Anyone else having trouble getting the confirmation email on FTB forums? If so and you've resolved it, or you happen to know whats going on anyway, could you help me? I've checked that the email address is the correct one (when I remade my account after the forum crash, I triple checked) and YES I've checked my spam folder. I don't even have one actually. Junkmail is supposed to go to the folder named "graymail" but "graymail" doesn't exist.
If I don't get help with this soon I'll just have to bug slowpoke I guess. I'd rather not do that if it can be resolved without administrative help.
Anyone else having trouble getting the confirmation email on FTB forums? If so and you've resolved it, or you happen to know whats going on anyway, could you help me? I've checked that the email address is the correct one (when I remade my account after the forum crash, I triple checked) and YES I've checked my spam folder. I don't even have one actually. Junkmail is supposed to go to the folder named "graymail" but "graymail" doesn't exist.
If I don't get help with this soon I'll just have to bug slowpoke I guess. I'd rather not do that if it can be resolved without administrative help.
I guess I have to bug slowpoke since im not getting help here (and i can't very well ask on the FTB forums if my account isn't activated). it seems to be a bug but it also seems im the only one having it.
and actually, i found my graymail folder, but the confirmation is not there... so its definitely not getting filtered automatically.
I guess I have to bug slowpoke since im not getting help here (and i can't very well ask on the FTB forums if my account isn't activated). it seems to be a bug but it also seems im the only one having it.
and actually, i found my graymail folder, but the confirmation is not there... so its definitely not getting filtered automatically.
ah ...they need to add the iron chest mod to the plugin list S:
me cant get the recipt for any of the chests in nei
. . . that's only required for special crafting recipes (or sorting if there's just too many items in that mod, like RP2) . . . iron chests should work . . .
Anyway, the mod author's gotta code the plugin himself.
Rollback Post to RevisionRollBack
"Better Than Wolves: where the line between morality and immorality is a mile wide and has loops in some places." - Stormweaver
I have a crash using the 1.3.2 FTB mods we have so far. It happened when I tried to run a builder:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
This error has been saved to /Applications/MultiMC.app/Contents/Resources/instances/1.3.2 Mods/minecraft/crash-reports/crash-2012-10-05_00.40.46-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT cfff6543 --------
Generated 10/5/12 12:40 AM
- Minecraft Version: 1.3.2
- Operating System: Mac OS X (x86_64) version 10.8.2
- Java Version: 1.6.0_35, Apple Inc.
- Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 485724544 bytes (463 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB)
- JVM Flags: 2 total; -Xmx1024m -Xms512m
- FML: FML v3.1.30.390 Minecraft Forge 4.1.4.295 34 mods loaded, 34 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.43pr1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.43pr1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GregsLighting [Greg's Lighting] (GregsLighting.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre8c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLCrackedSand [ExtrabiomesXL Cracked Sand Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLFlora [ExtrabiomesXL Flora Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLModSupport [EExtrabiomesXL Mod Support Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLQuicksand [ExtrabiomesXL Quicksand Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLRedRock [ExtrabiomesXL Red Rock Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLScarecrow [ExtrabiomesXL Scarecrow Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLTree [ExtrabiomesXL Custom Trees Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ImmibisCore [Immibis Core] (immibis-core_50.0.0pr1_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [PortalGun] (portalgun1.3.2v1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TubeStuff [TubeStuff] (tubestuff_50.0.0pr2_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['lindyhopfan'/100, l='Lindyhopfan Test World', x=476.44, y=4.00, z=290.87]]
- World Lindyhopfan Test World Entities: 0 total; []
- World Lindyhopfan Test World Players: 0 total; []
- World Lindyhopfan Test World Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
javax.management.RuntimeErrorException: NOT IMPLEMENTED
at buildcraft.core.EntityRobot.build(EntityRobot.java:219)
at buildcraft.core.EntityRobot.h_(EntityRobot.java:133)
at up.a(World.java:2061)
at gr.a(WorldServer.java:541)
at up.g(World.java:2024)
at up.h(World.java:1905)
at gr.h(WorldServer.java:439)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at ep.run(SourceFile:539)
--- END ERROR REPORT 4404a412 ----------
Unfortunately, if I try to reload my world, since the builder is still trying to operate, it crashes again. My modlist is the full set of FTB mods that are currently out for 1.3.2., except for mystcraft.
