Poll: The name of that mod should be different from Ships&Boats and Ph
We have agreed with Eagle_Orion, creator of PhysicsCraft, and Shereis, to join forces to make a mod featuring physics from PhysicsCraft and also the rendering and block interaction facilities of Ships&Boats.
sooo question XD i want more of a reason to build subs like underwater treasures or something neat, anyone know another mod that'll add this, or can we expect this later for this mod? :3 cuz the only thing i need a sub for in my game nom is my base in the middle of a swamp thats underwater (Legion of Doom FTW)
sooo question XD i want more of a reason to build subs like underwater treasures or something neat, anyone know another mod that'll add this, or can we expect this later for this mod? :3 cuz the only thing i need a sub for in my game nom is my base in the middle of a swamp thats underwater (Legion of Doom FTW)
In the future I could add random shipwrecks. Meanwhile, you can collect the schematics of several different ships, so I can use them later to create the shipwrecks.
Sooooo... ur challenging me to build lots of ships and then sink em and post pics of their wrecks? .................. *puts on cool sunshades* Challenge accepted
Don't think it's exatcly what he meant D: not sure but rather make destroyed ships on land, maybe half-cut in ground.
And post schematics of course... (Coding will move them underwater, dw about this)
thats what i was intending XD i was 1st gonna build the "frame" of the ships (some wooden ones like Sloops and fridgates and a few modern Destroyers, subs and MAYBE a carrier or battleship) i would then fire a few cannons off at em, then the remains i would rebuild on the ground in a smoewhat shipwreck way (like if the ship split, more likely a sub, id put half one to the north while half 2 to the east about 7 blocks away) and what exactly do u mean by schematics
thats what i was intending XD i was 1st gonna build the "frame" of the ships (some wooden ones like Sloops and fridgates and a few modern Destroyers, subs and MAYBE a carrier or battleship) i would then fire a few cannons off at em, then the remains i would rebuild on the ground in a smoewhat shipwreck way (like if the ship split, more likely a sub, id put half one to the north while half 2 to the east about 7 blocks away) and what exactly do u mean by schematics
Oh hey there destructive nerd, I saw your video about the tanks being able to be transported.
I had an idea that it might work with thaumcraft vis as well and it sure does!
Unlike IC2 and buildcraft, there is no teleport pipes mod for thaumcraft, so this helps a lot if you want to move a new lab and have a ton of vis stored.
Hello. I found a BIG bug with the latest version. I don't know if I'm the only one who has it or not. Whenever I make a boat (big or small) and break a champagne bottle on it, the boat (and myself) re-spawn DEEP under ground. And the spot where the boat is suppose to be the boat isn't there but there's an invisible-like force in the water that acts like the boat is there. It's like the boat is invisible but at the same time it's not there. It's hard to explain. Anyways, the only way to get rid of this problem is to uninstall the mod. The point is that I can't use the mod. PLEASE HELP! If you need more info, let me know and I will do my best.
Rollback Post to RevisionRollBack
I may be just a tree puncher, but I'm an AWESOME tree puncher.
I've got a suggestion that I think would make this mod awesome (well even better then it already is) you could make randomly spawned pirate ships out in the sea that attack your ship with cannons, of course they move and have pirate npc's in aswell! In the cargo hold there could be treasure - swords, armour, iron ingotts, diamond, gold... the possibilities are endless!
If this is implemented then I believe that it will add an adventure part to it that it's been missing. Abd for the people that don't want pirate ships maybe they could change thef requencey rate via the config thing.
This only a suggestion, and if you don't like the idea it will not change my view towards the mod at all!
Keep up the exellent work =D
EDIT - I heard someone suggest that there should be harbors, I quite like the idea but I believe that if you do happen to implement it the frequencey should be changeable, as I like to build my own harbors!
I've got a suggestion that I think would make this mod awesome (well even better then it already is) you could make randomly spawned pirate ships out in the sea that attack your ship with cannons, of course they move and have pirate npc's in aswell! In the cargo hold there could be treasure - swords, armour, iron ingotts, diamond, gold... the possibilities are endless!
If this is implemented then I believe that it will add an adventure part to it that it's been missing. Abd for the people that don't want pirate ships maybe they could change thef requencey rate via the config thing.
This only a suggestion, and if you don't like the idea it will not change my view towards the mod at all!
Keep up the exellent work =D
EDIT - I heard someone suggest that there should be harbors, I quite like the idea but I believe that if you do happen to implement it the frequencey should be changeable, as I like to build my own harbors!
Please reply soon!
This implemented will build only in later version.. Because the most important of this mod is to fix any possible bug and small features.. When small features is done, now it can go on to the most difficult part of this mod (e.g NPCs, Sailors to work in your ship, better entities/objects).
thats what i was intending XD i was 1st gonna build the "frame" of the ships (some wooden ones like Sloops and fridgates and a few modern Destroyers, subs and MAYBE a carrier or battleship) i would then fire a few cannons off at em, then the remains i would rebuild on the ground in a smoewhat shipwreck way (like if the ship split, more likely a sub, id put half one to the north while half 2 to the east about 7 blocks away) and what exactly do u mean by schematics
Actually, the ships do not have to be wrecked. Regular ships will work. I can automatically "wreck" them after reading them from the schematics. The idea is having a ship with a sufficiently big hull, so it could be an adventure to go inside them looking for treasures.
Oh hey there destructive nerd, I saw your video about the tanks being able to be transported.
I had an idea that it might work with thaumcraft vis as well and it sure does!
