The goal of this mod is to be a subtle addition to the vanilla minecraft experience, rewarding exploration and encouraging building, adding rare items without overwhelming the potency of the originals.
(This mod began when, by popular demand*, I resurrected the original Marble Mod. Since then, I have been expanding it with other rare materials.)
*muffin_baron
Synopsis
Throughout the world are rare, precious, and beautiful materials. Currently implemented are:
Marble: Found in mountains, and deep underground. It comes in three colors, and tiles differently than normal materials.
Seastone: Found deep in the ocean, it tiles in a non-repeating pattern. Seastone irrigates crops, fills potion bottles, extinguishes fires, and looks pretty.
Dragon bone: Found in deserts and swamps, in giant dragon skeletons. Dragon bone can be crafted into ordinary bone, which helps you do all kinds of things.
Redwood: Found deep in forests are giant redwood trees. This is a unique type of wood, with an associated plank. Deep in redwood trees is heartwood, from which you can make a more powerful bow.
Deepstone: Found touching bedrock. Does nothing yet, but looks quite unique.
Everice: Found on snow or ice, inside giant ice crystals. Grows a large ice crystal around itself wherever it is placed.
Seen below: Three types of marble, redwood, heartwood, redwood planks, seastone, deepstone, and solid dragon bone.
A redwood. I like to live in them.
Version
0.0.6 - Updated to 1.2.4. Added Everice. Added redwood planks.
0.0.4 - Changed shape of marble, seastone deposits. Two more marble types.
0.0.3b - Dragon bone.
0.0.3a - Deepstone, redwood planks.
0.0.3 - Redwoods, heartwood, heartwood bows.
0.0.1a - Seastone.
0.0.1 - First playable version. One type of marble generated in the world.
Planned Development
- Add other rare and beautiful materials.
- Add more items created from these materials.
- Rework enchantment system to center on exploration and acquisition of rare materials, not mob grinding.
Installation and dependencies
Uses the current version of ModLoader. Place the .zip in your mods folder . . . and follow the TroubleShooting directions below.
For reasons unknown to me, ModLoader isn't working properly with this mod. You have to add the classes to the minecraft.jar yourself (all of them except for mod_Marble.class) -- if you wait for ModLoader to load them, it will not be able to find some fields it needs, and crash.
I'm still trying to figure out a workaround for this. It seems a shame to use something like ModLoader and not be able to use its sleek, modern . . . mod loading capabilities.
Copyright
This work is released under what is commonly known as the Creative Commons Attribution license. You may reuse any of my work (code, textures*, or ideas) commercially, non-commercially, or however you would like. The only restriction is that if you use my work, you must credit me as the author.
Specifically, if you would like to reuse my textures (but not the two marble textures I didn't make) in your own mod or another game, you may. If you would like to reuse my code in your own mod (or fork this one), you may. If you would like to fold my code into a game you are selling, you may. The only restriction is that you must identify and credit my work.
My original source code is generally included in the installation .zip (unless I forget. Sometimes I do that.) Decompiled source code for modified Minecraft classes is never included, but if I can think of a coherent way to include patches, I'll do that too.
*Of the marble textures, this license applies only to the red one. I didn't make the other two. Contact the artist in the original Marble Mod thread for details.
Thanks
I am deeply grateful to the folks behind ModLoader and the Minecraft Coder's Pack. When I first made this mod, I didn't have either -- we barely even had that spreadsheet working. It was just you and the obfuscated code, and man . . . this is easier. I know what a lot of work it's got to be to run those projects, and I am grateful for it.
- Figure out a way to handle more textures. Back when I first made this mod, the three types of marble consumed 48 texture IDs. There aren't that many left, now; careful thought will be required to expand the space.
Use MCForge, Unlimited Sprites. Also sounds good I can't wait to see what else comes from this mod.
Rollback Post to RevisionRollBack
If you want to get my attention Quote me(MCforums will send me a message)
Seastone is found in deep ocean. Brought ashore, it still retains the essence of the sea: blue and green waves mix and swirl, but rarely repeat.
