Wtf, no replys, anyway, great mod looks nice ill try it when its done, in the mean time, keep up the good work. I see alot of potential in this. Hope you make it a full mod soon! (ive been waiting for a dbz mod)
This Mod is looking really really good! I agree with many of the previous commenters bout making ki attacks such as The Kamehameha, Galick Gun, Tri Beam, etc. But at the same time, because you have started the scouter, I suggest you finish it. Take the Pumpkin GUI for example. When you wear the pumpkin hat,t changes your screen. The scouter could tint the screen a certain color and whenever a mob comes into the screen it would have the circle with triangles around it and show both name and power level. For Example, a pig walks onto your view. The cursor would go around it and say " PIG
POWER: 154 "
Or if you're really creative, you could make it so each mob would have its own randomized name then it would have "[NAME]
For example; "BOB
You understand what i'm saying, right? Then, the power level could determine how long it takes to kill them. Like,our example, Bob the Pig who has a power level of 154 would be easier/quicker to kill than say...Joey the Pig who has a power level of 277. This could also work as a health reading. 50 power level=1 heart. So, if you did 1 heart per hit, it would take 3 hits to kill Bob the Pig. Everytime you hit the mob they're power goes down by however many hearts the weapon does. Say a sword does 2 hearts, it would do 100 power level decrease to the mob per hit. When at zero, the mob dies. What do you think? Yes, it would be hard work. But really, what do you think?