This thread will tell you what you the basics and what you need to know to use the mod but please see the thread here for a more complete set of information and progress.
For anyone unfamiliar with this mod, the basic idea is that it adds skill trees to your game which function similar to what exists in many RPG games. Skills experience is gained whenever you gain normal experience (except player dropped exp) and you can see your progress to the next skill point in the skills log. In addition, skills experience is gained whenever certain skill related tasks are performed or achieved. Skill trees must be progressed through by following the branches and skills get progressively more powerful and expensive deeper in the tree. In addition, you can only level a skill as high as the skill that comes before it is so you must invest points at the base of the tree to progress. Each skill tree is unlocked or learned from it's respective book which when used will add itself to your skills log. Pressing 'r' (you can change this in the options) opens the skills log which stores all your skill books (you can take them out / swap them) and shows all skill trees. In the bottom left of the gui is a reset button which will clear your currently selected skill tree and refund all spent points.
Active skills show additional information in their tooltip such as cooldown, and whether they are instant or have a cast time. You can select active skills by right clicking them in your skills log and dropping them in one of four active skill slots. You can only have each skill on selected once but they only rely on their individual cooldowns. There is no energy or mana system at this point. You can change the keybinds for the 4 active skill slots in the keybind options. By default, they are z, x, c, v.
The four skill trees currently available are Mining, Athleticism, and Herblore (things like farming and woodcutting, new name inc...), and Swords. Crafting recipes for each skill book and details on the tree are shown below. The next two skill trees to be implemented will be Swords and Defense/Armor.
Mining
Athleticism
Herblore
Swords
Defense
Archery
Basic Mechanics
CONTENT IN THIS SECTION UNDER REVISION. CHANGES WILL BE MADE TO IMPROVE THIS SECTION Introduction
This is an example of what the Skill Menu should look like:
It can be opened easily with a hotkey (R?), which holds a Skill Tree (big black box in the middle, a second experience bar, called the Skill Bar (right side), a 9 slot Skill Book Holder (top), a Skill Hotbar comprising of 3 boxes for Active and Buff Skills (bottom left) (Active and Buff Skills will be explained later), and a little space at the bottom right that tells you your Total Level and your unused Skill Points
Skill Bar
Here is a picture of the Skill Bar in 3 states, which are (from left to right) Empty, Half Full, and Full.
The Skill Bar, or second experience bar, runs independent of the first, and would probably be easier to level up for than the original bar. It's appearance is similar to the original experience bar, but is placed vertically instead of horizontally, and is nice and sparkly blue
When you level up your Skill Bar, you will earn one Skill Point. A little icon will also pop up below the Skill Hotbar in your HUD.
Skill Tree
The Skill Tree would hold a bunch of icons representing skills, and will have links connecting the skills to each other, in a tree shape. This would mean that the player has to learn the skill at the base of the "Tree", and slowly work he's way up the "Tree", learning the skills that he requires in order to go higher and higher. There are 5 groups of links. They are (from left to right):
Direct Link -- Very straightforward Split -- Gives you the choice to choose the left or right path. If you originally chose the left path, you can still go back and learn the Skills in the right path, but you have to start learning them from the bottom of the right path up Merge -- Requires you to have learnt both the Skills at the bottom of this link before you can learn the Skill on top of it Split+Merge -- A split and a merge link combined Split+Merge+Split -- 2 splits and a merge. Extremely rare Either Merge -- This link allows you to learn the Skill on top, as long as you have learnt either one of the Skills below it
The Skill Tree is also divided into Tiers, where the higher the tier, the better the Skills.
Skill Books
However, you do not start the game being able to learn all skills, but must look and search for Skill Books, which are usually dropped by mobs, or found in chests inside Dungeons, Strongholds, and Abandoned Mineshafts.
When you start the game, you will already have one skill book logged into the Skills Menu (Book of Basics), which will allow you to learn very basic skills such as Constitution, Basic Swordsmanship, Basic Mining, etc. Other more advanced Skill Books like Book of Flames, will allow you to learn more powerful skills, for instance, Fire Mastery, Fireball, Flame Coat, etc.
