So does this mean we are obsolete now? Or will you still use our ideas for future updates? Because I'm sure a lot of us still have great ideas to give. Either way I'm just super glad the mod is finally out.
I've thought of something, that may seem a bit strange.
Mabye being able to live along whit the forces of evil (?)
I don't know but now that SMP "is taking over the world", it could be cool to have both dark/evil and good magic.
for the once that is using dark magic will be using another type of force than the good once.
I really don't know, just something I kept to thinking about.
If you agree or not, please come with some comments. I really want to know if this was a good Idea or not.
By the way, LOVE YOUR MOD AZANOR!
Keep up the Great work!!!
Hey azanor,
I like the thaumcraft three but I'm kind of bummed out that you took out alot of the other stuff from ThaumCraft 2. I was thinking that you could bring back the monoliths please.
Minecraft has stopped running because it encountered a problem; Ticking memory connection
A full error report has been saved to C:\Users\Josh\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-04_12.24.22-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT bc5f8c0f --------
Full report at:
C:\Users\Josh\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-04_12.24.22-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/4/12 12:24 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 321497744 bytes (306 MB) / 492568576 bytes (469 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 6349 (355544 bytes; 0 MB) allocated, 5278 (295568 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.411 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a31.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.0f.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1458 (81648 bytes; 0 MB) allocated, 1074 (60144 bytes; 0 MB) used
Player Count: 1 / 8; [iq['wassupyo123'/467, l='testing2', x=-244.85, y=73.89, z=216.46]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.NullPointerException
at thaumcraft.common.WorldTicker.addSwapper(WorldTicker.java:191)
at thaumcraft.common.items.wands.ItemWandTrade.onItemUseFirst(ItemWandTrade.java:61)
at uk.onItemUseFirst(Item.java:725)
at ir.a(ItemInWorldManager.java:386)
at iv.a(NetServerHandler.java:525)
at fl.a(SourceFile:58)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:696)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
--- END ERROR REPORT f7102064 ----------
WAIT! WHAT!? This is just a fourth of the full Thaumcraft 3 content?!?
Wow. Just... Wow. What more is in the backstore, an eldrich dimension? A sonic screwdriver-like wand to analyze and hack into things?
I can't but be amazed right now... has he stated how is he planing to release things? Release often or in key milestones, so that twenty new things come out at once?
Nope hasn't stated how or what he is planning to release, just that he is (and given the awesome we have already and have had in TC2, I can't wait)
Azanor stated in the other thread that 25% planned content is done in this release, so you may want to take that into consideration
I think the monoliths will be back (I vaguely remember that Eldritch stuff is planned to be added later).
Mmmmmmmmmmmmmmmmmmmmmmmmmmmmm!
*drool*
I can't wait for whatever is going to be added!
That being said, I do feel like the mod currently lacks some late game features.
i miss the TC2 enchanting system, but thats my only dislike the rest of it is pure gold love the new looks and candles and...and...and freaking everything keep it up man.
As this mod is no longer a WIP and a thread has been made in the Mods section, this thread will be locked.
The link (from the OP) to the new thread is: http://www.minecraft...5-thaumcraft-3/
If the OP wishes for this to be unlocked, please private message me about it.
Mabye being able to live along whit the forces of evil (?)
I don't know but now that SMP "is taking over the world", it could be cool to have both dark/evil and good magic.
for the once that is using dark magic will be using another type of force than the good once.
I really don't know, just something I kept to thinking about.
If you agree or not, please come with some comments. I really want to know if this was a good Idea or not.
By the way, LOVE YOUR MOD AZANOR!
Keep up the Great work!!!
I like the thaumcraft three but I'm kind of bummed out that you took out alot of the other stuff from ThaumCraft 2. I was thinking that you could bring back the monoliths please.
----------------------
Minecraft has stopped running because it encountered a problem; Ticking memory connection
A full error report has been saved to C:\Users\Josh\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-04_12.24.22-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT bc5f8c0f --------
Full report at:
C:\Users\Josh\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-04_12.24.22-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/4/12 12:24 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 321497744 bytes (306 MB) / 492568576 bytes (469 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 6349 (355544 bytes; 0 MB) allocated, 5278 (295568 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.411 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a31.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.0f.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1458 (81648 bytes; 0 MB) allocated, 1074 (60144 bytes; 0 MB) used
Player Count: 1 / 8; [iq['wassupyo123'/467, l='testing2', x=-244.85, y=73.89, z=216.46]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.NullPointerException
at thaumcraft.common.WorldTicker.addSwapper(WorldTicker.java:191)
at thaumcraft.common.items.wands.ItemWandTrade.onItemUseFirst(ItemWandTrade.java:61)
at uk.onItemUseFirst(Item.java:725)
at ir.a(ItemInWorldManager.java:386)
at iv.a(NetServerHandler.java:525)
at fl.a(SourceFile:58)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:696)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
--- END ERROR REPORT f7102064 ----------
Nope hasn't stated how or what he is planning to release, just that he is (and given the awesome we have already and have had in TC2, I can't wait)
Neither can I but I believe think we feel like we've struck diamonds more than once before Thaumcraft 4.
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
Mmmmmmmmmmmmmmmmmmmmmmmmmmmmm!
*drool*
I can't wait for whatever is going to be added!
That being said, I do feel like the mod currently lacks some late game features.
Can anybody give me the direct link please?
The link (from the OP) to the new thread is: http://www.minecraft...5-thaumcraft-3/
If the OP wishes for this to be unlocked, please private message me about it.