This update mostly contains a bug of overdo bugfixes, and one rather large fix, but there are a couple of new things sprinkled in as well. This will probably be the last update for a bit. Not because I am taking a break or quitting, but because I have plans for quite a large update that I am aiming towards releasing towards the beginning of summer. The update will be largely impacted by the results of the survey so far, as there seems to be a pretty large crowd leaning towards certain things, and so I intend to cater quite a bit to that.
SPEAKING of the survey, I want to thank the people who actually took it seriously.(and thank the few trolls who didn't, your salt was delicious) We have had about 120 people take the survey so far. I'd like to aim for about 200 or so to get a nice sample size, before posting the results and my thoughts on them. In addition to the results, we will have a poll to vote for the next digimon line, based on the most popular requests from the survey.
The link to the survey is above, for those who haven't taken it yet. It is also on the front page.
Funny how only one out of 120 surveys has mentioned anything about having an in-game wiki function. Shows you just how out of touch the vocal minority here really is.
All that being said, enjoy the update. I hear its killer.
Another thing you would find cool is you can scan the digimon there with 100% pick up a digiegg.
And finally use an incubator to hatch the egg.
Another thing that would be cool, is when the digimon evolves he returns to lv 1 but with greater power.
Comtinue with the work that is very good and congratulations for the mod.
This is just a hotfix to address a bug with Paildramon, as well as to add support for the More Player Models mod(You will need to disable the color variations in the configuration file for digimon textures to show up properly).
I also ended up biting the bullet and making a twitter account. Despite twitter losing out in the poll, there were still over 100 votes in favor of having one. So I'm willing to try it out. I'll be posting teasers there, as well as answering questions whenever possible. We will try this out for a little bit, and if it isn't used, I'll probably just delete it since I pretty much despise twitter in the first place.
@Cyan_the_Azure Hi I found a bug at the time of hatching eggs, like I put the egg on the floor, but he does not appear to interact with me and I do not know if it's just me !!
Closing in on 200 surveys now. As promised, I will be posting and discussing the results here.
Couple of things before we begin.
-I'd like to thank everyone who took this seriously. I was very happy that I only had to toss out four surveys which, after looking into a little bit further into who posted them, came to learn that it's the same four people who have been hostile and otherwise bitter since the beginning.
So thank the rest of you for helping me find what I need to be focusing on. And thank the other 4 for having a sad enough existence to troll a mod for years on end. Your dedication to the mod speaks volumes.
-I would like these results to be a jumping point back into having discussion here on this forum. There are a lot of answers and ideas I would definitely like more feedback and discussion on. But if this just turns back into the angst-fest it was before, I will equally not mind resuming discussion and development only on the Digimobs Forum and Twitter. We'll see how this goes.
-There is a LOT of information here. Because of that, I will not necessarily be posting every individual result of the poll. Instead I will be grouping similar answers all together just to keep this from being extremely lengthy. As for the format, I will be posting the question, the replies, and then responding to each reply individually as best as I can.
Ready set go. Answers from the survey will be in black text with quotations. My thoughts will be directly under them and in blue.
Question 1: How long have you been playing digimobs?
For some reason, these results greatly interest and amuse me. They make almost a perfect bell curve, and I'm not sure if there is truly some statistical significance here, or if it's just coincidence. It seems as if most people started in around 2013, which makes sense as it was probably about the time Minecraft peaked in popularity. But it's nice to know that we have some hardcore fans still here from the beginning.
Question 2: Name one thing you like about the Digimobs Mod. This means something about the mod, not a particular digimon in the mod.
- "I love how well done the digital world looks."
- You will have to thank superfuzzygoat for that one. She did a great job revamping all the old world generation and adding even more on top of that. I particularly like the new highlands stuff and how it lights up at night myself.
- "I enjoy the fact that it gives a twist on digimon that I don't often see in actual Digimon Games. At least, not ones i've played. It gets the player involved with caring for the digimon and training it. You can't just grind levels or something and digivolve. You have to have the right materials, the right stats, the right age, and friendship with it ALL along with the survival and building aspects of minecraft."
- This has definitely been my overall goal from the beginning. I wanted to have that old school Digimon World vibe flawlessly incorporated into Minecraft, instead of just making it completely separated from the game itself. How successful has that been? Well..Depends on who you ask.
-"Being able to punch digimon"
- I...am surprised at how often this came up >.> Is this some kind of latent grudge towards Pixelmon for not letting their entities be punched? It's uh..Well, I'm glad you all like to hit things..I think.
-"All the items/blocks that come from the games/anime"
- Kind of hard to have Digimon without things from Digimon! But just you wait, there's plenty more where that came from.
"I like how it's free to get digimon, unlike DMO"
- Agreed. Agreed. I strongly dislike DMO for that very reason. Though I HAVE had people tell me they would rather pay for digimon than deal with having to hunt for bosses to obtain eggs. And I find those people very sad.
"The amount of effort that has been put into this mod"
- Definitely. This is definitely a project of passion as Digimon isn't very popular in general. But one thing that can be rest assured is that the people working on this mod, past and present, have had a lot of passion for this project.
-Annnnd These are just a few of the highlights I picked out. I'm glad that everyone has something specific they like about the mod, but I feel like talking too much about this question isn't really productive. I can talk more about the things that people liked if requested, but I think for now we will skip to the next part.
Question 3: Name one thing you DISLIKE about the Digimobs Mod. This means something about the mod, not a particular digimon.
- "Nothing :D"
- Riiiiiiiiiiiiiiight.
-"A lot of different answers about varying parts of stats and battling"
- Annnd heres one of the biggest ones. A lot of people have complained
about the grind for stats being too hard, and likewise the enemy digimon
around the same level having too high of stats. So I have a couple of
questions/thoughts here.
A lot of these were posted before I made some changes to the system in
general. Of note, I severely decreased the the stats of enemy digimon
per level, and fixed a rather critical bug that had gone unnoticed for a
long time with digimon ignoring defense. I also made stat gains
non-random, so that digimon are steadily gaining stats for certain
actions. My question is, do people still find the stats/fighting
incredibly hard to do as of the latest update? Honestly I've found it a
little too easy, but I'd like to here more feedback here.
The other thing that has come up is that people would rather have the old
stat gain system back. And I'll just go ahead and say it isn't
happening. There's nothing fun, or rewarding, about having the stats of a
digimon instantly max out the second you hit level 100. That just cheapens it. So I have two propositions here.
1. I can continue adding various ways to get stat exp(Training equipment
is one example of this, and I'm thinking about growable foods that can
also give stat exp in the future), to make a plethora of ways to train
up your digimon.
2. I can ditch the stat exp, and make a point allotment system. For those
not familiar with the concept, you would gain so many points per level
up, and you could spend the points on whatever stat you wanted. So you
could evenly distribute points into all stats, or dump them all into the
attack stat to be a glass cannon.
- "The confusing way to digivolve some Digimon."
-Something I find confusing. As if you click to digivolve a digimon, it
will tell you whatever requirements for the digimon are you are missing.
There is nothing really confusing about it. If this is more of a
reference to secret/hidden/special digivolutions that aren't naturally
listed in the possible routes for a digimon to digivolve
into..well..that is intentional. I came from a generation where you
couldn't just look up a guide on the internet to fly through a game. And
that stays true to this mod. There are SOME things you will just have
to discover by accident or discuss with other people to figure out how
to do.
-"Starting out in high level biomes"
- Most of these comments were made before the change, but I still have gotten some in more recent surveys,
which means people are still playing outdated versions. This is no
longer an issue in the 1.10.2 version of digimobs, and it's even
configurable if you want to change the leveling curve of the world.
-"It feels very samey and repetitive all throughout the mod. It's great but
it also seems like you're doing the same thing constantly and never
anything new. You're always training and healing, moving on and
repeating the process. Even after getting new Digimon you're still doing
the same thing and even then getting some items is a real grind."