Some skills, however, require you to have learnt 2 or more skills, which may or may not be found in different Skill Books, for example, Blaze Sword, which temporarily gives your sword the Fire Aspect ability, will require you to have learnt Fire Mastery (Book of Flames), and Advanced Swordsmanship (Script of the Sword).
Also, Skill Books glow/have a shiny effect, like Golden Apple, and Potions. Skill books do not stack.
Skill Books are logged into your Skill Menu via moving the Skill Book from your inventory to one of the slots in the Skill Book Bar.
Once you have logged and learnt a skill in a Skill Book, the Skill Book will be owned by you, and so other people will not be able to log it into their Skill Menu. Un-logging a Skill Book does not erase all Skill information, and let's you store Skill Books and keep them safe, as dying cause you to drop all your logged Skill Books (it also allows you to show off your Skill Books with the Shelves Mod )
Learning Skills
Skills are learnt via right clicking on them, while having enough Skill Points to learn them. Basic and skills require only 1 Skill Point to learn, while very advanced skills will take 3 Skill Points just to learn them.
Besides learning Skills, Skill Points can also be used to refine Skills, letting them be stronger, and more powerful. Refining skills will use the same/less Skill Points than what it took to learn them, and they cost only 1 or 2 Skill Points!
Skills have a refining cap, and can be refined up to 1-9 times, depending on what skill and how advanced it is. When a skill has been refined to its limit, it is considered to be Maxed.
Also, Un-learnt Skills' icons will be in Greyscale and darkened in the Skill menu, Learnt Skills will be in colour, and Maxed Skills will have a glow/shiny effect around it.
Skill Hotbar
The Skill Hotbar is like the normal hotbar, except that it only has 3 slots, which are used to hold skills. There are 3 types of Skills. They are Active, Buff, and Passive Skills.
Auto Skills are skills that are activated when after a period of time, or when an event occurs to the player (I.e. player gets attacked). These Skills require being in the Skill Hotbar in order to be activated. They do not need to be selected. They may or may not consume Aura when used.
Active Skills are skills that are active when the player does an action/a series of actions. They require to be in the Skill Hotbar in order to activate. They do not need to be selected. They may or may not consume Aura when used.
Buff Skills are skills that are always activated as long as they are in the Skill Hotbar, and does not need to be selected for it to work. They do not consume Mana.
Build-Up Skills are skills that need you to a series of actions, in quick succession, in order to activate. The series of actions required to activate this kind of skill usually comprise of 1 to 2 Active Skills to cast, and hence consume a lot Aura. They do not need to be in the Skill Hotbar.
Item Skills are skills that are activated when you hold a certain item, and do a simple series of actions. These skills may or may not consume Aura, and do not need to be in the Skill Hotbar to activate.
Passive Skills are skills that are always activated, regardless of whether they are in the Skill Hotbar of not. They do not consume Aura.
Certain Skills conflict with one another, and hence cannot �stack� with one another, and will not both go of at once. Skills that can�t �stack� are usually Auto, Active, and Buff Skills, and can�t �stack� because they require the same action/series of actions to be done, or are overpowered together. Skills that cannot �stack� are unable to both be in the Skill Hotbar at the same time.
The Skill Hotbar occupies the top left hand corner of the HUD, and will occasionally have a little icon pop up blow it whenever you level up your Skill Bar.
You can put Active and Buff Skills into your Skill Hotbar via left clicking on them to pick them up, and then left clicking again on an empty slot to place them down, or left click on another skill in the Skill Hotbar to swap them (like items) in the Skill Menu.
Simply Put
You kill mobs to get Experience Orbs, which fill your second Experience Bar, known as the Skill Bar. When your Skill Bar levels up, you get a Skill Point, which you can use to learn or refine Skills. You learn skills from bottom to top, because advanced skills require you to have learn basic ones first. You start off with a Basic Skill Book (Book of Basics) logged into your Skill Menu, and need to kill mobs, or raid Dungeons, Strongholds and Abandoned Mineshafts to get more powerful Skill Books. The Skill Hotbar can hold 3 Skills, and some Skills require to be in the Skill Hotbar to activate.
Video demonstrating how it works and how to use it:
Installation
ModLoader is required.
