Things I noticed after a few quick tests. Digimon attack range is really low, palmon couldn't hit a spider and was just pushing it around cause it couldn't reach it. Aqua digimon AI is freaking out around water/ice again. Or at least gomamon is. Digivice loses durability even when it doesn't do anything. E.G right click the floor or a rookie digimon with it Digimon seem to have trouble taking hate off of the player, I punched an aruramon once and it attacked me, my palmon attacked it like 5 times and it was still going for me. And on that note, digimon don't seem to die as fast as they used to. Did you raise their defence? Or lower their attack? Even when I have 3 rookies on one rookie it takes a while for it to die. In older versions would only take about 3 hits. Though I guess it could just seem longer with the combo of them not taking hate and not being able to reach.
Some of the bounding boxes of the digimon are a little out of wack. Im sure there are more of them, so if you find them, let me know.
I'll probably take one more crack at fixing the swimming AI before I remove it completely. Working on that right now actually.
Uhh... Digivice breaking is definitely slightly buggish. I'll fix that right now as well.
The way Minecraft has the attack code set up, mobs are set up to attack until the target is dead. Its not that they aren't changing targets, its that they can't. Trying to find a way to work around this, but I haven't had much luck.
Currently what I am going to do for the next update is set anything that is above the Rookie level to not attack the player, that way their target will always be whatever attacks them next(I.E. anything that is tamed).
All of the fighting stats were adjusted a few updates ago. The idea was to balance it to where digimon of the same level(without having a significant boost in stats) would be roughly evenly matched. Also, regardless of how much defense a digimon has, it will always take at least one health in damage(so that you avoid invincible, higher leveled digimon that have an absurd amount of defense. Mostly in preparation for multiplayer)
Every digimon also had a little boost in health, so that may be part of the reason it takes longer for them to kill each other. A rookie level digimon killing another rookie digimon that is roughly the same level will have roughly similar attack and defense stats, so they are likely only causing 2-3 points of damage on top of having 40-45 health.
You should really make (or get help to make) a forge version for this as I know a good amount of people hate having to shove crap in their jars. Love the mod tho.
When put dorumon spawner minecraft crashes(sory for bad english)
and could you put that when digimon has 2 or 10 health that de-digivolvse and the time of digivolution is slow and one more thing
could you repair digi book becouse it cant be open
Thank you for making the mod
and when digimon die you dont have them enymore and that is hard and pointless
and if you put digimon put it with all its digivolutions that would be great (and i know its hard but i am just asking) and 1.6.4 its god version
You should really make (or get help to make) a forge version for this as I know a good amount of people hate having to shove crap in their jars. Love the mod tho.
1. First and foremost, this is "a forge version". It requires Forge to run.
2. I've already told my stance on this. Dragging two folders into the .jar file is just as easy as dragging them into the mods folder.
When put dorumon spawner minecraft crashes(sory for bad english) and could you put that when digimon has 2 or 10 health that de-digivolvse and the time of digivolution is slow and one more thing could you repair digi book becouse it cant be open Thank you for making the mod
Dorumon is not currently obtainable in the game, if you are spawning him, you aren't doing legit-ly. Stop trying to spawn digimon that aren't meant to be spawned and the game won't crash. Not exactly sure what the rest is saying, but the book is also obsolete. You can't obtain it in game normally, and if you use a cheat to get it, it's going to do odd things.
and when digimon die you dont have them enymore and that is hard and pointless and if you put digimon put it with all its digivolutions that would be great (and i know its hard but i am just asking) and 1.6.4 its god version
When digimon die, they turn into eggs like it should be. Granted I screwed up on a few and forgot to add eggs to them this version, I have already corrected it for the next update.
The intention is to add every digimon. Digimon that are created are based upon the one's that the community creates, and then at KnightDemon's discretion.
So. . . if you want Veedramon faster, I would suggest asking KnightDemon nicely/Submit your own model to the forums.
When is the update for 1.7.4 gonna be released? ill do whatever i can to help with that
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Due to my personality I may seem one or more of the following:
Offensive
Aggressive
Stubborn (I always mean this when it shows)
Irritable
Sarcastic (I always mean this when it shows)
Tywilburn16, on 26 December 2013 - 09:56 PM, said:
When is the update for 1.7.4 gonna be released? ill do whatever i can to help with that
Go ask the MCP people.
whats MCP
Rollback Post to RevisionRollBack
Due to my personality I may seem one or more of the following:
Offensive
Aggressive
Stubborn (I always mean this when it shows)
Irritable
Sarcastic (I always mean this when it shows)
It's Minecraft Coder Pack.
Basically the thing that allows modders to mod. So until that gets updated to 1.7 then there's not going to be an update to 1.7.
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
Due to my personality I may seem one or more of the following:
Offensive
Aggressive
Stubborn (I always mean this when it shows)
Irritable
Sarcastic (I always mean this when it shows)
1. First and foremost, this is "a forge version". It requires Forge to run.
2. I've already told my stance on this. Dragging two folders into the .jar file is just as easy as dragging them into the mods folder.