-Agreed. There is a lot of reptitiveness in the mod, and I'm not
entirely sure how to solve this. As another person wrote in another
survey, Digimon is primarily a battle series where the point is to
achieve the strongest possible form. And..that is indeed repetitive. And
if you take a closer look at the games..they also suffer from the same
issue. As after you finish the story(which is generally just a series of
battles and some text), you aren't left with anything else to do, other
than train more digimon.
This is seriously one of the bigger struggles I have in coming up with
things to add to the mod. I don't feel like many things I have come up
with really take away from the repetitiveness. So I am open to any and all discussions on how to combat(hehe pun) this.
-"Models/Textures need improving"
-This feels like a subtle "Make 3D wavefront models like Pixelmon!"
answer, to which I will say no to everytime. The closest you will get to
those are the super complex blocky models that Fuzzy currently
does.(Palmon remodel, Piedmon, etc). However if this is actually a
comment in regards to some of the older models in the game, rest assured
that they will slowly get remodeled over time.
-"Its really hard and time consuming, this is a mod for minecraft I don't really like putting in over 5 hours just to get to champion if I'm lucky."
-So after initially seeing this comment, I set out to see how long it
would take to get to champion level in just a small single player run
without any prior setup. Took me about two hours. And that was
only because of the age requirement. 1. This isn't a simple "add more
blocks to miencraf" mod. It adds more gameplay. It's not about seeing
everything in less than 5 hours and being done with it. So this mod may
not be for you, for more than one reason. One of my pet peeves with some
players are those that want instant gratification. It isn't the point
of the mod, and so if you are the type of person that wants everything
instantly, you may want to go elsewhere. Or play in creative. Whichever
works.
-"The Digimentals are a bit too easy to get, maybe having a boss digimon guard them would be a good fix to that."
- Agreed, especially with the implementation of the fragments. Though
I'm not entirely sure that a boss to guard them is exactly the right way
to solve this. Would like more input here on other alternatives.
-"The corrupted digimon with their regeneration ability, this makes the high
level corrupted digimons nearly impossible to kill."
-This sounds more like an issue with how digimon ignored defense in previous 1.8.9 versions,
making it harder to kill things in general. But I will take a look at
the way high level digimon regen and see if it may be unintentionally
overpowered.
-"I dislike the fact that materials in the digital world cant be used on
standard crafting recipes. ie: Digi-wood cant make tools"
- Intentional that they cannot make wooden tools, unintentional that some types of digiwood can't be used for sticks/chests/etc. That oversight will be corrected in the update.
Question 4: Give a suggestion on something that can be improved in the Digimobs Mod.
- "Update older models"
- Already covered this, so all I will say is that this is something that will happen overtime.
- "More means of obtaining digimon"
- When I see this, it immediately
translate into "Easier way to get digimon", which I don't like at all.
The philosophy I've always had is that multiple digimon are more of a
luxury. That being said, the next update will introduce a slightly new
method of obtaining digimon, but it will certainly not necessarily be easier.
-"Add more Digimon"/"Add Burst Modes"
-(winky face that is trying to hide the fact that this answer destroys me on
the inside, and isn't really helpful as far as suggestions goes as there
will always be more digimon added)
-"Add worldgen villages of various types"
-Something I definitely want to do, and tinker with when I get bored. I
mostly want these to factor into quests, which is why these haven't
happened yet.
-"The Digivolution system in general. It's straight forward options right
now, which works, but for some evolutions, they feel unnecessary, for
instance the armours. They aren't needed in the mod unless you want
something different. To help this having Dark spires to limit evolution
and having the armours be required for those areas would be nice. For
improving on the "scene" of digivolution, I think the whole thing needs
an overhaul but for special digivolutions, ie Armours and DNA, a
different thing could be used instead of the glowy spinning thing, I'd
say other seasons styles could be used but you'd get into trouble of
what would use it etc. To also add to the armour thing, a limited
evolution time. You could obtain a permanent evolved form eventually but
having the Digimon degenerate after a time would feel more like the animes."
-Some digivolutions are meant to feel straight forward. They are there
to keep progress going and not get you stuck, as some evolutions are
already not so straight forward, and require more strategy to obtain in a
timely manner. More on Armor digimon in a later comment... As for time
digivolutions, been there, done that. They were that way in the earlier
versions of digimobs. Didn't really work out too well, which is why it
was changed. "Feeling like the animes" isn't really my objective. I'm
more prone to "Feel like the games, with some anime stuff thrown in".
-"Perhaps a different sky in the Digital World dimension, similar to the Tamers series."
-Agreed. Hope you like the new sky in the next update as much as I do.
"Maybe more biomes?"
-I want to add more biomes, yes. I don't really have any ideas though
for new ones at the moment that don't already cover something thats
already in the mod, or something that is just a glaringly similar copy
to a vanilla biome. OPEN TO SUGGESTIONS
-"Some
of the digimon lines could be improved, I mean Tyrannomon becoming
brachiomon is wacky at best, Ankylomon would work better for it. (also the fact that some digimon have no conections to other lines.)"
-Well I mean, naturally digimon lines will be improved and further connected
as more digimon are added to the mod. It's more of a matter of time than
a lack of means. Also...one dinosaur becoming another dinosaur is wacky
yet an armadillo becoming a dinosaur is not? Click here for more info on why Brachiomon digivolves from Tyrannomon, it might be enlightening.
-And..honestly there are a lot of other things posted here too. But if I go through
each one of them, This will become 10 posts long. Most of the other
suggestions pertained to stats, quests, and other things that I have
already hit on. Much I can expand upon them should it honestly be
wanted.
Question 5: If there was one thing you could have in the Digimobs Mod...
-The results from this survey are on the left. The results of a very similar survey given for the server only are on the right. As you can see there
is a pretty large difference in what people want from one group to another. These general consensus though, seem to want something other
than grinding levels and crafting, so this will be my main focus for the next few updates.(And of course more digimon, don't you worry).
Question 6: If you wanted more digimon, you would want them from...
-Again, this survey is on the left, the server survey on the right. There is quite an interesting spread between these two results as well. The one thing I am shocked to see is that there is a majority that would rather have digimon that were not featured in any anime. That being said, after I finish up the remaining ~20 or so digimon from Digimon Adventure, I suppose I will be diving deeper into non-anime digimon. And maybe Xros Wars/Fusion by the looks of it.
Question 7: Request one digimon line to be added to the mod.
-And man were there a lot of requests. The most POPULAR requests were put into a poll above to be voted on. The winner will get top priority and be added into the next update. If you requested a digimon line and don't see it in the poll it was either 1. Only requested by one person or 2. Already being worked on behind the scenes and so it didn't seem fair to put it as a choice.
Question 8: Question 4 had you suggest an improvement for the mod, For this question, suggest something new for the mod.
-"Spirit evolution"
- Sigh. That's fair. I should have seen this coming.
-"Something interesting that would encourage players to get stronger digimon would be giving digimon some sort of utility depending on what type of digimon they are. For example, Digimon that can already be ridden would have that as their utility purpose while other digimon could be capable of storing a large amount of items, help with mining, or provide a passive buff to the player while outside of their V-Pet and near them. The higher the digimon is in power, the better they are at performing their utility purpose. This would get players to search for certain digimon and raise them up to where they'd like them to be."
-As someone who has bought/sunk too many hours into Ark recently, I can definitely appreciate the idea of having digimon specifically for utility. The issue here is more of..what utility can you exactly achieve in Minecraft? You..need to cut wood, and you need to mine stone/dirt/sand. And..then you don't really have much else you need to do. I'm definitely intrigued by this idea though, and would love to hear this idea expanded upon.
-"Maybe a personality value for the digimon like in Digimon World Championship, wich determinates how it behaves in battle and how much itwould increase certain stats"
-Fun fact: While personalities in the mod do not currently change battle behavior, they do infact, alter stat gains. Some more noticeable than others.
