I was playing on my bukkit server and I needed to put some advanced insertion transport pipes but the pipes wont connect to eachother, I dont know what am I doing wrong, heres a print so u guys can check it out.
Thanks
You may need a chest connected to the pipe. I may be wrong, but it seems logical.
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Zeldo, since people are talking about the red power id conflict, why dont you just make the pipes under a damage value that the buildcraft pipes are already using
I'm having issues with the chunk loader block ID, and the config file doesn't have a way to change it. MineFactory Reloaded's (the id conflict) config file also won't let me change its block ID.
java.lang.IllegalArgumentException: Slot 254 is already occupied by FCBlockPlanter@1b93526 when adding buildcraft.zeldo.ChunkLoader.BlockChunkLoader@50620f
at lr.<init>(Block.java:51)
at lr.<init>(Block.java:78)
at zt.<init>(BlockContainer.java:22)
at buildcraft.zeldo.ChunkLoader.BlockChunkLoader.<init>(BlockChunkLoader.java:18)
at mod_zAdditionalPipes.ModsLoaded(mod_zAdditionalPipes.java:356)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT c8b96df7 ----------
Can you make a edit to the mod so it can also teleport energy from Industrial Craft 2 so that I can teleport energy from the regulator pipes that also carry energy
I was playing on my bukkit server and I needed to put some advanced insertion transport pipes but the pipes wont connect to eachother, I dont know what am I doing wrong, heres a print so u guys can check it out.
Thanks
An INSERTION Pipe is for Inserting things INTO machines and other inventories, they won't work just in the middle of a run of pipe. Try putting against a machine or chest and see if it connects.
Can you make a edit to the mod so it can also teleport energy from Industrial Craft 2 so that I can teleport energy from the regulator pipes that also carry energy
This is most likely what you want to use just put one where you want the power and one at your power plant and and you got power where ever you need it I've heard of other of these mods but this is the best one I've seen so far.
-- Snip -- (use spoiler tags please)
I have still the issue that my server cant load additionalpipes. I tried also to put it into the minecraft_server.jar. Can anybody help me?
--- BEGIN ERROR REPORT aa9d430d --------
Generated 11/9/11 2:37 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 460/PCI/SSE2 version 4.1.0, NVIDIA Corporation
java.lang.NoSuchMethodError: buildcraft.zeldo.MutiPlayerProxy.bindTex()V
at buildcraft.zeldo.pipes.PipeItemsAdvancedWood.getBlockTexture(PipeItemsAdvancedWood.java:53)
at buildcraft.transport.ItemPipe.getTextureIndex(ItemPipe.java:99)
at mod_BuildCraftTransport.renderInventory(mod_BuildCraftTransport.java:144)
at forge.ForgeHooksClient.renderCustomItem(ForgeHooksClient.java:174)
at pj.a(RenderItem.java:187)
at pj.a(RenderItem.java:250)
at em.a(em.java:113)
at em.a(em.java:50)
at iw.b(EntityRenderer.java:880)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c5a6e0b1 ----------
I tried using this pipes mod and minecraft runs fine without this zip in the mods directory, however when I place the zip file into the mods directory, I get this:
Mods loaded: 11
ModLoader Beta 1.8.1
mod_IC2 v1.15
mod_zAdditionalPipes Rev29
mod_BuildCraftBuilders 2.2.4
mod_BuildCraftCore 2.2.4
mod_BuildCraftEnergy 2.2.4
mod_BuildCraftFactory 2.2.4
mod_BuildCraftTransport 2.2.4
mod_FCBetterThanWolves 2.98
mod_IDResolver 1.8.1 - Update 0
mod_Timber r4 (for b1.8.1)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 202ef405 --------
Generated 11/10/11 8:03 AM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 260/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.NullPointerException
at mod_zAdditionalPipes.RegisterPipeIds(mod_zAdditionalPipes.java:627)
at mod_zAdditionalPipes.ModsLoaded(mod_zAdditionalPipes.java:385)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1516a4e6 ----------
Anyone have an idea of the cause and how to fix it?
Could you please add download istructions. I tried both of the usual methods (putting contents of the zip in the jar, and putting the zip in the mods folder) and both broke my game.
Could you please add download istructions. I tried both of the usual methods (putting contents of the zip in the jar, and putting the zip in the mods folder) and both broke my game.
What OS are you using? I ask because modloader doesn't sort, so modmods like this one occasionally have issues if there is no way for the OS to use native sorting habits so that this loads AFTER BC does. I'm pretty positive (can't remember off the top of my head) that the zip already has the z's in front of it, but if it doesn't rename it and put some z's, if you're using windows this will cause it to load last. Also, I'm not sure how compatible this is with 2.2.5 so that may be an issue too.
Also, it needs to be installed in the same way as BC. If BC is in the mods folder, this should be too and vice versa.
You may need a chest connected to the pipe. I may be wrong, but it seems logical.
Edit: ninja'd
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well is there any other way to get helped i removed the downloads for those though
...... to u zeldo for making rev 29
That would require editing BC's files.
java.lang.IllegalArgumentException: Slot 254 is already occupied by FCBlockPlanter@1b93526 when adding buildcraft.zeldo.ChunkLoader.BlockChunkLoader@50620f
at lr.<init>(Block.java:51)
at lr.<init>(Block.java:78)
at zt.<init>(BlockContainer.java:22)
at buildcraft.zeldo.ChunkLoader.BlockChunkLoader.<init>(BlockChunkLoader.java:18)
at mod_zAdditionalPipes.ModsLoaded(mod_zAdditionalPipes.java:356)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT c8b96df7 ----------
Any way to change this?
An INSERTION Pipe is for Inserting things INTO machines and other inventories, they won't work just in the middle of a run of pipe. Try putting against a machine or chest and see if it connects.
This is most likely what you want to use just put one where you want the power and one at your power plant and and you got power where ever you need it I've heard of other of these mods but this is the best one I've seen so far.
Hope this helps.
- Dragoon
I hope he logs in soon.
I keep getting an overflow error
This was already answered a few pages back.
Mods loaded:
Error log:
The key is the Redpowerhook part, which happens to be missing from the server download.
Anyone have an idea of the cause and how to fix it?
Do you have BuildCraft and AdditionalPipes in your mods folder?
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What OS are you using? I ask because modloader doesn't sort, so modmods like this one occasionally have issues if there is no way for the OS to use native sorting habits so that this loads AFTER BC does. I'm pretty positive (can't remember off the top of my head) that the zip already has the z's in front of it, but if it doesn't rename it and put some z's, if you're using windows this will cause it to load last. Also, I'm not sure how compatible this is with 2.2.5 so that may be an issue too.
Also, it needs to be installed in the same way as BC. If BC is in the mods folder, this should be too and vice versa.