Off topic, but I've seen pull-tab sodas. They had them in Japan in 2007 when I got to visit. Or it might've been china. Either way, they exist, and they're pretty cool. The other cool thing I saw in japan for soda was a very strange can. The bottom was what the top of american soda cans are, IE the folded metal around the edges, where they put the soda in, but the top was like a plastic bottle, with an aluminum cap. And there was a large piece of aluminum keeping the cap attached to the can so that when you opened it, you didn't have to hold the cap in your hand. Very strange and very cool. And I still have the can.
Off topic, but I've seen pull-tab sodas. They had them in Japan in 2007 when I got to visit. Or it might've been china. Either way, they exist, and they're pretty cool. The other cool thing I saw in japan for soda was a very strange can. The bottom was what the top of american soda cans are, IE the folded metal around the edges, where they put the soda in, but the top was like a plastic bottle, with an aluminum cap. And there was a large piece of aluminum keeping the cap attached to the can so that when you opened it, you didn't have to hold the cap in your hand. Very strange and very cool. And I still have the can.
Off topic, but I've seen pull-tab sodas. They had them in Japan in 2007 when I got to visit. Or it might've been china. Either way, they exist, and they're pretty cool. The other cool thing I saw in japan for soda was a very strange can. The bottom was what the top of american soda cans are, IE the folded metal around the edges, where they put the soda in, but the top was like a plastic bottle, with an aluminum cap. And there was a large piece of aluminum keeping the cap attached to the can so that when you opened it, you didn't have to hold the cap in your hand. Very strange and very cool. And I still have the can.
How do you not remember if you visited china or japan?
How many aluminium cans have you managed to put the pulltab (heh showing my age there it's now a punch in thingy) back into or screw top beer bottles have you put the cap back on and had it seal?
From a gameplay perspective there is usually a downside to stackable containers that is mostly that they are one use only.
That type of container vessel(soda can) is mass produced for consumer convenience though. I imagine a market would bear consumers walking around with refillable containers but then the consumer would have to worry about losing them or dirtying them or not having them available when they need to collect water so that is offloaded to suppliers/retailers within the market channel responsibility and the consumer pays a premium for the container and additional labor involved in that.
Also the Phial/vial is steves creation, he is not contracting out and specializing in other things. I don't see the point not making them re-usable unless it's a contrivance to induce clay collection.
I just don't follow the reasoning behind the design choice here as buckets have the refund mechanic and have had that in place for some time.
The contrast of phial vs bucket functionality is so jarring as to make little sense from a logical as well as, and more importantly, a DESIGN perspective. The golem that manages the water in the TC3 cauldron goes back and forth between a source of water and the destination. Upon pouring the water the bucket for some reason is not destroyed. The consistency is interrupted the moment we are talking about transfer of essences.
I could understand if we where throwing these things like grenades but what's good for the water golem should be good for all the golems.
Isn't it supposed to spawn hostile wisps ? I was never solid on understanding the aura, ambient vis and flux concepts. I think i need to use them practically to understand that system better.
Many Phials employ a glass stopper and since glass has proved effective at preventing the flow of essence outside the container and the water golem seems to be keeping it's bucket my question is is this simply a contrivance to induce the collection of clay/sand?
Is it such that perhaps the flux must remain at a dangerous state for a certain amount of ticks before spawning the wisps? In DW20 videos, it appears that he has nodes linked nearby ( with those Thaumcraft trees ) such that the flux levels eventually "balance out" as the vis transfers to the areas that need it over time? Is that how it works?
If so, it would seem that if you were not careful, you could have areas where you have not enough cleansing power (or nodes nearby) to purge the flux from the area until something is actively done about it. Unless of course it is a permanent effect! *oh noes*
I have not used TC in the past so this is pure conjecture based solely upon Forgecraft observation.
is this sill going orrr........ cuz im confused, im so psyched to play it cuz TC2 is my fav mod.
Congratulation, there's now a hole in my wall from hitting my head against it too hard. Yes, this is still going, Direwolf20, a youtube personality comes out with daily updates. Also, the thread is clearly still up and running, and lastly, this is TC3, not 2. There's a disturbing amount of difference. I'm actually going to miss the vis pipes. Well, on to bed.
