Yup, I have internet access again as of yesterday, but RL has been keeping me very busy. Lets see what the weekend brings shall we?
As for the name debate. I'm almost 75% sure I will keep calling it Thaumcraft. Even if it is just to prevent the "DUDE you totes ripped off Thaumcraft LOLKTHANX!!!1!" posts.
As for a release date, etc. It will come out when it comes out. I can't start doing the serious coding till MCP updates, followed by FML and Forge. The devs for the last too have already mentioned that updating may take up to a month or more for them. Then there is a bit of a learning curve for the new SMP code.
I am away from the internet for the weekend. Fail.
It's also my birthday this weekend, and as I said I'm not home. Double Fail.
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"Better Than Wolves: where the line between morality and immorality is a mile wide and has loops in some places." - Stormweaver
Yup, I have internet access again as of yesterday, but RL has been keeping me very busy. Lets see what the weekend brings shall we?
As for the name debate. I'm almost 75% sure I will keep calling it Thaumcraft. Even if it is just to prevent the "DUDE you totes ripped off Thaumcraft LOLKTHANX!!!1!" posts.
As for a release date, etc. It will come out when it comes out. I can't start doing the serious coding till MCP updates, followed by FML and Forge. The devs for the last too have already mentioned that updating may take up to a month or more for them. Then there is a bit of a learning curve for the new SMP code.
They did? Do you have a source for that?
I'm not trying to rush you, I'm just curious because I've been running a private server with friends with some other mods, and have been expecting Forge to update within roughly a week (based off of previous updates). If that's not the case, then I need to make new plans.
this might sound stupid and be a horrble idea but it would be a way to involve the eldritch more into the game what if the enderman and creepers were created from the elderitch race preforming experiments on them selves and ended up becoming beasts unable to revert themselves to there former state. Not being able to do so makes them very angry and lash out at anything near them or anyone who looks at them. another thing I thought would be cool would be in the elderitch cities there was all of the machinery they used to change themselves into the monsters like the archons from the immortal nicholas flamel book series who used magic and machines to transform theselves into hideous monstronstrocities. Researching these machines could lead to understanding how to operate them and can lea to you being able to bring the elderitch back who might befriend you or want to decorate city with your head.
I was playing around with Thaumcraft 2 and had an idea after reading through some of the things in this thread for ArcanaCraft. Azanor has expressed an interest in making Aura and Taint not-so-opposing, and I was thinking about it and came to the conclusion that 'taint' doesn't have to be taint. If Vis represents harmony (emotionally, spiritually, or even in nature itself), while Taint corrosponds with chaos (not nessissarily destruction), then it sounds to me like how plants and animals co-exist in nature.
Eeh. Its kinda hard to explain, even if I had it all thought out in my head. So please, bare with me.
Most people associate nature with everything, plants, animals, insects, ect. But in truth, nature can exist with just the plants; making animal life with something akin to parasites. This corrosponds with a very early definition of the Gaia theory, actually. All the same, if Vis is a natural occurance, that forms in nature that represents harmony between the forces that allow life to live, then its opposite (but not opposing) would be animal life, running around, creating chaos, changing things. While not absolutely destructive, or even harmful to the natural balance of nature on its own; this chaos can become so, and thus act alot like the taint found in traditional TC2.
How this balances out game-play wise could be that 'seals' based on 'vis' could better affect farming, plants, tree-growth and the like, while 'taint' could increase the rate at which animals grow, sheep regrow their wool, and things like that. It could allow a clear seperation between the two branches, and makes how they interact with each other much more important than if ones running a muck while the other isn't able to keep up (i.e. taint spread, ect.)
I was thinking "Thaumcraft 3: The Arcane Dawn" also Viken you're thinking of ORDER and ENTROPY, two very real forces in nature. Order makes salt crystals and entropy dissolves them.
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Building is for people who have nothing left to mine.
ohh my goodness so many pages, Azanor has his work cut out for him.
1.3.1
minecraft sorta has two kind of servers single player small's and the bigger servers we are all used to, how the heck are you gonna deal with the chalenges of both?
looking to the small servers there seems to be alot of bits and peices to shor up, i was thinking about all of those when i was running a small server with my sister, and how the heck are you gunna deal with anti greif and drop in drop out co op play? becuase it seems to me that at times when there is only the origanl person on the server, it goes single player again.(anyone else have troubble getting on small servers?)
thank you Azanor, for creating such a indepth mod based on secrets.
with 1.3.1 there is a mini server started the moment you launch the jar, when you load a world you jump on it on that level, when you open it to lan other people can join it, but now that we're in 1.3.1 it will always be server capable modding because there is always a server
Now my question, how does it handle inventory of people who jump in on the lan, does it save it?And While I'm here, can we possibly discuss the possibility of making a anti-monolith, more materials required than a normal one, possibly buildable but instead charges vis instead of taint.