-"Dark Spires and Dark rings, and Dark dimension stuff. The mod feels very "good" right now and for those wanting to play a darker side there really isn't much helping that. You'd still have to do all the same things the "good" side does to get what you want, and after that you've just being a bully with a strong Digimon then. Having a dark side to play as, along with goals or something as well would help alleviate . But being dark would have to have the wild digimobs be under you control and do what you want as well, so to expand further, say get a Drimogemon under your control (not partner Digimon) and then have it go to work digging."
- I don't want to say much about this one..Primarily because this gave me a rather interesting idea that eventually sparked a large majority of the new system I am developing for the next update. And I just don't want to give it away just yet. And while part of this does involve some "darkside" game play, it has really expanded into a much bigger thing. But you will just have to wait and see for this one.
-"how bout digieggs u carry around in a incubator"
- I don't really see the point for this. I know people want more ways to cut down on that egg hatching timer, but I just don't see this as the way. But maybe if enough people request it.
-"Having some digimons appearing in the real world as viruses (you know like in tamers escaping from the internet)"
-Done. Check the digimobs twitter if youuu would like to see a teaser.
-"Cards to enhance Digimons via the D-Power"
-Ehhh. Solid maybe. I've had this idea tossed around to me a couple of different times in different ways. I still have yet to hear of one that doesn't make a digimon super overpowered by using a card swipe to boost it.
-"A way to talk with your digimon. This will be hard, I think."
- Having solid conversations..definitely not within the realm of possibility. That being said, the next update will contain more speech from your digimon. Not necessarily the same thing, but I think it's a step in the right direction.
-"Something new... hmm... I know! Add creatures from the games/anime that aren't digimon. (Digi-gnomes, D-Reaper, Vitium, etc.) It's just an idea,not that I want them like right now. "
-Absolutely. This is more of an issue of not having the models for them currently. Though I do have models for some of the d-reaper forms, and the first vitium form. You may see the former sooner rather than later. So I will extend this question out to everyone for more discussion. Should these digital lifeforms be tameable in some way? What functions would you like to see them perform?
-"Perhaps the addition of bosses such as Yggdrasil or whatever so that we have something to work towards while playing."
-Something that has only been tossed out more recently as an idea to me is big bosses in some kind of big structure that only spawn out from certain distances. I think this is probably an excellent way to incorporate bosses like Yggdrasil, or the Demon Lords as another person requested.
- "I liked the idea of training Digimon in a Digimon World 1-esque way (minus the speeding up, obviously). You could make little Digimon gym
areas that spawn in certain biomes, or even custom blocks to make things like the gym equipment yourself to keep congruent with Minecraft."
-I'll admit, I feel pretty stupid that I didn't think of making gyms that spawned naturally in the digital world before this. While this may not get done in time for the next update, it will be something that I will get to work on in the near future for sure.
-Annnd many more. But honestly my fingers are cramping at this point from all the typing, so for now I'm going to go into my final thoughts.
Wrap Up
- I again want to use this survey primarily as a tool to open up discussion about ACTUAL likes/dislikes/improvements to the mod. As you can probably see from some of my responses, I have already begun incorporating a lot of the things mentioned into the next update, which is turning into maybe the most massive one yet. I would love to hear more thoughts on the results of this survey if anyone actually made it through this massive wall of text. I want to thank everyone again for taking the time to take this survey seriously as I think it has helped me narrow my focus to what needs to be done tremendously. I will keep the survey open and the link on the front page in place so that people can continue sending in surveys for feedback, should they prefer that to posting here or the digimobs forum. R.I.P my fingers, and I hope that this is the first step to having some decent discussion back in this topic.
I do have a question on the survey, If Ryudamon line win, and it is a big if, will that means Alphamon: Ouryuken will be added too? It is like the Omnimon line when the combine strength of Wargreymon and MetalGarurumon.
I do have a question on the survey, If Ryudamon line win, and it is a big if, will that means Alphamon: Ouryuken will be added too? It is like the Omnimon line when the combine strength of Wargreymon and MetalGarurumon.
The poll is primarily concered with adding what I consider the "full line", which would be Rookie-Mega. Jogresses, Mode Changes, or other forms are really not the main concern here. So things such as Alphamon Ouryuken, Chaosmon, Examon, Ravemon BM, etc are not guaranteed to be added at this time. It will come down to a lot of factors, mainly time. If the digimon is a slight alteration of an existing model, it will be more likely that I could get it done before the deadline for the update, assuming real life things don't come up, and/or I haven't started procrastinating and don't have other things finished. Realistically out of the polling options, as far as digimon outside the "full line" goes, the only ones I realistically see having a chance to be done are Alphamon Ouryuken, Ravemon BM, and possibly Mastemon(for BlackGatomon's line).
tl;dr: Only the digimon listed in the poll are guaranteed for this update. Any additional forms will depend on time constraints.
hi I'm having a bit of a problem when I first teleported to the digital world I looked around to find a low level digimon to battle with mine but all I could find were level 50 or higher I searched for a low level one for 30 minutes but could not find any. I am using the latest update
Since you are using an already generated world, you will need to go to the digimobs configuration file and change the "X" and "Z" points to your current co-ordinance.
Hi, i'm using the Digimobs(0.9.8f)-Hotfix version of the mod on my private server. I have a bug i don't know how to correct. In the vending machines,I only see small recovery and other players see other items. I tested on a machine with an other player. I told me he was seeing eggs and I only saw small recovery.
Do you know how to fix it?
This is generally a conflict that comes with using WAILA. You'll want to remove that.
Couple of other notes while I'm here.
I've decided to spice up the poll a little bit. I will be slowly deleting options over time based on the amount of votes they are getting. For instance all those that have had 0 votes up until this point are now..gone. And so in another week or so, I will remove the ones that have only received one vote. I will keep doing this until we have two or three options left, because I would like a majority vote. So if you want your digimon line to stay in the running..make sure to vote ASAP.
The other thing is that there has been seemingly 0 interest in the survey results. Whether this just be because no one here seems keen on having a discussion, or because it was just too much text to read and people can't be bothered, I really don't know what else to really do to try to keep people filled in. I've had people discuss the survey with me, it just hasn't been here, which again makes me wonder if I am ultimately wasting my time trying to have any sort of productive discussion here. At least it has been fairly civil since I posted the results, so that is at least a nice change in pace.
I've been kind of busy this week, so I don't really have anything new to add here, so I will just be posting pictures that I've been putting up on Twitter, as I'm sure they will at least generate some interest until I get a little less busy.
Quote from Cyan_the_Azure>>
The other thing is that there has been seemingly 0 interest in the survey results. Whether this just be because no one here seems keen on having a discussion, or because it was just too much text to read and people can't be bothered, I really don't know what else to really do to try to keep people filled in. I've had people discuss the survey with me, it just hasn't been here, which again makes me wonder if I am ultimately wasting my time trying to have any sort of productive discussion here. At least it has been fairly civil since I posted the results, so that is at least a nice change in pace.
I don't think its that there is no interest nor do I think its the fact that its no one wanting to read the wall of text, I say its more likely people just don't wanna get involved with a discussion... Or they may and are just are scared to speak up. There are two things which have kept me from trying to discuss anything, first there are a couple people I wish to avoid who have been involved with the mod or server in someway, second don't take this the wrong way but Cyan you can come off as scary. I do get why you can be so harsh, if I had to deal with everything you put up with when it comes to people over the mod I would get like that to. Anywho my point with that being, I fear my own opinion or suggestion getting bashed to the ground, just not something I do well with, yeah I know I'm a scaredy cat.
As for the survey itself I really liked the idea of it, it allowed me to voice some of my ideas and thoughts while getting to remain anonymous therefore giving me really no reason to not fill it out. I am also happy that you posted the results here, I read though it and it was nice to know your thoughts on some of the things people had brought up. I'm gonna try to give some of my thoughts on some of the replies you had to things from the survey here now, I'm most likely gonna regret ever posting this but hey I gotta try to leave my comfort zone at some point. I'd also like to say sorry if my post comes off as messy I've seriously almost never used my minecraft forum account.
