I like the mod well enough, it goes great with better dungeons (gives the dungeons some kind of story).
I will try and put this very tastefully with out sounding like a whiner or a troll.
All my problems with this mod stem from the bad guys. Their camps are ugly. The villages are ugly. Both are way too common. The bad guys are cheap and don't drop anything making them not worth engaging. I mean, they don't even drop exp orbs... SQUID drop exp orbs, why not these guys?
I would absolutely LOVE a version with out the bad guys.
The bad guy give you honor for excalibur and more to your path to kingdomship and Tyber said something about other enemy or ally kingdom or a boss or something like that
You have both encountered a corrupted KingdomModSave.dat (something which I've touched on several times in this thread already).
To fix this, either load a back-up copy (which you probably don't have) or start a new game and use the ToK Save Editor (on the first page) to adjust your progress accordingly. If you liked the map you were using, write down the seed and use it again when you load the game.
Cool, thanks for the feedback/advice. I did actually have an old .save, deleted that and .props (which, I have a minor issue with having to delete - causes the holes and villages to go back to normal value, which I forget to put back to "barely see any Reficules", not a big issue, but wouldn't mind seeing an alternate way of being able to update) which didn't change where the kingdom folks are (still in the second, buried kingdom), and neither of the Guilds have folk in it anymore. And the builder's telling me I'm not ready for a kingdom when I try to rebuild.
Am I upset? Nope. This is a pre-full update, and I expected it to be a bit wonky, and I'm glad it's happening now so when the full update's released it's going to be even better. :biggrin.gif:
Tyber, feel free to pm me if you need anymore info on what's going on, I'm happy to help.
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:229)
at mod_HeroesGuild.load(mod_HeroesGuild.java:131)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Oh Nvm I got it resolved was reading through all the post and found the answer. :smile.gif: Thanks anyways. Problem was my KingdomModProp was old or something idk.
I posted this a while ago, but noone seems to reply, so I decided to post it again.
I found one error - when around "The hellhole" there is usually small spot (around 5x5x5 blocks) where I can't place nor destroy any blocks. Anyone else having this issue?
Also, I think it would look better if behind the iron bars in the hole were some darker blocks (I would go with soul sand). Dirt and water behind bars don't look so good I think.
I posted this a while ago, but noone seems to reply, so I decided to post it again.
I found one error - when around "The hellhole" there is usually small spot (around 5x5x5 blocks) where I can't place nor destroy any blocks. Anyone else having this issue?
Also, I think it would look better if behind the iron bars in the hole were some darker blocks (I would go with soul sand). Dirt and water behind bars don't look so good I think.
Anyway, great mod! :smile.gif:
I get that also but when all the enemies of that "hellhole", as you call them, are dead, you can interact with those blocks.
I get that also but when all the enemies of that "hellhole", as you call them, are dead, you can interact with those blocks.
Well it did not work for me, I guess I'll check again. Btw. I don't call them enemies of hellhole, I just referred to the hole as hellhole, I have no idea how I should call it more propertly :smile.gif:
I like the mod well enough, it goes great with better dungeons (gives the dungeons some kind of story).
I will try and put this very tastefully with out sounding like a whiner or a troll.
All my problems with this mod stem from the bad guys. Their camps are ugly. The villages are ugly. Both are way too common. The bad guys are cheap and don't drop anything making them not worth engaging. I mean, they don't even drop exp orbs... SQUID drop exp orbs, why not these guys?
I would absolutely LOVE a version with out the bad guys.
IKR I HATE THE BAD GUYS THEY RUIN THE BEUTIFUL TERRAIN AND ARE IMPOSSIBLE TO DEFEAT ALONE WITHOUT PROPOR GEAR!
And once again, I know :smile.gif: Once again - I was referring to the hole that leads down into the void. I didn't talk about the enemies - Reficuls :smile.gif: Please read more carefully
Ok so im running low on coins right now and I was wondering... what is the best way to make money i have tale of kingdoms and morecreeps installed http://www.minecraftforum.net/topic/100514-100-morecreeps-weirdos-v244-fixes-for-blorps-googoat-floobs-gun-raygun-etc/ and atm im using 5hunters/archers at a skeleton spawner then going back to collect the gold and its kinda slow any suggestions would help (P.S. there is this glitch with a robot it dies but it doesnt and it just keeps spurting out gold but i feel thats cheating :tongue.gif:)
Ok so im running low on coins right now and I was wondering... what is the best way to make money i have tale of kingdoms and morecreeps installed http://www.minecraftforum.net/topic/100514-100-morecreeps-weirdos-v244-fixes-for-blorps-googoat-floobs-gun-raygun-etc/ and atm im using 5hunters/archers at a skeleton spawner then going back to collect the gold and its kinda slow any suggestions would help (P.S. there is this glitch with a robot it dies but it doesnt and it just keeps spurting out gold but i feel thats cheating :tongue.gif:)
What you want is to get a City going asap because the fun really starts then.
Guild stage
You can sell anything you are not using to the Merchants. The Hunters/Archers of the Guild are not a good investment, in fact they are a waste of money in my view.