Edit: I was able to get back into my world by changing the block id for builder in the config, turning the existing builders in my world into air. I was also able to confirm that the builder works fine when I use a blueprint. It only crashes when I try to use a template.
Edit: Found another crash bug. This one happens when I try to use pathmarks with a builder.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
This error has been saved to /Applications/MultiMC.app/Contents/Resources/instances/1.3.2 Mods/minecraft/crash-reports/crash-2012-10-05_01.24.08-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 1ae69d04 --------
Generated 10/5/12 1:24 AM
- Minecraft Version: 1.3.2
- Operating System: Mac OS X (x86_64) version 10.8.2
- Java Version: 1.6.0_35, Apple Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 455603184 bytes (434 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB)
- JVM Flags: 2 total; -Xmx1024m -Xms512m
- FML: FML v3.1.30.390 Minecraft Forge 4.1.4.295 34 mods loaded, 34 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.43pr1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.43pr1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
GregsLighting [Greg's Lighting] (GregsLighting.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre8c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLCrackedSand [ExtrabiomesXL Cracked Sand Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLFlora [ExtrabiomesXL Flora Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLModSupport [EExtrabiomesXL Mod Support Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLQuicksand [ExtrabiomesXL Quicksand Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLRedRock [ExtrabiomesXL Red Rock Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLScarecrow [ExtrabiomesXL Scarecrow Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLTree [ExtrabiomesXL Custom Trees Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_ImmibisCore [Immibis Core] (immibis-core_50.0.0pr1_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
PortalGun [PortalGun] (portalgun1.3.2v1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_TubeStuff [TubeStuff] (tubestuff_50.0.0pr2_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 0 / 8; []
- World Lindyhopfan Test World Entities: 0 total; []
- World Lindyhopfan Test World Players: 0 total; []
- World Lindyhopfan Test World Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.util.NoSuchElementException
at java.util.LinkedList$ListItr.next(LinkedList.java:698)
at buildcraft.builders.TileBuilder$PathIterator.<init>(TileBuilder.java:78)
at buildcraft.builders.TileBuilder.iterateBpt(TileBuilder.java:347)
at buildcraft.builders.TileBuilder.initialize(TileBuilder.java:224)
at buildcraft.core.TileBuildCraft.g(TileBuildCraft.java:54)
at buildcraft.builders.TileBuilder.g(TileBuilder.java:583)
at up.h(World.java:1938)
at gr.h(WorldServer.java:439)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at ep.run(SourceFile:539)
--- END ERROR REPORT 3e82a840 ----------
ya me know the respit me memorized them of the wiki but my r and u buttion dont work for some of the items when me use to play tekkit about a week a go
Totally off-topic but, what is your native language?
lindy, I'd suggest posting those error reports in the buildcraft thread. They look like they're solely related to buildcraft. If it's a buildcraft bug, the only way it's going to be addressed is posting it where SirSengir will see it. I'd say the buildcraft thread is the proper place.
Totally off-topic but, what is your native language?
The real question I want to know is how people still admit they use tekkit in threads like this, when the bad opinion towards it around here is pretty apparent . . .
Rollback Post to RevisionRollBack
"Better Than Wolves: where the line between morality and immorality is a mile wide and has loops in some places." - Stormweaver
lindy, I'd suggest posting those error reports in the buildcraft thread. They look like they're solely related to buildcraft. If it's a buildcraft bug, the only way it's going to be addressed is posting it where SirSengir will see it. I'd say the buildcraft thread is the proper place.
Well, I wasn't sure if it was a buildcraft only bug, or if it was somehow the result of the FTB mix of mods. I figure if it is a problem only with buildcraft that SirSengir is probably already on it. If, however, it turned out to be, say, a problem with the way I have my config files set up I thought it might help slowpoke and them to be sure to test the builder feature of buildcraft when setting up the FTB configs.