First thing I will comment on is the whole stats and battling thing as well as the idea of equipment. I'm fine with battling how it is, its fine, it works and doesn't bother me. I'm not sure how I feel about a point system but its not something I would be looking forward to. As for equipment I'm rather curious as to how that would work, I like the idea yes just worried that it would make things to easy. Unlike world one or next order there's not really a time limit you are fighting against, like once you get the stat where you want it to be you're digimon is not gonna die in a day after you did all that work. Do you have any ideas how you would make equipment work? and if so would you be up for sharing a bit of the plan there? Also in case you bring it up, I know there was a gym in world three but I don't remember at all how that worked, I never got anywhere in that game.
Next is how the mod can be repetitive, yeah this would be a major issue but you brought up somethings from the survey that would do something for that issue, in no way a "fix" and no would they stray to far away from what one already does but they would add a bit of a "touch up" to things. World gen villages and quests? Like yes please. Big bosses in special structures? Thats something I'd get excited for. A suggestion there, maybe another dimension that could look something like Mt.Infinity and infinite cauldron? I think that be really cool, having the void all around it just to really give it that effect. Boss ideas for that could be Armageddemon, Apocalymon or Machinedramon.
As for the digimentals I don't think those need to be changed, or need to be guarded since is there really a reason to use armor digimon as the mod is? Well tell theres no reason to make them harder to get tell dark spires are added anyways.
So I was gonna say my thoughts on more stuff but I just noticed the time, i've been writing this out for two hours and its 1am so I need to sleep. Really sorry if this post isn't helpful and just ends up being a waste of you're time, I really did not mean for it to be.
I don't think its that there is no interest nor do I think its the fact that its no one wanting to read the wall of text, I say its more likely people just don't wanna get involved with a discussion... Or they may and are just are scared to speak up. There are two things which have kept me from trying to discuss anything, first there are a couple people I wish to avoid who have been involved with the mod or server in someway, second don't take this the wrong way but Cyan you can come off as scary. I do get why you can be so harsh, if I had to deal with everything you put up with when it comes to people over the mod I would get like that to. Anywho my point with that being, I fear my own opinion or suggestion getting bashed to the ground, just not something I do well with, yeah I know I'm a scaredy cat.
As for the survey itself I really liked the idea of it, it allowed me to voice some of my ideas and thoughts while getting to remain anonymous therefore giving me really no reason to not fill it out. I am also happy that you posted the results here, I read though it and it was nice to know your thoughts on some of the things people had brought up. I'm gonna try to give some of my thoughts on some of the replies you had to things from the survey here now, I'm most likely gonna regret ever posting this but hey I gotta try to leave my comfort zone at some point. I'd also like to say sorry if my post comes off as messy I've seriously almost never used my minecraft forum account.
First thing I will comment on is the whole stats and battling thing as well as the idea of equipment. I'm fine with battling how it is, its fine, it works and doesn't bother me. I'm not sure how I feel about a point system but its not something I would be looking forward to. As for equipment I'm rather curious as to how that would work, I like the idea yes just worried that it would make things to easy. Unlike world one or next order there's not really a time limit you are fighting against, like once you get the stat where you want it to be you're digimon is not gonna die in a day after you did all that work. Do you have any ideas how you would make equipment work? and if so would you be up for sharing a bit of the plan there? Also in case you bring it up, I know there was a gym in world three but I don't remember at all how that worked, I never got anywhere in that game.
Next is how the mod can be repetitive, yeah this would be a major issue but you brought up somethings from the survey that would do something for that issue, in no way a "fix" and no would they stray to far away from what one already does but they would add a bit of a "touch up" to things. World gen villages and quests? Like yes please. Big bosses in special structures? Thats something I'd get excited for. A suggestion there, maybe another dimension that could look something like Mt.Infinity and infinite cauldron? I think that be really cool, having the void all around it just to really give it that effect. Boss ideas for that could be Armageddemon, Apocalymon or Machinedramon.
As for the digimentals I don't think those need to be changed, or need to be guarded since is there really a reason to use armor digimon as the mod is? Well tell theres no reason to make them harder to get tell dark spires are added anyways.
So I was gonna say my thoughts on more stuff but I just noticed the time, i've been writing this out for two hours and its 1am so I need to sleep. Really sorry if this post isn't helpful and just ends up being a waste of you're time, I really did not mean for it to be.
I mostly want to leave the discussions to be held between the various players and such rather than posting my "two cents" on everything, but I did want to hit on a couple of things here.
First and foremost, you should never be afraid of posting constructive criticism. I will not rage out on someone for that. I only tend to let people have it when they come off as whiny or demanding, or otherwise standoffish. There's absolutely nothing wrong with what you have posted.
I don't necessarily agree that people are afraid to discuss things, as it did not take very long for people to start inquiring about the poll and the options in it. That leads me to believe that a majority of people aren't concerned with anything other than the digimon in the update. Which does make sense, since there was a large majority in the survey that voted for wanting more digimon than anything. But anyways, for anyone who may be scared of posting, if you make it in a constructive way like FluffytheUnicorn has, then you aren't going to get your head bitten off.
On the topic of avoiding posting due to mod and server people...
I'm a little perplexed at who, that has been involved with the mod, you might be avoiding. As there have only been a handful, and most of them went inactive in the first two years of the mod. I feel like this may be a subtle reference though to the previous server and it's owners. Let me assure you that there's a reason I cut ties with them. I can tell you that despite how they may want to tell the story, 90% of the previous server staff were removed, and did not leave on their own accord, because I got tired of them alienating the players and potential staff.
Long story short, I think you may enjoy the new server that is run by Fuzzy and myself. We do things a little differently.
But that's all I want to really comment on. I want to leave the rest of the ideas in this post to be discussed by other people, rather than just me. As for an example of the training equipment though-- There is already training equipment in the game. It would just work the same as far as a gym goes. The gyms would just consist of world generated equipment throughout the world. Maybe higher tier the further out you go.
tl;dr I only bite those that have bad intentions to begin with.
I mostly want to leave the discussions to be held between the various players and such rather than posting my "two cents" on everything, but I did want to hit on a couple of things here.
First and foremost, you should never be afraid of posting constructive criticism. I will not rage out on someone for that. I only tend to let people have it when they come off as whiny or demanding, or otherwise standoffish. There's absolutely nothing wrong with what you have posted.
I don't necessarily agree that people are afraid to discuss things, as it did not take very long for people to start inquiring about the poll and the options in it. That leads me to believe that a majority of people aren't concerned with anything other than the digimon in the update. Which does make sense, since there was a large majority in the survey that voted for wanting more digimon than anything. But anyways, for anyone who may be scared of posting, if you make it in a constructive way like FluffytheUnicorn has, then you aren't going to get your head bitten off.
On the topic of avoiding posting due to mod and server people...
I'm a little perplexed at who, that has been involved with the mod, you might be avoiding. As there have only been a handful, and most of them went inactive in the first two years of the mod. I feel like this may be a subtle reference though to the previous server and it's owners. Let me assure you that there's a reason I cut ties with them. I can tell you that despite how they may want to tell the story, 90% of the previous server staff were removed, and did not leave on their own accord, because I got tired of them alienating the players and potential staff.
Long story short, I think you may enjoy the new server that is run by Fuzzy and myself. We do things a little differently.
But that's all I want to really comment on. I want to leave the rest of the ideas in this post to be discussed by other people, rather than just me. As for an example of the training equipment though-- There is already training equipment in the game. It would just work the same as far as a gym goes. The gyms would just consist of world generated equipment throughout the world. Maybe higher tier the further out you go.
tl;dr I only bite those that have bad intentions to begin with.