Unlike IC2 and buildcraft, there is no teleport pipes mod for thaumcraft, so this helps a lot if you want to move a new lab and have a ton of vis stored.
i never used thuamcraft as of yet, however i am looking for more mods for a second mod compat. vid i'm defiinatly going to look into that. thanks for the tip ^^
\EDIT: @ sirentropy. alright can do i'll begin working on it ASAP, i already got one desgin down and just getting in last touches for it, i'll make 6 diffrent desgins and post em, then make more/ edit em if u neeed
Hello. I found a BIG bug with the latest version. I don't know if I'm the only one who has it or not. Whenever I make a boat (big or small) and break a champagne bottle on it, the boat (and myself) re-spawn DEEP under ground. And the spot where the boat is suppose to be the boat isn't there but there's an invisible-like force in the water that acts like the boat is there. It's like the boat is invisible but at the same time it's not there. It's hard to explain. Anyways, the only way to get rid of this problem is to uninstall the mod. The point is that I can't use the mod. PLEASE HELP! If you need more info, let me know and I will do my best.
If you want... I can offer my VS/WE experience. Pretty much. I will host a server and we can build up to 15 in really short time.
Good looking ones. Let me know if you wanna co-work
i shall take you up on your offer ^^ im more of a redstone genius than a aesthetic person XD PM me details when u can
@D3sTruCiv3N3rd @3500L. Great! We still have time, so the more ships you want to make, the better. A nice idea would be to have ships with different amounts of treasure (and with different amounts of mob spawners). That way I can spawn ships with more treasure less frequently
what you dont see is the ship that are floating behind me that I made in this yard correctly....
but since you seem to think that cobblestone is in the way, then here ya go, lol.
for some reason this on isnt getting built, i wonder if its too tall.
Shipyard doesn't seem to be the problem. That error only appears after the mod detects a properly-built shipyard.
Please make sure that your ship is not touching any land block, not even corner-to-corner.
Perhaps you are using some mod that add different types of water (e.g. Tropicraft)? That error may happen when the ship is not above normal MC water blocks
Those ladders count as blocks which are touching the ship yard, even though they don't look like they do. Move the back wall of the ship yard back by one block.
I've some problems with performance. There are lags, when i am on ship, or near it. I have 100 fps, but i still have lags. http://w385.wrzuta.p...ksz/3lJYpJnoJoR on screen u can se that everythink semms to be OK, but when i am walking on or near my ship it looks like i have 10 fps, but game says that i have about 100 (on screen). When i am sitting on a seat, i dont have any problems, and if the ship is OFF, i dont have problems too. And i donk know why CPU4 is 100% in use. It is allways about 90-100% and CPU 1-3 are about 4-20%.
Sorry for my english, and can enybody help me? Or it will be as it is.
PS:
I dont have any lags in Zippelin mod, but i dont like it
The issue is about the new renderer I made. I'm aware of that problem and I am working to fix it.
Great to hear
In the future I could add random shipwrecks. Meanwhile, you can collect the schematics of several different ships, so I can use them later to create the shipwrecks.
The anchor is almost ready, and I fixed several bugs. Maybe in a day or two I will make a new release
Oh hey there destructive nerd, I saw your video about the tanks being able to be transported.
I had an idea that it might work with thaumcraft vis as well and it sure does!
Unlike IC2 and buildcraft, there is no teleport pipes mod for thaumcraft, so this helps a lot if you want to move a new lab and have a ton of vis stored.
If this is implemented then I believe that it will add an adventure part to it that it's been missing. Abd for the people that don't want pirate ships maybe they could change thef requencey rate via the config thing.
This only a suggestion, and if you don't like the idea it will not change my view towards the mod at all!
Keep up the exellent work =D
EDIT - I heard someone suggest that there should be harbors, I quite like the idea but I believe that if you do happen to implement it the frequencey should be changeable, as I like to build my own harbors!
Please reply soon!
This implemented will build only in later version.. Because the most important of this mod is to fix any possible bug and small features.. When small features is done, now it can go on to the most difficult part of this mod (e.g NPCs, Sailors to work in your ship, better entities/objects).
Actually, the ships do not have to be wrecked. Regular ships will work. I can automatically "wreck" them after reading them from the schematics. The idea is having a ship with a sufficiently big hull, so it could be an adventure to go inside them looking for treasures.
\EDIT: @ sirentropy. alright can do i'll begin working on it ASAP, i already got one desgin down and just getting in last touches for it, i'll make 6 diffrent desgins and post em, then make more/ edit em if u neeed
see http://code.google.com/p/mc-mods/wiki/Troubleshooting
@D3sTruCiv3N3rd @3500L. Great! We still have time, so the more ships you want to make, the better. A nice idea would be to have ships with different amounts of treasure (and with different amounts of mob spawners). That way I can spawn ships with more treasure less frequently
what am i doing wrong????
surely this mod works w/ upscaled textures, right?! I'm using 32x32....
I built the ship w/ blocks in the water...
When I build they should hover 1 block above.....
so, yah, nevermind. thanks for your help (?)
what you dont see is the ship that are floating behind me that I made in this yard correctly....
but since you seem to think that cobblestone is in the way, then here ya go, lol.
for some reason this on isnt getting built, i wonder if its too tall.
Shipyard doesn't seem to be the problem. That error only appears after the mod detects a properly-built shipyard.
Please make sure that your ship is not touching any land block, not even corner-to-corner.
Perhaps you are using some mod that add different types of water (e.g. Tropicraft)? That error may happen when the ship is not above normal MC water blocks
You are right. Thanks for the insight!
The issue is about the new renderer I made. I'm aware of that problem and I am working to fix it.