This mod is so awesome, but when it goes multiplayer, how do you plan to work on the looting system? Will there be a new inventory? I really want this to be as close to DayZ as you can possibly get, and SMP support will make this probably more famous than Tekkit.
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I use a lot of mods. Here is a mod I think is cool. Go support it, son!
I see this mod as being the most popular thing to play, once you guys update it to 1.5/1.5.1. It completely obvious how much work you guys have put into it. This mod is too good to be true! Well, it is true, so................ Anyway, AMAZING job. Bravo! Well done!
May I ask, what are you using to model the weapons? I intend to do some modeling soon and noticed your weapon models are the kind of thing i would like to make.
What folders in the mod can I extract to the front of the zip file without causing any possible problems?(the reason I ask is that I primarily use the magic launcher for most mods that go directly into the minecraft.jar and in order for it to recognize this as a mod and activate it there has to be class files where as soon as you opened the zip file the launcher can recognize it as a mod(it can't really look deep into files but once it recognizes a mod even if there are a lot of other files with classes in them the mod works fully in game)
Um... did anyone see my previous question about what modeling system these guys are using. because i posted it a while ago and still have not gotten a reply
Um... did anyone see my previous question about what modeling system these guys are using. because i posted it a while ago and still have not gotten a reply
I am 99% sure that they are making the models in a modeler (like Blender, Maya, etc.), exporting it as an obj file, then created a obj importer to implement into minecraft. (the only way I have seen high quality models imported into Minecraft) I just want to know how to do it derp.
I am 99% sure that they are making the models in a modeler (like Blender, Maya, etc.), exporting it as an obj file, then created a obj importer to implement into minecraft. (the only way I have seen high quality models imported into Minecraft) I just want to know how to do it derp.
That's what I thought too but i just wanted to know what the program was.
So, take that and make headlamps or flashlights on weapons may be ? Night ambush ? It is open source you may use it in your mod ?
Im not sure if they would need this. They already have a laser sight for the M1911, which is freaking awesome. If the laser and light for weapons need different coding, then they probably could use this.
The Armor is not in the right place
and its buggy
hope you will fix
Really Nice Mod By The Way
It's not a bug.
The default armors aren't intended to be used with this mod.
We won't be adding any fantasy/sci-fi weapons to this mod, As MegaDudeZX said this misses the theme completely.
Nope, Just a temporary Hiatus.
We're all Busy with School and Personal Issues at the moment.
My $200* rig - http://pcpartpicker.com/b/IsU
Tell that to the guy who made the fallout rebuilding humanity map
Then look up minecraft version changer.
I am 99% sure that they are making the models in a modeler (like Blender, Maya, etc.), exporting it as an obj file, then created a obj importer to implement into minecraft. (the only way I have seen high quality models imported into Minecraft) I just want to know how to do it derp.
My $200* rig - http://pcpartpicker.com/b/IsU
So, take that and make headlamps or flashlights on weapons may be ? Night ambush ? It is open source you may use it in your mod ?
Im not sure if they would need this. They already have a laser sight for the M1911, which is freaking awesome. If the laser and light for weapons need different coding, then they probably could use this.