What makes you think I was ever being reasonable? I'm sitting here with a pile of guns while wearing a flamethrower, and you thought that, at some point, I was being reasonable?
How do you not remember if you visited china or japan?
I do not remember if the pull-tab cans were available in China or Japan. I went to both in very short succession twice, the first in 2004 and the second in 2007, 8 and 5 years respectively, so my memory is a bit hazy as to some details.
Or, instead of a whisp dragon, they combine into a giant whisp monster that can shoot multiple lightning bolts at a time. Or perhaps a snake made of whisps chained together, like a party train of whispy death.
While I greatly favor the new aspect mechanic over the old random chance research (I love it to death), I do miss artifacts, different kinds of research (lost, forbidden, eldritch), obelisks, and the mechanic of using objects in the world to help you research. Not sure if Azanor was planning to ever put either of them in, but I wouldn't know how to integrate them into the new system. I'm sure he's thought about it, but maybe a few ideas can help.
Maybe a new aspect can be added for artifacts, representing old, ancient. Perhaps a new aspect can be added for eldritch as well, or maybe in fact researching the aspect of artifacts leads to eldritch researches. Maybe obelisks can be the sole sources of these artifacts, instead of finding them in dungeons. Perhaps as well, obelisks can spawn in the underground, like the old thaumcraft 2 dungeons. Or, maybe there can be two types of artifacts with two types of aspects: one representing old, spawning in dungeons, and one representing eldritch, spawning in obelisks.
Perhaps you could put bookshelves near your research table to improve the research yield or speed when researching materials, or maybe put the jars filled with essences near it to improve the research of those aspects. Perhaps a new special block can be researched that does it, and can be tiers. Perhaps the higher tiered research requires crazy amounts of aspects, which could be acquired via massive amounts of raw materials, but would be much easier with these bookshelves/jars. Then again, that starts to feel more and more like the old way, and the new way just feels much better. Not sure that integrating this kind of stuff into the new way without making it feel like the old way is even possible, but oh well.
a lot of rumors said that you would release tc3 soon, is this true?
i have a small suggestion for you: the turret
its a small stationary golem placed on a plate/pedestal, you can give it any want that can deal damage and it will target mobs/players.
btw, i got an idea yesterday when i watched ep 56 of dires lp, why not add stationary skeletons that can wear armor? or maybe some kind of playersculpture that can wear armor. they should also be able to use swords and bows,and if you give them a redstone input they'll shot an arrow or move their arm. the sculptures who use a sword can be used tro block doors by placing 2 sculptures/skeletons facing each other with a sword so they kinda block the path with their swords if they get a redstone input.
sorry if theres any typos, i woke up 10 minutes ago
Or, instead of a whisp dragon, they combine into a giant whisp monster that can shoot multiple lightning bolts at a time. Or perhaps a snake made of whisps chained together, like a party train of whispy death.
While I greatly favor the new aspect mechanic over the old random chance research (I love it to death), I do miss artifacts, different kinds of research (lost, forbidden, eldritch), obelisks, and the mechanic of using objects in the world to help you research. Not sure if Azanor was planning to ever put either of them in, but I wouldn't know how to integrate them into the new system. I'm sure he's thought about it, but maybe a few ideas can help.
Maybe a new aspect can be added for artifacts, representing old, ancient. Perhaps a new aspect can be added for eldritch as well, or maybe in fact researching the aspect of artifacts leads to eldritch researches. Maybe obelisks can be the sole sources of these artifacts, instead of finding them in dungeons. Perhaps as well, obelisks can spawn in the underground, like the old thaumcraft 2 dungeons. Or, maybe there can be two types of artifacts with two types of aspects: one representing old, spawning in dungeons, and one representing eldritch, spawning in obelisks.
Perhaps you could put bookshelves near your research table to improve the research yield or speed when researching materials, or maybe put the jars filled with essences near it to improve the research of those aspects. Perhaps a new special block can be researched that does it, and can be tiers. Perhaps the higher tiered research requires crazy amounts of aspects, which could be acquired via massive amounts of raw materials, but would be much easier with these bookshelves/jars. Then again, that starts to feel more and more like the old way, and the new way just feels much better. Not sure that integrating this kind of stuff into the new way without making it feel like the old way is even possible, but oh well.
I'll miss artifacts too. Mostly obelisks, because they look so goddamn cool.
What if 'examining' an artifact in the research table was the only way to start certain eldritch theories? Easy addition of artifacts to the game, doesn't require a new essentia, and allows artifact generation to be more rare, reducing the level of worldgen clutter in comparison to TC2.
As for obelisks, perhaps they could be aura nodes that have a low cap, but regenerate very quickly and are fixed at 'high' flux (no more, no less). As with TC2, obelisk aura could be required to power some eldritch devices, but because of the aura system there will be a greater range of opportunity for that sort of thing.
I'll miss artifacts too. Mostly obelisks, because they look so goddamn cool.
What if 'examining' an artifact in the research table was the only way to start certain eldritch theories? Easy addition of artifacts to the game, doesn't require a new essentia, and allows artifact generation to be more rare, reducing the level of worldgen clutter in comparison to TC2.
As for obelisks, perhaps they could be aura nodes that have a low cap, but regenerate very quickly and are fixed at 'high' flux (no more, no less). As with TC2, obelisk aura could be required to power some eldritch devices, but because of the aura system there will be a greater range of opportunity for that sort of thing.
I like this idea, perhaps make obelisks invisible until you have the goggles. Without the goggles obelisks could also apply blindness. Would be neat.
An idea I just got on the topic of magical defenses, wisps seem very capable of becoming a form of sentry. Of course, I haven't read much of the thread so I'm not sure if wisps will make a come back or if this is already been suggested. However, with the idea of wisps in a jar how about we expand on the idea and make it a possible weapon that may turn on you under certain conditions. Just a thought.
azanor, can golems climb in ladders? i want to make a library styled tankstorage with ladders for the golems when the mod is released
are you giong to make some cosmetic thaucraft wood/stoneblocks? i would really like to have something "thaumcrafty" as my building material. the door in your mod should look angry if somebody tries to open it(almost like the infernal furnace's eyes)
btw, i got a really good idea yesterday(yes, i got a bunch of ideas yesterday)
i call it "villagerblocks", its basically just blocks that act like villagers,but they can be automated.
the only downside is that they use vis each time you trade and you need to kill a bunch of villagers to get a villager soul,but onve you got the sould you can choose what villager the block should immitate and youre done! the block should look kinda creepy,but it should also have diffrent traits that makes it look like some kind of villager in a block.
this would probably become the first forbidden item in tc3
thehell?
Ol
How do you not remember if you visited china or japan?
That type of container vessel(soda can) is mass produced for consumer convenience though. I imagine a market would bear consumers walking around with refillable containers but then the consumer would have to worry about losing them or dirtying them or not having them available when they need to collect water so that is offloaded to suppliers/retailers within the market channel responsibility and the consumer pays a premium for the container and additional labor involved in that.
Also the Phial/vial is steves creation, he is not contracting out and specializing in other things. I don't see the point not making them re-usable unless it's a contrivance to induce clay collection.
I just don't follow the reasoning behind the design choice here as buckets have the refund mechanic and have had that in place for some time.
The contrast of phial vs bucket functionality is so jarring as to make little sense from a logical as well as, and more importantly, a DESIGN perspective. The golem that manages the water in the TC3 cauldron goes back and forth between a source of water and the destination. Upon pouring the water the bucket for some reason is not destroyed. The consistency is interrupted the moment we are talking about transfer of essences.
I could understand if we where throwing these things like grenades but what's good for the water golem should be good for all the golems.
Isn't it supposed to spawn hostile wisps ? I was never solid on understanding the aura, ambient vis and flux concepts. I think i need to use them practically to understand that system better.
Many Phials employ a glass stopper and since glass has proved effective at preventing the flow of essence outside the container and the water golem seems to be keeping it's bucket my question is is this simply a contrivance to induce the collection of clay/sand?
I am dieing to see another teaser or to get my long bony fingers on TC3!
And when it's Steve himself it's cause he's a lazy bugger and just tosses it in lol
Is it such that perhaps the flux must remain at a dangerous state for a certain amount of ticks before spawning the wisps? In DW20 videos, it appears that he has nodes linked nearby ( with those Thaumcraft trees ) such that the flux levels eventually "balance out" as the vis transfers to the areas that need it over time? Is that how it works?
