is the fact only one miner can work at a time meant to be used?
You can do more then 1. Just get multiple to start with, trying to add miners doesn't seem to work. You might have to nudge them to get in range though.
Oh, I just noticed that the villagers respawn after you reload the world, even after you turned them into workers, those that mean you can have infinite workers? @.@
There's a minor "bug" with the creation of the Tier Two Kingdom, a stray block is placed which doesn't belong. I confirmed it with a second playthrough on a different map. It's a ladder floating in space next to the outside wall, at the left front corner as you face your Kingdom entrance from the outside.
Librarian- gives you an option to study, gaining experience and investing on the library for higher taxes(invest in the knowledge of town folks), and a new feature which I won't say now :wink.gif:
You might call him/her the "Scholar", which would make the character abilities more flexible, since people think of librarians performing just the one function.
One more option for reficule spawn difficulty: a medium-difficulty option to have only one ranged reficule per spawn, either mage or archer but not both. And generally, it might integrate with Minecraft best and be easiest for usability to have preset levels (each controlling a number of factors) for Peaceful/Easy/Normal/Hard.
I'm spending a ton of time with your mod, it's terrific. :smile.gif:
Im still on Tier 1, so i dont know if this is already in, but maybe a barracks? so you could buy guards that dont follow you around and guard your city. it could also be a place to recruit "adventures" who you can train to be "heroes" as in another suggestion. That way i can be safe in my kingdom and not walk into a creeper party.
EDIT: or you could have a option to give a villager a sword to turn him into a soldier/guard instead of having a barracks. Just like making a worker.
Im still on Tier 1, so i dont know if this is already in, but maybe a barracks? so you could buy guards that dont follow you around and guard your city. it could also be a place to recruit "adventures" who you can train to be "heroes" as in another suggestion. That way i can be safe in my kingdom and not walk into a creeper party.
There is a barracks in Tier 2, and you can station the people you hire there. The adventurer idea has promise though... but what do you think they would do? Search for ravines and NPC villages and compose a map of the surrounding area, maybe hung on a wall? :tongue.gif:
There is a barracks in Tier 2, and you can station the people you hire there. The adventurer idea has promise though... but what do you think they would do? Search for ravines and NPC villages and compose a map of the surrounding area, maybe hung on a wall? :tongue.gif:
Yeah, i was thinking more bring money and raw materials and such, like a mission "explore the abandoned mine" or "attack a Refecile hole".
It could be cool to add a big door to the castle so the villagers and gard won't go away from the castle and then die. and an other thing for exemple if i want to buy wood from the store but i want alots of wood it could be cool to add something too just right the number of wood you want then buy and important people should not get any damage by accidently attack them.you should put a hotel in the castle so the people can sleep to skip the night time because when i'm in the castle i need to run to the guild to skip the night and it's pretty far. =) but it's up to you because it's still very awesome cool mod.
It could be cool to add a big door to the castle so the villagers and gard won't go away from the castle and then die.
It seems like other monsters leave the village people alone, even the builder guy.
The monsters only come after me, and any soldiers who attack them.
So I no longer bother to keep them safe, but only to keep my frequent walk paths safe.
Does anyone using mo'creaters or humans+ also notice this?
It seems like other monsters leave the village people alone, even the builder guy.
The monsters only come after me, and any soldiers who attack them.
So I no longer bother to keep them safe, but only to keep my frequent walk paths safe.
Does anyone using mo'creaters or humans+ also notice this?
With Mo'Creatures it seems pretty much the same, except for bears.
Not sure if this was reported or not, but the villagers are showing up in my other worlds. So far, I have only gotten on my creative mode flat test map but they are roaming around my construction site looking for work... hard times for the ToK NPC's I guess :smile.gif:
I seem to have encountered a problem. My Kingdom was made next to some mountains and I, because I was too excited to check, didn't notice the 3 reficule holes on the other side of the mountain. I'm now in Tier 2 and my Kingdom has overtaken half of the burnt town. Among entering Tier 3 I will cross over one reficule hole. Does anyone know if that will affect anything or will they just despawn like everything else overwhelmed by my kingdom?
I did use wood. So i suppose I'm SoL... lol
Plans? xD No. A builder house has already been implemented. Tier 2. But yes, that does sound like a very good addition to the builder house.
You can do more then 1. Just get multiple to start with, trying to add miners doesn't seem to work. You might have to nudge them to get in range though.
There's a minor "bug" with the creation of the Tier Two Kingdom, a stray block is placed which doesn't belong. I confirmed it with a second playthrough on a different map. It's a ladder floating in space next to the outside wall, at the left front corner as you face your Kingdom entrance from the outside.
Pics:
Old World
Current World
(Dokucraft Saga Continues texture pack)
You might call him/her the "Scholar", which would make the character abilities more flexible, since people think of librarians performing just the one function.
One more option for reficule spawn difficulty: a medium-difficulty option to have only one ranged reficule per spawn, either mage or archer but not both. And generally, it might integrate with Minecraft best and be easiest for usability to have preset levels (each controlling a number of factors) for Peaceful/Easy/Normal/Hard.
I'm spending a ton of time with your mod, it's terrific. :smile.gif:
Good ideas, but you can already station archers. But if it was automatic, like a 'garrison' that you could have deduct from your taxes for pay...
EDIT: or you could have a option to give a villager a sword to turn him into a soldier/guard instead of having a barracks. Just like making a worker.
There is a barracks in Tier 2, and you can station the people you hire there. The adventurer idea has promise though... but what do you think they would do? Search for ravines and NPC villages and compose a map of the surrounding area, maybe hung on a wall? :tongue.gif:
Yeah, i was thinking more bring money and raw materials and such, like a mission "explore the abandoned mine" or "attack a Refecile hole".
It seems like other monsters leave the village people alone, even the builder guy.
The monsters only come after me, and any soldiers who attack them.
So I no longer bother to keep them safe, but only to keep my frequent walk paths safe.
Does anyone using mo'creaters or humans+ also notice this?
With Mo'Creatures it seems pretty much the same, except for bears.
Oh yeah, and what do you do when you city-builder dies? :/
Restart your game and he should be in the Inn in the Guild. i said "in" a lot.