First off thank you for what you said about posting, that does make me feel more okay and less scared about posting. Also I guess you're right there, I've not payed any attention to the digimon poll other then a short glace and click of the mouse. Its just something I figured could be a reason since its something I have discussed with people before in the past about being scared to bring up suggestions though that was a year or two ago as well as a mental disorder I have could be playing more of a part in my thoughts here then I have realized. Perhaps I will try to get involved with discussions here more often, I do feel better about doing so now so thank you.
Ahh forgive me there, I should of stated that it was more of a personal reason. All staff with the exception of one that I have seen on the server did okay to really good at they're jobs. I've never had a problem with any of the owners either, Stud was fun and cool from what I have seen from him though he did like to use all caps, then the next time I played on the server there may have been a different owner but if there was I don't remember them. I don't want to say to much on the matter here but I will say the people I am avoiding would be my ex and who I think they are still currently with, peeking over to the digimob forums one of the two seems to be semi-active over there... I really don't want to run into either of them even if they are no longer staff, I hope that is enough to clear up that up. If I ever learn that the two no longer play on the server anymore, I'd most likely gladly jump back on the server since I've had a lot of fun on the server in the past. I would state they're names and ask if they still played on the server but I feel that would be wrong of me to do.
I've either never noticed the equipment in game or I've totally forgotten it existed, Thank you for pointing that out I will have to check it out when I get the chance.
Another week, another two lines eliminated from the poll as they have received no additional votes! Make sure to vote for your favorite line while you still can. Otherwise it looks like BlackGatomon's line may take it all the way.
Sidenote- Next week marks the one year anniversary of the Digimobs Adventure server. Here is a link to next week's events, as I typically like to keep this topic about the mod itself. All I can say is that if you've been away for a while, next week might be the opportune time to jump back in as there will be lots of goodies being given away.
I liked to ear about all this possible additions that may take place in the mod. I like the idea of some lvl of utility add to the mobs, the dark stuff and the addition of some type of goal to incentive high levels of power.
sooo........about the "Spirit evolution" topic. does it still a forbidden territory on this mod?
Spirit evolution has never been forbidding. Begging for me to add models for the spirit digimon is. They will come at whatever point they are made, but some people seem to think it's just never going to be a thing for some odd reason.
I more or less have an idea about how most of it is going to work, but I still welcome any discussion in case there are any potential new ideas that might be fun to incorporate into it.
Digimobs(0.9.8e) is now live!
Changelogs can be found on the download on the front page(as well as our forum if you prefer that)
Link to Feedback Survey
This update mostly contains a bug of overdo bugfixes, and one rather large fix, but there are a couple of new things sprinkled in as well. This will probably be the last update for a bit. Not because I am taking a break or quitting, but because I have plans for quite a large update that I am aiming towards releasing towards the beginning of summer. The update will be largely impacted by the results of the survey so far, as there seems to be a pretty large crowd leaning towards certain things, and so I intend to cater quite a bit to that.
SPEAKING of the survey, I want to thank the people who actually took it seriously.(and thank the few trolls who didn't, your salt was delicious) We have had about 120 people take the survey so far. I'd like to aim for about 200 or so to get a nice sample size, before posting the results and my thoughts on them. In addition to the results, we will have a poll to vote for the next digimon line, based on the most popular requests from the survey.
The link to the survey is above, for those who haven't taken it yet. It is also on the front page.
Funny how only one out of 120 surveys has mentioned anything about having an in-game wiki function. Shows you just how out of touch the vocal minority here really is.
All that being said, enjoy the update. I hear its killer.
Hello, Sorry, my English is very bad.
Well I do not know if it helps but there is a forum with very good 3d models of Digimon.
http://withthewill.net/threads/15915-3D-Models-from-Digimon-Linkz-(and-by-extension-Cyber-Sleuth-and-Next-0rder)
Another thing you would find cool is you can scan the digimon there with 100% pick up a digiegg.
And finally use an incubator to hatch the egg.
Another thing that would be cool, is when the digimon evolves he returns to lv 1 but with greater power.
Comtinue with the work that is very good and congratulations for the mod.
Is there anything past the piddomon boss fight inside the story?
Digimobs(0.9.8f) is now live!
Changelogs can be found in the usual places
Link to Feedback Survey
Link to Forum
Link to Twitter
This is just a hotfix to address a bug with Paildramon, as well as to add support for the More Player Models mod(You will need to disable the color variations in the configuration file for digimon textures to show up properly).
I also ended up biting the bullet and making a twitter account. Despite twitter losing out in the poll, there were still over 100 votes in favor of having one. So I'm willing to try it out. I'll be posting teasers there, as well as answering questions whenever possible. We will try this out for a little bit, and if it isn't used, I'll probably just delete it since I pretty much despise twitter in the first place.
@Cyan_the_Azure I don't know if this relates to the mod but is there a faster way to age your digimon?
i think the third
Closing in on 200 surveys now. As promised, I will be posting and discussing the results here.
Couple of things before we begin.
-I'd like to thank everyone who took this seriously. I was very happy that I only had to toss out four surveys which, after looking into a little bit further into who posted them, came to learn that it's the same four people who have been hostile and otherwise bitter since the beginning.
So thank the rest of you for helping me find what I need to be focusing on. And thank the other 4 for having a sad enough existence to troll a mod for years on end. Your dedication to the mod speaks volumes.
-I would like these results to be a jumping point back into having discussion here on this forum. There are a lot of answers and ideas I would definitely like more feedback and discussion on. But if this just turns back into the angst-fest it was before, I will equally not mind resuming discussion and development only on the Digimobs Forum and Twitter. We'll see how this goes.
-There is a LOT of information here. Because of that, I will not necessarily be posting every individual result of the poll. Instead I will be grouping similar answers all together just to keep this from being extremely lengthy. As for the format, I will be posting the question, the replies, and then responding to each reply individually as best as I can.
Ready set go. Answers from the survey will be in black text with quotations. My thoughts will be directly under them and in blue.
Question 1: How long have you been playing digimobs?
For some reason, these results greatly interest and amuse me. They make almost a perfect bell curve, and I'm not sure if there is truly some statistical significance here, or if it's just coincidence. It seems as if most people started in around 2013, which makes sense as it was probably about the time Minecraft peaked in popularity. But it's nice to know that we have some hardcore fans still here from the beginning.
Question 2: Name one thing you like about the Digimobs Mod. This means something about the mod, not a particular digimon in the mod.
- "I love how well done the digital world looks."
- You will have to thank superfuzzygoat for that one. She did a great job revamping all the old world generation and adding even more on top of that. I particularly like the new highlands stuff and how it lights up at night myself.
- "I enjoy the fact that it gives a twist on digimon that I don't often see in actual Digimon Games. At least, not ones i've played. It gets the player involved with caring for the digimon and training it. You can't just grind levels or something and digivolve. You have to have the right materials, the right stats, the right age, and friendship with it ALL along with the survival and building aspects of minecraft."
- This has definitely been my overall goal from the beginning. I wanted to have that old school Digimon World vibe flawlessly incorporated into Minecraft, instead of just making it completely separated from the game itself. How successful has that been? Well..Depends on who you ask.
-"Being able to punch digimon"
- I...am surprised at how often this came up >.> Is this some kind of latent grudge towards Pixelmon for not letting their entities be punched? It's uh..Well, I'm glad you all like to hit things..I think.
-"All the items/blocks that come from the games/anime"
- Kind of hard to have Digimon without things from Digimon! But just you wait, there's plenty more where that came from.
"I like how it's free to get digimon, unlike DMO"
- Agreed. Agreed. I strongly dislike DMO for that very reason. Though I HAVE had people tell me they would rather pay for digimon than deal with having to hunt for bosses to obtain eggs. And I find those people very sad.
"The amount of effort that has been put into this mod"
- Definitely. This is definitely a project of passion as Digimon isn't very popular in general. But one thing that can be rest assured is that the people working on this mod, past and present, have had a lot of passion for this project.
-Annnnd These are just a few of the highlights I picked out. I'm glad that everyone has something specific they like about the mod, but I feel like talking too much about this question isn't really productive. I can talk more about the things that people liked if requested, but I think for now we will skip to the next part.
Question 3: Name one thing you DISLIKE about the Digimobs Mod. This means something about the mod, not a particular digimon.
- "Nothing :D"
- Riiiiiiiiiiiiiiight.
-"A lot of different answers about varying parts of stats and battling"
- Annnd heres one of the biggest ones. A lot of people have complained
about the grind for stats being too hard, and likewise the enemy digimon
around the same level having too high of stats. So I have a couple of
questions/thoughts here.
A lot of these were posted before I made some changes to the system in
general. Of note, I severely decreased the the stats of enemy digimon
per level, and fixed a rather critical bug that had gone unnoticed for a
long time with digimon ignoring defense. I also made stat gains
non-random, so that digimon are steadily gaining stats for certain
actions. My question is, do people still find the stats/fighting
incredibly hard to do as of the latest update? Honestly I've found it a
little too easy, but I'd like to here more feedback here.
The other thing that has come up is that people would rather have the old
stat gain system back. And I'll just go ahead and say it isn't
happening. There's nothing fun, or rewarding, about having the stats of a
digimon instantly max out the second you hit level 100. That just cheapens it. So I have two propositions here.
1. I can continue adding various ways to get stat exp(Training equipment
is one example of this, and I'm thinking about growable foods that can
also give stat exp in the future), to make a plethora of ways to train
up your digimon.
2. I can ditch the stat exp, and make a point allotment system. For those
not familiar with the concept, you would gain so many points per level
up, and you could spend the points on whatever stat you wanted. So you
could evenly distribute points into all stats, or dump them all into the
attack stat to be a glass cannon.
- "The confusing way to digivolve some Digimon."
-Something I find confusing. As if you click to digivolve a digimon, it
will tell you whatever requirements for the digimon are you are missing.
There is nothing really confusing about it. If this is more of a
reference to secret/hidden/special digivolutions that aren't naturally
listed in the possible routes for a digimon to digivolve
into..well..that is intentional. I came from a generation where you
couldn't just look up a guide on the internet to fly through a game. And
that stays true to this mod. There are SOME things you will just have
to discover by accident or discuss with other people to figure out how
to do.
-"Starting out in high level biomes"
- Most of these comments were made before the change, but I still have gotten some in more recent surveys,
which means people are still playing outdated versions. This is no
longer an issue in the 1.10.2 version of digimobs, and it's even
configurable if you want to change the leveling curve of the world.
-"It feels very samey and repetitive all throughout the mod. It's great but
it also seems like you're doing the same thing constantly and never
anything new. You're always training and healing, moving on and
repeating the process. Even after getting new Digimon you're still doing
the same thing and even then getting some items is a real grind."
-Agreed. There is a lot of reptitiveness in the mod, and I'm not
entirely sure how to solve this. As another person wrote in another
survey, Digimon is primarily a battle series where the point is to
achieve the strongest possible form. And..that is indeed repetitive. And
if you take a closer look at the games..they also suffer from the same
issue. As after you finish the story(which is generally just a series of
battles and some text), you aren't left with anything else to do, other
than train more digimon.
This is seriously one of the bigger struggles I have in coming up with
things to add to the mod. I don't feel like many things I have come up
with really take away from the repetitiveness. So I am open to any and all discussions on how to combat(hehe pun) this.
-"Models/Textures need improving"
-This feels like a subtle "Make 3D wavefront models like Pixelmon!"
answer, to which I will say no to everytime. The closest you will get to
those are the super complex blocky models that Fuzzy currently
does.(Palmon remodel, Piedmon, etc). However if this is actually a
comment in regards to some of the older models in the game, rest assured
that they will slowly get remodeled over time.
-"Its really hard and time consuming, this is a mod for minecraft I don't really like putting in over 5 hours just to get to champion if I'm lucky."
-So after initially seeing this comment, I set out to see how long it
would take to get to champion level in just a small single player run
without any prior setup. Took me about two hours. And that was
only because of the age requirement. 1. This isn't a simple "add more
blocks to miencraf" mod. It adds more gameplay. It's not about seeing
everything in less than 5 hours and being done with it. So this mod may
not be for you, for more than one reason. One of my pet peeves with some
players are those that want instant gratification. It isn't the point
of the mod, and so if you are the type of person that wants everything
instantly, you may want to go elsewhere. Or play in creative. Whichever
works.
-"The Digimentals are a bit too easy to get, maybe having a boss digimon guard them would be a good fix to that."
- Agreed, especially with the implementation of the fragments. Though
I'm not entirely sure that a boss to guard them is exactly the right way
to solve this. Would like more input here on other alternatives.
-"The corrupted digimon with their regeneration ability, this makes the high
level corrupted digimons nearly impossible to kill."
-This sounds more like an issue with how digimon ignored defense in previous 1.8.9 versions,
making it harder to kill things in general. But I will take a look at
the way high level digimon regen and see if it may be unintentionally
overpowered.
-"I dislike the fact that materials in the digital world cant be used on
standard crafting recipes. ie: Digi-wood cant make tools"
- Intentional that they cannot make wooden tools, unintentional that some types of digiwood can't be used for sticks/chests/etc. That oversight will be corrected in the update.
Question 4: Give a suggestion on something that can be improved in the Digimobs Mod.
- "Update older models"
- Already covered this, so all I will say is that this is something that will happen overtime.
- "More means of obtaining digimon"
- When I see this, it immediately
translate into "Easier way to get digimon", which I don't like at all.
The philosophy I've always had is that multiple digimon are more of a
luxury. That being said, the next update will introduce a slightly new
method of obtaining digimon, but it will certainly not necessarily be easier.
-"Add more Digimon"/"Add Burst Modes"
-(winky face that is trying to hide the fact that this answer destroys me on
the inside, and isn't really helpful as far as suggestions goes as there
will always be more digimon added)
-"Add worldgen villages of various types"
-Something I definitely want to do, and tinker with when I get bored. I
mostly want these to factor into quests, which is why these haven't
happened yet.
-"The Digivolution system in general. It's straight forward options right
now, which works, but for some evolutions, they feel unnecessary, for
instance the armours. They aren't needed in the mod unless you want
something different. To help this having Dark spires to limit evolution
and having the armours be required for those areas would be nice. For
improving on the "scene" of digivolution, I think the whole thing needs
an overhaul but for special digivolutions, ie Armours and DNA, a
different thing could be used instead of the glowy spinning thing, I'd
say other seasons styles could be used but you'd get into trouble of
what would use it etc. To also add to the armour thing, a limited
evolution time. You could obtain a permanent evolved form eventually but
having the Digimon degenerate after a time would feel more like the animes."
-Some digivolutions are meant to feel straight forward. They are there
to keep progress going and not get you stuck, as some evolutions are
already not so straight forward, and require more strategy to obtain in a
timely manner. More on Armor digimon in a later comment... As for time
digivolutions, been there, done that. They were that way in the earlier
versions of digimobs. Didn't really work out too well, which is why it
was changed. "Feeling like the animes" isn't really my objective. I'm
more prone to "Feel like the games, with some anime stuff thrown in".
-"Perhaps a different sky in the Digital World dimension, similar to the Tamers series."
-Agreed. Hope you like the new sky in the next update as much as I do.
"Maybe more biomes?"
-I want to add more biomes, yes. I don't really have any ideas though
for new ones at the moment that don't already cover something thats
already in the mod, or something that is just a glaringly similar copy
to a vanilla biome. OPEN TO SUGGESTIONS
-"Some
of the digimon lines could be improved, I mean Tyrannomon becoming
brachiomon is wacky at best, Ankylomon would work better for it. (also the fact that some digimon have no conections to other lines.)"
