More Info: How to Install the Optifine Mod
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PUBLIC SERVICE ANNOUNCEMENT!
Progress Update!
It's been a while, eh? A lot's been going on these past couple months, and I've been pretty busy (equal parts work and play... about) along with just needing a break from coding. Fear not, I've been back on it.
I've not started updating to 1.5 yet, but the next release will be for 1.5. Currently, I'm still taking care of bugs you guys have been reporting. Notably, horse spawning has been redone again. There is a new biome, the prairie, dedicated to horses (and cows), so you should be able to find them more easily. You can also remove the vanilla Plains biome itself to increase the chances of finding Prairies. it shall all be in the config. Plains will still have a chance of spawning horses, though it will be less common than in Prairies.
But Avii, why a new biome?! Is it even different?
Well, it's flat and the grass is two blocks tall. It's a tall-grass prairie. I don't think that's been done before...
What are we supposed to do with supertall grass?
Well... you can chop it down.. and plant the seeds somewhere else. or act like there are raptors running around in it.
.... That's it?
Yup. Okay, enough conversations with myself. In anycase, the tall grass will eventually be used to get hay, because Simply Hay is going to be a separate mod at some point (if, packaged with Simply Horses). More on that later.
New biomes aside, there really isn't much new content, just a bunch of bugfixes along with the 1.5 update. I'm hoping the next release won't take long, but I'm not going to throw out an ETA. Just bear with me!
Response Time!
Skipping a few posts...
@Sea nymph, Someone gets me! Hope you're still enjoying SH!
@sebastiankit, yeah, the ground-swimming is a vanilla thing and there's not much I can do about it, unfortunately. Still, glad it's mostly working on the server :D.
@Katarumi, wow, well that's an interedastering tale there. It goes without saying that I'm not sure what could have caused that crash, and without an error log I'd just be poking at the code blindly. If it does happen again, make sure to grab the log so I can look into it. If it doesn't happen again.. cheers!
@TearlessRain, awesome textures! I love Vanners, really. I'll add these to the front page ^^.
@Bcannon, it gave you a folder? I can only upload .zip files, so I'm not sure how you got a folder (unless you mean the folders inside the .zip?
@Showjumperstar, the lasso and spawner lasso serve two completely different purposes. Plus, the spawner lasso will eventually be uncraftable to begin with; it's only craftable now for bugtesting and compensating for bugs in general... especially since horses aren't spawning correctly at the moment.
@Pegacorn5049, hay is planned, but not for the near future. Thanks for the suggestion o/
@Eric_Dielli, Logged! Thanks for the bug report
@redmcginny, stable rugs and blankets and such might be a thing in Complexly Horses. Thanks for the suggestion!
@Zhuria, welcome back from the mod vacation- glad I've been productive in the meanwhile :D, and glad ya like the OP. It took... ages.
@Thornwolfy257, you'd be better off using Optifine instead of MCPatcher, I think. Install Opti to the jar after installing Forge ^^
@minecraftshazz, sorry, seems I left that out in the OP. To hitch a horse, you first lasso it, then right-click a wooden block.
@JakeFord, I'll be changing the steering system back to the original system, which had a (as someone recently called it) "Free look" toggle so you could fight and aim while your horse kept moving. Thanks for the input!
@XtremeSparkles, depends on the exact problem you're having, but here are some tips:
@Skyegirl2121, more breeds will be in Complexly Horses, but only those that serve a purpose. Thanks for the suggestion!
@Val_6000, you do not need that file to play the game. Have fun
@TkyeMcD, the download is for client and server
@UnladenSparrow, hope school's been fair and you've been having fun with the mod ^^. Oh, horses not dropping tack was an oversight on my part and will be fixed in the next release, as will vehicles not dropping their item when destroyed. On that note, vehicles are technically mobs at the moment, so they will act somewhat sentient... sigh.
@WerewolfGirl2013, Simply Horses and Mo Creatures are compatible =P
@dnc110500, I think that is something I'd like to add, and will eventually =P
@Sirdave, huh, I've no idea why the horse would be spinning out of control, has this continued?
@Russian_Dimitri, were both horses wearing harnesses at the time? They both need to be.
@abj9562, TFC_on only changes the health of the horses and vehicles to match TFC levels right now. You can use a combo of SH's "nonironlasso_on" config and TFCs "enable vanilla recipes" config. the noniron lasso only uses string, and vanilla recipes allows you to convert wrought iron to vanilla iron.
@Cookieprincess, um... I will look into the dying clydesdales. The lasso item, however, will not disappear even if you hitch a horse. It has forever-uses for the moment- unless you mean the actual line that runs from you to the horse?
@LunariousH, I plan for breeding to be more involved in Complexly Horses, but I think it will be for modifying traits within static breeds (so you can have faster Clydesdales or stronger Arabians). Thanks for the suggestion!
@Blue_Haze, all great suggestions, thanks! To be honest, I left the "freelook" ability out by accident as there was a short period where controlling the horse was through keypress rather than mouse. I'll hopefully be adding it back in the next version. The on-screen speed indicator is also a really great idea, so I'll be looking into how to do that, too, and building up speed would be a nice addition, too. That's how it works with the pigs in any case.
@iAbstract, thanks!! ^^
@GradivusAres, fixed for the next update!
@TomeWyrm, "leadropes" make the lasso line the color of the horse's tack. Noniron Lasso makes the iron ingot another string in the lasso recipe, respawn lassos mean that lassos load back into the world when you reenter. TFC_on does not cause horse spawning yet.