If so, it would seem that if you were not careful, you could have areas where you have not enough cleansing power (or nodes nearby) to purge the flux from the area until something is actively done about it. Unless of course it is a permanent effect! *oh noes*
I have not used TC in the past so this is pure conjecture based solely upon Forgecraft observation.
What if when things get bad enough, the whisps form a swarm that then forms into a whisp dragon?
and also: GOLEMS! 8D
He's a mad man with a box
Congratulation, there's now a hole in my wall from hitting my head against it too hard. Yes, this is still going, Direwolf20, a youtube personality comes out with daily updates. Also, the thread is clearly still up and running, and lastly, this is TC3, not 2. There's a disturbing amount of difference. I'm actually going to miss the vis pipes. Well, on to bed.
I do not remember if the pull-tab cans were available in China or Japan. I went to both in very short succession twice, the first in 2004 and the second in 2007, 8 and 5 years respectively, so my memory is a bit hazy as to some details.
While I greatly favor the new aspect mechanic over the old random chance research (I love it to death), I do miss artifacts, different kinds of research (lost, forbidden, eldritch), obelisks, and the mechanic of using objects in the world to help you research. Not sure if Azanor was planning to ever put either of them in, but I wouldn't know how to integrate them into the new system. I'm sure he's thought about it, but maybe a few ideas can help.
Maybe a new aspect can be added for artifacts, representing old, ancient. Perhaps a new aspect can be added for eldritch as well, or maybe in fact researching the aspect of artifacts leads to eldritch researches. Maybe obelisks can be the sole sources of these artifacts, instead of finding them in dungeons. Perhaps as well, obelisks can spawn in the underground, like the old thaumcraft 2 dungeons. Or, maybe there can be two types of artifacts with two types of aspects: one representing old, spawning in dungeons, and one representing eldritch, spawning in obelisks.
Perhaps you could put bookshelves near your research table to improve the research yield or speed when researching materials, or maybe put the jars filled with essences near it to improve the research of those aspects. Perhaps a new special block can be researched that does it, and can be tiers. Perhaps the higher tiered research requires crazy amounts of aspects, which could be acquired via massive amounts of raw materials, but would be much easier with these bookshelves/jars. Then again, that starts to feel more and more like the old way, and the new way just feels much better. Not sure that integrating this kind of stuff into the new way without making it feel like the old way is even possible, but oh well.
i have a small suggestion for you: the turret
its a small stationary golem placed on a plate/pedestal, you can give it any want that can deal damage and it will target mobs/players.
btw, i got an idea yesterday when i watched ep 56 of dires lp, why not add stationary skeletons that can wear armor? or maybe some kind of playersculpture that can wear armor. they should also be able to use swords and bows,and if you give them a redstone input they'll shot an arrow or move their arm. the sculptures who use a sword can be used tro block doors by placing 2 sculptures/skeletons facing each other with a sword so they kinda block the path with their swords if they get a redstone input.
sorry if theres any typos, i woke up 10 minutes ago
I'll miss artifacts too. Mostly obelisks, because they look so goddamn cool.
What if 'examining' an artifact in the research table was the only way to start certain eldritch theories? Easy addition of artifacts to the game, doesn't require a new essentia, and allows artifact generation to be more rare, reducing the level of worldgen clutter in comparison to TC2.
As for obelisks, perhaps they could be aura nodes that have a low cap, but regenerate very quickly and are fixed at 'high' flux (no more, no less). As with TC2, obelisk aura could be required to power some eldritch devices, but because of the aura system there will be a greater range of opportunity for that sort of thing.
I like this idea, perhaps make obelisks invisible until you have the goggles. Without the goggles obelisks could also apply blindness. Would be neat.
I just want to.
are you giong to make some cosmetic thaucraft wood/stoneblocks? i would really like to have something "thaumcrafty" as my building material. the door in your mod should look angry if somebody tries to open it(almost like the infernal furnace's eyes)
btw, i got a really good idea yesterday(yes, i got a bunch of ideas yesterday)
i call it "villagerblocks", its basically just blocks that act like villagers,but they can be automated.
the only downside is that they use vis each time you trade and you need to kill a bunch of villagers to get a villager soul,but onve you got the sould you can choose what villager the block should immitate and youre done! the block should look kinda creepy,but it should also have diffrent traits that makes it look like some kind of villager in a block.
this would probably become the first forbidden item in tc3