Poll: The name of that mod should be different from Ships&Boats and Ph
We have agreed with Eagle_Orion, creator of PhysicsCraft, and Shereis, to join forces to make a mod featuring physics from PhysicsCraft and also the rendering and block interaction facilities of Ships&Boats.
Under some situations seats do not work, for instance, when seats are placed in the borders of the ship. This is a known bug and I am trying to fix it.
Next version will have a config file to change block numbers, so it can be used together with other mods
no, Zeppelin boats won't work either when I have both mods (The aircrafts etc work fine) and I have tried placing seats everywhere to no prevail.
With so many mods installed it would take time to figure out which one conflicts with S&B. Added to the TODO list, though.
I'm having a similar issue. (Ship spawns, I can interact with it in every way except piloting.) Here's the list of mods I'm using in their install order.
I'm having a similar issue. (Ship spawns, I can interact with it in every way except piloting.) Here's the list of mods I'm using in their install order.
What's the size of your ship? In which part of the ship did you placed the seat?
I think I found a reason for that bug, which may be that the MC algorithm to raytrace blocks does not work well with too-big entities, such as a ship. If that's the case, the mod should work fine with smaller ships (less than 5 blocks width, length or height).
I'm having a similar issue. (Ship spawns, I can interact with it in every way except piloting.) Here's the list of mods I'm using in their install order.
I'd like to request a change to the boatmaker block recipe. The current one is too commonly used in other mods. Maybe a V shape with the iron ingots with a wood boat in the middle?
I'd like to request a change to the boatmaker block recipe. The current one is too commonly used in other mods. Maybe a V shape with the iron ingots with a wood boat in the middle?
Good idea, I will implement it in the next release
What's the size of your ship? In which part of the ship did you placed the seat?
I think I found a reason for that bug, which may be that the MC algorithm to raytrace blocks does not work well with too-big entities, such as a ship. If that's the case, the mod should work fine with smaller ships (less than 5 blocks width, length or height).
I just fixed the bug, so next release it should work fine.
hey man great mod but is there a way to delete a ship? mine doesnt break ever and i forgot to putt a seat in so i cant use it lol. . no its just sitting there . . ghost ship
hey man great mod but is there a way to delete a ship? mine doesnt break ever and i forgot to putt a seat in so i cant use it lol. . no its just sitting there . . ghost ship
Sorry, forgot to mention that I temporarily disabled the ability to destroy a ship. Next release will have it enabled again
no, Zeppelin boats won't work either when I have both mods (The aircrafts etc work fine) and I have tried placing seats everywhere to no prevail.
In which order did you installed the Zeppelin and Ships&Boats mods? Do you have any other mods installed?
little blocks mod
zepplin
modern winter mode
IC2
RP2
BC
invtweaks
IDResolver
Forge
Modloader
ModloaderMP
Audiomod
Plasticcraft
MoCreatures
Squirrels
Timber
NEI
SecretRooms
Boombox
minimap
betterdungeons
SPC
CustomMobSpawner
GUIAPI
Deathchest
Optifine
Ballerburg
Magic Launcher
Ships & Boats
With so many mods installed it would take time to figure out which one conflicts with S&B. Added to the TODO list, though.
I'm having a similar issue. (Ship spawns, I can interact with it in every way except piloting.) Here's the list of mods I'm using in their install order.
-Modloader
-ModloaderMP
-MC Forge
-GuiAPI
-IDREsolver
-Audiomod
-Custom mob spawner
-Buildcraft 2.x.x
-Thaumcraft
-Chococraft
-crackedEgg's Parachute
-Minerraria
-Ships and Boats
-twilightforest
-toomanyitems
Buildcraft, IDresolver, GUIAPI, Modloader, Audiomod, Forge, ModloaderMP.
Im going to ASSUME its IDR... t.t
I think I found a reason for that bug, which may be that the MC algorithm to raytrace blocks does not work well with too-big entities, such as a ship. If that's the case, the mod should work fine with smaller ships (less than 5 blocks width, length or height).
Good idea, I will implement it in the next release
I just fixed the bug, so next release it should work fine.
The player will now not fall through the floor, although it can still pass through walls.
Seat behavior is also working better now for bigger ships, making it easier to board large ships from the ground.
Sorry, forgot to mention that I temporarily disabled the ability to destroy a ship. Next release will have it enabled again
ok so for now i will just have a bunch of ghost ships floating back and forth lol
good job with the seat though :wink.gif: much better then the first release, its coming along well.
once we can make battle ships with cannons and stuff . . . my life will become minecraft
If you really need to destroy those ghost ships, try installing version 0.5 or 0.4. Those ones have enabled ship destruction.
edit: why you turned off ship destruction anyway?
Players can place and remove blocks within the ship. Several blocks are functional: chests, wooden pressure plates, and redstone circuits!!
Some blocks are still not functional: furnaces, dispensers, crafting tables, pistons. Also wall collision is still buggy
Enjoy!!