Drag and drop all files from the .zip into your minecraft.jar
Older Versions:
Download v0.1.3 for MC 1.2.5 - Mediafire
Download v0.1.2 for MC 1.2.5 - Mediafire
Download v0.1.1 for MC 1.2.4 - Mediafire
Changelog:
v0.1.4
-added archery tree
-minor bug fixes
For the full update check jamolnng's post below which covers the newest release
Older:
v0.1.3
-added defense tree
-skills now cannot be leveled higher than their required skill
v0.1.2
-updated some textures
-added Swords book/tree
-added active skills
-added buffs/debuffs
v0.1.1
-updated to 1.2.4
-new skills exp system
This is an ambitious mod - there will be incompatibilities. If you find any, please let us know.
Suggestions are not only welcome, but encouraged.
Credit to Fluxigon for the original idea and textures, jamolnng for his help coding the mod, epiclinkfan101 for help with textures, Taklok for ideas, and SuperRutabaga for textures and his organizational leadership.
Fluxigon has created a Banner for you guys, and I hope you can put it in your signatures and sport it off to the community! I hope we can get a coder (or more coders), and I hope that you guys can help me to spread this mod
FYI: This mod is about as incompatible as Better Than Wolves. We know it is, so could you stop posting things saying when you add other mods that it crashes. Thanks.
We might try to fix some compatibility issues but it is hard with mods that edit a lot of Minecraft.
I'll update this post when I think of a good explanation of how it's not my fault that this update is so late.
Now on to the goodies...
More mechanics! Active skills (you could think of these as abilities or spells) as well as buffs are done which opens up so many more options for fun trees like the magic ones. You can selected active skills by right clicking them from the tree in your skills log and dropping them in one of the four slots in the bottom left of the skills log. Active skills have their own cool downs but do not require any sort of resource or reagent to use. You can choose up to 4 at a time to have shown on your skill bar in game which each have their own keybind (defaultly z x c v). The skill bar expands/appears when skills are selected, but it won't clutter your screen if nothing is there. Buffs and debuffs are shown in the top right and left of your screen, respectively, when active. I hope to have a way for you to change where they are shown if you use other mods such as minimaps (it is compatible though).
Swords tree is done now too. It has two active skills in it to show the new mechanic, one of which is a buff.
This update has some great textures and I know I'm forgetting to add some people to the credits. If I forgot to mention you, please remind me.
If you have any suggestions for swords tree or any other please let me know. My job is to make it work. I'm not very good at the ideas part and certainly not at balancing.
Enough rambling. I'm sure I'm forgetting something but oh well.
edit: I forgot the picture. Durp.
3/22/12
A new experience system is in development (well basically done we just have a few issues to work out).
This includes:
New type of XP (Glows red and purple, if you have any better color ideas please tell me. I know the red and purple could be hard to distinguish)
Bottle o' Skills (for giving yourself skills xp, only in creative)
Gain skills XP from mining, woodcutting, etc.
The next version with the swords tree, active skills, buffs and debuffs should be out sometime this weekend. In the mean time, a picture! Debuffs top left, buffs top right, skills to the right. Pictures are just placeholders. If you have any problems with how it looks, or suggestions, now would be the time for them.
Ah, the sweet, sweet, floral scent of success! Good work team! And to all you wonderful supporters, we can't thank you enough for all the support and attention! Let's hear it for some particular team members who really have given it their all, first off Fluxigon, for providing original artwork, thoughts, and of course COMING UP WITH THIS ENTIRE IDEA. Stewiecraft, for doing so much, in such short a time, so well. Jamolnng, who I've put through some serious false judgement several times, and who has now proven to be a leading contributor to the team, and Taklok for being crazy and giving us some moral support, as well as proving to be a proper example of a NGM artist.
Academy awards to them, and to the rest of the team as well, for putting up with me as a leader!
What will there to come with the new two skills? Also I absolutely love the athleticisms' double jump XD I just love playing around and jumping over sheep and killing things with pickaxes XD
Oh and Stewiecraft I love your trapcraft banner. "It's a trap!"
I got it when i had mine and blade installed, it seems to conflict with this mod in some way, because even if you manage to consume a book without crashing the skills won't show up in the menu
I'll look into compatibility for mods using Player API.
