Minecraft has stopped running because it encountered a problem.
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Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a25185b9 --------
Generated 10/27/11 9:10 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_27, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6500M Series version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 195 is already occupied by Zeppelin.BlockController@9ced8e when adding Zeppelin.BlockController@b02efa
at lr.<init>(SourceFile:266)
at Zeppelin.BlockController.<init>(BlockController.java:20)
at mod_Zeppelin.<init>(mod_Zeppelin.java:96)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(RenderManager.java:74)
at aam.<clinit>(RenderManager.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:145)
at net.minecraft.client.Minecraft.run(Minecraft.java:443)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT da6b33fa ----------
what do i do i dont know what happened the mods i have is too many items zeppelin mineup with upside down mod loader too
Edit:i am going to keep trying for it too work.
This error has nothing to do with the Mine Up! mod (the Mine Up! mod can't cause a block ID conflict, since it doesn't add any new block IDs). This is a problem with the Zeppelin mod. You have conflicting block IDs. And, reading the error message, it's almost certainly a problem of you installing the Zeppelin mod incorrectly. Essentially, you're running 2 copies of the Zeppelin mod (I say this, because the Zeppelin mod is conflicting with the Zeppelin mod. The only time I've seen that happen, is when someone installed it wrong, and is running 2 instances of the Zeppelin mod). Most likely, you extracted all the contents of the Zeppelin mod into your minecraft.jar file, and put the Zeppelin mod's *.ZIP file into your "mods" folder. Honestly, the easiest way to fix this is to get a new, clean, minecraft.jar file (to remove the incorrectly installed Zeppelin mod), and then reinstall all your mods, making sure to install the Zeppelin mod correctly this time. For more information on the installation of the Zeppelin mod, I suggest you check its thread. Hopefully you can get it sorted out. Mouser X over and out.
Last night I put together a pretty bad ass mod pack using this mod. Below is a list of mods I have installed and working PERFECTLY together. So far chunk loading and overall performance is great. The order of the list below is the order in which I installed each mod. ENJOY:
1. Modloader
2. Modloader MP
3. Forge 1.1.2
4. GuiAPI
5. ID Resolver Forge Edition
6. Optifine MT C2
7. Mine Up! .2.4.1
8. Better Than Wolves 2.99
9. Buildcraft 2.2.4 all 5
10. Industrialcraft2
11. RedPower V2.0pr3b all
12. Too Many Items
13. Move Plus
14. Single Player Commands & WorldEdit
15. Automates
16. Special Armor
17. Stained Glass
18. Zan's Minimap
19. RailCraft
20. Biome Terrain
21. Huge Trees 1.3
22. Console 1.0
23. Controns NPC's
I am &^#%! loving this. I have been waiting for a mod like this to come along. I plan on adding zeppelin mod, all the addons for buildcraft and industrialcraft and more. I use my own version of Sphax PureBDCraft 128x texture pack (I have been adding my own textures to Sphax for some of the other mods). Speaking of that I am planning on starting a topic for an addon for the Sphax texture pack.
For me all this mod needs now is support for Optifine and water shader 4d. After that I am happy.
For OP: I tried .2.5 and I actually notice a performance decrease. I loaded the test version with the minimum requirements, without any of the above mods. I then did the same thing with .2.4.1 and it was like night and day. Stick with .2.4.1 for now.
Last night I put together a pretty bad ass mod pack using this mod. Below is a list of mods I have installed and working PERFECTLY together. So far chunk loading and overall performance is great. The order of the list below is the order in which I installed each mod. ENJOY:
1. Modloader
2. Modloader MP
3. Forge 1.1.2
4. GuiAPI
5. ID Resolver Forge Edition
6. Optifine MT C2
7. Mine Up! .2.4.1
8. Better Than Wolves 2.99
9. Buildcraft 2.2.4 all 5
10. Industrialcraft2
11. RedPower V2.0pr3b all
12. Too Many Items
13. Move Plus
14. Single Player Commands & WorldEdit
15. Automates
16. Special Armor
17. Stained Glass
18. Zan's Minimap
19. RailCraft
20. Biome Terrain
21. Huge Trees 1.3
22. Console 1.0
23. Controns NPC's
I am &^#%! loving this. I have been waiting for a mod like this to come along. I plan on adding zeppelin mod, all the addons for buildcraft and industrialcraft and more. I use my own version of Sphax PureBDCraft 128x texture pack (I have been adding my own textures to Sphax for some of the other mods). Speaking of that I am planning on starting a topic for an addon for the Sphax texture pack.