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Building is for people who have nothing left to mine.
I've always wanted to have tubes filled with hostile mobs to put on display in my house. Maybe you could make a way of capturing them and putting them in stasis tanks (so they don't de-spawn). You could also incorporate this into the a new research system where you jab the captured mobs with needle-type toture gear, to find out how they react to pain, etc. If you use it too often the mobs should die. Obviously this would result in more evil oriented results.
Also, I really hope brain-in-a-jars make a return in Thaumcraft 3. Loved those things.
Hello denizens of the Arcanacraft forum I come to you with a prospect that may or may not revolutionize the way you see the Arcanaverse™Yognaut_3000, 2012
As I've said in previous posts I have been here for a long time. since this post was only about 5 pages long and from then on I've read every post, from the first all the way to now, And although I've seen some amazing mechanics, most notably the Dreamscape and meta tag concepts from LutherAD and the vis flow, vis measurement and reverse engineering/notebooking concepts from Pyro (all their ideas are amazing but these ones in particular add actual new "mechanics" into the game) and while I think they're amazing concepts there is one thing nagging me, "How does this make sense lore-wise?". I know it's just a mod but it's something that we'll always have nagging us in the back of our heads, and I believe that this mod is epic enough to have it's own canon universe erected around it, and thus, for this reason, I present to you THE LORE OF THE ARCANAVERSE.
Now this is going to follow a similar format to Pyro's posts in that it will come in sections. this particular section I will dub:
INTRODUCTION AND AURA FLOW.
As all lurkers are aware a recent poster to the forum who goes by the name of Pyro made a recent splash with his ground-breaking prospects for new game mechanics (which, I might add, may have made the greatest first impression in recorded history ) the most prominent and promising being the concept of overworld vis flow and the arcane wells in the sky. But this idea raises a question: "why/how does the vis well appear in the sky? I thought the theoretical Aether was up there, and if it isn't then where does that put the Nether on the inter-dimensional road map?" well friends to answer that we can't limit our perception of the multiverse to the simple "up" and "down" of a flat, 2D map, instead we must think of this collection of existences IN FABULOUS NEW 3D!
Boom!
Now as you can see, in this representation of the Arcanaverse, the Aether and Nether are not above and below the Overworld as was previously thought, they are actually, in fact to the SIDES of the Overworld (which, in all honesty makes more sense as to why Aether/Nether portals are traditionally sideways, see? I thought this out! ). And as you can also see, two new dimensions take the place of where we THOUGHT the Aether and Nether were: The realm of Arcana (and yes I now realize that Translates to "Realm of Secrets" in Latin but that still makes sense right? RIGHT?!? ) a mystical realm which Pyro once referenced to as a dimension filled to the brim with thaumic energy and that the aura we have is simply the excess energy leaking from it.
And below the Overworld we have the dreaded, dark and lifeless world of Terra Nox (see? I know what I'm doing, this translates roughly from Latin into "The Night" which is a perfectly sensible name for such a dark world. See? I'm not crazy! See? SEE?! ). This world is literally caught in the inter-dimensional "shadow" of the rest of the worlds, it being completely starved for thaumic energy by having it blocked by the Overworld and having all the residual energy spread out to the other dimensions (more on that later). This lack of such an essential life-giving energy leaves Terra Nox a barren, lifeless plane of nothingness, and yet, it is from this exact nothingness that the most volatile and astounding substances in ones thaumic compendium is formed,this dangerous and mysterious chemical is known simply as, Nox. But alas that substance will be dwelled upon another day, for now it is time for me to enter the next subject of this post which I have entitled:
HOW THE F*CK DOES AURA WORK?.
Now that I have laid down the foundation for all my concepts it is time to deal with one of the first mechanics I intend to canonize (HOLY SH*T thats apparently a real word according to spell-check. Awesome! ) Aura. Now I've already referenced the post by Pyro which explains this mechanic in detail so I'll just skim it: Aura leaks down from Arcana into our world via dimensional rifts in the sky (I won't explain the aura spreading or control as any less of an explanation than the amazing way Pyro described it wouldn't do it justice, plus I'm lazy and tired right now ) so now to canonize it (love that word ) I feel my envisionement is best described in imagery.
