Okay, I'm new to modding and getting them on to minecraft, but would this by any chance be able to support the yogbox, like somnia, level up!, and treecapicator?
I love this mod, it really adds to the game, but there still are some major flaws in my opinion.
Let me compare it to the mod that, in my opinion, is the closest, millenaire.
1. The first one is that the save is not world dependant, meaning you can only play it in one world.
Millenaire saves all the data in the world save, so you can basically play multiple worlds without having to worry.
2. The initialisation doesn't let you do anything. Basically, it erases the terrain just behind the spawn area.
Added to that fact, there is only that one and only guild in the whole world.
It would really benefit to spawn with the terrain generator, we would need to seek a guild before starting the quests, and this would add something to the experience of an adventure.
3. You are limited to one city, with a single layout. Since when a kingdom is constituted of only the capital city?
1. Tyber is changing the save file system so you can have more then one world. That should be in the next update.
2. That's a good idea. I really would like to at least see a system where you can choose where to place the guild, so you can find a nice flat area to put it in. I keep spawning on mountains or in a valley or something, so my guild keeps cutting up the nicely generated areas.
3. In a future update there will be Outposts you can create and get revenue/resources from. Not sure how far away that is tho.
Hey hey, Love the Mod! Been using it since the video was posted on Digital Diamonds. I'm having a slight issue though, I'm using the same world I started with, many, many updates ago, and since the pre-release I've been having issues with the guild. I cleared my bin file before installing the first update, deleted the .prop file but left the other, so I could do the quests starting at the beginning and really enjoy the mod, talked to Tyberus(sp?), was able to start a the kingship from the beginning. I went out to start whooping ass and taking names, and when I went back to check my statues, everyone in the Guild was gone. My kingdom peeps are still fine, nothings attacking the city, and not much seems to be happening in town. Mages and Priestesses can still be hired and do their thing, although I find that they don't effectively follow me, I amass a force to go take out some gates I found (way, way far from the city, dunno if that's a bug as well) when I get there I charge in and get beat 'cause no one followed me. As of 1.2.0 I have 2 empty guilds all of a sudden, enemies attacking everywhere, and when I try spawning a Tyber using spawner avi mod, he tells me we're too far from the guild, even when I'm at both of them.
Hope that was detailed enough to help, not sure if it's only me, or not, but anyways, I think this is an awesome mod regardless. Only thing I'd change is being able to damage Redicules using anything. I'm a crafter, I build things to protect what's mine, and use what's at my disposal to do so as well, that includes mods. :smile.gif: Oh, and maybe being able to hand edit your city and have those changes saved by the engineer, so when you rebuild, it rebuilds all your stuff too. Then you can really make a crazy cool crafter's city, beef the defences, crank up the hardness and have some epic battles.
try completely deleting your .minecraft folder and then re install it then install the mod i had the same problem as you and this fixed it.
hope it works, thetennthtenn
Regarding the poll: I've seen some RPGs managing a death penalty of 50% of whatever amount of gold you carry. I'm referring this because "lose half your gold" is not an option in the poll.
To the author if it actually reads this, thank you.
Okay, I'm new to modding and getting them on to minecraft, but would this by any chance be able to support the yogbox, like somnia, level up!, and treecapicator?
Other then somnia there shouldn't be any issues with running ToK with those mods. With somnia the only issue you will have is using the inn keeper to switch from night/day and day/night. If you don't use the inn keeper then you shouldn't have any issues.
I just got all kinds of diamond gear, went mining, found more diamonds and obsidian. A guard spawned and told me we were under attack. Went back to guild hall got totally killed by those guys lost all my cool stuff. To top it off the guild house was destroyed.
I want my revenge!
I decided to create a new world and start from scratch, now the guildhall is instantly under attack.
1. Tyber is changing the save file system so you can have more then one world. That should be in the next update.
2. That's a good idea. I really would like to at least see a system where you can choose where to place the guild, so you can find a nice flat area to put it in. I keep spawning on mountains or in a valley or something, so my guild keeps cutting up the nicely generated areas.
3. In a future update there will be Outposts you can create and get revenue/resources from. Not sure how far away that is tho.
Tier 3 is included in the latest update :biggrin.gif:
Try saving and quitting Minecraft, and then reloading your save. That should fix any dissapearing people.
TyberAlyx has already planned to build a Reficule Kingdom in the Nether, that you have to go attack. Look for this in a future update!
I already knew that was going to happen. It's awesome btw, but I was asking when you start your world you get to choose to be a Reficule, or the regular.
Ok I solved my last crash (mineup is NOT compatible with TK). I have a request, is it possible to fix a conflict with TMI. Whenever I sell mod items (form pam's mods, haven't tested on vanilla items) it crashes with a null pointer i don't believe a crash report is important right now but i think its a conflict with TK reading one line of code but tmi added code so the required code is on a different on so if you could release a em.class that has the code fixed I would be extremely grateful!
WHY WONT YOU LOOK AT MY POSTS I SAID A FEW MODS THAT CAN WORK WITH THIS MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Scream and wail some more, modders *love* that.