City stage Tier 3
To make money go to the Library in your city and Invest all you have. Wait a few days and again go Invest all you have at the Library. Repeat until you are satisfied with the amount of gold your city provides you.
Well it did not work for me, I guess I'll check again. Btw. I don't call them enemies of hellhole, I just referred to the hole as hellhole, I have no idea how I should call it more propertly :smile.gif:
Hell hole works fine for description. Anyone playing this mod will understand what you mean by that. The issue you're having with not breaking the blocks is, like another poster said, is that there are still Reficules around it which still need to die. You might have missed one, so check the area around the hole 20 blocks radius to make sure you got them all, then try breaking the blocks again? If worst comes to worst and that doesn't work for you, the only other things I could suggest is waiting for the new update, or removing them using MC Edit.
TyberAlyx can you look with the Tropicraft team about their next update including Tropic Tribe, I think Tales Of Kingdom would go well with the tribe same with millenaire, would need to be able to make a kingdom in their realm tho.
Hi i recently got Tale of Kingdoms but i cant sell anything to the stores i do have other mods on and gameplays a little bit slow but maybe its because of my computer
A while back this was still an issue with no solution - evidently a hardware issue. I have the same issue - I can talk to the guild blacksmith and the builder (after full honor) but it always lags me down to the point of taking 1-2 seconds for the buttons to even light up and being unable to click on anything, so I have to exit and restart the game itself to continue.
Has this been resolved or is it still an issue with no solution?
My computer is older but still runs minecraft rather well (next to no lag at all with optifine), I don't see how a simple vendor can be this big a drag on the systems capability.
Rollback Post to RevisionRollBack
"So we step away from the mainstream and live like vagabonds and common dropouts. A psychedelic rhapsody for someone just like you."
The bad guy give you honor for excalibur and more to your path to kingdomship and Tyber said something about other enemy or ally kingdom or a boss or something like that
Cool, thanks for the feedback/advice. I did actually have an old .save, deleted that and .props (which, I have a minor issue with having to delete - causes the holes and villages to go back to normal value, which I forget to put back to "barely see any Reficules", not a big issue, but wouldn't mind seeing an alternate way of being able to update) which didn't change where the kingdom folks are (still in the second, buried kingdom), and neither of the Guilds have folk in it anymore. And the builder's telling me I'm not ready for a kingdom when I try to rebuild.
Am I upset? Nope. This is a pre-full update, and I expected it to be a bit wonky, and I'm glad it's happening now so when the full update's released it's going to be even better. :biggrin.gif:
Tyber, feel free to pm me if you need anymore info on what's going on, I'm happy to help.
Probably the Summer Fields TP with the TOK support added through MCPatcher. (it is kinda right there on the main page, near the bottom but w/e)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:229)
at mod_HeroesGuild.load(mod_HeroesGuild.java:131)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Anyone know whats wrong?
I found one error - when around "The hellhole" there is usually small spot (around 5x5x5 blocks) where I can't place nor destroy any blocks. Anyone else having this issue?
Also, I think it would look better if behind the iron bars in the hole were some darker blocks (I would go with soul sand). Dirt and water behind bars don't look so good I think.
Anyway, great mod! :smile.gif:
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
I get that also but when all the enemies of that "hellhole", as you call them, are dead, you can interact with those blocks.
Well it did not work for me, I guess I'll check again. Btw. I don't call them enemies of hellhole, I just referred to the hole as hellhole, I have no idea how I should call it more propertly :smile.gif:
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
IKR I HATE THE BAD GUYS THEY RUIN THE BEUTIFUL TERRAIN AND ARE IMPOSSIBLE TO DEFEAT ALONE WITHOUT PROPOR GEAR!
And once again, I know :smile.gif: Once again - I was referring to the hole that leads down into the void. I didn't talk about the enemies - Reficuls :smile.gif: Please read more carefully
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Was there something in my post that set this troll in you ablaze?
What you want is to get a City going asap because the fun really starts then.
Guild stage
You can sell anything you are not using to the Merchants. The Hunters/Archers of the Guild are not a good investment, in fact they are a waste of money in my view.
City stage Tier 3
To make money go to the Library in your city and Invest all you have. Wait a few days and again go Invest all you have at the Library. Repeat until you are satisfied with the amount of gold your city provides you.
Hell hole works fine for description. Anyone playing this mod will understand what you mean by that. The issue you're having with not breaking the blocks is, like another poster said, is that there are still Reficules around it which still need to die. You might have missed one, so check the area around the hole 20 blocks radius to make sure you got them all, then try breaking the blocks again? If worst comes to worst and that doesn't work for you, the only other things I could suggest is waiting for the new update, or removing them using MC Edit.
A while back this was still an issue with no solution - evidently a hardware issue. I have the same issue - I can talk to the guild blacksmith and the builder (after full honor) but it always lags me down to the point of taking 1-2 seconds for the buttons to even light up and being unable to click on anything, so I have to exit and restart the game itself to continue.
Has this been resolved or is it still an issue with no solution?
My computer is older but still runs minecraft rather well (next to no lag at all with optifine), I don't see how a simple vendor can be this big a drag on the systems capability.