Nonetheless, I'll post my error_logs over on the buildcraft forum just in case it proves helpful to SirSengir.
Hopefully no bugs with myscraft not spawning bedrock will kill any dire wolves... but then again that already happened and that's the whole point of PahiCraft . I bet XCompWiz already fixed that one anyway.
ON TOPIC: does anyone know what I can do to fix the problem I'm having with the FTB forums confirmation email? like I said, its not in my spam folder and the address is correct.
I'm sorry if this has been answered earlier on in the thread, but could someone please let me know if there is an estimated release date for the FTB mod pack?
I think I read somewhere that they may be waiting until 1.4 is released - Am I right in thinking this?
Sorry again if this has already been spoken about.
From what's been said, it will come with its own client. Like tekkit, but better. More stable. Easier. The launcher is being developed by the MultiMC people.
Which leads me to a question...
I use MultiMC. I want to be able to have multiple instances of minecraft going. One instance is planned to use this modpack. How's that going to work, if I'm using the FTB launcher? Will I still be able to use MultiMC? Will all my instances and different mod setups be run through the FTB launcher?
Is this actually good to the mod devs, unlike tekkit? Tekkit is known that they don't have permission from a lot of the developers. Does this have proper rights for all the included mods?
If I don't get help with this soon I'll just have to bug slowpoke I guess. I'd rather not do that if it can be resolved without administrative help.
and actually, i found my graymail folder, but the confirmation is not there... so its definitely not getting filtered automatically.
I never received my response mail either.
. . . that's only required for special crafting recipes (or sorting if there's just too many items in that mod, like RP2) . . . iron chests should work . . .
Anyway, the mod author's gotta code the plugin himself.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
This error has been saved to /Applications/MultiMC.app/Contents/Resources/instances/1.3.2 Mods/minecraft/crash-reports/crash-2012-10-05_00.40.46-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT cfff6543 --------
Generated 10/5/12 12:40 AM
- Minecraft Version: 1.3.2
- Operating System: Mac OS X (x86_64) version 10.8.2
- Java Version: 1.6.0_35, Apple Inc.
- Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 485724544 bytes (463 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB)
- JVM Flags: 2 total; -Xmx1024m -Xms512m
- FML: FML v3.1.30.390 Minecraft Forge 4.1.4.295 34 mods loaded, 34 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.43pr1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.43pr1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GregsLighting [Greg's Lighting] (GregsLighting.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre8c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLCrackedSand [ExtrabiomesXL Cracked Sand Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLFlora [ExtrabiomesXL Flora Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLModSupport [EExtrabiomesXL Mod Support Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLQuicksand [ExtrabiomesXL Quicksand Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLRedRock [ExtrabiomesXL Red Rock Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLScarecrow [ExtrabiomesXL Scarecrow Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EBXLTree [ExtrabiomesXL Custom Trees Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ImmibisCore [Immibis Core] (immibis-core_50.0.0pr1_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [PortalGun] (portalgun1.3.2v1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TubeStuff [TubeStuff] (tubestuff_50.0.0pr2_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['lindyhopfan'/100, l='Lindyhopfan Test World', x=476.44, y=4.00, z=290.87]]
- World Lindyhopfan Test World Entities: 0 total; []
- World Lindyhopfan Test World Players: 0 total; []
- World Lindyhopfan Test World Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
javax.management.RuntimeErrorException: NOT IMPLEMENTED
at buildcraft.core.EntityRobot.build(EntityRobot.java:219)
at buildcraft.core.EntityRobot.h_(EntityRobot.java:133)
at up.a(World.java:2061)
at gr.a(WorldServer.java:541)
at up.g(World.java:2024)
at up.h(World.java:1905)
at gr.h(WorldServer.java:439)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at ep.run(SourceFile:539)
--- END ERROR REPORT 4404a412 ----------
Unfortunately, if I try to reload my world, since the builder is still trying to operate, it crashes again. My modlist is the full set of FTB mods that are currently out for 1.3.2., except for mystcraft.