I had to go fishing to see what you were talking about and all I found were 2 posts you made all the way back on November 2nd, on page 14 of 52 (based on the 40 posts-per-page option in the Forum Settings).
Here's what I found (don't know if there were others, the search function didn't seem to think so):
"I love the mod but you should add like a vulture that appers in a desert and it tells and evil person to come (just to make the mod more interesting you can put a folder that says optional and put that in) *I Want Vultures* *And That Is All* :biggrin.gif: i know what im doing tonight And also when ever i go off then get back on there is always someone that is in a wall i dont know if that is a bug or not but i hate having to hear him"
and
"i want items in the chests and a horse car thing (remember the optional folder)"
since i installed mineup (i wanted reficule holes to actually go to the nether instead of just dropping to void) i keep getting this glitch when i make a new world
i have like 50 other mods installed but they worked before without this error, mineup is the only difference.
NotImplementedException
at ListHashSetAdapter.get(ListHashSetAdapter.java:43)
at mod_HeroesGuild.dropCoins(mod_HeroesGuild.java:1343)
at mod_HeroesGuild.OnTickInGame(mod_HeroesGuild.java:627)
at ModLoader.OnTick(ModLoader.java:1016)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(Minecraft.java:522)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT fa7f8a9f ----------
Ok I solved my last crash (mineup is NOT compatible with TK). I have a request, is it possible to fix a conflict with TMI. Whenever I sell mod items (form pam's mods, haven't tested on vanilla items) it crashes with a null pointer i don't believe a crash report is important right now but i think its a conflict with TK reading one line of code but tmi added code so the required code is on a different on so if you could release a em.class that has the code fixed I would be extremely grateful!
I'm running TMI and I have no conflicts whatsoever. Maybe it's a different mod? Maybe you're misunderstanding what the error report is trying to say?
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Quote from name="RaustBlackDragon" timestamp="1318006760" post="9049947" »
Ladies and gentlemen, Hell has frozen over, and Satan is putting on ice skating shows for charity.
Okay, I'm new to modding and getting them on to minecraft, but would this by any chance be able to support the yogbox, like somnia, level up!, and treecapicator?
what i do now??
help plsssss
1. Tyber is changing the save file system so you can have more then one world. That should be in the next update.
2. That's a good idea. I really would like to at least see a system where you can choose where to place the guild, so you can find a nice flat area to put it in. I keep spawning on mountains or in a valley or something, so my guild keeps cutting up the nicely generated areas.
3. In a future update there will be Outposts you can create and get revenue/resources from. Not sure how far away that is tho.
Tier 3 is included in the latest update :biggrin.gif:
Try saving and quitting Minecraft, and then reloading your save. That should fix any dissapearing people.
TyberAlyx has already planned to build a Reficule Kingdom in the Nether, that you have to go attack. Look for this in a future update!
doesn't work
try completely deleting your .minecraft folder and then re install it then install the mod i had the same problem as you and this fixed it.
hope it works, thetennthtenn
To the author if it actually reads this, thank you.
Other then somnia there shouldn't be any issues with running ToK with those mods. With somnia the only issue you will have is using the inn keeper to switch from night/day and day/night. If you don't use the inn keeper then you shouldn't have any issues.
I just got all kinds of diamond gear, went mining, found more diamonds and obsidian. A guard spawned and told me we were under attack. Went back to guild hall got totally killed by those guys lost all my cool stuff. To top it off the guild house was destroyed.
I want my revenge!
I decided to create a new world and start from scratch, now the guildhall is instantly under attack.
I already knew that was going to happen. It's awesome btw, but I was asking when you start your world you get to choose to be a Reficule, or the regular.
Scream and wail some more, modders *love* that.
I had to go fishing to see what you were talking about and all I found were 2 posts you made all the way back on November 2nd, on page 14 of 52 (based on the 40 posts-per-page option in the Forum Settings).
Here's what I found (don't know if there were others, the search function didn't seem to think so):
"I love the mod but you should add like a vulture that appers in a desert and it tells and evil person to come (just to make the mod more interesting you can put a folder that says optional and put that in) *I Want Vultures* *And That Is All* :biggrin.gif: i know what im doing tonight And also when ever i go off then get back on there is always someone that is in a wall i dont know if that is a bug or not but i hate having to hear him"
and
"i want items in the chests and a horse car thing (remember the optional folder)"
i have like 50 other mods installed but they worked before without this error, mineup is the only difference.
NotImplementedException
at ListHashSetAdapter.get(ListHashSetAdapter.java:43)
at mod_HeroesGuild.dropCoins(mod_HeroesGuild.java:1343)
at mod_HeroesGuild.OnTickInGame(mod_HeroesGuild.java:627)
at ModLoader.OnTick(ModLoader.java:1016)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(Minecraft.java:522)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT fa7f8a9f ----------
I'm running TMI and I have no conflicts whatsoever. Maybe it's a different mod? Maybe you're misunderstanding what the error report is trying to say?