CUE 3D REPRESENTATION
Now before I go any further I feel it right to explain to you that the white cube in the 3D model is The End and that I'll explain its placement and existence at a later date, now, back to the lorification!
As you can see by this diagram Aura moves "downward" in this multi-dimesional super-space (god that was fun to say ) and that it seems to enjoy surrounding the Overworld as it seems in my magi-scientific opinion to have the super-dimensional equivalent of a magnetic charge and that Aura is naturally attracted to this "charge", which is why the majority of thaumic energy is encircling The Overworld. That is not to say the Nether and Aether are completely without Aura as they also have a charge of their own, albeit a substantially weaker one compared to the Overworld which means thatthey both have an auracular charge, the Aether more so than the Nether. It is at this point that I have formulated the theory which I dub the "Mob Magnet" theory, in which it shows that I theorize the reason for the Overworld's magnetism is due to the large amount of mobs that reside there, contrary to the popularly held theory that it is the large amount of thaumic energy that causes the MOBS instead of the other way around as in my theory. Anyway, back on topic, the last thing you'll notice is the excess vis tumbling into Terra Nox, this is because the huge quantities of Nox in its environment give the dimension a sort of "black hole"-like effect due to the ridiculous amounts of literally concentrated NOTHING that resides in it. This causes any thaumic energy within a certain range to be sucked in and nullified by the evaporated Nox permeating the surface of its very dimension existence. This process of absorbing and nullifying can be described in laymans terms as Terra Nox being "starving" and that it "devours" any and all scraps of life force it can obtain. This means that the unwary Thaumaterge can inadvertently be "feeding" Terra Nox by not properly releasing used aura back into the Thaum-ergy cloud around the Overworld and I even go so far as to speculate that the "void event" theorized by Pyro might actually be Terra Nox reaching out to an area of the Overworld unprotected by the Aura cloud and attempting to devour it in an attempt to sate its ravenous inter-dimensional hunger! .
And that, my friends is my take on the structure of the Arcanaverse and the lore behind Pyro's ideas for the new Aura system, I hope you enjoyed it!
And keep a watch out for another canonization post coming soon in which I will explain the lore behind The End, The Void and The Dreamscape™Yognaut_3000, 2012, spoilers, it actually makes allot of sense! It's almost like Notch and Jeb INTENDED for some crazy mofo (like me for example) to figure this sh*t out! .
Thank you for reading this all the way through!
Sincerely: Yognaut_3000
P.S. Pyro it would really help if you posted a link to your posts or at least your posts about Aura in order to help out any confused newbies. Thanks!
Hello denizens of the Arcanacraft forum I come to you with a prospect that may or may not revolutionize the way you see the Arcanaverse™Yognaut_3000, 2012
As I've said in previous posts I have been here for a long time. since this post was only about 5 pages long and from then on I've read every post, from the first all the way to now, And although I've seen some amazing mechanics, most notably the Dreamscape and meta tag concepts from LutherAD and the vis flow, vis measurement and reverse engineering/notebooking concepts from Pyro (all their ideas are amazing but these ones in particular add actual new "mechanics" into the game) and while I think they're amazing concepts there is one thing nagging me, "How does this make sense lore-wise?". I know it's just a mod but it's something that we'll always have nagging us in the back of our heads, and I believe that this mod is epic enough to have it's own canon universe erected around it, and thus, for this reason, I present to you THE LORE OF THE ARCANAVERSE.
Now this is going to follow a similar format to Pyro's posts in that it will come in sections. this particular section I will dub:
INTRODUCTION AND AURA FLOW.
As all lurkers are aware a recent poster to the forum who goes by the name of Pyro made a recent splash with his ground-breaking prospects for new game mechanics (which, I might add, may have made the greatest first impression in recorded history ) the most prominent and promising being the concept of overworld vis flow and the arcane wells in the sky. But this idea raises a question: "why/how does the vis well appear in the sky? I thought the theoretical Aether was up there, and if it isn't then where does that put the Nether on the inter-dimensional road map?" well friends to answer that we can't limit our perception of the multiverse to the simple "up" and "down" of a flat, 2D map, instead we must think of this collection of existences IN FABULOUS NEW 3D!
Now as you can see, in this representation of the Arcanaverse, the Aether and Nether are not above and below the Overworld as was previously thought, they are actually, in fact to the SIDES of the Overworld (which, in all honesty makes more sense as to why Aether/Nether portals are traditionally sideways, see? I thought this out! ). And as you can also see, two new dimensions take the place of where we THOUGHT the Aether and Nether were: The realm of Arcana (and yes I now realize that Translates to "Realm of Secrets" in Latin but that still makes sense right? RIGHT?!? ) a mystical realm which Pyro once referenced to as a dimension filled to the brim with thaumic energy and that the aura we have is simply the excess energy leaking from it.