@jadedcat, *Snrk* I.. ah.. eheheh. xD Sorry. Oke... um... It looks like the train got a bit tangled when you entered the water. If that happens, the best bet is to get all of the train onto flat, open ground, and reconnect one of the pieces to the piece in front of it with the lasso. This will straighten out the train so you can steer again :D.
@Bricrue, I never had that bug reported...
@Zxapa, thanks for the bug reporting; I've got em logged now :D. As for suggestions- more wagons and horse breeds (including fantastical breeds) will be available in Complexly Horses. Naming your horses, and possibly having saddlebags, is something I will have in Simply Horses once I get all the main content in (which is not much more). Thanks!
@VolDeus, thanks! How've ye been?
@Eleda, glad you're enjoying the mod! Hoping to get my own texture system for the horses up soon. I'm sure everyone would enjoy horse coats that didn't change randomly =P
@Tuscany2, Why would you want wild horses to breed with tame ones anyway? Tame horses can breed with each other as is. Gender isn't a thing.
Annnnd... done.
Ehm... Is there some info about it? Maybe ETA?
You are Queen of the horses for all of Minecraft, relish this, you have earned it.
But please don't let a desire to respond to every single post completely stop you from moving forward. I'm sure your friends here will understand that your minecraft dev time is best spent on development.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Though, in my experience, lassoing a cart to a single harnessed horse just puts the horse in the cart, and you can't get it out without breaking the cart.
First off, great mod-- the pictures look awesome! Unfortunately, I can't play it-- I've spent about 15 hours total trying to get it to work, and I am fairly well-versed when it comes to tech stuff. I spend my weekends doing this because it's fun, but this conundrum has stymied me.
I am running Windows 7 home premium 64 bit OS, with 8 GB RAM, and I have an up-to-date Java 64 bit 7.17 version installed.
I deleted and reinstalled a clean minecraft.jar, fully purchased and everything from the website like it should be
I have Magic Launcher (fully updated), Optifine (latest version), SimplyHorses (latest version), and Minecraft Forge Universal (the one you recommend in your description in the masterpost).
When I run MagicLauncher, and go into the mods section, it tells me that the SimplyHorses file is "No Mods Found". When I looked up this error code, it told me that the .class files that the mod should be putting into the minecraft.jar aren't working, and to try repackaging them as a zip myself. I did that-- still didn't work.
I tried putting the SimplyHorses unzipped content into the minecraft.jar manually (without Magic Launcher's help), and it looks like it went in alright-- but when I run Minecraft, the option to make a lasso on the crafting table doesn't work (I've been using this as a basic test to see if the mod installed). I tried using SimplyHorses as an External Mod on the Magic Launcher Client as well, still "No Mods Found".
I thought, initially, it might be a compatibility error with Forge Universal and Optifine, as the Magic Launcher client yelled at me when I tried to have them both on the client at the same time ("Not Compatible!"). But, when I manually installed Forge's unzipped files into the minecraft.jar, it stopped throwing error codes and ran optifine and forge together (although Magic Launcher now warns that my Minecraft.jar has been modded and may not run as intended). So it's not incompatibility between Forge and Optifine-- they seem to work together, although I can't tell how you can tell if Forge is working-- but this wouldn't make any sense anyway because you recommend both Forge and Optifine in your masterpost, so meh.
So my guess is that SimplyHorses is, for some reason, not reading as a mod to my Minecraft game. I have no idea why, and I'm hoping someone else out there might have an idea!
Thank you kindly in advance to anyone who can shed some light.
--Invictus (Indiri)
... Oh; comments. \o/!!!
@Hague, besides TFC, I'm not really focusing on other mods at the moment. However, it seems that if you use Mob Spawn Controls mod, you should be able to get horses to spawn outside of vanilla biomes.
@Zxapa, Complexly Horses will be started on sometime after Simply Horses is finished. I can't give you a more exact ETA on it. It will be a more detailed approach to horses in Minecraft.
@Minecrak, responding to all legitimate comments is kind of a tradition in here :D. It's not so much a time sink as it is a break from Simply Horses while still doing something constructive for it. ^^
@sebastiankit, read above..
@satyridae, I'm working on it =P
@Senyazza, really? I've not seen this behavior with the carts.. I'll have to look into it. Thanks for noting it
@Indiri, I forgot how to install mods with the Magic Launcher, but if you're trying to put the SH zip directly into the jar, that is not the way to go. I believe it should be considered an external mod. If you don't want to use the Magic Launcher, SH.zip should be put into the .minecraft/mods folder that Forge creates. Also, are you using the correct version of minecraft and optifine? Simply Horses is a 1.4.7 mod, so you'll need 1.4.7 Minecraft, 1.4.7 Forge, and 1.4.7 Optifine (optional), else things will explode.
@craigtrombly, Uh, you're definitely trying to run a 1.4.7 MC mod on 1.5.1 Minecraft with 1.5.1 Forge, dude. Toootally different, incompatible versions there.
Thank you! That answers that, and I feel silly too. I was putting SH into the mods folder, but the problem would be the version numbers. I shall have to simply sit on my hands and wait for SH 1.5.1 I know I *can* download a retro version of Minecraft to 1.4.7, but I'd prefer to keep my 1.5.1
Thanks again!
I have a new account called "Mushroomsock" now, so please do not send me PMs.
@waterrose: No, Avii just told us it doesn't, about two posts ago But she says that a Simply Horses version compatible with 1.5.1 will be available soon, and if you really want to play it now, you can backgrade your minecraft version to 1.4.7
That then is awesome. It's cool that you see it that way and enjoy the community aspect as much as you do. You do seem to attract some really friendly folk to your thread, to the "Avii's Horse Clan".
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod