@CMMC
Haven't decided whether stations will be naturally occurring or player-constructed. Ideally, everything would be player constructed or at least based on player designs, but it's worth considering how that may impact game balance. Real-estate aboard a station needs to be valuable and have a purpose. Without value, stations will suffer from the sort of sprawl of abandoned and griefed structures you normally see in free-for-all servers. But regardless of how space stations are handled, your ship is still your castle, and you can do whatever you want with it.
Stations themselves are rendered as stationary bodies (the prerequisite being no collision with other stationary bodies like planets). This in turn gives it access to the optimized render pipeline and a massive draw distance. We can potentially have stations kilometers across (again, game balance permitting).
Wont the ships need fuel, and space stations could have a stronger canon to destroy earthly surfaces a ship couldnt.
you could make this mod like a plugin or server mod so owners of servers could install it then be able to inter-server travel with other servers which have it oo
The Meaning of Life, the Universe, and Everything.
Join Date:
10/18/2012
Posts:
123
Minecraft:
glibby
Member Details
From what I read, this looks like it will be a very resource-demanding mod. Even if servers with, let's say, at least a hundred people use the mod, it still may not be enough people required to gather the massive amounts of blocks, fuel, and other such things needed for shipbuilding, depending on how industrious they are. In some cases, especially with smaller servers, wouldn't inventory hacks or other forms of cheating be the only way to stand a chance against other, superior servers and their fleets?
I like the idea of this mod, but it seems a little bit unbalanced, at least from what I read.
From what I read, this looks like it will be a very resource-demanding mod. Even if servers with, let's say, at least a hundred people use the mod, it still may not be enough people required to gather the massive amounts of blocks, fuel, and other such things needed for shipbuilding, depending on how industrious they are. In some cases, especially with smaller servers, wouldn't inventory hacks or other forms of cheating be the only way to stand a chance against other, superior servers and their fleets?
I like the idea of this mod, but it seems a little bit unbalanced, at least from what I read.
Technical issues aside, I agree that maintaining resource balance in a sandbox game like Minecraft is probably our most difficult challenge, and is one of the most important one to the quality of gameplay. I've never done an mmo before, so we're pretty much flying my the seat of our pants.on that. I'm hoping that by the time we are ready to beta, we'll have plenty of volunteers who can help us iron out the kinks.
As for cheating servers, it would be nice if everybody played by the honor system. There will be a separate creative play universe for people who just want to sandbox with the system, which should help, but abuse will always be an issue when you don't control all the servers. We'll have some security checks in place to track modified servers; every server in a galaxy has to be running the same version anyway, so really that goes without saying. The other thing that might help is running Futurecraft as a rudimentary cloud setup, where you donate servers to the cause but you don't necessarily know which one you are on.
If done correctly, this could help a lot with congestion and make the system more flexible in where to distribute resources. However, other problems arise, and again not just technical ones. The biggest concern here is that without concrete ownership, community members will be less likely to donate for server upkeep, so perhaps the solution here would be a tit-for-tat system whereby donating a server gives you some level of governorship over territory somewhere in the galaxy, which is not to say that things won't be up for grabs. Especially with the cloud setup, we'd be a lot more flexible in hosting wild planets.
Just some thoughts. It'll be a while before I can address this sort of thing in the project.
So much to do...
@CMMC
Haven't decided whether stations will be naturally occurring or player-constructed. Ideally, everything would be player constructed or at least based on player designs, but it's worth considering how that may impact game balance. Real-estate aboard a station needs to be valuable and have a purpose. Without value, stations will suffer from the sort of sprawl of abandoned and griefed structures you normally see in free-for-all servers. But regardless of how space stations are handled, your ship is still your castle, and you can do whatever you want with it.
Stations themselves are rendered as stationary bodies (the prerequisite being no collision with other stationary bodies like planets). This in turn gives it access to the optimized render pipeline and a massive draw distance. We can potentially have stations kilometers across (again, game balance permitting).
I think a space station should just be a large space ship. Imagine the Death Star, it was capable of moving through space and it had weapons to fight with smaller ships. Or maybe a space station doesn't have to be big, I can imagine making relatively small ones meant as refueling stations or something of the like.