And below the Overworld we have the dreaded, dark and lifeless world of Terra Nox (see? I know what I'm doing, this translates roughly from Latin into "The Night" which is a perfectly sensible name for such a dark world. See? I'm not crazy! See? SEE?! ). This world is literally caught in the inter-dimensional "shadow" of the rest of the worlds, it being completely starved for thaumic energy by having it blocked by the Overworld and having all the residual energy spread out to the other dimensions (more on that later). This lack of such an essential life-giving energy leaves Terra Nox a barren, lifeless plane of nothingness, and yet, it is from this exact nothingness that the most volatile and astounding substances in ones thaumic compendium is formed,this dangerous and mysterious chemical is known simply as, Nox. But alas that substance will be dwelled upon another day, for now it is time for me to enter the next subject of this post which I have entitled:
HOW THE F*CK DOES AURA WORK?.
Now that I have laid down the foundation for all my concepts it is time to deal with one of the first mechanics I intend to canonize (HOLY SH*T thats apparently a real word according to spell-check. Awesome! ) Aura. Now I've already referenced the post by Pyro which explains this mechanic in detail so I'll just skim it: Aura leaks down from Arcana into our world via dimensional rifts in the sky (I won't explain the aura spreading or control as any less of an explanation than the amazing way Pyro described it wouldn't do it justice, plus I'm lazy and tired right now ) so now to canonize it (love that word ) I feel my envisionement is best described in imagery.
Now before I go any further I feel it right to explain to you that the white cube in the 3D model is The End and that I'll explain its placement and existence at a later date, now, back to the lorification!
As you can see by this diagram Aura moves "downward" in this multi-dimesional super-space (god that was fun to say ) and that it seems to enjoy surrounding the Overworld as it seems in my magi-scientific opinion to have the super-dimensional equivalent of a magnetic charge and that Aura is naturally attracted to this "charge", which is why the majority of thaumic energy is encircling The Overworld. That is not to say the Nether and Aether are completely without Aura as they also have a charge of their own, albeit a substantially weaker one compared to the Overworld which means thatthey both have an auracular charge, the Aether more so than the Nether. It is at this point that I have formulated the theory which I dub the "Mob Magnet" theory, in which it shows that I theorize the reason for the Overworld's magnetism is due to the large amount of mobs that reside there, contrary to the popularly held theory that it is the large amount of thaumic energy that causes the MOBS instead of the other way around as in my theory. Anyway, back on topic, the last thing you'll notice is the excess vis tumbling into Terra Nox, this is because the huge quantities of Nox in its environment give the dimension a sort of "black hole"-like effect due to the ridiculous amounts of literally concentrated NOTHING that resides in it. This causes any thaumic energy within a certain range to be sucked in and nullified by the evaporated Nox permeating the surface of its very dimension existence. This process of absorbing and nullifying can be described in laymans terms as Terra Nox being "starving" and that it "devours" any and all scraps of life force it can obtain. This means that the unwary Thaumaterge can inadvertently be "feeding" Terra Nox by not properly releasing used aura back into the Thaum-ergy cloud around the Overworld and I even go so far as to speculate that the "void event" theorized by Pyro might actually be Terra Nox reaching out to an area of the Overworld unprotected by the Aura cloud and attempting to devour it in an attempt to sate its ravenous inter-dimensional hunger! .
And that, my friends is my take on the structure of the Arcanaverse and the lore behind Pyro's ideas for the new Aura system, I hope you enjoyed it!
And keep a watch out for another canonization post coming soon in which I will explain the lore behind The End, The Void and The Dreamscape™Yognaut_3000, 2012, spoilers, it actually makes allot of sense! It's almost like Notch and Jeb INTENDED for some crazy mofo (like me for example) to figure this sh*t out! .
Thank you for reading this all the way through!
Sincerely: Yognaut_3000
P.S. Pyro it would really help if you posted a link to your posts or at least your posts about Aura in order to help out any confused newbies. Thanks!
Uhh...
The pics you linked to are locations on your computer and not actual web addresses.
Pics sound helpful though.
Also to me all dimensions occupy the same space. Quantum fluctuations cause matter to quickly phase in between dimensions as stated by quantum mechanics and is almost shared amongst them. However each dimension has slightly different rules regarding particle behavior and so the result is a series of worlds each composed of similar inputs but produce vastly different outputs.