I found a glitch well not really a glitch but everytime you level up its supposed to get harder to level up to get skill points but if you just get an enchanting table you can use up all you levels get back to level one and get another 5 skill points for killing 2 monsters which makes the mod useless because you can get all the skills in maybe 30 minutes.I hope there is some way to fix this
I don't think it's the API that's screwing with the mod, it seems to work fine with it, i rather think it's the dual wielding and holstering feature of battlecraft/mine & blade seeing how this mod started working after removing battlecraft whilst keeping player api installed
Yes I realize now that Player API doesn't edit EntityPlayer, but several large mods do. I don't think I'll be able to make compatible versions.
I found a glitch well not really a glitch but everytime you level up its supposed to get harder to level up to get skill points but if you just get an enchanting table you can use up all you levels get back to level one and get another 5 skill points for killing 2 monsters which makes the mod useless because you can get all the skills in maybe 30 minutes.I hope there is some way to fix this
Ok cant wait to see it oh and when you jump from a height that can hurt you and you use you second jump (from the double jump ability) just before you hit the ground you get hurt is this meant to happen?
Ok cant wait to see it oh and when you jump from a height that can hurt you and you use you second jump (from the double jump ability) just before you hit the ground you get hurt is this meant to happen?
It was an oversight. Although double jump negating fall damage would make the falling damage talent near useless so I may leave it as it. To be decided.
Dude! I WILL be looking out for the completed version! This is amazing! I love the interface, it's very neat and well made, and I love the fact that it's a mod that is helpful in SOLO Survival ad not for keeping people out in SMP or something dumb like that. This is awesome + For you!
For anyone unfamiliar with this mod, the basic idea is that it adds skill trees to your game which function similar to what exists in many RPG games. Skills experience is gained whenever you gain normal experience (except player dropped exp) and you can see your progress to the next skill point in the skills log. In addition, skills experience is gained whenever certain skill related tasks are performed or achieved. Skill trees must be progressed through by following the branches and skills get progressively more powerful and expensive deeper in the tree. In addition, you can only level a skill as high as the skill that comes before it is so you must invest points at the base of the tree to progress. Each skill tree is unlocked or learned from it's respective book which when used will add itself to your skills log. Pressing 'r' (you can change this in the options) opens the skills log which stores all your skill books (you can take them out / swap them) and shows all skill trees. In the bottom left of the gui is a reset button which will clear your currently selected skill tree and refund all spent points.
Active skills show additional information in their tooltip such as cooldown, and whether they are instant or have a cast time. You can select active skills by right clicking them in your skills log and dropping them in one of four active skill slots. You can only have each skill on selected once but they only rely on their individual cooldowns. There is no energy or mana system at this point. You can change the keybinds for the 4 active skill slots in the keybind options. By default, they are z, x, c, v.
The four skill trees currently available are Mining, Athleticism, and Herblore (things like farming and woodcutting, new name inc...), and Swords. Crafting recipes for each skill book and details on the tree are shown below. The next two skill trees to be implemented will be Swords and Defense/Armor.
Mining
Athleticism
Herblore
Swords
Defense
Archery
Basic Mechanics
CONTENT IN THIS SECTION UNDER REVISION. CHANGES WILL BE MADE TO IMPROVE THIS SECTION
Introduction
This is an example of what the Skill Menu should look like:
It can be opened easily with a hotkey (R?), which holds a Skill Tree (big black box in the middle, a second experience bar, called the Skill Bar (right side), a 9 slot Skill Book Holder (top), a Skill Hotbar comprising of 3 boxes for Active and Buff Skills (bottom left) (Active and Buff Skills will be explained later), and a little space at the bottom right that tells you your Total Level and your unused Skill Points
Skill Bar
Here is a picture of the Skill Bar in 3 states, which are (from left to right) Empty, Half Full, and Full.
The Skill Bar, or second experience bar, runs independent of the first, and would probably be easier to level up for than the original bar. It's appearance is similar to the original experience bar, but is placed vertically instead of horizontally, and is nice and sparkly blue
When you level up your Skill Bar, you will earn one Skill Point. A little icon will also pop up below the Skill Hotbar in your HUD.