For me all this mod needs now is support for Optifine and water shader 4d. After that I am happy.
For OP: I tried .2.5 and I actually notice a performance decrease. I loaded the test version with the minimum requirements, without any of the above mods. I then did the same thing with .2.4.1 and it was like night and day. Stick with .2.4.1 for now.
Thank you, I suggest you to use MCPatcher for a big mod list it is easier to start the game without one or two mods.
2.5.0 has really FAR rendering and update distance, thanks for testing it.
Version 0.2.5.1 is out, please test the perfomance. I suggest you to use "Normal" render distance. Render height is increased so fps may broke. And if it's not broken, then i win :smile.gif:
Version 0.2.5.1 is out, please test the perfomance. I suggest you to use "Normal" render distance. Render height is increased so fps may broke.
Have you heard back from the author of optifine yet?Hey I dont think it will be too bad to allow for water shader support. I think its just that you are using a class that water shader uses. If i get the classes that are conflicting do you think you can take a look real quick and merge them if you have time?
Have you heard back from the author of optifine yet?
Hey I dont think it will be too bad to allow for water shader support. I think its just that you are using a class that water shader uses. If i get the classes that are conflicting do you think you can take a look real quick and merge them if you have time?
Ok, working on water shader compatibility :smile.gif:
May be you will ask Optifine author about my mod?
Rather than replacing Sky Dimension with The End when you upgrade this to 1.9, how about keeping sky dimension, and having the End be at the end of the map? It'll be hard for players to get to, but it's better than replacing the Sky Dimension and better than having that stupid lag at the edge of the map and instead having The End! And it makes it's name The End make more sense rather than it just being short for Ender.
Rather than replacing Sky Dimension with The End when you upgrade this to 1.9, how about keeping sky dimension, and having the End be at the end of the map? It'll be hard for players to get to, but it's better than replacing the Sky Dimension and better than having that stupid lag at the edge of the map and instead having The End! And it makes it's name The End make more sense rather than it just being short for Ender.
Skylands remain in this modification, The End will not replace it.
So how exactly do i install this ? Do i need to use mcpatcher, and all those other mods that are linked in the OP ?
You don't need other mods.
Use mcpatcher OR open the minecraft.jar and copy files from zip-file there, don't forget to remove META-INF folder. You can use my instruction for MCPatcher, but without modloader and Zeppelin :smile.gif:
Ok, that might give a hint of an explaination to buildcraft's quarry not diggin beyond a certain distance, and this distance increasing when going down up to half the depth of the quarry.
( Yes, I tried installing one in the skylands and diggin down for resources down to nether... if I'm building a sky castle, at least I want the material to be realistically harvested! )
I don't know if it can be done in a generic fashion or if it should be a buildcraft plugin... could it be done so that the update affects all the chunks in vertical over or under the active one, or it would be too much of a deal for the client?
Also. Is it possible to make it rain/storm in all the chunks in vertical (I realize if they are of a different biome, a desert may overlap a thundra and a savanna and the fx doesn't have to match.
Bonus over the last one: what if you use "overwold" biomes for climate in the upper and lower layers, instead of the biomes in that layer, so that climate can match with the land over it?
Second bonus over the last one: is it possible to check for solid material over a block in the upper layers, so that skyland blocks rain on the overworld?
I don't think so, as he's getting "Slot 195 is already occupied by Zeppelin.BlockController@9ced8e when adding Zeppelin.BlockController@b02efa". Try istalling ID Resolver, that fixed lots of similar problems for me.
in 0.2.5 i increased update distance. Please test it.
I haven't time to do something with biomes. Need the second coder who is able to rewrite world generators. Anyway, i copied your ideas to my notepad.
im running at just about 30fps with 8gb of ram dedicated :s
It's ok. It's eating your resources to show you all the world at the far distance. If it's not enough, it eats less resources, so FPS on the slow computers is the same. Use normal distance to boost FPS on the fast computer.