The farther you travel from your original dimension the more different the rules regarding particle behavior becomes and you have increasingly strange worlds. That's why Mystcraft dimensions are much more similar to the overworld than say "the end". They are much closer to the overworld and thus have much more fundamental rules in common. Farther away are worlds like "the nether" and "the end" where very little is the same.
"Arcana" was a world inherently chaotic and unstable and an unexpected side-effect of its instability are the vis leaks to the overworld and possibly similar Mystcraft worlds. Those side-effects were later discovered and exploited by the eldritch life forms in the overworld millennia ago.
I like what you've done there Yognaut_3000 - Some things I would tweak slightly though:
The Aether and the Nether occupy the same dimensional space as the Overworld/Minecraftia. When opening a portal, you aren't required to give these gates a continual source or high-power source of energy which means the distance travelled is minimal. This also explains why distance travelled in either realm translated to the Overworld in some format (Need citation on Aether)
Because these realms occupy the same space but belong to a different wave-function of energy, Aura passes through the Overworld into these realms as a form of Energy-Pollution/Transfer. Think of the mortal realm as a T-shirt and aura as water; the T-shirt will stop some of the water but some of it will get through.
See, I picture the Minecraft-verse as a Sphere - With the top half (Arcana) and the bottom half (Terra Nox) separated by a thin mantle of realities (The Overworld and other realms such as the End and other created by Mystcraft). Because these two half tug and pull at one another, the mantle is never "flat" and as such, certain people gifted with the knowledge and skill can travel across the mantle through either Arcana or Terra Nox when their world "flexes" above/below the plane of relative existence.
But what of the Dreamscape? If we can travel to other realms then how explain that? Simple, grab a tennis ball and sit in on a flat surface then rotate it slowly. Your mind knows that you are looking at a tennis ball but registers that it's outwards appearance has changed. Now imagine the Minecraft-verse is that tennis ball. Normally the dream see's visions within the sphere and as such can only see changed from their unique view-point. But what if dreams enabled you to see from outside the sphere, at a different angle? Now the rules have changed, energy flows at different angles and the fluctuation of the plane of relative existence are different as well. In short, you are seeing a realm which occupies the same space as your own but in which reality has rotated a few degrees.
This is why I inherently suggested that Dreamscaping be a "look only" kind of deal until very end-game because in order to bring anything back from these realms perceived in dreams, you would need to transport the item to you exact location on the plane, then rotate it's position until it was in the same "degree" of reality as yourself and then make it work in a realm where the physicals/energy flows are supremely different. In short, you just asked a mouse to continue to exist in it's present form on the event horizon of a black-hole.
I might try and put together a picture to explain that all better later - I can see that being a bit difficult to follow.
I hereby relinquish ALL royalties for the term "Dreamscape" to LutherAD on the grounds that I can still use it!
I also give free use of the term "Arcanaverse" to all who wish to use it!
Okay now onto the topic. Luther your idea seems very fleshed out and seems just as good if not better than mine. I believe that in this new situation I still have a legitimate loreification for the void and I can say it if you care to hear.
Also to me all dimensions occupy the same space. Quantum fluctuations cause matter to quickly phase in between dimensions as stated by quantum mechanics and is almost shared amongst them. However each dimension has slightly different rules regarding particle behavior and so the result is a series of worlds each composed of similar inputs but produce vastly different outputs.
The farther you travel from your original dimension the more different the rules regarding particle behavior becomes and you have increasingly strange worlds. That's why Mystcraft dimensions are much more similar to the overworld than say "the end". They are much closer to the overworld and thus have much more fundamental rules in common. Farther away are worlds like "the nether" and "the end" where very little is the same.
"Arcana" was a world inherently chaotic and unstable and an unexpected side-effect of its instability are the vis leaks to the overworld and possibly similar Mystcraft worlds. Those side-effects were later discovered and exploited by the eldritch life forms in the overworld millennia ago.
Sounds good! It's good to see that not only is my idea being well received and added upon, but also once again you and LutherAD's concepts fit together like pieces of a jigsaw puzzle, so long as you have the right perspective to see it.
Anyone know a simple but effective 3D editing tool? the one I used can't make spheres. Which in any other situation really wouldn't matter considering the context.
didn't anyone see my post about different universe? i really wanted azanor to see it and tell me what he thought off it. :'(
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If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
I'm always for spreading the awesome - Contribute your idea and we'll bounce it back and forth between us until we get an idea we like.
As for free 3d Software - Google Sketchup would do I think
Okay sounds fun!