Skill Tree
The Skill Tree would hold a bunch of icons representing skills, and will have links connecting the skills to each other, in a tree shape. This would mean that the player has to learn the skill at the base of the "Tree", and slowly work he's way up the "Tree", learning the skills that he requires in order to go higher and higher. There are 5 groups of links. They are (from left to right):
Direct Link -- Very straightforward
Split -- Gives you the choice to choose the left or right path. If you originally chose the left path, you can still go back and learn the Skills in the right path, but you have to start learning them from the bottom of the right path up
Merge -- Requires you to have learnt both the Skills at the bottom of this link before you can learn the Skill on top of it
Split+Merge -- A split and a merge link combined
Split+Merge+Split -- 2 splits and a merge. Extremely rare
Either Merge -- This link allows you to learn the Skill on top, as long as you have learnt either one of the Skills below it
The Skill Tree is also divided into Tiers, where the higher the tier, the better the Skills.
Skill Books
However, you do not start the game being able to learn all skills, but must look and search for Skill Books, which are usually dropped by mobs, or found in chests inside Dungeons, Strongholds, and Abandoned Mineshafts.
When you start the game, you will already have one skill book logged into the Skills Menu (Book of Basics), which will allow you to learn very basic skills such as Constitution, Basic Swordsmanship, Basic Mining, etc. Other more advanced Skill Books like Book of Flames, will allow you to learn more powerful skills, for instance, Fire Mastery, Fireball, Flame Coat, etc.
Some skills, however, require you to have learnt 2 or more skills, which may or may not be found in different Skill Books, for example, Blaze Sword, which temporarily gives your sword the Fire Aspect ability, will require you to have learnt Fire Mastery (Book of Flames), and Advanced Swordsmanship (Script of the Sword).
Also, Skill Books glow/have a shiny effect, like Golden Apple, and Potions. Skill books do not stack.
Skill Books are logged into your Skill Menu via moving the Skill Book from your inventory to one of the slots in the Skill Book Bar.
Once you have logged and learnt a skill in a Skill Book, the Skill Book will be owned by you, and so other people will not be able to log it into their Skill Menu. Un-logging a Skill Book does not erase all Skill information, and let's you store Skill Books and keep them safe, as dying cause you to drop all your logged Skill Books (it also allows you to show off your Skill Books with the Shelves Mod )
Learning Skills
Skills are learnt via right clicking on them, while having enough Skill Points to learn them. Basic and skills require only 1 Skill Point to learn, while very advanced skills will take 3 Skill Points just to learn them.
Besides learning Skills, Skill Points can also be used to refine Skills, letting them be stronger, and more powerful. Refining skills will use the same/less Skill Points than what it took to learn them, and they cost only 1 or 2 Skill Points!
Skills have a refining cap, and can be refined up to 1-9 times, depending on what skill and how advanced it is. When a skill has been refined to its limit, it is considered to be Maxed.
Also, Un-learnt Skills' icons will be in Greyscale and darkened in the Skill menu, Learnt Skills will be in colour, and Maxed Skills will have a glow/shiny effect around it.
Skill Hotbar
The Skill Hotbar is like the normal hotbar, except that it only has 3 slots, which are used to hold skills. There are 3 types of Skills. They are Active, Buff, and Passive Skills.
Auto Skills are skills that are activated when after a period of time, or when an event occurs to the player (I.e. player gets attacked). These Skills require being in the Skill Hotbar in order to be activated. They do not need to be selected. They may or may not consume Aura when used.
Active Skills are skills that are active when the player does an action/a series of actions. They require to be in the Skill Hotbar in order to activate. They do not need to be selected. They may or may not consume Aura when used.
Buff Skills are skills that are always activated as long as they are in the Skill Hotbar, and does not need to be selected for it to work. They do not consume Mana.
Build-Up Skills are skills that need you to a series of actions, in quick succession, in order to activate. The series of actions required to activate this kind of skill usually comprise of 1 to 2 Active Skills to cast, and hence consume a lot Aura. They do not need to be in the Skill Hotbar.
Item Skills are skills that are activated when you hold a certain item, and do a simple series of actions. These skills may or may not consume Aura, and do not need to be in the Skill Hotbar to activate.
Passive Skills are skills that are always activated, regardless of whether they are in the Skill Hotbar of not. They do not consume Aura.