Seastone irrigates crops (with a shorter range than water, but works from below), extinguishes fires, and fills potion bottles. It is, however, a fairly brittle material (like sandstone). So in construction, it's mostly just pretty.
Added redwood trees, two types of wood, and a modified bow.
Redwood trees spawn in forest and taiga biomes. They're fairly rare -- one or two per forest. But they're easy to spot!
Detail of redwood root system:
In the center of redwood trees, one can find a very rare kind of wood: heartwood.
Both heartwood and redwood behave like normal wood (much like birch and pine do). I have absolutely no intention of making a redwood stick/plank/tool ecosystem. That's dull. But heartwood does have a special crafting use: heartwood bows.
Yes, those are heartwood BLOCKS the bow is built out of. You're machining it in one piece, let's say.
Heartwood bows are more powerful than the base bow -- their arrows shoot noticeably faster and straighter, and the 20% damage boost is enough to kick a lot of monsters into "one shot, one kill" territory. But it takes nearly twice as long to draw the bow.
Heartwood bows integrate into the rest of the bow ecosystem handily. Even a modest damage enchantment makes most mobs a one shot kill.
The bow isn't going to stay this way, by the way -- easy one shot kills, that is. But since I have ambitions to rework the enchanting system, too, I'll leave it for now.
Hmm. Well, I don't want to make a whole redwood ecosystem . . . but we could probably swing just redwood planks, in the name of looking pretty. Beautiful and unusual materials is the theme of the mod. Say, a separate, more realistic, rosy wood texture?
Hmm. Well, I don't want to make a whole redwood ecosystem . . . but we could probably swing just redwood planks, in the name of looking pretty. Beautiful and unusual materials is the theme of the mod. Say, a separate, more realistic, rosy wood texture?
Seems like a good idea to me,also the seastone looks a little too much like lapis blocks in my opinion.
I'm not sure I'm totally in love with the texture on these, but I'll admit that I like having differently-skinned planks to work with. They can be made from redwood or heartwood, and function identically to planks.
Also added: Deepstone
DeepStone is a rare ore that spawns only when attached to bedrock. It is highly blast-resistant, but has no real purpose in the game . . . yet.
As for the texture -- we have textures like this in a hundred different games, but none in this one. For some reason, it says "hard", "super-dense", and "smooth" to me. I may rework it entirely, though; it's pretty simple.
Next up: I need to convert over to Forge before I run out of textures. I'm down to two! And I need to figure out why ModLoader crashes when you try to use it the normal way, and what can be done about it.
Okay one (ONE!) more fun thing before I have to do technical things like changing the API I depend on. Honest. Last one. (Modding is pretty darn fun now that we have MCP...)
New material added: Solid Dragon Bone.
Dragon bone can be found in deserts and swamps as part of the skeletons of long-dead dragons.
Commonly the dragons are buried and need to be excavated.
What does it do? Well . . . right you can craft it into 9 regular bones, and use those to fertilize your crops. But you know I've gotta make it do something magical some day. It's dragon bone.
Well, I spent a whole bunch of time trying to get MCForge to install, with no luck. Eventually I did what any irresponsible, self-serving coder would do: I took it apart, figured out how it did the texture thing, and put something in the base Minecraft that would serve my needs.
So now I have my extra textures. I'm also insanely incompatible with Forge. ModLoader still works, though.
For content updates, I've changed the shape of the marble and seastone deposits. Marble comes in columns, and Seastone now comes in arches:
I've also added two kinds of marble. The original brownish (texture not my work!)
. . . and my favorite, the deep red marble:
Marble can be found anywhere, but is much more common in mountainous terrain. As for the different types, the red marble can only be found below y=40, and the pearly one favors mountainsides above y=70. The brown is rare at any altitude.
Also made a host of tweaks and fixes.
- Heartwood no longer spawns in redwood roots
- Heartwood doesn't go as high up the redwood
- Dragon bones and seastone are now rarer.
- Heartwood bows only do 10% more damage rather than 20%. It's still a bargain.
- Made boring ol' reddish planks come from redwood. The cool ones now come from heartwood.