Here's my thoughts on the Void:
My idea is that the void is a dimension that is the last thing between the Overworld and Terra Nox after the Nether, and I believe that even calling it a "dimension" is an over statement. Just as the instability of Arcana causes it to "bleed" thaumic energy into the worlds below, Terra Nox's instability causes it to attempt to bleed Nox upward. however, the Aura that permeates the worlds above stop a large amount of the Nox dead in its tracks, but this collision of Nox and Aura causes some strange mystical reactions, the most well known being the Void. Over countless millenia the clash between Aura and Nox in the astral plane caused a sort of magical mold to form. This mold is highly dangerous as its laws of physics are so offset from the other worlds that no being from them can enter it without dying within a few seconds (unless they have some magical help ). This mold kept growing and growing until it got so large it became classifiable as a world in and of itself, this world came to be known as the Void. there are two Void spaces substantial enough to mention: the larger one which separates and isolates Terra Nox from all other worlds (which will be scientifically referred to as "Nihil Magna") and the substantially smaller one which separates the Overworld and the Nether (which will be scientifically referred to as "Nihil Parva"). Whilst these two voids are separated by a dimension their complete lack of physics gives them a link that surpasses space and time, this means a thumaterge with the technology and correct amount of willpower can mold the fabric of the Void, transport between Nihil Parva and Magna from the Overworld and thus use it as a passage in order to transport his or her self to Terra Nox (open to discussion)
I hope you enjoyed my ideas!
Sincerely Yognaut_3000.
P.S. I used google SketchUp and I can't seem to make a sphere in it, any advice would be a great help to creating a diagram of The Yognaut/Luther/Pyro Arcanaverse Model™
I am away from the internet for the weekend. Fail.
It's also my birthday this weekend, and as I said I'm not home. Double Fail.
They did? Do you have a source for that?
I'm not trying to rush you, I'm just curious because I've been running a private server with friends with some other mods, and have been expecting Forge to update within roughly a week (based off of previous updates). If that's not the case, then I need to make new plans.
Thanks in advance!
Eeh. Its kinda hard to explain, even if I had it all thought out in my head. So please, bare with me.
Most people associate nature with everything, plants, animals, insects, ect. But in truth, nature can exist with just the plants; making animal life with something akin to parasites. This corrosponds with a very early definition of the Gaia theory, actually. All the same, if Vis is a natural occurance, that forms in nature that represents harmony between the forces that allow life to live, then its opposite (but not opposing) would be animal life, running around, creating chaos, changing things. While not absolutely destructive, or even harmful to the natural balance of nature on its own; this chaos can become so, and thus act alot like the taint found in traditional TC2.
How this balances out game-play wise could be that 'seals' based on 'vis' could better affect farming, plants, tree-growth and the like, while 'taint' could increase the rate at which animals grow, sheep regrow their wool, and things like that. It could allow a clear seperation between the two branches, and makes how they interact with each other much more important than if ones running a muck while the other isn't able to keep up (i.e. taint spread, ect.)
1.3.1
minecraft sorta has two kind of servers single player small's and the bigger servers we are all used to, how the heck are you gonna deal with the chalenges of both?
looking to the small servers there seems to be alot of bits and peices to shor up, i was thinking about all of those when i was running a small server with my sister, and how the heck are you gunna deal with anti greif and drop in drop out co op play? becuase it seems to me that at times when there is only the origanl person on the server, it goes single player again.(anyone else have troubble getting on small servers?)
thank you Azanor, for creating such a indepth mod based on secrets.
Now my question, how does it handle inventory of people who jump in on the lan, does it save it?And While I'm here, can we possibly discuss the possibility of making a anti-monolith, more materials required than a normal one, possibly buildable but instead charges vis instead of taint.
I've always wanted to have tubes filled with hostile mobs to put on display in my house. Maybe you could make a way of capturing them and putting them in stasis tanks (so they don't de-spawn). You could also incorporate this into the a new research system where you jab the captured mobs with needle-type toture gear, to find out how they react to pain, etc. If you use it too often the mobs should die. Obviously this would result in more evil oriented results.
Also, I really hope brain-in-a-jars make a return in Thaumcraft 3. Loved those things.
Dron, a scary witch spawns at your death site? LOL.
As I've said in previous posts I have been here for a long time. since this post was only about 5 pages long and from then on I've read every post, from the first all the way to now, And although I've seen some amazing mechanics, most notably the Dreamscape and meta tag concepts from LutherAD and the vis flow, vis measurement and reverse engineering/notebooking concepts from Pyro (all their ideas are amazing but these ones in particular add actual new "mechanics" into the game) and while I think they're amazing concepts there is one thing nagging me, "How does this make sense lore-wise?". I know it's just a mod but it's something that we'll always have nagging us in the back of our heads, and I believe that this mod is epic enough to have it's own canon universe erected around it, and thus, for this reason, I present to you THE LORE OF THE ARCANAVERSE.