Certain Skills conflict with one another, and hence cannot �stack� with one another, and will not both go of at once. Skills that can�t �stack� are usually Auto, Active, and Buff Skills, and can�t �stack� because they require the same action/series of actions to be done, or are overpowered together. Skills that cannot �stack� are unable to both be in the Skill Hotbar at the same time.
The Skill Hotbar occupies the top left hand corner of the HUD, and will occasionally have a little icon pop up blow it whenever you level up your Skill Bar.
You can put Active and Buff Skills into your Skill Hotbar via left clicking on them to pick them up, and then left clicking again on an empty slot to place them down, or left click on another skill in the Skill Hotbar to swap them (like items) in the Skill Menu.
Simply Put
You kill mobs to get Experience Orbs, which fill your second Experience Bar, known as the Skill Bar. When your Skill Bar levels up, you get a Skill Point, which you can use to learn or refine Skills. You learn skills from bottom to top, because advanced skills require you to have learn basic ones first. You start off with a Basic Skill Book (Book of Basics) logged into your Skill Menu, and need to kill mobs, or raid Dungeons, Strongholds and Abandoned Mineshafts to get more powerful Skill Books. The Skill Hotbar can hold 3 Skills, and some Skills require to be in the Skill Hotbar to activate.
Video demonstrating how it works and how to use it:
Installation
ModLoader is required.
Drag and drop all files from the .zip into your minecraft.jar
Download v0.1.4 for MC 1.2.5 - Adfly
Older Versions:
Download v0.1.3 for MC 1.2.5 - Mediafire
Download v0.1.2 for MC 1.2.5 - Mediafire
Download v0.1.1 for MC 1.2.4 - Mediafire
Changelog:
v0.1.4
-added archery tree
-minor bug fixes
For the full update check jamolnng's post below which covers the newest release
Older:
v0.1.3
-added defense tree
-skills now cannot be leveled higher than their required skill
v0.1.2
-updated some textures
-added Swords book/tree
-added active skills
-added buffs/debuffs
v0.1.1
-updated to 1.2.4
-new skills exp system
This is an ambitious mod - there will be incompatibilities. If you find any, please let us know.
Suggestions are not only welcome, but encouraged.
Credit to Fluxigon for the original idea and textures, jamolnng for his help coding the mod, epiclinkfan101 for help with textures, Taklok for ideas, and SuperRutabaga for textures and his organizational leadership.
Fluxigon has created a Banner for you guys, and I hope you can put it in your signatures and sport it off to the community! I hope we can get a coder (or more coders), and I hope that you guys can help me to spread this mod
This mod is about as incompatible as Better Than Wolves. We know it is, so could you stop posting things saying when you add other mods that it crashes. Thanks.
We might try to fix some compatibility issues but it is hard with mods that edit a lot of Minecraft.
Update on the mod
5/20/12
Version: 0.1.4
4/28/12
Version: 0.1.3
4/16/12
3/22/12
A new experience system is in development (well basically done we just have a few issues to work out).
This includes:
New type of XP (Glows red and purple, if you have any better color ideas please tell me. I know the red and purple could be hard to distinguish)
Bottle o' Skills (for giving yourself skills xp, only in creative)
Gain skills XP from mining, woodcutting, etc.
3/25/12
Updated to 1.2.4
3/30/2012
Follow @jamolnng
The best way to contact me is via twitter.
Academy awards to them, and to the rest of the team as well, for putting up with me as a leader!
This mod is incompatible with forge.
You should totally read this. and check out my record label that i created once i left the minecraft community lol
Yes we are
Follow @jamolnng
The best way to contact me is via twitter.
Oh and Stewiecraft I love your trapcraft banner. "It's a trap!"
Also I think a better recipe for the Athlete book , would be more like a book and leather boots?
EDIT:
Crashes on right click with any book .
Did you get an error message? Has anyone else had this happen?
I'll look into compatibility for mods using Player API.
Yes I realize now that Player API doesn't edit EntityPlayer, but several large mods do. I don't think I'll be able to make compatible versions.
A new expesque system is on the way.
It was an oversight. Although double jump negating fall damage would make the falling damage talent near useless so I may leave it as it. To be decided.