Dorumon is not currently obtainable in the game, if you are spawning him, you aren't doing legit-ly. Stop trying to spawn digimon that aren't meant to be spawned and the game won't crash. Not exactly sure what the rest is saying, but the book is also obsolete. You can't obtain it in game normally, and if you use a cheat to get it, it's going to do odd things.
When digimon die, they turn into eggs like it should be. Granted I screwed up on a few and forgot to add eggs to them this version, I have already corrected it for the next update.
The intention is to add every digimon. Digimon that are created are based upon the one's that the community creates, and then at KnightDemon's discretion.
So. . . if you want Veedramon faster, I would suggest asking KnightDemon nicely/Submit your own model to the forums.
Sorry if i sounded rude, just asking if you were ever going to not meaning to sound like those guys that say "I want this in the mod and i want it now!"
The Meaning of Life, the Universe, and Everything.
Join Date:
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zackadam2002
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hey i can simplify tht instuctions for you step 1. get forge and install it step 2. get digimobs 3. go to the start thing (for windows and I dont know what for mac) type in %appdata% and go in this file order roaming>.mincraft>versions>mods step 4. open digimobs and copypaste the contents of the downloaded folder into the mods folder step 5. exit out and play minecraft and it is magicaly installed! (i just made all of your lives 12 steps easyer and im sorry i meant go tot eh werid named profile adn go to the jar file and then paste the contents of said folder into there
I can make digimobs server but i dont know how to put digimobs on forge server pls help and do i need more than 3 gb memory ?
Digimobs isn't ready to be used on servers yet. You can try and set it up but there is no support implemented for it. It might work for the most part but it's not ready. So as far as how much memory you would need, it's anyone's guess.
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
Some of the bounding boxes of the digimon are a little out of wack. Im sure there are more of them, so if you find them, let me know.
I'll probably take one more crack at fixing the swimming AI before I remove it completely. Working on that right now actually.
Uhh... Digivice breaking is definitely slightly buggish. I'll fix that right now as well.
The way Minecraft has the attack code set up, mobs are set up to attack until the target is dead. Its not that they aren't changing targets, its that they can't. Trying to find a way to work around this, but I haven't had much luck.
Currently what I am going to do for the next update is set anything that is above the Rookie level to not attack the player, that way their target will always be whatever attacks them next(I.E. anything that is tamed).
All of the fighting stats were adjusted a few updates ago. The idea was to balance it to where digimon of the same level(without having a significant boost in stats) would be roughly evenly matched. Also, regardless of how much defense a digimon has, it will always take at least one health in damage(so that you avoid invincible, higher leveled digimon that have an absurd amount of defense. Mostly in preparation for multiplayer)
Every digimon also had a little boost in health, so that may be part of the reason it takes longer for them to kill each other. A rookie level digimon killing another rookie digimon that is roughly the same level will have roughly similar attack and defense stats, so they are likely only causing 2-3 points of damage on top of having 40-45 health.
Herm..woops..There are a few more that will do that too, but they are fixed for the next update.
(And shame on you for overfeeding)
Thanks for the feedback!
(More people need to give constructive feedback like this, its useful!!!)
and could you put that when digimon has 2 or 10 health that de-digivolvse and the time of digivolution is slow and one more thing
could you repair digi book becouse it cant be open
Thank you for making the mod
and if you put digimon put it with all its digivolutions that would be great (and i know its hard but i am just asking) and 1.6.4 its god version
*insert witty phrase here*
1. First and foremost, this is "a forge version". It requires Forge to run.
2. I've already told my stance on this. Dragging two folders into the .jar file is just as easy as dragging them into the mods folder.
Dorumon is not currently obtainable in the game, if you are spawning him, you aren't doing legit-ly. Stop trying to spawn digimon that aren't meant to be spawned and the game won't crash. Not exactly sure what the rest is saying, but the book is also obsolete. You can't obtain it in game normally, and if you use a cheat to get it, it's going to do odd things.
When digimon die, they turn into eggs like it should be. Granted I screwed up on a few and forgot to add eggs to them this version, I have already corrected it for the next update.
The intention is to add every digimon. Digimon that are created are based upon the one's that the community creates, and then at KnightDemon's discretion.
So. . . if you want Veedramon faster, I would suggest asking KnightDemon nicely/Submit your own model to the forums.
Go ask the MCP people.
whats MCP
It's Minecraft Coder Pack.
Basically the thing that allows modders to mod. So until that gets updated to 1.7 then there's not going to be an update to 1.7.
Sorry if i sounded rude, just asking if you were ever going to not meaning to sound like those guys that say "I want this in the mod and i want it now!"
*insert witty phrase here*
Digimobs isn't ready to be used on servers yet. You can try and set it up but there is no support implemented for it. It might work for the most part but it's not ready. So as far as how much memory you would need, it's anyone's guess.
do yo have skype? :-)