Now this is going to follow a similar format to Pyro's posts in that it will come in sections. this particular section I will dub:
INTRODUCTION AND AURA FLOW.
As all lurkers are aware a recent poster to the forum who goes by the name of Pyro made a recent splash with his ground-breaking prospects for new game mechanics (which, I might add, may have made the greatest first impression in recorded history ) the most prominent and promising being the concept of overworld vis flow and the arcane wells in the sky. But this idea raises a question: "why/how does the vis well appear in the sky? I thought the theoretical Aether was up there, and if it isn't then where does that put the Nether on the inter-dimensional road map?" well friends to answer that we can't limit our perception of the multiverse to the simple "up" and "down" of a flat, 2D map, instead we must think of this collection of existences IN FABULOUS NEW 3D!
Boom!
Now as you can see, in this representation of the Arcanaverse, the Aether and Nether are not above and below the Overworld as was previously thought, they are actually, in fact to the SIDES of the Overworld (which, in all honesty makes more sense as to why Aether/Nether portals are traditionally sideways, see? I thought this out! ). And as you can also see, two new dimensions take the place of where we THOUGHT the Aether and Nether were: The realm of Arcana (and yes I now realize that Translates to "Realm of Secrets" in Latin but that still makes sense right? RIGHT?!? ) a mystical realm which Pyro once referenced to as a dimension filled to the brim with thaumic energy and that the aura we have is simply the excess energy leaking from it.
And below the Overworld we have the dreaded, dark and lifeless world of Terra Nox (see? I know what I'm doing, this translates roughly from Latin into "The Night" which is a perfectly sensible name for such a dark world. See? I'm not crazy! See? SEE?! ). This world is literally caught in the inter-dimensional "shadow" of the rest of the worlds, it being completely starved for thaumic energy by having it blocked by the Overworld and having all the residual energy spread out to the other dimensions (more on that later). This lack of such an essential life-giving energy leaves Terra Nox a barren, lifeless plane of nothingness, and yet, it is from this exact nothingness that the most volatile and astounding substances in ones thaumic compendium is formed,this dangerous and mysterious chemical is known simply as, Nox. But alas that substance will be dwelled upon another day, for now it is time for me to enter the next subject of this post which I have entitled:
HOW THE F*CK DOES AURA WORK?.
Now that I have laid down the foundation for all my concepts it is time to deal with one of the first mechanics I intend to canonize (HOLY SH*T thats apparently a real word according to spell-check. Awesome! ) Aura. Now I've already referenced the post by Pyro which explains this mechanic in detail so I'll just skim it: Aura leaks down from Arcana into our world via dimensional rifts in the sky (I won't explain the aura spreading or control as any less of an explanation than the amazing way Pyro described it wouldn't do it justice, plus I'm lazy and tired right now ) so now to canonize it (love that word ) I feel my envisionement is best described in imagery.
CUE 3D REPRESENTATION
Now before I go any further I feel it right to explain to you that the white cube in the 3D model is The End and that I'll explain its placement and existence at a later date, now, back to the lorification!
As you can see by this diagram Aura moves "downward" in this multi-dimesional super-space (god that was fun to say ) and that it seems to enjoy surrounding the Overworld as it seems in my magi-scientific opinion to have the super-dimensional equivalent of a magnetic charge and that Aura is naturally attracted to this "charge", which is why the majority of thaumic energy is encircling The Overworld. That is not to say the Nether and Aether are completely without Aura as they also have a charge of their own, albeit a substantially weaker one compared to the Overworld which means thatthey both have an auracular charge, the Aether more so than the Nether. It is at this point that I have formulated the theory which I dub the "Mob Magnet" theory, in which it shows that I theorize the reason for the Overworld's magnetism is due to the large amount of mobs that reside there, contrary to the popularly held theory that it is the large amount of thaumic energy that causes the MOBS instead of the other way around as in my theory. Anyway, back on topic, the last thing you'll notice is the excess vis tumbling into Terra Nox, this is because the huge quantities of Nox in its environment give the dimension a sort of "black hole"-like effect due to the ridiculous amounts of literally concentrated NOTHING that resides in it. This causes any thaumic energy within a certain range to be sucked in and nullified by the evaporated Nox permeating the surface of its very dimension existence. This process of absorbing and nullifying can be described in laymans terms as Terra Nox being "starving" and that it "devours" any and all scraps of life force it can obtain. This means that the unwary Thaumaterge can inadvertently be "feeding" Terra Nox by not properly releasing used aura back into the Thaum-ergy cloud around the Overworld and I even go so far as to speculate that the "void event" theorized by Pyro might actually be Terra Nox reaching out to an area of the Overworld unprotected by the Aura cloud and attempting to devour it in an attempt to sate its ravenous inter-dimensional hunger! .