Technical issues aside, I agree that maintaining resource balance in a sandbox game like Minecraft is probably our most difficult challenge, and is one of the most important one to the quality of gameplay. I've never done an mmo before, so we're pretty much flying my the seat of our pants.on that. I'm hoping that by the time we are ready to beta, we'll have plenty of volunteers who can help us iron out the kinks.
I think one problem that may occur is renewable and limited resources. For example in vanilla, Diamonds, Iron, Gold, even Coal are all limited resources because eventually they will all be mined up. Wood, Cobblestone, charcoal, and water are all infinite. One issue with servers is that the map they load eventually begins to run out of limited resources like Diamonds and so the map needs to be reset. (I once played a server where they had a totally different world meant for mining and resource gathering that was reset regularly to prevent running out of anything) I can see in Futurecraft eventually planets will begin to run out of minerals needed to make ships and other machines, and the inhabitants will either have to go to another planet to live, go to war and steal land/resources from other planets, quit playing, or the planet will have to be reset (and if a planet is reset and all other planets aren't, people will flock to that one planet to snatch up its abundant resources).
I think a space station should just be a large space ship. Imagine the Death Star, it was capable of moving through space and it had weapons to fight with smaller ships. Or maybe a space station doesn't have to be big, I can imagine making relatively small ones meant as refueling stations or something of the like.
No... that's not a space station. Although the Death Star is called a 'space station' in the movie, it doesn't really fit the formal definition of one, and is more commonly called a 'battlestation'. A space station is immobile.
Rollback Post to RevisionRollBack
May the Force be with you. Unless you're a troll, in which case, may the farce be with you.
I think one problem that may occur is renewable and limited resources. For example in vanilla, Diamonds, Iron, Gold, even Coal are all limited resources because eventually they will all be mined up. Wood, Cobblestone, charcoal, and water are all infinite. One issue with servers is that the map they load eventually begins to run out of limited resources like Diamonds and so the map needs to be reset. (I once played a server where they had a totally different world meant for mining and resource gathering that was reset regularly to prevent running out of anything) I can see in Futurecraft eventually planets will begin to run out of minerals needed to make ships and other machines, and the inhabitants will either have to go to another planet to live, go to war and steal land/resources from other planets, quit playing, or the planet will have to be reset (and if a planet is reset and all other planets aren't, people will flock to that one planet to snatch up its abundant resources).
Actually, coal, iron, and gold can be farmed (through iron golem farming, zombie pigman hunting, and wither skeleton hunting), but diamonds and redstone cannot be farmed or reproduced without mods or hacks. And by the looks of it, this mod will need a large amount of diamonds and redstone for the machinery.
EDIT: Forgot about lapis lazuli. It is non-farmable.
Thematically, things like nuclear fuel and exotic mater. How it works will vary greatly depending on the configuration of the power plant.
Can we like make factories to produce small spaceships robots armor weapons and maybe some resources? If yes they should cost a lot l
Yes and depends. The more advanced the manufacturing, the more expensive and sophisticated the process becomes. Endgame manufacturers will need to be quite specialized.
What if players in a server donate for resources? Each server has its Own special price like one server sells diamonds for less while other iron for less.
And what about resource worlds that are concentrated on one resource like an iron world? And you can only be there once in a week or so? And they get reset every month? And they are rare? There could also be resource worlds as mentioned before.
Futurecraft does things big and mining is no exception. Vanilla resources will probably occur more or less as they do now, and with machinery, even diamonds will become trivially abundant and nearly worthless in this universe. The real prize is in the rare ores which make the good stuff.
Just wondering... I have looked over both the forums and this site... Just how close are we to beta? Just to let you know, I am also Red Fang. I used to stalk this topic, but left for a while.
Just wondering... I have looked over both the forums and this site... Just how close are we to beta? Just to let you know, I am also Red Fang. I used to stalk this topic, but left for a while.
Hey... It's the 3000th post.
Unfortunately, not much closer than we were in late May. An IRL 2 year project just became a 2 month project, so I'm playing on nightmare mode for a while. I still read everything in this thread, though. Less so, our forum. There is only crazies there.