Also, 512mb or 1024mb memory is enough.
hi loving your mod
the only problem i am having is if you die in the nether or fall out the bottom you end up in the biospheres on respawn
(i have the biospheres as my fast travel)
and when i make a gate to get out it sends me to another biosphere before sending me to the surface
is there anyway you could make it so that you return to the earth spawn point or where ever you have a bed even when you have moved to a different world
This error has nothing to do with the Mine Up! mod (the Mine Up! mod can't cause a block ID conflict, since it doesn't add any new block IDs). This is a problem with the Zeppelin mod. You have conflicting block IDs. And, reading the error message, it's almost certainly a problem of you installing the Zeppelin mod incorrectly. Essentially, you're running 2 copies of the Zeppelin mod (I say this, because the Zeppelin mod is conflicting with the Zeppelin mod. The only time I've seen that happen, is when someone installed it wrong, and is running 2 instances of the Zeppelin mod). Most likely, you extracted all the contents of the Zeppelin mod into your minecraft.jar file, and put the Zeppelin mod's *.ZIP file into your "mods" folder. Honestly, the easiest way to fix this is to get a new, clean, minecraft.jar file (to remove the incorrectly installed Zeppelin mod), and then reinstall all your mods, making sure to install the Zeppelin mod correctly this time. For more information on the installation of the Zeppelin mod, I suggest you check its thread. Hopefully you can get it sorted out. Mouser X over and out.
1. Modloader
2. Modloader MP
3. Forge 1.1.2
4. GuiAPI
5. ID Resolver Forge Edition
6. Optifine MT C2
7. Mine Up! .2.4.1
8. Better Than Wolves 2.99
9. Buildcraft 2.2.4 all 5
10. Industrialcraft2
11. RedPower V2.0pr3b all
12. Too Many Items
13. Move Plus
14. Single Player Commands & WorldEdit
15. Automates
16. Special Armor
17. Stained Glass
18. Zan's Minimap
19. RailCraft
20. Biome Terrain
21. Huge Trees 1.3
22. Console 1.0
23. Controns NPC's
I am &^#%! loving this. I have been waiting for a mod like this to come along. I plan on adding zeppelin mod, all the addons for buildcraft and industrialcraft and more. I use my own version of Sphax PureBDCraft 128x texture pack (I have been adding my own textures to Sphax for some of the other mods). Speaking of that I am planning on starting a topic for an addon for the Sphax texture pack.
For me all this mod needs now is support for Optifine and water shader 4d. After that I am happy.
For OP: I tried .2.5 and I actually notice a performance decrease. I loaded the test version with the minimum requirements, without any of the above mods. I then did the same thing with .2.4.1 and it was like night and day. Stick with .2.4.1 for now.
Thank you, I suggest you to use MCPatcher for a big mod list it is easier to start the game without one or two mods.
2.5.0 has really FAR rendering and update distance, thanks for testing it.
Have you heard back from the author of optifine yet?Hey I dont think it will be too bad to allow for water shader support. I think its just that you are using a class that water shader uses. If i get the classes that are conflicting do you think you can take a look real quick and merge them if you have time?
Ok, working on water shader compatibility :smile.gif:
May be you will ask Optifine author about my mod?
20-30 FPS stable on my laptop (bought it three years ago) at the Far distance.
EDIT: Nevermind, it is.
Rather than replacing Sky Dimension with The End when you upgrade this to 1.9, how about keeping sky dimension, and having the End be at the end of the map? It'll be hard for players to get to, but it's better than replacing the Sky Dimension and better than having that stupid lag at the edge of the map and instead having The End! And it makes it's name The End make more sense rather than it just being short for Ender.
Skylands remain in this modification, The End will not replace it.
You don't need other mods.
Use mcpatcher OR open the minecraft.jar and copy files from zip-file there, don't forget to remove META-INF folder. You can use my instruction for MCPatcher, but without modloader and Zeppelin :smile.gif:
Bedrock removed, 0.2.5.2
in 0.2.5 i increased update distance. Please test it.
I haven't time to do something with biomes. Need the second coder who is able to rewrite world generators. Anyway, i copied your ideas to my notepad.
It's ok. It's eating your resources to show you all the world at the far distance. If it's not enough, it eats less resources, so FPS on the slow computers is the same. Use normal distance to boost FPS on the fast computer.
Also, 512mb or 1024mb memory is enough.
the only problem i am having is if you die in the nether or fall out the bottom you end up in the biospheres on respawn
(i have the biospheres as my fast travel)
and when i make a gate to get out it sends me to another biosphere before sending me to the surface
is there anyway you could make it so that you return to the earth spawn point or where ever you have a bed even when you have moved to a different world
and again LOVE THE MOD
it will fun If it will randomly spwan a big hole atthe ground like valley and deep enough to reach Nether,
and let Ghast come out from it.