And that, my friends is my take on the structure of the Arcanaverse and the lore behind Pyro's ideas for the new Aura system, I hope you enjoyed it!
And keep a watch out for another canonization post coming soon in which I will explain the lore behind The End, The Void and The Dreamscape™Yognaut_3000, 2012, spoilers, it actually makes allot of sense! It's almost like Notch and Jeb INTENDED for some crazy mofo (like me for example) to figure this sh*t out! .
Thank you for reading this all the way through!
Sincerely: Yognaut_3000
P.S. Pyro it would really help if you posted a link to your posts or at least your posts about Aura in order to help out any confused newbies. Thanks!
Uhh...
The pics you linked to are locations on your computer and not actual web addresses.
Pics sound helpful though.
Fixed
Part II: Arcane Constructs
Part III: Tedious Taint
Part IV: Insane Instability
Part V: Efficient Elements and Modular Materials
Part VI: Ridiculous Research (Needs to be re-written)
Part VII: Simple Simulations (Redacted)
Part VIII: Flow Functions
Also to me all dimensions occupy the same space. Quantum fluctuations cause matter to quickly phase in between dimensions as stated by quantum mechanics and is almost shared amongst them. However each dimension has slightly different rules regarding particle behavior and so the result is a series of worlds each composed of similar inputs but produce vastly different outputs.
The farther you travel from your original dimension the more different the rules regarding particle behavior becomes and you have increasingly strange worlds. That's why Mystcraft dimensions are much more similar to the overworld than say "the end". They are much closer to the overworld and thus have much more fundamental rules in common. Farther away are worlds like "the nether" and "the end" where very little is the same.
"Arcana" was a world inherently chaotic and unstable and an unexpected side-effect of its instability are the vis leaks to the overworld and possibly similar Mystcraft worlds. Those side-effects were later discovered and exploited by the eldritch life forms in the overworld millennia ago.
I hereby relinquish ALL royalties for the term "Dreamscape" to LutherAD on the grounds that I can still use it!
I also give free use of the term "Arcanaverse" to all who wish to use it!
Okay now onto the topic. Luther your idea seems very fleshed out and seems just as good if not better than mine. I believe that in this new situation I still have a legitimate loreification for the void and I can say it if you care to hear.
Sounds good! It's good to see that not only is my idea being well received and added upon, but also once again you and LutherAD's concepts fit together like pieces of a jigsaw puzzle, so long as you have the right perspective to see it.
Okay sounds fun!
Here's my thoughts on the Void:
My idea is that the void is a dimension that is the last thing between the Overworld and Terra Nox after the Nether, and I believe that even calling it a "dimension" is an over statement. Just as the instability of Arcana causes it to "bleed" thaumic energy into the worlds below, Terra Nox's instability causes it to attempt to bleed Nox upward. however, the Aura that permeates the worlds above stop a large amount of the Nox dead in its tracks, but this collision of Nox and Aura causes some strange mystical reactions, the most well known being the Void. Over countless millenia the clash between Aura and Nox in the astral plane caused a sort of magical mold to form. This mold is highly dangerous as its laws of physics are so offset from the other worlds that no being from them can enter it without dying within a few seconds (unless they have some magical help ). This mold kept growing and growing until it got so large it became classifiable as a world in and of itself, this world came to be known as the Void. there are two Void spaces substantial enough to mention: the larger one which separates and isolates Terra Nox from all other worlds (which will be scientifically referred to as "Nihil Magna") and the substantially smaller one which separates the Overworld and the Nether (which will be scientifically referred to as "Nihil Parva"). Whilst these two voids are separated by a dimension their complete lack of physics gives them a link that surpasses space and time, this means a thumaterge with the technology and correct amount of willpower can mold the fabric of the Void, transport between Nihil Parva and Magna from the Overworld and thus use it as a passage in order to transport his or her self to Terra Nox (open to discussion)
I hope you enjoyed my ideas!
Sincerely Yognaut_3000.
P.S. I used google SketchUp and I can't seem to make a sphere in it, any advice would be a great help to creating a diagram of The Yognaut/Luther/Pyro Arcanaverse Model™