- Added everice.
Everice?
It is found in the center of ice crystals in naturally snowy places. When placed, it will slowly grow a crystal around itself.
I really liked this mod. Rather simple. Keep it that way =) dont go overboard.
When combined with http://www.minecraft...3-bigtrees-123/ it makes awesome forests with the occasional redwood. Personally, I did not like the marble textures against my texture pack and ended up changing them.
EDIT: Is it possible to make this compatible with forge?
And one more question: Do you plan on making this mod similar to Mystic stones at all? I love that mod because it adds a number of different stones that adds atmosphere with amazing building materials. I would love to see this mod evolve into something like that.
(This mod began when, by popular demand*, I resurrected the original Marble Mod. Since then, I have been expanding it with other rare materials.)
*muffin_baron
Synopsis
Throughout the world are rare, precious, and beautiful materials. Currently implemented are:
Marble: Found in mountains, and deep underground. It comes in three colors, and tiles differently than normal materials.
Seastone: Found deep in the ocean, it tiles in a non-repeating pattern. Seastone irrigates crops, fills potion bottles, extinguishes fires, and looks pretty.
Dragon bone: Found in deserts and swamps, in giant dragon skeletons. Dragon bone can be crafted into ordinary bone, which helps you do all kinds of things.
Redwood: Found deep in forests are giant redwood trees. This is a unique type of wood, with an associated plank. Deep in redwood trees is heartwood, from which you can make a more powerful bow.
Deepstone: Found touching bedrock. Does nothing yet, but looks quite unique.
Everice: Found on snow or ice, inside giant ice crystals. Grows a large ice crystal around itself wherever it is placed.
Seen below: Three types of marble, redwood, heartwood, redwood planks, seastone, deepstone, and solid dragon bone.
A redwood. I like to live in them.
Version
0.0.6 - Updated to 1.2.4. Added Everice. Added redwood planks.
0.0.4 - Changed shape of marble, seastone deposits. Two more marble types.
0.0.3b - Dragon bone.
0.0.3a - Deepstone, redwood planks.
0.0.3 - Redwoods, heartwood, heartwood bows.
0.0.1a - Seastone.
0.0.1 - First playable version. One type of marble generated in the world.
Planned Development
- Add other rare and beautiful materials.
- Add more items created from these materials.
- Rework enchantment system to center on exploration and acquisition of rare materials, not mob grinding.
Installation and dependencies
Uses the current version of ModLoader. Place the .zip in your mods folder . . . and follow the TroubleShooting directions below.
Rediculously incompatible with Forge.
download
Troubleshooting
For reasons unknown to me, ModLoader isn't working properly with this mod. You have to add the classes to the minecraft.jar yourself (all of them except for mod_Marble.class) -- if you wait for ModLoader to load them, it will not be able to find some fields it needs, and crash.
I'm still trying to figure out a workaround for this. It seems a shame to use something like ModLoader and not be able to use its sleek, modern . . . mod loading capabilities.
Copyright
This work is released under what is commonly known as the Creative Commons Attribution license. You may reuse any of my work (code, textures*, or ideas) commercially, non-commercially, or however you would like. The only restriction is that if you use my work, you must credit me as the author.
Specifically, if you would like to reuse my textures (but not the two marble textures I didn't make) in your own mod or another game, you may. If you would like to reuse my code in your own mod (or fork this one), you may. If you would like to fold my code into a game you are selling, you may. The only restriction is that you must identify and credit my work.
My original source code is generally included in the installation .zip (unless I forget. Sometimes I do that.) Decompiled source code for modified Minecraft classes is never included, but if I can think of a coherent way to include patches, I'll do that too.
*Of the marble textures, this license applies only to the red one. I didn't make the other two. Contact the artist in the original Marble Mod thread for details.
Thanks
I am deeply grateful to the folks behind ModLoader and the Minecraft Coder's Pack. When I first made this mod, I didn't have either -- we barely even had that spreadsheet working. It was just you and the obfuscated code, and man . . . this is easier. I know what a lot of work it's got to be to run those projects, and I am grateful for it.