The summary is a little out of date. We're using a modular system for guns and most other things in which you assemble pieces together in-world and those affect the appearance and the stats and abilities of the object. It would be nice to show it in action, but we haven't recruited a dedicated modeler yet.
Wont the ships need fuel, and space stations could have a stronger canon to destroy earthly surfaces a ship couldnt.
I like the idea of this mod, but it seems a little bit unbalanced, at least from what I read.
Technical issues aside, I agree that maintaining resource balance in a sandbox game like Minecraft is probably our most difficult challenge, and is one of the most important one to the quality of gameplay. I've never done an mmo before, so we're pretty much flying my the seat of our pants.on that. I'm hoping that by the time we are ready to beta, we'll have plenty of volunteers who can help us iron out the kinks.
As for cheating servers, it would be nice if everybody played by the honor system. There will be a separate creative play universe for people who just want to sandbox with the system, which should help, but abuse will always be an issue when you don't control all the servers. We'll have some security checks in place to track modified servers; every server in a galaxy has to be running the same version anyway, so really that goes without saying. The other thing that might help is running Futurecraft as a rudimentary cloud setup, where you donate servers to the cause but you don't necessarily know which one you are on.
If done correctly, this could help a lot with congestion and make the system more flexible in where to distribute resources. However, other problems arise, and again not just technical ones. The biggest concern here is that without concrete ownership, community members will be less likely to donate for server upkeep, so perhaps the solution here would be a tit-for-tat system whereby donating a server gives you some level of governorship over territory somewhere in the galaxy, which is not to say that things won't be up for grabs. Especially with the cloud setup, we'd be a lot more flexible in hosting wild planets.
Just some thoughts. It'll be a while before I can address this sort of thing in the project.
So much to do...
I think a space station should just be a large space ship. Imagine the Death Star, it was capable of moving through space and it had weapons to fight with smaller ships. Or maybe a space station doesn't have to be big, I can imagine making relatively small ones meant as refueling stations or something of the like.
I think one problem that may occur is renewable and limited resources. For example in vanilla, Diamonds, Iron, Gold, even Coal are all limited resources because eventually they will all be mined up. Wood, Cobblestone, charcoal, and water are all infinite. One issue with servers is that the map they load eventually begins to run out of limited resources like Diamonds and so the map needs to be reset. (I once played a server where they had a totally different world meant for mining and resource gathering that was reset regularly to prevent running out of anything) I can see in Futurecraft eventually planets will begin to run out of minerals needed to make ships and other machines, and the inhabitants will either have to go to another planet to live, go to war and steal land/resources from other planets, quit playing, or the planet will have to be reset (and if a planet is reset and all other planets aren't, people will flock to that one planet to snatch up its abundant resources).
No... that's not a space station. Although the Death Star is called a 'space station' in the movie, it doesn't really fit the formal definition of one, and is more commonly called a 'battlestation'. A space station is immobile.
Actually, coal, iron, and gold can be farmed (through iron golem farming, zombie pigman hunting, and wither skeleton hunting), but diamonds and redstone cannot be farmed or reproduced without mods or hacks. And by the looks of it, this mod will need a large amount of diamonds and redstone for the machinery.
EDIT: Forgot about lapis lazuli. It is non-farmable.
Thematically, things like nuclear fuel and exotic mater. How it works will vary greatly depending on the configuration of the power plant.
Yes and depends. The more advanced the manufacturing, the more expensive and sophisticated the process becomes. Endgame manufacturers will need to be quite specialized.
Futurecraft does things big and mining is no exception. Vanilla resources will probably occur more or less as they do now, and with machinery, even diamonds will become trivially abundant and nearly worthless in this universe. The real prize is in the rare ores which make the good stuff.
Hey... It's the 3000th post.
Death sword
.........wrong thread for that me thinks.
Unfortunately, not much closer than we were in late May. An IRL 2 year project just became a 2 month project, so I'm playing on nightmare mode for a while. I still read everything in this thread, though. Less so, our forum. There is only crazies there.
Hells yeah, this is happening.
Hi.
I'm curious to know what logic puts this thread lower on the crazy scale than the forum.