-Well I mean, naturally digimon lines will be improved and further connected
as more digimon are added to the mod. It's more of a matter of time than
a lack of means. Also...one dinosaur becoming another dinosaur is wacky
yet an armadillo becoming a dinosaur is not? Click here for more info on why Brachiomon digivolves from Tyrannomon, it might be enlightening.
-And..honestly there are a lot of other things posted here too. But if I go through
each one of them, This will become 10 posts long. Most of the other
suggestions pertained to stats, quests, and other things that I have
already hit on. Much I can expand upon them should it honestly be
wanted.
Question 5: If there was one thing you could have in the Digimobs Mod...
-The results from this survey are on the left. The results of a very similar survey given for the server only are on the right. As you can see there
is a pretty large difference in what people want from one group to another. These general consensus though, seem to want something other
than grinding levels and crafting, so this will be my main focus for the next few updates.(And of course more digimon, don't you worry).
Question 6: If you wanted more digimon, you would want them from...
-Again, this survey is on the left, the server survey on the right. There is quite an interesting spread between these two results as well. The one thing I am shocked to see is that there is a majority that would rather have digimon that were not featured in any anime. That being said, after I finish up the remaining ~20 or so digimon from Digimon Adventure, I suppose I will be diving deeper into non-anime digimon. And maybe Xros Wars/Fusion by the looks of it.
Question 7: Request one digimon line to be added to the mod.
-And man were there a lot of requests. The most POPULAR requests were put into a poll above to be voted on. The winner will get top priority and be added into the next update. If you requested a digimon line and don't see it in the poll it was either 1. Only requested by one person or 2. Already being worked on behind the scenes and so it didn't seem fair to put it as a choice.
Question 8: Question 4 had you suggest an improvement for the mod, For this question, suggest something new for the mod.
-"Spirit evolution"
- Sigh. That's fair. I should have seen this coming.
-"Something interesting that would encourage players to get stronger digimon would be giving digimon some sort of utility depending on what type of digimon they are. For example, Digimon that can already be ridden would have that as their utility purpose while other digimon could be capable of storing a large amount of items, help with mining, or provide a passive buff to the player while outside of their V-Pet and near them. The higher the digimon is in power, the better they are at performing their utility purpose. This would get players to search for certain digimon and raise them up to where they'd like them to be."
-As someone who has bought/sunk too many hours into Ark recently, I can definitely appreciate the idea of having digimon specifically for utility. The issue here is more of..what utility can you exactly achieve in Minecraft? You..need to cut wood, and you need to mine stone/dirt/sand. And..then you don't really have much else you need to do. I'm definitely intrigued by this idea though, and would love to hear this idea expanded upon.
-"Maybe a personality value for the digimon like in Digimon World Championship, wich determinates how it behaves in battle and how much itwould increase certain stats"
-Fun fact: While personalities in the mod do not currently change battle behavior, they do infact, alter stat gains. Some more noticeable than others.
-"Dark Spires and Dark rings, and Dark dimension stuff. The mod feels very "good" right now and for those wanting to play a darker side there really isn't much helping that. You'd still have to do all the same things the "good" side does to get what you want, and after that you've just being a bully with a strong Digimon then. Having a dark side to play as, along with goals or something as well would help alleviate . But being dark would have to have the wild digimobs be under you control and do what you want as well, so to expand further, say get a Drimogemon under your control (not partner Digimon) and then have it go to work digging."
- I don't want to say much about this one..Primarily because this gave me a rather interesting idea that eventually sparked a large majority of the new system I am developing for the next update. And I just don't want to give it away just yet. And while part of this does involve some "darkside" game play, it has really expanded into a much bigger thing. But you will just have to wait and see for this one.
-"how bout digieggs u carry around in a incubator"
- I don't really see the point for this. I know people want more ways to cut down on that egg hatching timer, but I just don't see this as the way. But maybe if enough people request it.
-"Having some digimons appearing in the real world as viruses (you know like in tamers escaping from the internet)"
-Done. Check the digimobs twitter if youuu would like to see a teaser.
-"Cards to enhance Digimons via the D-Power"
-Ehhh. Solid maybe. I've had this idea tossed around to me a couple of different times in different ways. I still have yet to hear of one that doesn't make a digimon super overpowered by using a card swipe to boost it.
-"A way to talk with your digimon. This will be hard, I think."
- Having solid conversations..definitely not within the realm of possibility. That being said, the next update will contain more speech from your digimon. Not necessarily the same thing, but I think it's a step in the right direction.
-"Something new... hmm... I know! Add creatures from the games/anime that aren't digimon. (Digi-gnomes, D-Reaper, Vitium, etc.) It's just an idea,not that I want them like right now. "
-Absolutely. This is more of an issue of not having the models for them currently. Though I do have models for some of the d-reaper forms, and the first vitium form. You may see the former sooner rather than later. So I will extend this question out to everyone for more discussion. Should these digital lifeforms be tameable in some way? What functions would you like to see them perform?
-"Perhaps the addition of bosses such as Yggdrasil or whatever so that we have something to work towards while playing."
-Something that has only been tossed out more recently as an idea to me is big bosses in some kind of big structure that only spawn out from certain distances. I think this is probably an excellent way to incorporate bosses like Yggdrasil, or the Demon Lords as another person requested.
- "I liked the idea of training Digimon in a Digimon World 1-esque way (minus the speeding up, obviously). You could make little Digimon gym
areas that spawn in certain biomes, or even custom blocks to make things like the gym equipment yourself to keep congruent with Minecraft."
-I'll admit, I feel pretty stupid that I didn't think of making gyms that spawned naturally in the digital world before this. While this may not get done in time for the next update, it will be something that I will get to work on in the near future for sure.
-Annnd many more. But honestly my fingers are cramping at this point from all the typing, so for now I'm going to go into my final thoughts.
Wrap Up
- I again want to use this survey primarily as a tool to open up discussion about ACTUAL likes/dislikes/improvements to the mod. As you can probably see from some of my responses, I have already begun incorporating a lot of the things mentioned into the next update, which is turning into maybe the most massive one yet. I would love to hear more thoughts on the results of this survey if anyone actually made it through this massive wall of text. I want to thank everyone again for taking the time to take this survey seriously as I think it has helped me narrow my focus to what needs to be done tremendously. I will keep the survey open and the link on the front page in place so that people can continue sending in surveys for feedback, should they prefer that to posting here or the digimobs forum. R.I.P my fingers, and I hope that this is the first step to having some decent discussion back in this topic.
I do have a question on the survey, If Ryudamon line win, and it is a big if, will that means Alphamon: Ouryuken will be added too? It is like the Omnimon line when the combine strength of Wargreymon and MetalGarurumon.
I would gladly return to make Ouryuken Mode for Alphamon if it did win.
EDIT: did people change their vote because of what Ive said? It feels like the poll has changed drastically since i did.
The poll is primarily concered with adding what I consider the "full line", which would be Rookie-Mega. Jogresses, Mode Changes, or other forms are really not the main concern here. So things such as Alphamon Ouryuken, Chaosmon, Examon, Ravemon BM, etc are not guaranteed to be added at this time. It will come down to a lot of factors, mainly time. If the digimon is a slight alteration of an existing model, it will be more likely that I could get it done before the deadline for the update, assuming real life things don't come up, and/or I haven't started procrastinating and don't have other things finished. Realistically out of the polling options, as far as digimon outside the "full line" goes, the only ones I realistically see having a chance to be done are Alphamon Ouryuken, Ravemon BM, and possibly Mastemon(for BlackGatomon's line).
tl;dr: Only the digimon listed in the poll are guaranteed for this update. Any additional forms will depend on time constraints.
Since you are using an already generated world, you will need to go to the digimobs configuration file and change the "X" and "Z" points to your current co-ordinance.
Boss digimon have a black overlay, and have a red name with (Corrupted) at the end of it. Can't miss them.
Drop rates vary from1% to 35% based on the form of the digimon. Baby bosses obviously having the lowest drop rate, and mega bosses having the highest.