Use MCForge, Unlimited Sprites. Also sounds good I can't wait to see what else comes from this mod.
Thank you very much! I'll look into it!
Seastone is found in deep ocean. Brought ashore, it still retains the essence of the sea: blue and green waves mix and swirl, but rarely repeat.
Seastone irrigates crops (with a shorter range than water, but works from below), extinguishes fires, and fills potion bottles. It is, however, a fairly brittle material (like sandstone). So in construction, it's mostly just pretty.
Redwood trees spawn in forest and taiga biomes. They're fairly rare -- one or two per forest. But they're easy to spot!
Detail of redwood root system:
In the center of redwood trees, one can find a very rare kind of wood: heartwood.
Both heartwood and redwood behave like normal wood (much like birch and pine do). I have absolutely no intention of making a redwood stick/plank/tool ecosystem. That's dull. But heartwood does have a special crafting use: heartwood bows.
Yes, those are heartwood BLOCKS the bow is built out of. You're machining it in one piece, let's say.
Heartwood bows are more powerful than the base bow -- their arrows shoot noticeably faster and straighter, and the 20% damage boost is enough to kick a lot of monsters into "one shot, one kill" territory. But it takes nearly twice as long to draw the bow.
Heartwood bows integrate into the rest of the bow ecosystem handily. Even a modest damage enchantment makes most mobs a one shot kill.
The bow isn't going to stay this way, by the way -- easy one shot kills, that is. But since I have ambitions to rework the enchanting system, too, I'll leave it for now.
Seems like a good idea to me,also the seastone looks a little too much like lapis blocks in my opinion.
I think they're pretty different. Definitely a valid concern, though -- I had to check!
I'm not sure I'm totally in love with the texture on these, but I'll admit that I like having differently-skinned planks to work with. They can be made from redwood or heartwood, and function identically to planks.
Also added: Deepstone
DeepStone is a rare ore that spawns only when attached to bedrock. It is highly blast-resistant, but has no real purpose in the game . . . yet.
As for the texture -- we have textures like this in a hundred different games, but none in this one. For some reason, it says "hard", "super-dense", and "smooth" to me. I may rework it entirely, though; it's pretty simple.
Next up: I need to convert over to Forge before I run out of textures. I'm down to two! And I need to figure out why ModLoader crashes when you try to use it the normal way, and what can be done about it.
New material added: Solid Dragon Bone.
Dragon bone can be found in deserts and swamps as part of the skeletons of long-dead dragons.
Commonly the dragons are buried and need to be excavated.
What does it do? Well . . . right you can craft it into 9 regular bones, and use those to fertilize your crops. But you know I've gotta make it do something magical some day. It's dragon bone.
So now I have my extra textures. I'm also insanely incompatible with Forge. ModLoader still works, though.
For content updates, I've changed the shape of the marble and seastone deposits. Marble comes in columns, and Seastone now comes in arches:
I've also added two kinds of marble. The original brownish (texture not my work!)
. . . and my favorite, the deep red marble:
Marble can be found anywhere, but is much more common in mountainous terrain. As for the different types, the red marble can only be found below y=40, and the pearly one favors mountainsides above y=70. The brown is rare at any altitude.
Also made a host of tweaks and fixes.
- Heartwood no longer spawns in redwood roots
- Heartwood doesn't go as high up the redwood
- Dragon bones and seastone are now rarer.
- Heartwood bows only do 10% more damage rather than 20%. It's still a bargain.
- Made boring ol' reddish planks come from redwood. The cool ones now come from heartwood.
- Added everice.
Everice?
It is found in the center of ice crystals in naturally snowy places. When placed, it will slowly grow a crystal around itself.
When combined with http://www.minecraft...3-bigtrees-123/ it makes awesome forests with the occasional redwood. Personally, I did not like the marble textures against my texture pack and ended up changing them.
EDIT: Is it possible to make this compatible with forge?
And one more question: Do you plan on making this mod similar to Mystic stones at all? I love that mod because it adds a number of different stones that adds atmosphere with amazing building materials. I would love to see this mod evolve into something like that.