Edit: I was able to get back into my world by changing the block id for builder in the config, turning the existing builders in my world into air. I was also able to confirm that the builder works fine when I use a blueprint. It only crashes when I try to use a template.
Edit: Found another crash bug. This one happens when I try to use pathmarks with a builder.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
This error has been saved to /Applications/MultiMC.app/Contents/Resources/instances/1.3.2 Mods/minecraft/crash-reports/crash-2012-10-05_01.24.08-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 1ae69d04 --------
Generated 10/5/12 1:24 AM
- Minecraft Version: 1.3.2
- Operating System: Mac OS X (x86_64) version 10.8.2
- Java Version: 1.6.0_35, Apple Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 455603184 bytes (434 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB)
- JVM Flags: 2 total; -Xmx1024m -Xms512m
- FML: FML v3.1.30.390 Minecraft Forge 4.1.4.295 34 mods loaded, 34 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.43pr1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.43pr1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
GregsLighting [Greg's Lighting] (GregsLighting.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre8c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLCrackedSand [ExtrabiomesXL Cracked Sand Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLFlora [ExtrabiomesXL Flora Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLModSupport [EExtrabiomesXL Mod Support Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLQuicksand [ExtrabiomesXL Quicksand Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLRedRock [ExtrabiomesXL Red Rock Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLScarecrow [ExtrabiomesXL Scarecrow Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EBXLTree [ExtrabiomesXL Custom Trees Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_ImmibisCore [Immibis Core] (immibis-core_50.0.0pr1_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
PortalGun [PortalGun] (portalgun1.3.2v1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_TubeStuff [TubeStuff] (tubestuff_50.0.0pr2_for_1.3.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 0 / 8; []
- World Lindyhopfan Test World Entities: 0 total; []
- World Lindyhopfan Test World Players: 0 total; []
- World Lindyhopfan Test World Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.util.NoSuchElementException
at java.util.LinkedList$ListItr.next(LinkedList.java:698)
at buildcraft.builders.TileBuilder$PathIterator.<init>(TileBuilder.java:78)
at buildcraft.builders.TileBuilder.iterateBpt(TileBuilder.java:347)
at buildcraft.builders.TileBuilder.initialize(TileBuilder.java:224)
at buildcraft.core.TileBuildCraft.g(TileBuildCraft.java:54)
at buildcraft.builders.TileBuilder.g(TileBuilder.java:583)
at up.h(World.java:1938)
at gr.h(WorldServer.java:439)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at ep.run(SourceFile:539)
--- END ERROR REPORT 3e82a840 ----------
http://www.minecraft...technical-mods/
The real question I want to know is how people still admit they use tekkit in threads like this, when the bad opinion towards it around here is pretty apparent . . .
Well, I wasn't sure if it was a buildcraft only bug, or if it was somehow the result of the FTB mix of mods. I figure if it is a problem only with buildcraft that SirSengir is probably already on it. If, however, it turned out to be, say, a problem with the way I have my config files set up I thought it might help slowpoke and them to be sure to test the builder feature of buildcraft when setting up the FTB configs.
Nonetheless, I'll post my error_logs over on the buildcraft forum just in case it proves helpful to SirSengir.
http://www.minecraft...technical-mods/
I think it's still RP2 pre 6 a.
ON TOPIC: does anyone know what I can do to fix the problem I'm having with the FTB forums confirmation email? like I said, its not in my spam folder and the address is correct.
For a second, I thought this was a spoiler alert.
my website- http://pcbuilds.site...orums/index.php -Looking for Admin's, pm for more info
Are there plans to unclude XyCraft (the new mods they play with at ForgeCraft)?
I think I read somewhere that they may be waiting until 1.4 is released - Am I right in thinking this?
Sorry again if this has already been spoken about.
signed 1234Ninja
Which leads me to a question...
I use MultiMC. I want to be able to have multiple instances of minecraft going. One instance is planned to use this modpack. How's that going to work, if I'm using the FTB launcher? Will I still be able to use MultiMC? Will all my instances and different mod setups be run through the FTB launcher?