This is generally a conflict that comes with using WAILA. You'll want to remove that.
Couple of other notes while I'm here.
I've decided to spice up the poll a little bit. I will be slowly deleting options over time based on the amount of votes they are getting. For instance all those that have had 0 votes up until this point are now..gone. And so in another week or so, I will remove the ones that have only received one vote. I will keep doing this until we have two or three options left, because I would like a majority vote. So if you want your digimon line to stay in the running..make sure to vote ASAP.
The other thing is that there has been seemingly 0 interest in the survey results. Whether this just be because no one here seems keen on having a discussion, or because it was just too much text to read and people can't be bothered, I really don't know what else to really do to try to keep people filled in. I've had people discuss the survey with me, it just hasn't been here, which again makes me wonder if I am ultimately wasting my time trying to have any sort of productive discussion here. At least it has been fairly civil since I posted the results, so that is at least a nice change in pace.
I've been kind of busy this week, so I don't really have anything new to add here, so I will just be posting pictures that I've been putting up on Twitter, as I'm sure they will at least generate some interest until I get a little less busy.
Huh, fairly sure I've seen this stuff somewere else hmmmm... Maybe from that darker-than-usual season... Tamers was it?
I don't think its that there is no interest nor do I think its the fact that its no one wanting to read the wall of text, I say its more likely people just don't wanna get involved with a discussion... Or they may and are just are scared to speak up. There are two things which have kept me from trying to discuss anything, first there are a couple people I wish to avoid who have been involved with the mod or server in someway, second don't take this the wrong way but Cyan you can come off as scary. I do get why you can be so harsh, if I had to deal with everything you put up with when it comes to people over the mod I would get like that to. Anywho my point with that being, I fear my own opinion or suggestion getting bashed to the ground, just not something I do well with, yeah I know I'm a scaredy cat.
As for the survey itself I really liked the idea of it, it allowed me to voice some of my ideas and thoughts while getting to remain anonymous therefore giving me really no reason to not fill it out. I am also happy that you posted the results here, I read though it and it was nice to know your thoughts on some of the things people had brought up. I'm gonna try to give some of my thoughts on some of the replies you had to things from the survey here now, I'm most likely gonna regret ever posting this but hey I gotta try to leave my comfort zone at some point. I'd also like to say sorry if my post comes off as messy I've seriously almost never used my minecraft forum account.
First thing I will comment on is the whole stats and battling thing as well as the idea of equipment. I'm fine with battling how it is, its fine, it works and doesn't bother me. I'm not sure how I feel about a point system but its not something I would be looking forward to. As for equipment I'm rather curious as to how that would work, I like the idea yes just worried that it would make things to easy. Unlike world one or next order there's not really a time limit you are fighting against, like once you get the stat where you want it to be you're digimon is not gonna die in a day after you did all that work. Do you have any ideas how you would make equipment work? and if so would you be up for sharing a bit of the plan there? Also in case you bring it up, I know there was a gym in world three but I don't remember at all how that worked, I never got anywhere in that game.
Next is how the mod can be repetitive, yeah this would be a major issue but you brought up somethings from the survey that would do something for that issue, in no way a "fix" and no would they stray to far away from what one already does but they would add a bit of a "touch up" to things. World gen villages and quests? Like yes please. Big bosses in special structures? Thats something I'd get excited for. A suggestion there, maybe another dimension that could look something like Mt.Infinity and infinite cauldron? I think that be really cool, having the void all around it just to really give it that effect. Boss ideas for that could be Armageddemon, Apocalymon or Machinedramon.
As for the digimentals I don't think those need to be changed, or need to be guarded since is there really a reason to use armor digimon as the mod is? Well tell theres no reason to make them harder to get tell dark spires are added anyways.
So I was gonna say my thoughts on more stuff but I just noticed the time, i've been writing this out for two hours and its 1am so I need to sleep. Really sorry if this post isn't helpful and just ends up being a waste of you're time, I really did not mean for it to be.
I mostly want to leave the discussions to be held between the various players and such rather than posting my "two cents" on everything, but I did want to hit on a couple of things here.
First and foremost, you should never be afraid of posting constructive criticism. I will not rage out on someone for that. I only tend to let people have it when they come off as whiny or demanding, or otherwise standoffish. There's absolutely nothing wrong with what you have posted.
I don't necessarily agree that people are afraid to discuss things, as it did not take very long for people to start inquiring about the poll and the options in it. That leads me to believe that a majority of people aren't concerned with anything other than the digimon in the update. Which does make sense, since there was a large majority in the survey that voted for wanting more digimon than anything. But anyways, for anyone who may be scared of posting, if you make it in a constructive way like FluffytheUnicorn has, then you aren't going to get your head bitten off.
On the topic of avoiding posting due to mod and server people...
I'm a little perplexed at who, that has been involved with the mod, you might be avoiding. As there have only been a handful, and most of them went inactive in the first two years of the mod. I feel like this may be a subtle reference though to the previous server and it's owners. Let me assure you that there's a reason I cut ties with them. I can tell you that despite how they may want to tell the story, 90% of the previous server staff were removed, and did not leave on their own accord, because I got tired of them alienating the players and potential staff.
Long story short, I think you may enjoy the new server that is run by Fuzzy and myself. We do things a little differently.
But that's all I want to really comment on. I want to leave the rest of the ideas in this post to be discussed by other people, rather than just me. As for an example of the training equipment though-- There is already training equipment in the game. It would just work the same as far as a gym goes. The gyms would just consist of world generated equipment throughout the world. Maybe higher tier the further out you go.
tl;dr I only bite those that have bad intentions to begin with.
First off thank you for what you said about posting, that does make me feel more okay and less scared about posting. Also I guess you're right there, I've not payed any attention to the digimon poll other then a short glace and click of the mouse. Its just something I figured could be a reason since its something I have discussed with people before in the past about being scared to bring up suggestions though that was a year or two ago as well as a mental disorder I have could be playing more of a part in my thoughts here then I have realized. Perhaps I will try to get involved with discussions here more often, I do feel better about doing so now so thank you.
Ahh forgive me there, I should of stated that it was more of a personal reason. All staff with the exception of one that I have seen on the server did okay to really good at they're jobs. I've never had a problem with any of the owners either, Stud was fun and cool from what I have seen from him though he did like to use all caps, then the next time I played on the server there may have been a different owner but if there was I don't remember them. I don't want to say to much on the matter here but I will say the people I am avoiding would be my ex and who I think they are still currently with, peeking over to the digimob forums one of the two seems to be semi-active over there... I really don't want to run into either of them even if they are no longer staff, I hope that is enough to clear up that up. If I ever learn that the two no longer play on the server anymore, I'd most likely gladly jump back on the server since I've had a lot of fun on the server in the past. I would state they're names and ask if they still played on the server but I feel that would be wrong of me to do.
I've either never noticed the equipment in game or I've totally forgotten it existed, Thank you for pointing that out I will have to check it out when I get the chance.
Another week, another two lines eliminated from the poll as they have received no additional votes! Make sure to vote for your favorite line while you still can. Otherwise it looks like BlackGatomon's line may take it all the way.
Sidenote- Next week marks the one year anniversary of the Digimobs Adventure server. Here is a link to next week's events, as I typically like to keep this topic about the mod itself. All I can say is that if you've been away for a while, next week might be the opportune time to jump back in as there will be lots of goodies being given away.
I liked to ear about all this possible additions that may take place in the mod. I like the idea of some lvl of utility add to the mobs, the dark stuff and the addition of some type of goal to incentive high levels of power.
sooo........about the "Spirit evolution" topic. does it still a forbidden territory on this mod?
Spirit evolution has never been forbidding. Begging for me to add models for the spirit digimon is. They will come at whatever point they are made, but some people seem to think it's just never going to be a thing for some odd reason.
I more or less have an idea about how most of it is going to work, but I still welcome any discussion in case there are any potential new ideas that might be fun to incorporate into it.