. Also update 1.6.2 when you can, I'll be very patient! When this comes out in 1.6.2 I will DEF, download! Cheers, mate's!
heres finally the update, i'm sorry it took so long but i haven't had much free time nor much motivation but you guys have waited long enough, this is a straight port to 1.6.2, the only thing changed is that i have halved the skull default spawning rate.
i didn't have much time to test it throughly so if you find any problems let me know
Hey dear mod maker I plan to do a mod pack with this mod it would include:
No Regenration mod
Biomes O Plenty - they said they might there undecided yet
Wild Caves 3
UnderGround Biomes
Infernal Mobs mod
Primitive mobs mod
Custom Recipes mod
more dungeons mod
chocolate quest mod
thirst mod
better grass mod
and dynamic world render
it has a few more that might be added
looks very nice, i'll add it to the OP. It's a shame that the stalactites didn't receive the same reimagining ans the mushrooms
MonyClair and kyleford2k10, i'll try to fix those errors but it will have to wait for the weekend.
By looking at the error message it seems that the game explodes for some reason when trying to place a skull on moving water... i though i had written code to prevent such a situation... also the "Exception getting block type in world" has me concerned, maybe forge changed something else that i didnt notice.
Hey dear mod maker I plan to do a mod pack with this mod it would include:
No Regenration mod
Biomes O Plenty - they said they might there undecided yet
Wild Caves 3
UnderGround Biomes
Infernal Mobs mod
Primitive mobs mod
Custom Recipes mod
more dungeons mod
chocolate quest mod
thirst mod
better grass mod
and dynamic world render
it has a few more that might be added
BUT it would be more towards UHC hard core
as long as it abides by the guidelines on the first post you're free to include my mod in your modpack
I noticed in planned features you have flooded caves. Could this be extended to include full-fledged underground rivers and lakes? And I mean *real* rivers, with many source blocks, flowing through large caverns (hopefully with a current...plenty of space underground so there is a lot of room for downwards flow) and emptying into lakes far larger than the tiny ones we have currently.
i do plan to atificially carve new large flooded caves, i think those look amazing.
adding flowing water blocks might cause large ammounts of lag.
I've used this mod with 3 seperate biome mods installed, including biome's o plenty. Works perfectly.
Yeah 1.6.2 is a bit of a swine to update too at the moment, Mojang have done a couple of ninja patches without changing the version number, and Forge is changing a lot to fix various things.
Ice cave galore ! you better not flood too much !
Sadly its only compatible whit modloader
(Jorge Luis Borges, Evangelio Apocrifo)
Thats a bug the mod authors working o0ne but cannot figure out for the time being
Keep up the great Work !
Why would you want that? Do you live in a fantasy world where bats don't live outdoors and eat mosquitoes and other insects? There are bats all around my home in Vermont, as there have been in every real-world place I lived.
EDIT: It appears that it was my anti-virus program that was causing issues. temporarily disabled it, all is well.
Please make sure to quote my post so that I know you replied to me!
http://lotrminecraftmod.wikispaces.com/Stalactite
That would be AMAZING! Oh my gosh! I just imagined rivers and such in the caves. Also update 1.6.2 when you can, I'll be very patient! When this comes out in 1.6.2 I will DEF, download! Cheers, mate's!
i didn't have much time to test it throughly so if you find any problems let me know
Thanks Alot for the update. ill finaly go caving again !
Keep up the great work Alexmania, and no worries , NO one has much free time these days. thanks again.
Happy Caving to all !
https://www.dropbox...._Wildcaves3.zip
Feel free to add to the OP.
No Regenration mod
Biomes O Plenty - they said they might there undecided yet
Wild Caves 3
UnderGround Biomes
Infernal Mobs mod
Primitive mobs mod
Custom Recipes mod
more dungeons mod
chocolate quest mod
thirst mod
better grass mod
and dynamic world render
it has a few more that might be added
BUT it would be more towards UHC hard core
looks very nice, i'll add it to the OP. It's a shame that the stalactites didn't receive the same reimagining ans the mushrooms
MonyClair and kyleford2k10, i'll try to fix those errors but it will have to wait for the weekend.
By looking at the error message it seems that the game explodes for some reason when trying to place a skull on moving water... i though i had written code to prevent such a situation... also the "Exception getting block type in world" has me concerned, maybe forge changed something else that i didnt notice.
as long as it abides by the guidelines on the first post you're free to include my mod in your modpack